godot/modules/gdnative/pluginscript
Juan Linietsky 5d4dc2d45c Add ability to bind typed arrays to script API
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells
Note: Will do a mass replace on later PRs of whathever I can find, but probably need
a tool to grep through doc.
Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
2020-04-21 10:15:40 +02:00
..
pluginscript_instance.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
pluginscript_instance.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
pluginscript_language.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
pluginscript_language.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
pluginscript_loader.cpp Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
pluginscript_loader.h Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
pluginscript_script.cpp Add ability to bind typed arrays to script API 2020-04-21 10:15:40 +02:00
pluginscript_script.h Add ability to bind typed arrays to script API 2020-04-21 10:15:40 +02:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00