godot/editor/editor_plugin.cpp
Yuri Sizov 2445414aa0 Avoid unnecessary inspector updates when loading or switching scenes
This should result in some noticeable performance improvements,
aside from fixing bugs due to conflicts in logic.
This also simplifies some related code identified while debugging.
2023-08-12 13:32:59 +02:00

662 lines
27 KiB
C++

/**************************************************************************/
/* editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_plugin.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_file_system.h"
#include "editor/editor_inspector.h"
#include "editor/editor_interface.h"
#include "editor/editor_node.h"
#include "editor/editor_translation_parser.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/export/editor_export.h"
#include "editor/gui/editor_title_bar.h"
#include "editor/import/editor_import_plugin.h"
#include "editor/import/resource_importer_scene.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/editor_resource_conversion_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/project_settings_editor.h"
#include "editor/scene_tree_dock.h"
#include "scene/3d/camera_3d.h"
#include "scene/gui/popup_menu.h"
#include "scene/resources/image_texture.h"
#include "servers/rendering_server.h"
void EditorPlugin::add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon) {
EditorNode::get_editor_data().add_custom_type(p_type, p_base, p_script, p_icon);
}
void EditorPlugin::remove_custom_type(const String &p_type) {
EditorNode::get_editor_data().remove_custom_type(p_type);
}
void EditorPlugin::add_autoload_singleton(const String &p_name, const String &p_path) {
if (p_path.begins_with("res://")) {
EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_add(p_name, p_path);
} else {
const Ref<Script> plugin_script = static_cast<Ref<Script>>(get_script());
ERR_FAIL_COND(plugin_script.is_null());
const String script_base_path = plugin_script->get_path().get_base_dir();
EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_add(p_name, script_base_path.path_join(p_path));
}
}
void EditorPlugin::remove_autoload_singleton(const String &p_name) {
EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_remove(p_name);
}
Button *EditorPlugin::add_control_to_bottom_panel(Control *p_control, const String &p_title) {
ERR_FAIL_NULL_V(p_control, nullptr);
return EditorNode::get_singleton()->add_bottom_panel_item(p_title, p_control);
}
void EditorPlugin::add_control_to_dock(DockSlot p_slot, Control *p_control) {
ERR_FAIL_NULL(p_control);
EditorNode::get_singleton()->add_control_to_dock(EditorNode::DockSlot(p_slot), p_control);
}
void EditorPlugin::remove_control_from_docks(Control *p_control) {
ERR_FAIL_NULL(p_control);
EditorNode::get_singleton()->remove_control_from_dock(p_control);
}
void EditorPlugin::remove_control_from_bottom_panel(Control *p_control) {
ERR_FAIL_NULL(p_control);
EditorNode::get_singleton()->remove_bottom_panel_item(p_control);
}
void EditorPlugin::add_control_to_container(CustomControlContainer p_location, Control *p_control) {
ERR_FAIL_NULL(p_control);
switch (p_location) {
case CONTAINER_TOOLBAR: {
EditorNode::get_title_bar()->add_child(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_MENU: {
Node3DEditor::get_singleton()->add_control_to_menu_panel(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_SIDE_LEFT: {
Node3DEditor::get_singleton()->add_control_to_left_panel(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT: {
Node3DEditor::get_singleton()->add_control_to_right_panel(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_BOTTOM: {
Node3DEditor::get_singleton()->get_shader_split()->add_child(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_MENU: {
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_SIDE_LEFT: {
CanvasItemEditor::get_singleton()->add_control_to_left_panel(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_SIDE_RIGHT: {
CanvasItemEditor::get_singleton()->add_control_to_right_panel(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_BOTTOM: {
CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(p_control);
} break;
case CONTAINER_INSPECTOR_BOTTOM: {
InspectorDock::get_singleton()->get_addon_area()->add_child(p_control);
} break;
case CONTAINER_PROJECT_SETTING_TAB_LEFT: {
ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(p_control);
ProjectSettingsEditor::get_singleton()->get_tabs()->move_child(p_control, 0);
} break;
case CONTAINER_PROJECT_SETTING_TAB_RIGHT: {
ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(p_control);
ProjectSettingsEditor::get_singleton()->get_tabs()->move_child(p_control, 1);
} break;
}
}
void EditorPlugin::remove_control_from_container(CustomControlContainer p_location, Control *p_control) {
ERR_FAIL_NULL(p_control);
switch (p_location) {
case CONTAINER_TOOLBAR: {
EditorNode::get_title_bar()->remove_child(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_MENU: {
Node3DEditor::get_singleton()->remove_control_from_menu_panel(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_SIDE_LEFT: {
Node3DEditor::get_singleton()->remove_control_from_left_panel(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT: {
Node3DEditor::get_singleton()->remove_control_from_right_panel(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_BOTTOM: {
Node3DEditor::get_singleton()->get_shader_split()->remove_child(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_MENU: {
CanvasItemEditor::get_singleton()->remove_control_from_menu_panel(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_SIDE_LEFT: {
CanvasItemEditor::get_singleton()->remove_control_from_left_panel(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_SIDE_RIGHT: {
CanvasItemEditor::get_singleton()->remove_control_from_right_panel(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_BOTTOM: {
CanvasItemEditor::get_singleton()->get_bottom_split()->remove_child(p_control);
} break;
case CONTAINER_INSPECTOR_BOTTOM: {
InspectorDock::get_singleton()->get_addon_area()->remove_child(p_control);
} break;
case CONTAINER_PROJECT_SETTING_TAB_LEFT:
case CONTAINER_PROJECT_SETTING_TAB_RIGHT: {
ProjectSettingsEditor::get_singleton()->get_tabs()->remove_child(p_control);
} break;
}
}
void EditorPlugin::add_tool_menu_item(const String &p_name, const Callable &p_callable) {
EditorNode::get_singleton()->add_tool_menu_item(p_name, p_callable);
}
void EditorPlugin::add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu) {
ERR_FAIL_NULL(p_submenu);
EditorNode::get_singleton()->add_tool_submenu_item(p_name, p_submenu);
}
void EditorPlugin::remove_tool_menu_item(const String &p_name) {
EditorNode::get_singleton()->remove_tool_menu_item(p_name);
}
PopupMenu *EditorPlugin::get_export_as_menu() {
return EditorNode::get_singleton()->get_export_as_menu();
}
void EditorPlugin::set_input_event_forwarding_always_enabled() {
input_event_forwarding_always_enabled = true;
EditorPluginList *always_input_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_input_forwarding();
always_input_forwarding_list->add_plugin(this);
}
void EditorPlugin::set_force_draw_over_forwarding_enabled() {
force_draw_over_forwarding_enabled = true;
EditorPluginList *always_draw_over_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_over();
always_draw_over_forwarding_list->add_plugin(this);
}
void EditorPlugin::notify_scene_changed(const Node *scn_root) {
emit_signal(SNAME("scene_changed"), scn_root);
}
void EditorPlugin::notify_main_screen_changed(const String &screen_name) {
if (screen_name == last_main_screen_name) {
return;
}
emit_signal(SNAME("main_screen_changed"), screen_name);
last_main_screen_name = screen_name;
}
void EditorPlugin::notify_scene_closed(const String &scene_filepath) {
emit_signal(SNAME("scene_closed"), scene_filepath);
}
void EditorPlugin::notify_resource_saved(const Ref<Resource> &p_resource) {
emit_signal(SNAME("resource_saved"), p_resource);
}
bool EditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
bool success = false;
GDVIRTUAL_CALL(_forward_canvas_gui_input, p_event, success);
return success;
}
void EditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) {
GDVIRTUAL_CALL(_forward_canvas_draw_over_viewport, p_overlay);
}
void EditorPlugin::forward_canvas_force_draw_over_viewport(Control *p_overlay) {
GDVIRTUAL_CALL(_forward_canvas_force_draw_over_viewport, p_overlay);
}
// Updates the overlays of the 2D viewport or, if in 3D mode, of every 3D viewport.
int EditorPlugin::update_overlays() const {
if (Node3DEditor::get_singleton()->is_visible()) {
int count = 0;
for (uint32_t i = 0; i < Node3DEditor::VIEWPORTS_COUNT; i++) {
Node3DEditorViewport *vp = Node3DEditor::get_singleton()->get_editor_viewport(i);
if (vp->is_visible()) {
vp->update_surface();
count++;
}
}
return count;
} else {
// This will update the normal viewport itself as well
CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw();
return 1;
}
}
EditorPlugin::AfterGUIInput EditorPlugin::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
int success = EditorPlugin::AFTER_GUI_INPUT_PASS;
GDVIRTUAL_CALL(_forward_3d_gui_input, p_camera, p_event, success);
return static_cast<EditorPlugin::AfterGUIInput>(success);
}
void EditorPlugin::forward_3d_draw_over_viewport(Control *p_overlay) {
GDVIRTUAL_CALL(_forward_3d_draw_over_viewport, p_overlay);
}
void EditorPlugin::forward_3d_force_draw_over_viewport(Control *p_overlay) {
GDVIRTUAL_CALL(_forward_3d_force_draw_over_viewport, p_overlay);
}
String EditorPlugin::get_name() const {
String name;
GDVIRTUAL_CALL(_get_plugin_name, name);
return name;
}
const Ref<Texture2D> EditorPlugin::get_icon() const {
Ref<Texture2D> icon;
GDVIRTUAL_CALL(_get_plugin_icon, icon);
return icon;
}
String EditorPlugin::get_plugin_version() const {
return plugin_version;
}
void EditorPlugin::set_plugin_version(const String &p_version) {
plugin_version = p_version;
}
bool EditorPlugin::has_main_screen() const {
bool success = false;
GDVIRTUAL_CALL(_has_main_screen, success);
return success;
}
void EditorPlugin::make_visible(bool p_visible) {
GDVIRTUAL_CALL(_make_visible, p_visible);
}
void EditorPlugin::edit(Object *p_object) {
GDVIRTUAL_CALL(_edit, p_object);
}
bool EditorPlugin::handles(Object *p_object) const {
bool success = false;
GDVIRTUAL_CALL(_handles, p_object, success);
return success;
}
Dictionary EditorPlugin::get_state() const {
Dictionary state;
GDVIRTUAL_CALL(_get_state, state);
return state;
}
void EditorPlugin::set_state(const Dictionary &p_state) {
GDVIRTUAL_CALL(_set_state, p_state);
}
void EditorPlugin::clear() {
GDVIRTUAL_CALL(_clear);
}
String EditorPlugin::get_unsaved_status(const String &p_for_scene) const {
String ret;
GDVIRTUAL_CALL(_get_unsaved_status, p_for_scene, ret);
return ret;
}
void EditorPlugin::save_external_data() {
GDVIRTUAL_CALL(_save_external_data);
}
// if changes are pending in editor, apply them
void EditorPlugin::apply_changes() {
GDVIRTUAL_CALL(_apply_changes);
}
void EditorPlugin::get_breakpoints(List<String> *p_breakpoints) {
PackedStringArray arr;
if (GDVIRTUAL_CALL(_get_breakpoints, arr)) {
for (int i = 0; i < arr.size(); i++) {
p_breakpoints->push_back(arr[i]);
}
}
}
bool EditorPlugin::get_remove_list(List<Node *> *p_list) {
return false;
}
void EditorPlugin::add_undo_redo_inspector_hook_callback(Callable p_callable) {
EditorNode::get_editor_data().add_undo_redo_inspector_hook_callback(p_callable);
}
void EditorPlugin::remove_undo_redo_inspector_hook_callback(Callable p_callable) {
EditorNode::get_editor_data().remove_undo_redo_inspector_hook_callback(p_callable);
}
void EditorPlugin::add_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser) {
ERR_FAIL_COND(!p_parser.is_valid());
EditorTranslationParser::get_singleton()->add_parser(p_parser, EditorTranslationParser::CUSTOM);
}
void EditorPlugin::remove_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser) {
ERR_FAIL_COND(!p_parser.is_valid());
EditorTranslationParser::get_singleton()->remove_parser(p_parser, EditorTranslationParser::CUSTOM);
}
void EditorPlugin::add_import_plugin(const Ref<EditorImportPlugin> &p_importer, bool p_first_priority) {
ERR_FAIL_COND(!p_importer.is_valid());
ResourceFormatImporter::get_singleton()->add_importer(p_importer, p_first_priority);
EditorFileSystem::get_singleton()->call_deferred(SNAME("scan"));
}
void EditorPlugin::remove_import_plugin(const Ref<EditorImportPlugin> &p_importer) {
ERR_FAIL_COND(!p_importer.is_valid());
ResourceFormatImporter::get_singleton()->remove_importer(p_importer);
EditorFileSystem::get_singleton()->call_deferred(SNAME("scan"));
}
void EditorPlugin::add_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
ERR_FAIL_COND(!p_exporter.is_valid());
EditorExport::get_singleton()->add_export_plugin(p_exporter);
}
void EditorPlugin::remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
ERR_FAIL_COND(!p_exporter.is_valid());
EditorExport::get_singleton()->remove_export_plugin(p_exporter);
}
void EditorPlugin::add_node_3d_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin) {
ERR_FAIL_COND(!p_gizmo_plugin.is_valid());
Node3DEditor::get_singleton()->add_gizmo_plugin(p_gizmo_plugin);
}
void EditorPlugin::remove_node_3d_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin) {
ERR_FAIL_COND(!p_gizmo_plugin.is_valid());
Node3DEditor::get_singleton()->remove_gizmo_plugin(p_gizmo_plugin);
}
void EditorPlugin::add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
ERR_FAIL_COND(!p_plugin.is_valid());
EditorInspector::add_inspector_plugin(p_plugin);
}
void EditorPlugin::remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
ERR_FAIL_COND(!p_plugin.is_valid());
EditorInspector::remove_inspector_plugin(p_plugin);
}
void EditorPlugin::add_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer, bool p_first_priority) {
ERR_FAIL_COND(!p_importer.is_valid());
ResourceImporterScene::add_importer(p_importer, p_first_priority);
}
void EditorPlugin::remove_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer) {
ERR_FAIL_COND(!p_importer.is_valid());
ResourceImporterScene::remove_importer(p_importer);
}
void EditorPlugin::add_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority) {
ResourceImporterScene::add_post_importer_plugin(p_plugin, p_first_priority);
}
void EditorPlugin::remove_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) {
ResourceImporterScene::remove_post_importer_plugin(p_plugin);
}
int find(const PackedStringArray &a, const String &v) {
const String *r = a.ptr();
for (int j = 0; j < a.size(); ++j) {
if (r[j] == v) {
return j;
}
}
return -1;
}
void EditorPlugin::enable_plugin() {
// Called when the plugin gets enabled in project settings, after it's added to the tree.
// You can implement it to register autoloads.
GDVIRTUAL_CALL(_enable_plugin);
}
void EditorPlugin::disable_plugin() {
// Last function called when the plugin gets disabled in project settings.
// Implement it to cleanup things from the project, such as unregister autoloads.
GDVIRTUAL_CALL(_disable_plugin);
}
void EditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
GDVIRTUAL_CALL(_set_window_layout, p_layout);
}
void EditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
GDVIRTUAL_CALL(_get_window_layout, p_layout);
}
bool EditorPlugin::build() {
bool success = true;
GDVIRTUAL_CALL(_build, success);
return success;
}
void EditorPlugin::queue_save_layout() {
EditorNode::get_singleton()->save_editor_layout_delayed();
}
void EditorPlugin::make_bottom_panel_item_visible(Control *p_item) {
EditorNode::get_singleton()->make_bottom_panel_item_visible(p_item);
}
void EditorPlugin::hide_bottom_panel() {
EditorNode::get_singleton()->hide_bottom_panel();
}
EditorInterface *EditorPlugin::get_editor_interface() {
return EditorInterface::get_singleton();
}
ScriptCreateDialog *EditorPlugin::get_script_create_dialog() {
return SceneTreeDock::get_singleton()->get_script_create_dialog();
}
void EditorPlugin::add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) {
EditorDebuggerNode::get_singleton()->add_debugger_plugin(p_plugin);
}
void EditorPlugin::remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) {
EditorDebuggerNode::get_singleton()->remove_debugger_plugin(p_plugin);
}
void EditorPlugin::add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin) {
EditorNode::get_singleton()->add_resource_conversion_plugin(p_plugin);
}
void EditorPlugin::remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin) {
EditorNode::get_singleton()->remove_resource_conversion_plugin(p_plugin);
}
void EditorPlugin::_editor_project_settings_changed() {
emit_signal(SNAME("project_settings_changed"));
}
void EditorPlugin::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed));
} break;
case NOTIFICATION_EXIT_TREE: {
EditorNode::get_singleton()->disconnect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed));
} break;
}
}
void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_control_to_container", "container", "control"), &EditorPlugin::add_control_to_container);
ClassDB::bind_method(D_METHOD("add_control_to_bottom_panel", "control", "title"), &EditorPlugin::add_control_to_bottom_panel);
ClassDB::bind_method(D_METHOD("add_control_to_dock", "slot", "control"), &EditorPlugin::add_control_to_dock);
ClassDB::bind_method(D_METHOD("remove_control_from_docks", "control"), &EditorPlugin::remove_control_from_docks);
ClassDB::bind_method(D_METHOD("remove_control_from_bottom_panel", "control"), &EditorPlugin::remove_control_from_bottom_panel);
ClassDB::bind_method(D_METHOD("remove_control_from_container", "container", "control"), &EditorPlugin::remove_control_from_container);
ClassDB::bind_method(D_METHOD("add_tool_menu_item", "name", "callable"), &EditorPlugin::add_tool_menu_item);
ClassDB::bind_method(D_METHOD("add_tool_submenu_item", "name", "submenu"), &EditorPlugin::add_tool_submenu_item);
ClassDB::bind_method(D_METHOD("remove_tool_menu_item", "name"), &EditorPlugin::remove_tool_menu_item);
ClassDB::bind_method(D_METHOD("get_export_as_menu"), &EditorPlugin::get_export_as_menu);
ClassDB::bind_method(D_METHOD("add_custom_type", "type", "base", "script", "icon"), &EditorPlugin::add_custom_type);
ClassDB::bind_method(D_METHOD("remove_custom_type", "type"), &EditorPlugin::remove_custom_type);
ClassDB::bind_method(D_METHOD("add_autoload_singleton", "name", "path"), &EditorPlugin::add_autoload_singleton);
ClassDB::bind_method(D_METHOD("remove_autoload_singleton", "name"), &EditorPlugin::remove_autoload_singleton);
ClassDB::bind_method(D_METHOD("update_overlays"), &EditorPlugin::update_overlays);
ClassDB::bind_method(D_METHOD("make_bottom_panel_item_visible", "item"), &EditorPlugin::make_bottom_panel_item_visible);
ClassDB::bind_method(D_METHOD("hide_bottom_panel"), &EditorPlugin::hide_bottom_panel);
ClassDB::bind_method(D_METHOD("get_undo_redo"), &EditorPlugin::get_undo_redo);
ClassDB::bind_method(D_METHOD("add_undo_redo_inspector_hook_callback", "callable"), &EditorPlugin::add_undo_redo_inspector_hook_callback);
ClassDB::bind_method(D_METHOD("remove_undo_redo_inspector_hook_callback", "callable"), &EditorPlugin::remove_undo_redo_inspector_hook_callback);
ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout);
ClassDB::bind_method(D_METHOD("add_translation_parser_plugin", "parser"), &EditorPlugin::add_translation_parser_plugin);
ClassDB::bind_method(D_METHOD("remove_translation_parser_plugin", "parser"), &EditorPlugin::remove_translation_parser_plugin);
ClassDB::bind_method(D_METHOD("add_import_plugin", "importer", "first_priority"), &EditorPlugin::add_import_plugin, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_import_plugin", "importer"), &EditorPlugin::remove_import_plugin);
ClassDB::bind_method(D_METHOD("add_scene_format_importer_plugin", "scene_format_importer", "first_priority"), &EditorPlugin::add_scene_format_importer_plugin, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_scene_format_importer_plugin", "scene_format_importer"), &EditorPlugin::remove_scene_format_importer_plugin);
ClassDB::bind_method(D_METHOD("add_scene_post_import_plugin", "scene_import_plugin", "first_priority"), &EditorPlugin::add_scene_post_import_plugin, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_scene_post_import_plugin", "scene_import_plugin"), &EditorPlugin::remove_scene_post_import_plugin);
ClassDB::bind_method(D_METHOD("add_export_plugin", "plugin"), &EditorPlugin::add_export_plugin);
ClassDB::bind_method(D_METHOD("remove_export_plugin", "plugin"), &EditorPlugin::remove_export_plugin);
ClassDB::bind_method(D_METHOD("add_node_3d_gizmo_plugin", "plugin"), &EditorPlugin::add_node_3d_gizmo_plugin);
ClassDB::bind_method(D_METHOD("remove_node_3d_gizmo_plugin", "plugin"), &EditorPlugin::remove_node_3d_gizmo_plugin);
ClassDB::bind_method(D_METHOD("add_inspector_plugin", "plugin"), &EditorPlugin::add_inspector_plugin);
ClassDB::bind_method(D_METHOD("remove_inspector_plugin", "plugin"), &EditorPlugin::remove_inspector_plugin);
ClassDB::bind_method(D_METHOD("add_resource_conversion_plugin", "plugin"), &EditorPlugin::add_resource_conversion_plugin);
ClassDB::bind_method(D_METHOD("remove_resource_conversion_plugin", "plugin"), &EditorPlugin::remove_resource_conversion_plugin);
ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled);
ClassDB::bind_method(D_METHOD("set_force_draw_over_forwarding_enabled"), &EditorPlugin::set_force_draw_over_forwarding_enabled);
ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorPlugin::get_editor_interface);
ClassDB::bind_method(D_METHOD("get_script_create_dialog"), &EditorPlugin::get_script_create_dialog);
ClassDB::bind_method(D_METHOD("add_debugger_plugin", "script"), &EditorPlugin::add_debugger_plugin);
ClassDB::bind_method(D_METHOD("remove_debugger_plugin", "script"), &EditorPlugin::remove_debugger_plugin);
ClassDB::bind_method(D_METHOD("get_plugin_version"), &EditorPlugin::get_plugin_version);
GDVIRTUAL_BIND(_forward_canvas_gui_input, "event");
GDVIRTUAL_BIND(_forward_canvas_draw_over_viewport, "viewport_control");
GDVIRTUAL_BIND(_forward_canvas_force_draw_over_viewport, "viewport_control");
GDVIRTUAL_BIND(_forward_3d_gui_input, "viewport_camera", "event");
GDVIRTUAL_BIND(_forward_3d_draw_over_viewport, "viewport_control");
GDVIRTUAL_BIND(_forward_3d_force_draw_over_viewport, "viewport_control");
GDVIRTUAL_BIND(_get_plugin_name);
GDVIRTUAL_BIND(_get_plugin_icon);
GDVIRTUAL_BIND(_has_main_screen);
GDVIRTUAL_BIND(_make_visible, "visible");
GDVIRTUAL_BIND(_edit, "object");
GDVIRTUAL_BIND(_handles, "object");
GDVIRTUAL_BIND(_get_state);
GDVIRTUAL_BIND(_set_state, "state");
GDVIRTUAL_BIND(_clear);
GDVIRTUAL_BIND(_get_unsaved_status, "for_scene");
GDVIRTUAL_BIND(_save_external_data);
GDVIRTUAL_BIND(_apply_changes);
GDVIRTUAL_BIND(_get_breakpoints);
GDVIRTUAL_BIND(_set_window_layout, "configuration");
GDVIRTUAL_BIND(_get_window_layout, "configuration");
GDVIRTUAL_BIND(_build);
GDVIRTUAL_BIND(_enable_plugin);
GDVIRTUAL_BIND(_disable_plugin);
ADD_SIGNAL(MethodInfo("scene_changed", PropertyInfo(Variant::OBJECT, "scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "filepath")));
ADD_SIGNAL(MethodInfo("main_screen_changed", PropertyInfo(Variant::STRING, "screen_name")));
ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
ADD_SIGNAL(MethodInfo("project_settings_changed"));
BIND_ENUM_CONSTANT(CONTAINER_TOOLBAR);
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_MENU);
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_SIDE_LEFT);
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT);
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_BOTTOM);
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_MENU);
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE_LEFT);
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE_RIGHT);
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_BOTTOM);
BIND_ENUM_CONSTANT(CONTAINER_INSPECTOR_BOTTOM);
BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_LEFT);
BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_RIGHT);
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UL);
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BL);
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UR);
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BR);
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UL);
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BL);
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UR);
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BR);
BIND_ENUM_CONSTANT(DOCK_SLOT_MAX);
BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_PASS);
BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_STOP);
BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_CUSTOM);
}
EditorUndoRedoManager *EditorPlugin::get_undo_redo() {
return EditorUndoRedoManager::get_singleton();
}
EditorPluginCreateFunc EditorPlugins::creation_funcs[MAX_CREATE_FUNCS];
int EditorPlugins::creation_func_count = 0;