godot/modules/mono/editor/GodotTools/GodotTools.ProjectEditor
Ignacio Etcheverry 64b5ee7010 C#: Make editor create NuGet fallback folder for Godot packages
Main benefits:
- Projects can be built offline. Previously you needed internet
  access the first time building to download the packages.
- Changes to packages like Godot.NET.Sdk can be easily tested
  before publishing. This was already possible but required
  too many manual steps.
- First time builds are a bit faster, as the Sdk package doesn't
  need to be downloaded. In practice, the package is very small
  so it makes little difference.

Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the
recent changes regarding '.mono/' -> '.godot/mono/'.
2020-10-23 10:54:49 +02:00
..
ApiAssembliesInfo.cs Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
DotNetSolution.cs C#: Use BOM when creating a solution 2020-09-08 20:06:07 +02:00
GodotTools.ProjectEditor.csproj C#: Make editor create NuGet fallback folder for Godot packages 2020-10-23 10:54:49 +02:00
IdentifierUtils.cs C#: Switch games to MSBuild Sdks and .NET Standard 2020-07-25 19:22:01 +02:00
MSBuild.exe C#: Support for building with the dotnet CLI 2020-05-11 08:17:37 +02:00
ProjectGenerator.cs C#: Make editor create NuGet fallback folder for Godot packages 2020-10-23 10:54:49 +02:00
ProjectUtils.cs Handle csproj "Remove" globs 2020-09-06 11:34:04 +10:00