godot/platform/server
Hugo Locurcio ff1f0d2cb5
Remove `debug_symbols=full` in favor of `debug_symbols=yes`
`debug_symbols=yes` will now behave like `debug_symbols=full` did
before. The difference in compressed file sizes is not that large,
which means there isn't much point in having two different values.

This helps make the buildsystem easier to understand.
2020-11-09 15:48:30 +01:00
..
SCsub
detect.py Remove `debug_symbols=full` in favor of `debug_symbols=yes` 2020-11-09 15:48:30 +01:00
godot_server.cpp
logo.png
os_server.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
os_server.h
platform_config.h