godot/doc/classes/Physics2DTestMotionResult.xml

70 lines
1.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Physics2DTestMotionResult" inherits="Reference" category="Core" version="3.0-alpha">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_collider" qualifiers="const">
<return type="Object">
</return>
<description>
</description>
</method>
<method name="get_collider_id" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_collider_rid" qualifiers="const">
<return type="RID">
</return>
<description>
</description>
</method>
<method name="get_collider_shape" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_collider_velocity" qualifiers="const">
<return type="Vector2">
</return>
<description>
</description>
</method>
<method name="get_collision_normal" qualifiers="const">
<return type="Vector2">
</return>
<description>
</description>
</method>
<method name="get_collision_point" qualifiers="const">
<return type="Vector2">
</return>
<description>
</description>
</method>
<method name="get_motion" qualifiers="const">
<return type="Vector2">
</return>
<description>
</description>
</method>
<method name="get_motion_remainder" qualifiers="const">
<return type="Vector2">
</return>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>