godot/core/variant
reduz 635d33dc6c Refactor variant built-in methods yet again.
* Using C-style function pointers now, InternalMethod is gone.
* This ensures much better performance in typed code.
* Renamed builtin_funcs to utility_funcs, to avoid naming confusion
2020-11-11 16:36:36 -03:00
..
SCsub
array.cpp Merge pull request #43398 from KoBeWi/add_an_array_to_another_array_but_with_a_method 2020-11-10 13:53:58 +01:00
array.h
binder_common.h Refactor variant built-in methods yet again. 2020-11-11 16:36:36 -03:00
callable.cpp
callable.h
callable_bind.cpp
callable_bind.h
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h
type_info.h Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
typed_array.h Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
variant.cpp Refactor variant built-in methods yet again. 2020-11-11 16:36:36 -03:00
variant.h Refactor variant built-in methods yet again. 2020-11-11 16:36:36 -03:00
variant_call.cpp Refactor variant built-in methods yet again. 2020-11-11 16:36:36 -03:00
variant_construct.cpp Create Variant built-in functions. 2020-11-10 19:31:10 -03:00
variant_internal.h Change how no-arg constructor is handled internally in Variant. 2020-11-09 16:28:15 -03:00
variant_op.cpp Make sure operators appear in the docs too 2020-11-09 14:12:01 -03:00
variant_parser.cpp
variant_parser.h
variant_setget.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
variant_utility.cpp Refactor variant built-in methods yet again. 2020-11-11 16:36:36 -03:00