godot/servers/rendering/renderer_rd
clayjohn 2435c9426d
Use proper UV in cubemap downsampler raster
This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented

(cherry picked from commit fb77021559)
2023-05-12 12:07:01 +02:00
..
effects Fixing issues with SSIL artifacts 2023-02-24 16:13:18 +11:00
environment Fix unsupported sampler filter used for voxel GI 2023-04-27 08:43:30 +02:00
forward_clustered Don't store instance transform in RD 3D renderer unless requested 2023-04-24 16:52:24 +02:00
forward_mobile Don't store instance transform in RD 3D renderer unless requested 2023-04-24 16:52:24 +02:00
shaders Use proper UV in cubemap downsampler raster 2023-05-12 12:07:01 +02:00
spirv-reflect
storage_rd Properly calculate lifetime_split for particles 2023-04-24 16:28:28 +02:00
SCsub
cluster_builder_rd.cpp Fix some SpotLight3D issues (clustering artifacts, light leak) 2023-01-24 01:08:32 +01:00
cluster_builder_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
effects_rd.cpp
effects_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Fixes a canvas item set to clip children being drawn as black if no children are visible 2023-03-14 13:59:03 +01:00
renderer_canvas_render_rd.h fix normal map not flipping in sprite2D 2023-01-14 11:51:56 +05:30
renderer_compositor_rd.cpp
renderer_compositor_rd.h Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
renderer_scene_render_rd.cpp Merge pull request #69001 from dzil123/fix_rendering_checks 2023-02-13 21:07:05 +01:00
renderer_scene_render_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
shader_rd.cpp Move some worker_thread_pool.h includes out of header files 2023-02-13 14:02:01 -05:00
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h