godot/doc/classes/AudioEffectEQ.xml
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00

46 lines
1.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ" inherits="AudioEffect" category="Core" version="3.0-stable">
<brief_description>
Base class for audio equalizers. Gives you control over frequencies.
Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] or [AudioEffectEQ21] don't fit your needs.
</brief_description>
<description>
AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQ are very useful on the Master Bus to completely master a mix and give it character. They are also very useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged).
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_band_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of bands of the equalizer.
</description>
</method>
<method name="get_band_gain_db" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="band_idx" type="int">
</argument>
<description>
Returns the band's gain at the specified index, in dB.
</description>
</method>
<method name="set_band_gain_db">
<return type="void">
</return>
<argument index="0" name="band_idx" type="int">
</argument>
<argument index="1" name="volume_db" type="float">
</argument>
<description>
Sets band's gain at the specified index, in dB.
</description>
</method>
</methods>
<constants>
</constants>
</class>