godot/doc/classes/TextureRect.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="TextureRect" inherits="Control" category="Core" version="3.0-alpha">
<brief_description>
Draws a sprite or a texture inside a User Interface. The texture can tile or not.
</brief_description>
<description>
Use TextureRect to draw icons and sprites in your User Interfaces. To create panels and menu boxes, take a look at [NinePatchFrame]. Its Stretch Mode property controls the texture's scale and placement. It can scale, tile and stay centered inside its bounding rectangle. TextureRect is one of the 5 most common nodes to create game UI.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_stretch_mode" qualifiers="const">
<return type="int" enum="TextureRect.StretchMode">
</return>
<description>
</description>
</method>
<method name="get_texture" qualifiers="const">
<return type="Texture">
</return>
<description>
</description>
</method>
<method name="has_expand" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="set_expand">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_stretch_mode">
<return type="void">
</return>
<argument index="0" name="stretch_mode" type="int" enum="TextureRect.StretchMode">
</argument>
<description>
</description>
</method>
<method name="set_texture">
<return type="void">
</return>
<argument index="0" name="texture" type="Texture">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="expand" type="bool" setter="set_expand" getter="has_expand">
If [code]true[/code], the texture scales to fit its bounding rectangle. Default value: [code]false[/code].
</member>
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode">
Controls the texture's behavior when you resize the node's bounding rectangle. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more.
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
The node's [Texture] resource.
</member>
</members>
<constants>
<constant name="STRETCH_SCALE_ON_EXPAND" value="0">
Scale to fit the node's bounding rectangle, only if [code]expand[/code] is [code]true[/code]. Default [code]stretch_mode[/code], for backwards compatibility. Until you set [code]expand[/code] to [code]true[/code], the texture will behave like [code]STRETCH_KEEP[/code].
</constant>
<constant name="STRETCH_SCALE" value="1">
Scale to fit the node's bounding rectangle.
</constant>
<constant name="STRETCH_TILE" value="2">
Tile inside the node's bounding rectangle.
</constant>
<constant name="STRETCH_KEEP" value="3">
The texture keeps its original size and stays in the bounding rectangle's top-left corner.
</constant>
<constant name="STRETCH_KEEP_CENTERED" value="4">
The texture keeps its original size and stays centered in the node's bounding rectangle.
</constant>
<constant name="STRETCH_KEEP_ASPECT" value="5">
Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
</constant>
<constant name="STRETCH_KEEP_ASPECT_CENTERED" value="6">
Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
</constant>
<constant name="STRETCH_KEEP_ASPECT_COVERED" value="7">
Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
</constant>
</constants>
</class>