godot/platform/windows
Rémi Verschelde 827e5b8bf3
Merge pull request #43412 from akien-mga/variant-rename-_RID-to-RID
Variant: Rename Type::_RID to Type::RID
2020-11-09 17:46:34 +01:00
..
export
SCsub Remove `debug_symbols=full` in favor of `debug_symbols=yes` 2020-11-09 15:48:30 +01:00
context_gl_windows.cpp
context_gl_windows.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
crash_handler_windows.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
crash_handler_windows.h
detect.py Remove `debug_symbols=full` in favor of `debug_symbols=yes` 2020-11-09 15:48:30 +01:00
display_server_windows.cpp Add window click-through support. 2020-09-17 12:36:18 +03:00
display_server_windows.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
godot.ico
godot.natvis Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
godot_res.rc
godot_windows.cpp
joypad_windows.cpp Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants. 2020-11-06 10:17:28 +00:00
joypad_windows.h Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants. 2020-11-06 10:17:28 +00:00
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Changed path behaviour for Windows 2020-10-24 14:14:53 +01:00
os_windows.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
platform_config.h Remove obsolete GLES2 backend code 2020-08-13 10:04:53 +02:00
platform_windows_builders.py
vulkan_context_win.cpp
vulkan_context_win.h
windows_terminal_logger.cpp
windows_terminal_logger.h