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SCsub
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SCons: Properly track codegen script dependency for generated GLSL headers
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2022-07-02 16:01:48 +02:00 |
blur_raster.glsl
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
blur_raster_inc.glsl
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
bokeh_dof.glsl
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
bokeh_dof_inc.glsl
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
bokeh_dof_raster.glsl
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
copy.glsl
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
copy_to_fb.glsl
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
cube_to_dp.glsl
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Moved cube_to_dp and cubemap logic into CopyEffects
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2022-06-24 18:04:28 +10:00 |
cubemap_downsampler.glsl
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Moved cube_to_dp and cubemap logic into CopyEffects
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2022-06-24 18:04:28 +10:00 |
cubemap_downsampler_inc.glsl
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Moved cube_to_dp and cubemap logic into CopyEffects
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2022-06-24 18:04:28 +10:00 |
cubemap_downsampler_raster.glsl
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Moved cube_to_dp and cubemap logic into CopyEffects
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2022-06-24 18:04:28 +10:00 |
cubemap_filter.glsl
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Moved cube_to_dp and cubemap logic into CopyEffects
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2022-06-24 18:04:28 +10:00 |
cubemap_filter_raster.glsl
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Moved cube_to_dp and cubemap logic into CopyEffects
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2022-06-24 18:04:28 +10:00 |
cubemap_roughness.glsl
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Moved cube_to_dp and cubemap logic into CopyEffects
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2022-06-24 18:04:28 +10:00 |
cubemap_roughness_inc.glsl
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Moved cube_to_dp and cubemap logic into CopyEffects
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2022-06-24 18:04:28 +10:00 |
cubemap_roughness_raster.glsl
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Moved cube_to_dp and cubemap logic into CopyEffects
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2022-06-24 18:04:28 +10:00 |
fsr_upscale.glsl
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
resolve.glsl
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
screen_space_reflection.glsl
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Fade screen-space reflection towards inner margin
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2022-08-03 01:55:42 +02:00 |
screen_space_reflection_filter.glsl
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
screen_space_reflection_inc.glsl
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
screen_space_reflection_scale.glsl
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
specular_merge.glsl
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
ss_effects_downsample.glsl
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
ssao.glsl
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
ssao_blur.glsl
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
ssao_importance_map.glsl
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
ssao_interleave.glsl
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
ssil.glsl
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
ssil_blur.glsl
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
ssil_importance_map.glsl
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
ssil_interleave.glsl
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
subsurface_scattering.glsl
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
taa_resolve.glsl
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
tonemap.glsl
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
vrs.glsl
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |