godot/scene
TwistedTwigleg 24905becb2 Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
2020-06-15 17:18:06 -04:00
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2d Correct misspellings of damped spring. 2020-06-04 18:07:24 +01:00
3d Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below: 2020-06-15 17:18:06 -04:00
animation Restore capture caches when missing 2020-06-05 23:26:25 +02:00
audio Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
debugger Fix resource preview in remote inspector 2020-05-23 11:52:02 +02:00
gui Merge pull request #39350 from giulianob/improve-tree-redraw 2020-06-10 10:49:54 +02:00
main Fix signal duplication bug when duplicating node with instanced children 2020-06-09 21:24:05 +08:00
resources Add generic file icon and its modulation to the 'FileDialog' 2020-06-08 10:31:45 -03:00
register_scene_types.cpp Move RayShape2D implementation into its own translation unit 2020-06-01 01:52:07 +03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00