godot/scene/animation
Rémi Verschelde 69f36cea8c Revert "Emit signal when animation ends by seek"
This reverts commit bf1cc116e1.

This needs more discussion to avoid breaking some users' expectations.
See #38086 for arguments.
2020-05-04 16:09:19 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
animation_blend_space_1d.cpp
animation_blend_space_1d.h
animation_blend_space_2d.cpp
animation_blend_space_2d.h
animation_blend_tree.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animation_blend_tree.h
animation_cache.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animation_cache.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animation_node_state_machine.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animation_node_state_machine.h
animation_player.cpp Revert "Emit signal when animation ends by seek" 2020-05-04 16:09:19 +02:00
animation_player.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animation_tree.cpp [Core] Rename linear_interpolate to lerp 2020-04-29 04:02:49 -04:00
animation_tree.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
root_motion_view.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
root_motion_view.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
tween.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
tween.h