godot/platform
Juan Linietsky 247e7ed716 3D Physics and Other Stuff
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-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-15 17:43:28 -04:00
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android 3D Physics and Other Stuff 2014-09-15 17:43:28 -04:00
bb10 More 3D Improvements 2014-05-29 10:56:39 -03:00
flash More 3D Work 2014-06-16 10:22:26 -03:00
iphone 3D Physics and Other Stuff 2014-09-15 17:43:28 -04:00
isim -Support for changing fonts 2014-04-05 12:39:30 -03:00
javascript Light Baker! 2014-06-11 10:41:03 -03:00
nacl GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osx Fixed mouse motion events with captured mouse mode in OS X 2014-06-26 22:46:55 +10:00
server Stop tracking platform/server/logo.h for it will be autogenerated 2014-02-19 23:51:08 +08:00
windows 3D Physics and Other Stuff 2014-09-15 17:43:28 -04:00
x11 borderless fullscreen window support for x11 2014-08-25 02:54:38 -04:00