godot/doc/classes/Material.xml
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00

28 lines
991 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Material" inherits="Resource" category="Core" version="3.0-stable">
<brief_description>
Abstract base [Resource] for coloring and shading geometry.
</brief_description>
<description>
Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass">
</member>
<member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority">
</member>
</members>
<constants>
<constant name="RENDER_PRIORITY_MAX" value="127">
</constant>
<constant name="RENDER_PRIORITY_MIN" value="-128">
</constant>
</constants>
</class>