godot/scene
Hugo Locurcio 2491c87f86
Add width and antialiased parameters to CanvasItem draw_rect()
This also removes some duplicated editor code which is now obsoleted
by the new parameters in `draw_rect()`.
2019-07-09 20:30:18 +02:00
..
2d Add width and antialiased parameters to CanvasItem draw_rect() 2019-07-09 20:30:18 +02:00
3d Merge pull request #30443 from Calinou/improve-node-configuration-warnings 2019-07-09 08:31:20 +02:00
animation Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
gui TreeItem: Rename new button disable method to set_button_disabled 2019-07-09 09:17:42 +02:00
main Merge pull request #30315 from zaksnet/httprequest-add-timeout 2019-07-09 14:50:12 +02:00
resources Use base Color() constructors instead of Color::html() 2019-07-08 21:17:10 +02:00
register_scene_types.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00