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Main benefits: - Projects can be built offline. Previously you needed internet access the first time building to download the packages. - Changes to packages like Godot.NET.Sdk can be easily tested before publishing. This was already possible but required too many manual steps. - First time builds are a bit faster, as the Sdk package doesn't need to be downloaded. In practice, the package is very small so it makes little difference. Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the recent changes regarding '.mono/' -> '.godot/mono/'. |
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.. | ||
GodotTools | ||
GodotTools.BuildLogger | ||
GodotTools.Core | ||
GodotTools.IdeMessaging | ||
GodotTools.IdeMessaging.CLI | ||
GodotTools.OpenVisualStudio | ||
GodotTools.ProjectEditor | ||
GodotTools.Shared | ||
.gitignore | ||
GodotTools.sln |