d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
33 lines
1.4 KiB
XML
33 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AtlasTexture" inherits="Texture" category="Core" version="3.0-stable">
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<brief_description>
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Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
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</brief_description>
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<description>
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[Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width,
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and a region that defines the actual area of the AtlasTexture.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas">
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The texture that contains the atlas. Can be any [Texture] subtype.
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</member>
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<member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip">
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If [code]true[/code] clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
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</member>
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<member name="margin" type="Rect2" setter="set_margin" getter="get_margin">
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The margin around the region. The [Rect2]'s 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin.
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</member>
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<member name="region" type="Rect2" setter="set_region" getter="get_region">
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The AtlasTexture's used region.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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