godot/scene
Rémi Verschelde 243c8e0b40
Merge pull request #77465 from lyuma/ik_skeleton_reference_bug
SkeletonIK3D: Avoid holding hard pointers to Skeleton3D
2023-06-20 00:02:47 +02:00
..
2d Fix NavigationAgent2D path debug hidden behind canvas items 2023-06-19 15:43:35 +02:00
3d Merge pull request #77465 from lyuma/ik_skeleton_reference_bug 2023-06-20 00:02:47 +02:00
animation Use get_node_or_null when null checks are present 2023-06-10 13:22:56 +02:00
audio Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale 2023-02-17 14:06:55 +01:00
debugger Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
gui Fix focusloss of non-exclusive AcceptDialog with close_on_escape 2023-06-17 11:05:36 +02:00
main Merge pull request #75459 from kleonc/node-fix-find-children 2023-06-19 22:33:46 +02:00
resources Merge pull request #76787 from RedworkDE/avoid-localvector-copy 2023-06-20 00:01:55 +02:00
theme Merge pull request #68429 from KoBeWi/PropertySettings 2023-01-06 22:59:29 +01:00
property_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Fix for threaded NavigationMesh baking under new thread guards 2023-06-14 01:53:37 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00