d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
62 lines
2.0 KiB
XML
62 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.0-stable">
|
|
<brief_description>
|
|
2D sprite node in 3D world, that can use multiple 2D textures for animation.
|
|
</brief_description>
|
|
<description>
|
|
Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="is_playing" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Return true if an animation if currently being played.
|
|
</description>
|
|
</method>
|
|
<method name="play">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="anim" type="String" default="""">
|
|
</argument>
|
|
<description>
|
|
Play the animation set in parameter. If no parameter is provided, the current animation is played.
|
|
</description>
|
|
</method>
|
|
<method name="stop">
|
|
<return type="void">
|
|
</return>
|
|
<description>
|
|
Stop the current animation (does not reset the frame counter).
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="animation" type="String" setter="set_animation" getter="get_animation">
|
|
The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
|
|
</member>
|
|
<member name="frame" type="int" setter="set_frame" getter="get_frame">
|
|
The displayed animation frame's index.
|
|
</member>
|
|
<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
|
|
The [SpriteFrames] resource containing the animation(s).
|
|
</member>
|
|
<member name="playing" type="bool" setter="_set_playing" getter="_is_playing">
|
|
If [code]true[/code] the [member animation] is currently playing.
|
|
</member>
|
|
</members>
|
|
<signals>
|
|
<signal name="frame_changed">
|
|
<description>
|
|
Emitted when [member frame] changed.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
<constants>
|
|
</constants>
|
|
</class>
|