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rasterizer
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Fix crash on import.
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2020-02-11 11:53:28 +01:00 |
rendering_device.cpp
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A lot of progress with canvas rendering, still far from working.
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2020-02-11 11:53:27 +01:00 |
rendering_device.h
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Added ability to retrieve back textures stored on GPU
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2020-02-11 11:53:28 +01:00 |
SCsub
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
shader_language.cpp
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Merge pull request #35986 from Chaosus/shader_index
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2020-02-07 20:45:57 +01:00 |
shader_language.h
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Prevent shader crash if invalid builtin used after array member accessor
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2020-02-07 15:21:15 +03:00 |
shader_types.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
shader_types.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server_canvas.cpp
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Bugfixes and ability to better specify filter and repeat modes everywhere.
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2020-02-11 11:53:28 +01:00 |
visual_server_canvas.h
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Fix crash on import.
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2020-02-11 11:53:28 +01:00 |
visual_server_globals.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server_globals.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
visual_server_light_baker.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server_light_baker.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server_raster.cpp
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A lot of progress with canvas rendering, still far from working.
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2020-02-11 11:53:27 +01:00 |
visual_server_raster.h
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Bugfixes and ability to better specify filter and repeat modes everywhere.
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2020-02-11 11:53:28 +01:00 |
visual_server_scene.cpp
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Refactored RID/RID_Owner to always use O(1) allocation.
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2020-02-11 11:53:26 +01:00 |
visual_server_scene.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
visual_server_viewport.cpp
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Bugfixes and ability to better specify filter and repeat modes everywhere.
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2020-02-11 11:53:28 +01:00 |
visual_server_viewport.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
visual_server_wrap_mt.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
visual_server_wrap_mt.h
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Bugfixes and ability to better specify filter and repeat modes everywhere.
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2020-02-11 11:53:28 +01:00 |