godot/editor/translations/ca.po

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# Catalan translation of the Godot Engine editor
# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# BennyBeat <bennybeat@gmail.com>, 2017.
# Javier Ocampos <xavier.ocampos@gmail.com>, 2018.
# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018, 2020.
# Rubén Moreno <ruben.moreno.romero@gmail.com>, 2018.
# roger <616steam@gmail.com>, 2019, 2020.
# Roger BR <drai_kin@hotmail.com>, 2019.
# Adolfo Jayme Barrientos <fitojb@ubuntu.com>, 2020.
# Xavier Gomez <hiulit@gmail.com>, 2020.
# Aina <ainasoga@gmail.com>, 2020.
# Alex Mancha <codingstain@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-06-15 01:48+0000\n"
"Last-Translator: roger <616steam@gmail.com>\n"
"Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
"godot/ca/>\n"
"Language: ca\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "L'argument per a convert() no és vàlid, utilitzeu constants TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
msgstr "S'esperava una cadena de caràcters de longitud 1 (un caràcter)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Manquen bytes per a descodificar els bytes, o el format no és vàlid."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr "L'entrada %i en l'expressió no és vàlida (no transmesa)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "No es pot emprar \"self\" car l'instància és nul·la (no transmesa)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "Els operands de %s, %s i %s no són vàlids."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "L'índex del tipus %s no és vàlid per al tipus base %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "L'índex anomenat '%s' no és vàlid per al tipus base %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "Els arguments per a construir '%s' no són vàlids"
#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "En la crida a '%s':"
#: core/ustring.cpp
msgid "B"
msgstr "B"
#: core/ustring.cpp
msgid "KiB"
msgstr "KiB"
#: core/ustring.cpp
msgid "MiB"
msgstr "MiB"
#: core/ustring.cpp
msgid "GiB"
msgstr "GiB"
#: core/ustring.cpp
msgid "TiB"
msgstr "TiB"
#: core/ustring.cpp
msgid "PiB"
msgstr "PiB"
#: core/ustring.cpp
msgid "EiB"
msgstr "EiB"
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Allibera"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "Equilibrat"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "Emmiralla"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "Temps:"
#: editor/animation_bezier_editor.cpp
msgid "Value:"
msgstr "Valor:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "Insereix una Clau aquí"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "Duplica les Claus seleccionades"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "Elimina les Claus seleccionades"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
msgstr "Afegir punt Bezier"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
msgstr "Moure Punts Bezier"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Duplica les Claus"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "Esborra les Claus"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Modifica el temps de la clau"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Modifica la Transició d'Animació"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Modifica la Transformació de l'Animació"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Modifica el valor de la clau"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Canviar crida d'animació"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Modifica el temps de diverses claus d'animació"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
msgstr "Modifica diverses transicions d'animació"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
msgstr "Modifica diverses transformacions de l'animació"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
msgstr "Modifica el valor de diverses claus d'animació"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
msgstr "Canviar diverses crides d'animació"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Canviar la durada de l'Animació"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "Modifica el bucle d'Animació"
#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Pista de Propietats"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "Pista de Transformació 3D"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr "Pista de Crida de Mètodes"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "Pista de Corbes Bezier"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr "Pista de reproducció d'Àudio"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr "Pista de reproducció d'Animacions"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
msgstr "Longitud de l'animació (fotogrames)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
msgstr "Longitud de l'animació (segons)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "Afegeix una Pista"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Bucle de l'Animació"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Funcions:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "Talls d'Àudio:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "Talls d'Animació:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
msgstr "Canviar el camí de la pista"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Activa/Desactiva la Pista."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "Mode d'Actualització (Configuració d'aquesta propietat)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
msgstr "Mode d'Interpolació"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr "Mode de Bucle Continu (Interpola el final amb l'inici del bucle)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "Treu la Pista."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
msgstr "Temps (s): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Pista de commutació activada"
#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Continu"
#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Discret"
#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Activador"
#: editor/animation_track_editor.cpp
msgid "Capture"
msgstr "Captura"
#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "Més proper"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineal"
#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "Cúbic"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr "Limita la Interpolació del bucle"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr "Embolcalla la interpolació"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Insereix una clau"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "Duplica les Claus"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Elimina les Claus"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
msgstr "Canviar el Mode d'Actualització de l'Animació"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
msgstr "Canviar Mode d'Interpolació de l'Animació"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
msgstr "Canviar Mode de bucle d'Animació"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Treu la Pista"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Voleu crear una NOVA pista per a %s i inserir-hi una clau?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Voleu crear %d NOVES pistes i inserir-hi claus?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Create"
msgstr "Crea"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "Insereix una Animació"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
"Un AnimationPlayer no pot animar-se a si mateix, només altres reproductors."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Crea i Insereix"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Insereix una Pista i una Clau"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Insereix una Clau"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
msgstr "Canviar Pas d'Animació"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
msgstr "Reorganitza pistes"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
"Les pistes de Transformació només s'apliquen a nodes del tipus Espacial."
#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"Les pistes de àudio només poden apuntar a nodes del tipus:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Les pistes d'Animació només poden apuntar a nodes AnimationPlayer."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
"Un reproductor d'Animacions no pot animar-se a si mateix, només altres "
"reproductors."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "No es pot afegir una nova pista sense cap arrel"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr "La pista no és vàlida per a Bezier (no hi ha subpropietats adequades)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr "Afegir Pista Bezier"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "El camí de la Pista no és vàlid i per tant no s'hi poden afegir claus."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr "No s'hi pot inserir cap Clau. La pista no és del tipus \"Spatial\""
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
msgstr "Afegir Clau de Pista de Transformació"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
msgstr "Afegir Clau de Pista"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
"No s'hi pot afegit cap clau de mètode. El camí de la pista no és vàlid."
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
msgstr "Afegir Clau de Pista de Mètode"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "No s'ha trobat el mètode en l'objecte: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "Mou les Claus"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
msgstr "El porta-retalls és buit"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr "Enganxa les Pistes"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Escala les Claus"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
"Aquesta opció no funciona per l'edició de Bézier, ja que és una pista única."
#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
"\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
"Aquesta animació pertany a una escena importada, de manera que no es desaran "
"els canvis a les pistes importades.\n"
"\n"
"Per habilitar la possibilitat dafegir pistes personalitzades, navegueu a la "
"configuració dimportació de lescena i establiu\n"
"\"Animation > Storage\" a \"Files\", activeu \"Animation > Keep Custom Tracks"
"\", i, després, reimporteu.\n"
"També podeu fer servir una configuració preestablerta que importi animacions "
"a fitxers separats."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr "Advertiment: Edició d'animació importada"
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
msgstr "Seleccioneu un node AnimationPlayer per a crear i editar animacions."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "Mostra les pistes dels nodes seleccionats en l'arbre."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr "Agrupa les pistes per node o mostra-les en una llista."
#: editor/animation_track_editor.cpp
msgid "Snap:"
msgstr "Ajustar:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr "Valor del pas d'Animació."
#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr "Segons"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "FPS"
msgstr "FPS"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Edita"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr "Propietats de l'Animació."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr "Còpia les Pistes"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Escala la Selecció"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "Escala amb el Cursor"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Duplicar la Selecció"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "Duplica'l Transposat"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "Suprimir la Selecció"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
msgstr "Anar al Pas Següent"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
msgstr "Anar al Pas Anterior"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "Optimitza l'Animació"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "Poleix l'Animació"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "Tria el node per animar:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "Fés servir Corbes Bézier"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Optimitzador d'Animació"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Error Lineal Max.:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Error Angular Max.:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Max. Angle Optimitzable:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimitza"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Treu claus no vàlides"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Treu les pistes buides i/o sense resoldre"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Poleix totes les animacions"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Poleix les Animacions (No es pot desfer!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Poleix"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "Relació d'Escala:"
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
msgstr "Seleccioneu les Pistes a Copiar"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Copiar"
#: editor/animation_track_editor.cpp
msgid "Select All/None"
msgstr "(Des)selecciona-ho tot"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
msgstr "Afegir Clip de Pista d'Àudio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr "Canviar Desplaçament d'Inici de Clip de Pista d'Àudio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr "Canviar Desplaçament de Fi del Clip de Pista d'Àudio"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Redimensiona la Matriu"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Modifica el Tipus de la Taula"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Modifica el Valor de la Taula"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Anar a la Línia"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Línia:"
#: editor/code_editor.cpp
msgid "%d replaced."
msgstr "%d reemplaçat."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
msgstr "%d coincidència."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
msgstr "%d coincidències."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "Distingeix entre majúscules i minúscules"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "Paraules senceres"
#: editor/code_editor.cpp
#, fuzzy
msgid "Replace"
msgstr "Reemplaçar"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Reemplaça-hoTot"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Selecció Només"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr "Estàndard"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "Panell d'Scripts"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "Apropa"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "Allunya"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Reinicia el Zoom"
#: editor/code_editor.cpp
msgid "Warnings"
msgstr "Avisos"
#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr "Números de línia i columna."
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
msgstr "S'ha d'especificar el mètode al node de destinació."
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Method name must be a valid identifier."
msgstr "El nom no és un identificador vàlid:"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
"El mètode objectiu no s'ha trobat. Especifiqueu un mètode vàlid o adjunteu-"
"li un script."
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
msgstr "Connectar al Node:"
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
msgstr "Connectar al Script:"
#: editor/connections_dialog.cpp
msgid "From Signal:"
msgstr "Des del Senyal:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
msgstr "L'escena no conté cap script."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Afegeix"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Treu"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Arguments de Crida addicionals:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Arguments de Crida addicionals:"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
msgstr "Mètode Receptor:"
#: editor/connections_dialog.cpp
msgid "Advanced"
msgstr "Avançat"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Diferit"
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
"Difereix el senyal, emmagatzemant-lo en una cua i només disparant-lo en "
"temps d'inactivitat."
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Un sol cop"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr "Desconnecta el senyal després de la seva primera emissió."
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
msgstr "No es pot connectar el senyal"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Tanca"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Connecta"
#: editor/connections_dialog.cpp
msgid "Signal:"
msgstr "Senyal:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Connecta '%s' amb '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "Desconnecta '%s' de '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr "Desconnecta-ho tot del senyal: '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "Connecta..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Desconnecta"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
msgstr "Connectar un Senyal a un Mètode"
#: editor/connections_dialog.cpp
msgid "Edit Connection:"
msgstr "Editar Connexió:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr ""
"Esteu segurs de que voleu eliminar totes les connexions del senyal \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Senyals"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Filter signals"
msgstr "Filtrat de Fitxers"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "Esteu segur que voleu eliminar totes les connexions d'aquest senyal?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "Desconnecta-ho Tot"
#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "Edita..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
msgstr "Vés al Mètode"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Modifica el Tipus de %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr "Modifica"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "Crea Nou %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favorits:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Recents:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Cerca:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Coincidències:"
#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Descripció:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Cerca Reemplaçant per a:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Dependències per a:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
"S'està editant l'Escena '%s'.\n"
"Els canvis només tindran efecte quan es recarregui."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
"S'està usant el Recurs '%s'.\n"
"Els canvis només tindran efecte quan es recarregui."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Dependències"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Recurs"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
msgid "Path"
msgstr "Camí"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dependències:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Arregla Trencats"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Editor de Dependències"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Cerca Recurs Reemplaçant:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Obre"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Propietaris de:"
#: editor/dependency_editor.cpp
#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
msgstr "Eliminar els fitxers seleccionats del projecte? (No es pot restaurar)"
#: editor/dependency_editor.cpp
#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)\n"
"You can find the removed files in the system trash to restore them."
msgstr ""
"Els fitxers seleccionats són utilitzats per altres recursos.\n"
"Voleu Eliminar-los de totes maneres? (No es pot desfer!)"
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "No es pot eliminar:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Error en carregar:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
msgstr "Càrrega fallida perquè falten les següents dependències:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Obre igualment"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Quina acció s'hauria de prendre?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Arregla Dependències"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Errors de càrrega!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Voleu Eliminar permanentment %d element(s)? (No es pot desfer!)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
msgstr "Mostrar Dependències"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
msgstr "Navegador de Recursos Orfes"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Esborra"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Posseeix"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Recursos Sense Propietat Explícita:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Modifica Clau del Diccionari"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Modifica Valor del Diccionari"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Gràcies de la part de la Comunitat del Godot!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Col·laboradors de Godot Engine"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Fundadors del Projecte"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Desenvolupador Principal"
#. TRANSLATORS: This refers to a job title.
#. The trailing space is used to distinguish with the project list application,
#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "Gestor del Projecte "
#: editor/editor_about.cpp
msgid "Developers"
msgstr "Desenvolupadors"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "Autors"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Patrocinadors Platinum"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Patrocinadors Gold"
#: editor/editor_about.cpp
#, fuzzy
msgid "Silver Sponsors"
msgstr "Donants Silver"
#: editor/editor_about.cpp
#, fuzzy
msgid "Bronze Sponsors"
msgstr "Donants Bronze"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Patrocinadors"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Donants Gold"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Donants Silver"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Donants Bronze"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "Donants"
#: editor/editor_about.cpp
msgid "License"
msgstr "Llicència"
#: editor/editor_about.cpp
msgid "Third-party Licenses"
msgstr "Llicències de Tercers"
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot Engine compta amb diverses biblioteques gratuïtes i de codi obert de "
"tercers, totes compatibles amb els termes de la seva llicència MIT. A "
"continuació, es mostra una llista exhaustiva de tots aquests components de "
"tercers amb les seves respectives declaracions de copyright i termes de "
"llicència."
#: editor/editor_about.cpp
msgid "All Components"
msgstr "Tots els Components"
#: editor/editor_about.cpp
msgid "Components"
msgstr "Components"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Llicències"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
msgstr ""
"S'ha produit un error en obrir el fitxer comprimit, no té el format ZIP."
#: editor/editor_asset_installer.cpp
msgid "%s (Already Exists)"
msgstr "%s (Ja existeix)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Descomprimint Recursos"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "Ha fracassat l'extracció del paquet dels següents fitxers:"
#: editor/editor_asset_installer.cpp
msgid "And %s more files."
msgstr "I %d fitxer(s) més."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
msgstr "Paquet instal·lat amb èxit!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Èxit!"
#: editor/editor_asset_installer.cpp
msgid "Package Contents:"
msgstr "Contingut del Paquet:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "Instal·la"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "Instal·lador de paquets"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Altaveus"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Afegeix"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Reanomena Bus d'Àudio"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Modifica el Volum del Bus d'àudio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Commuta el solo del Bus d'àudio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Silencia/Desilencia Bus d'Àudio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Commuta els Efectes de Bypass del Bus d'Àudio"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "Selecciona l'Enviament del Bus d'Àudio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Afegeix un Efecte de bus d'Àudio"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Mou l'Efecte de Bus"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "Elimina l'Efecte de Bus"
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
msgstr "Arrossegueu i deixeu anar per a reorganitzar."
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Solitari"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Silencia"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Derivació"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "Opcions del Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplica"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Restableix el Volum"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Elimina l'Efecte"
#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "Àudio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Afegeix un Bus d'Àudio"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "El Bus Principal no es pot pas eliminar!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Elimina Bus d'Àudio"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Duplica el Bus d'Àudio"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Restableix el Volum del Bus"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Mou el Bus d'Àudio"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "Anomena i Desa el Disseny del Bus d'Àudio..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "Ubicació del Nou Disseny..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Obre un Disseny de Bus d'Àudio"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr "No hi ha cap fitxer '%s'."
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "Desar Disseny"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "Fitxer incorrecte. No és un disseny de bus d'àudio."
#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
msgstr "S'ha produit un error al desar el fitxer! %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Afegeix Bus"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
msgstr "Afegir un nou Bus d'Àudio a aquesta configuració."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Carrega"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "Carrega un Disseny de Bus existent."
#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "Anomena i Desa"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "Desa el Disseny del Bus en un fitxer."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "Carrega Valors predeterminats"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "Carrega el disseny del Bus predeterminat."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Crea un nou Disseny de Bus."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nom no vàlid."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Caràcters vàlids:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
msgstr "No ha de coincidir amb un nom de classe de motor existent."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
msgstr "No ha de coincidir amb un nom de tipus incorporat existent."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
msgstr "No ha de coincidir amb una constant global existent."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
msgstr "La paraula clau no es pot utilitzar com a nom d'autocàrrega."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "l'AutoCàrrega '%s' ja existeix!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Reanomena AutoCàrrega"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Commuta les Globals d'AutoCàrrega"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Mou l'AutoCàrrega"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Treu Autocàrrega"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Activa"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Reorganitza AutoCàrregues"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Afegeix AutoCàrrega"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Camí:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Nom del node:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/project_manager.cpp
#: editor/settings_config_dialog.cpp
msgid "Name"
msgstr "Nom"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Singleton"
#: editor/editor_data.cpp editor/inspector_dock.cpp
msgid "Paste Params"
msgstr "Enganxa els Paràmetres"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Actualitzant l'Escena"
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "Emmagatzemant canvis locals..."
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "S'està actualitzant l'escena..."
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[buit]"
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[no desat]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
msgstr "Si us plau seleccioneu un directori base primer."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Tria un Directori"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Crea un Directori"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nom:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "No s'ha pogut crear el directori."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Tria"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Emmagatzemant Fitxer:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
msgstr "No s'ha trobat cap plantilla d'exportació en la ruta esperada:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Compressió"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
"La plataforma de destí requereix compressió de textures 'ETC' per a GLES2. "
"Activa 'Import Etc' en la Configuració del Projecte."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
"La plataforma de destí requereix compressió de textures 'ETC' per a GLES2. "
"Activa 'Import Etc 2' en la Configuració del Projecte."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"La plataforma de destinació requereix una compressió de textura 'ETC' per a "
"utilitzar GLES2 com a controlador alternatiu.\n"
"Activeu \"Import Etc\" a Configuració del Projecte o desactiveu la opció "
"'Driver Fallback Enabled''."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"La plataforma de destí requereix compressió de textures 'ETC' per a GLES2. "
"Activa 'Import Etc' en la Configuració del Projecte."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"La plataforma de destí requereix compressió de textures 'ETC' per a GLES2. "
"Activa 'Import Etc 2' en la Configuració del Projecte."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"La plataforma de destinació requereix una compressió de textura 'ETC' per a "
"utilitzar GLES2 com a controlador alternatiu.\n"
"Activeu \"Import Etc\" a Configuració del Projecte o desactiveu la opció "
"'Driver Fallback Enabled''."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
msgstr "No s'ha trobat cap plantilla de depuració personalitzada."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
msgstr "No s'ha trobat cap plantilla de publicació personalitzada."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "No s'ha trobat la Plantilla:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"En les exportacions de 32 bits, el PCK incrustat no pot ser superior a 4 GiB."
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "Editor 3D"
#: editor/editor_feature_profile.cpp
msgid "Script Editor"
msgstr "Editor de scripts"
#: editor/editor_feature_profile.cpp
msgid "Asset Library"
msgstr "Biblioteca d'Actius"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
msgstr "Edició de l'arbre d'escenes"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
msgstr "Nodes"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem Dock"
msgstr "Sistema de Fitxers"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
msgstr "Importació"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
msgstr "Esborra el perfil '%s'? (no es pot desfer)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr "El perfil ha de ser un nom de fitxer vàlid i no ha de contenir \".\""
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
msgstr "Ja existeix un perfil amb aquest nom."
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr "(Editor Desactivat, Propietats Desactivades)"
#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
msgstr "(Propietats Desactivades)"
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled)"
msgstr "(Editor Desactivat)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
msgstr "Opcions de Classe:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
msgstr "Habilitar l'Editor Contextual"
#: editor/editor_feature_profile.cpp
msgid "Enabled Properties:"
msgstr "Propietats Habilitades:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Features:"
msgstr "Característiques Habilitades:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Classes:"
msgstr "Classes Habilitades:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr "El format del fitxer '%s' no és vàlid, s'ha anul·lat la importació."
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
"El perfil '%s' ja existeix. Elimineu-lo primer abans d'importar, importació "
"avortada."
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
msgstr "Error en guardar el perfil al camí: '%s'."
#: editor/editor_feature_profile.cpp
msgid "Unset"
msgstr "Desactivar"
#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
msgstr "Perfil Actual:"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
msgstr "Fés l'actual"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Nou"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importa"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exportar"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
msgstr "Perfils Disponibles:"
#: editor/editor_feature_profile.cpp
msgid "Class Options"
msgstr "Opcions de Classe"
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
msgstr "Nom del nou perfil:"
#: editor/editor_feature_profile.cpp
msgid "Erase Profile"
msgstr "Esborrar Perfil"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
msgstr "Perfil de les funcionalitats del Godot"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
msgstr "Importar Perfil(s)"
#: editor/editor_feature_profile.cpp
msgid "Export Profile"
msgstr "Exportar Perfil"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
msgstr "Administra els Perfils de Característiques de l'Editor"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Selecciona el Directori Actual"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Fitxer Existent, Voleu sobreescriure'l?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
msgstr "Seleccionar aquest Directori"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Copia Camí"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
msgstr "Obrir en el Gestor de Fitxers"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
msgstr "Mostrar en el Gestor de Fitxers"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "Nou Directori..."
#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Refresca"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Tots Reconeguts"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Tots els Fitxers (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Obre un Fitxer"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Obre Fitxer(s)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Obre un Directori"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Obre un Fitxer o Directori"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/inspector_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Desa"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Desa un Fitxer"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Enrere"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Endavant"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Puja"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Commuta Fitxers Ocults"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Commuta Favorit"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Commuta Mode"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Enfoca Camí"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Mou Favorit Amunt"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Mou Favorit Avall"
#: editor/editor_file_dialog.cpp
msgid "Go to previous folder."
msgstr "Anar al directori anterior."
#: editor/editor_file_dialog.cpp
msgid "Go to next folder."
msgstr "Anar al directori següent."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Anar al directori pare."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
msgstr "Actualitzar fitxers."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Eliminar carpeta actual de preferits."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
msgstr "Commutar visibilitat dels fitxers ocults."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr "Visualitza en una graella de miniatures."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr "Mostra'ls en una llista."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Directoris i Fitxers:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
msgstr "Vista prèvia:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Fitxer:"
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Escaneja Fonts"
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
"Hi ha diversos importadors per a diferents tipus apuntant a l'arxiu %s, s'ha "
"avortat la importació"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "(Re)Important Recursos"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Dalt"
#: editor/editor_help.cpp
msgid "Class:"
msgstr "Classe:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr "Hereta:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Heretat per:"
#: editor/editor_help.cpp
msgid "Description"
msgstr "Descripció"
#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Tutorials en línia"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "Propietats"
#: editor/editor_help.cpp
msgid "override:"
msgstr "Sobreescriu:"
#: editor/editor_help.cpp
msgid "default:"
msgstr "predeterminat:"
#: editor/editor_help.cpp
msgid "Methods"
msgstr "Mètodes"
#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Propietats del tema"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Enumeracions"
#: editor/editor_help.cpp
msgid "Constants"
msgstr "Constants"
#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions"
msgstr "Descripcions de la Propietat"
#: editor/editor_help.cpp
msgid "(value)"
msgstr "(valor)"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Aquesta propietat no disposa de cap descripció. Podeu contribuir [color="
"$color][url=$url] totaportant-ne una[/url][/color]!"
#: editor/editor_help.cpp
#, fuzzy
msgid "Method Descriptions"
msgstr "Descripcions del Mètode"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Aquest mètode no disposa de cap descripció. Podeu contribuir [color=$color]"
"[url=$url] tot aportant-ne una[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Cerca Ajuda"
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
msgstr "Majúscules i minúscules"
#: editor/editor_help_search.cpp
msgid "Show Hierarchy"
msgstr "Mostra la jerarquia"
#: editor/editor_help_search.cpp
msgid "Display All"
msgstr "Mostra-ho tot"
#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr "Només Classes"
#: editor/editor_help_search.cpp
msgid "Methods Only"
msgstr "Només Mètodes"
#: editor/editor_help_search.cpp
msgid "Signals Only"
msgstr "Només Senyals"
#: editor/editor_help_search.cpp
msgid "Constants Only"
msgstr "Només Constants"
#: editor/editor_help_search.cpp
msgid "Properties Only"
msgstr "Només Propietats"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr "Només Propietats del Tema"
#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr "Tipus de Membre"
#: editor/editor_help_search.cpp
msgid "Class"
msgstr "Classe"
#: editor/editor_help_search.cpp
msgid "Method"
msgstr "Mètode"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
msgid "Signal"
msgstr "Senyal"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Constant"
#: editor/editor_help_search.cpp
msgid "Property"
msgstr "Propietat"
#: editor/editor_help_search.cpp
msgid "Theme Property"
msgstr "Propietats del tema"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "Propietat:"
#: editor/editor_inspector.cpp
msgid "Set"
msgstr "Establir"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr "Estableix Múltiples:"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Sortida:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
msgstr "Copiar Selecció"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_properties.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Neteja"
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Buida la Sortida"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
msgstr "Atura"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
msgstr "Inicia"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
msgstr "%s/s"
#: editor/editor_network_profiler.cpp
msgid "Down"
msgstr "Avall"
#: editor/editor_network_profiler.cpp
msgid "Up"
msgstr "Amunt"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
msgstr "Node"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
msgstr "RPC Entrant"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
msgstr "RSET Entrant"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
msgstr "RPC Sortint"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
msgstr "RSET Sortint"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
msgstr "Finestra nova"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr "Els recursos importats no es poden desar."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "D'acord"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Error en desar el recurs!"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
"Aquest recurs no es pot desar perquè no pertany a l'escena editada. Feu-lo "
"únic abans."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "Anomena i Desa el recurs..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "No s'ha pogut escriure en el fitxer:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Format de fitxer desconegut:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Error en desar."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr "No es pot obrir '%s'. Comproveu si el fitxer s'ha mogut o eliminat."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Error en l'anàlisi de '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "Inesperat final del fitxer a '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "Falta '%s' o les seves dependències."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "S'ha produït un error en carregar '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "S'està desant l'Escena"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "S'està Analitzant"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Creant Miniatura"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "Aquesta operació no es pot fer sense cap arrel d'arbre."
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
"Aquesta escena no es pot desar per culpa d'una inclusió cíclica de "
"l'instanciació.\n"
"Resol-la i torna a desar altre cop."
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"No s'ha pogut desar l'escena. Probablement, no s'han pogut establir totes "
"les dependències (instàncies o herències)."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr "No es pot sobreescriure la escena si encara està oberta!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "No s'ha pogut carregar MeshLibrary per combinar les dades!!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Error en desar MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "No s'ha pogut carregar el TileSet per combinar'ne les dades!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Error en desar el TileSet!"
#: editor/editor_node.cpp
msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Default editor layout overridden.\n"
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "No s'ha trobat el nom del Disseny!"
#: editor/editor_node.cpp
#, fuzzy
msgid "Restored the Default layout to its base settings."
msgstr "S'ha restaurat la configuració predeterminada."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Un Recurs pertanyent a una escena importada no és editable.\n"
"Referiu-vos a la documentació rellevant sobre la importació d'escenes."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
"Aquest recurs pertany a una escena que va ser instanciada o heretada.\n"
"Els canvis efectuats no es conservaran en desar l'escena actual."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"En ser importat, un recurs no és editable. Canvieu-ne la configuració en el "
"panell d'importació i torneu-lo a importar."
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"En ser una escena importada, no se'n conservaran els canvis. \n"
"Instanciar o heretar l'escena permetria la seva modificació.\n"
"Referiu-vos a la documentació rellevant sobre la importació d'escenes per a "
"més informació."
#: editor/editor_node.cpp
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"Aquest és un objecte remot, de manera que els canvis no es conservaran.\n"
"Si us plau, llegiu la documentació rellevant a la depuració per entendre "
"millor aquest flux de treball."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "No s'ha definit cap escena per executar."
#: editor/editor_node.cpp
msgid "Save scene before running..."
msgstr ""
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "No s'ha pogut començar el subprocés!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "Obre una Escena"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Obre una Escena Base"
#: editor/editor_node.cpp
msgid "Quick Open..."
msgstr "Obertura Ràpida..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "Obertura Ràpida d'Escenes..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "Obertura Ràpida d'Scripts..."
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "Desar i Tancar"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "Desar els canvis a '%s' abans de tancar?"
#: editor/editor_node.cpp
msgid "Saved %s modified resource(s)."
msgstr "Desat(s) el(s) %s recurs(os) modificat(s)."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
msgstr "Es requereix un node arrel per a guardar l'escena."
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Anomena i Desa l'Escena..."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Aquesta operació no pot dur-se a terme sense cap escena."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Exporta Biblioteca de Models"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "Aquesta operació no es pot dur a terme sense un node arrel."
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Exporta el TileSet"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "Aquesta operació no es pot dur a terme sense un node seleccionat."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "L'escena actual no s'ha desat. Voleu obrir-la igualment?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "No es pot recarregar una escena mai desada."
#: editor/editor_node.cpp
#, fuzzy
msgid "Reload Saved Scene"
msgstr "Desa Escena"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
"L'escena actual té canvis sense desar.\n"
"Voleu torna a carregar l'escena desada de totes maneres? Aquesta acció no es "
"pot desfer."
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "Execució Ràpida de l'Escena..."
#: editor/editor_node.cpp
msgid "Quit"
msgstr "Surt"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "Sí"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Voleu Sortir de l'editor?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Obre el Gestor de Projectes?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "Desar i Sortir"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "Voleu Desar els canvis en les escenes següents abans de Sortir?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
"Desar els canvis a la(les) següent(s) escenes abans d'obrir el Gestor de "
"Projectes?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Aquesta opció està desfasada. Ara, les situacions on s'ha de forçar el "
"refrescament es consideren errors. Si us plau, informeu-ne."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Tria una Escena Principal"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Tanca l'Escena"
#: editor/editor_node.cpp
msgid "Reopen Closed Scene"
msgstr "Reobrir l'escena tancada"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"No es pot habilitar el complement a: '%s' ha fallat l'anàlisi de la "
"configuració."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
"No s'ha pogut trobar el camp d'Script per al complement a: 'res: // addons /"
"%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Error carregant l'Script complement des del camí: '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
"No es pot carregar l'script d'addon des del camí: '%s' Sembla que hi ha un "
"error en el codi, si us plau comproveu la sintaxi."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"No es pot carregar l'Script complementari: El tipus base de '%s' no és pas "
"EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"No s'ha carregat l'Script d'addon des del camí: L'Script '%s' no és en el "
"mode d'Eina."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"En ser importada automàticament, l'escena '%s' no es pot modificar. \n"
"Per fer-hi canvis, creeu una nova escena heretada."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"No s'ha pogut carregar l'escena: No es troba dins del camí del projecte. "
"Utilitzeu 'Importa' per obrir l'escena i deseu-la dins del camí del projecte."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "L'Escena '%s' té dependències no vàlides:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Buida les Escenes Recents"
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"No s'ha definit cap escena principal. Seleccioneu-ne una.\n"
"És possible triar-ne una altra des de \"Configuració del Projecte\" en la "
"categoria \"Aplicació\"."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"L'escena '%s' no existeix. Seleccioneu-ne una de vàlida.\n"
"És possible triar-ne una altra més endavant a \"Configuració del Projecte\" "
"en la categoria \"Aplicació\"."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"L'escena '%s' seleccionada no és un fitxer d'escena. Seleccioneu-ne un de "
"vàlid.\n"
"És possible triar-ne una altra més endavant a \"Configuració del Projecte\" "
"en la categoria \"Aplicació\"."
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Desar Disseny"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Elimina Disseny"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Predeterminat"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
msgstr "Mostrar en el Sistema de Fitxers"
#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr "Reprodueix aquesta Escena"
#: editor/editor_node.cpp
msgid "Close Tab"
msgstr "Tanca la Pestanya"
#: editor/editor_node.cpp
msgid "Undo Close Tab"
msgstr "Desfer Tancament de Pestanya"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "Tanca les altres pestanyes"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr "Tancar les Pestanyes a la Dreta"
#: editor/editor_node.cpp
msgid "Close All Tabs"
msgstr "Tancar Totes les Pestanyes"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Mou-te entre les pestanyes d'Escena"
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d fitxer(s) o directori(s) més"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d fitxer(s) més"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d fitxer(s) més"
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Posició de l'Acoblador"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Mode Lliure de Distraccions"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "Mode Lliure de Distraccions."
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Afegeix una escena nova."
#: editor/editor_node.cpp
msgid "Scene"
msgstr "Escena"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Vés a l'escena oberta anteriorment."
#: editor/editor_node.cpp
msgid "Copy Text"
msgstr "Copiar text"
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Pestanya Següent"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Pestanya Anterior"
#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "Filtrat de Fitxers..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Operacions amb fitxers d'escena."
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Nova Escena"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "Nova Escena heretada..."
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "Obre Escena..."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Obre Recent"
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Desa Escena"
#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr "Desar Totes les Escenes"
#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "Converteix a..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "Biblioteca de Models (MeshLibrary)..."
#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "TileSet..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Desfés"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Refés"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Eines vàries o d'escena."
#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
msgid "Project"
msgstr "Projecte"
#: editor/editor_node.cpp
msgid "Project Settings..."
msgstr "Configuració del Projecte..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
msgstr "Control de Versions"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Configurar Control de Versions"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
msgstr "Desactivar el control de versions"
#: editor/editor_node.cpp
msgid "Export..."
msgstr "Exportar..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
msgstr "Instal·lar Plantilla de Compilació d'Android..."
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
msgstr "Obre el directori de Dades del Projecte"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Eines"
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
msgstr "Navegador de Recursos Orfes..."
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Surt a la Llista de Projectes"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
msgstr "Depurar"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Desplegar amb Depuració Remota"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy will make the executable "
"attempt to connect to this computer's IP so the running project can be "
"debugged.\n"
"This option is intended to be used for remote debugging (typically with a "
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Small Deploy with Network Filesystem"
msgstr "Desplegament Reduït amb Sistema de Fitxers en Xarxa"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"Amb aquesta opció activada, 'Exportar' o 'Desplegar' generen un executable "
"reduït.\n"
"L'Editor proveeix el sistema de fitxers del projecte a través de la xarxa.\n"
"En sistemes Android, 'Desplegar' utilitzarà el cable USB per millorar-ne el "
"rendiment. Aquesta opció ajuda a accelerar els cicles de prova i verificació "
"en jocs de gran mida."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Formes de Col·lisió Visibles"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"Les formes de col·lisió i nodes de difusió de raigs (raycast) (per a 2D i "
"3D), son visibles durant l'execució del joc quan s'activa aquesta opció."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navegació Visible"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
"Aquesta opció fa visibles les malles i polígons de Navegació durant "
"l'execució del joc."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Sincronitzar Canvis en Escena"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"En activar aquesta opció, els canvis fets en l'Editor es repliquen en el joc "
"en execució.\n"
"En usar-se remotament en un dispositiu, un sistema de fitxers en xarxa en "
"millora el rendiment."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Script Changes"
msgstr "Sincronitzar Canvis en Scripts"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"En activar aquesta opció, els Scripts, en ser desats, es recarreguen en el "
"joc en execució.\n"
"En usar-se remotament en un dispositiu, un sistema de fitxers en xarxa en "
"millora el rendiment."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
msgstr "Editor"
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Configuració de l'Editor..."
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Disseny de l'Editor"
#: editor/editor_node.cpp
msgid "Take Screenshot"
msgstr "Fer captura de pantalla"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
"Les captures de pantalla s'emmagatzemen a la carpeta dades/configuració de "
"l'editor."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Mode Pantalla Completa"
#: editor/editor_node.cpp
msgid "Toggle System Console"
msgstr "Commutar la consola del sistema"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr "Obre el directori de Dades/Configuració de l'Editor"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr "Obre el directori de Dades de l'Editor"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr "Obre el directori de Configuració de l'Editor"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
msgstr "Administrar Característiques de l'Editor..."
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
msgstr "Administrar Plantilles d'Exportació..."
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
msgstr "Ajuda"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Search"
msgstr "Cerca"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Documentació en línia"
#: editor/editor_node.cpp
msgid "Q&A"
msgstr "Preguntes i Respostes"
#: editor/editor_node.cpp
#, fuzzy
msgid "Report a Bug"
msgstr "ReImportar"
#: editor/editor_node.cpp
#, fuzzy
msgid "Send Docs Feedback"
msgstr "Enviar suggeriments sobre la documentació"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Comunitat"
#: editor/editor_node.cpp
msgid "About"
msgstr "Quant a"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Reprodueix el projecte."
#: editor/editor_node.cpp
msgid "Play"
msgstr "Reprodueix"
#: editor/editor_node.cpp
#, fuzzy
msgid "Pause the scene execution for debugging."
msgstr "Pausa lexecució descena per a la depuració."
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Pausa Escena"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Atura l'escena."
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Reprodueix l'escena editada."
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Reprodueix Escena"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Reprodueix escena personalitzada"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Reprodueix Escena Personalitzada"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr "Canviar el controlador de vídeo requereix reiniciar l'editor."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr "Desa i Reinicia"
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
msgstr "Gira quan la finestra de l'editor es redibuixa."
#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr "Actualitzar contínuament"
#: editor/editor_node.cpp
msgid "Update When Changed"
msgstr "Actualitzar quan es canvia"
#: editor/editor_node.cpp
#, fuzzy
msgid "Hide Update Spinner"
msgstr "Desactiva l'Indicador d'Actualització"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Sistema de Fitxers"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspector"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Expandeix el Quadre inferior"
#: editor/editor_node.cpp
msgid "Output"
msgstr "Sortida"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "No Desis"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
"Falta la plantilla de construcció d'Android, si us plau instal·leu "
"plantilles pertinents."
#: editor/editor_node.cpp
msgid "Manage Templates"
msgstr "Administrar Plantilles"
#: editor/editor_node.cpp
msgid ""
"This will set up your project for custom Android builds by installing the "
"source template to \"res://android/build\".\n"
"You can then apply modifications and build your own custom APK on export "
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
"Note that in order to make custom builds instead of using pre-built APKs, "
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
"S'inicialitzarà el projecte per a compilar per Android. La plantilla "
"s'instal·larà a \"res://android/build\".\n"
"Pots aplicar modificacions i generar el teu propi APK en exportar ( afegir "
"mòduls, canviar el manifest AndroidManifest.xml, etc.).\n"
"Habilita l'opció \"Utilitza Compilació Personalitzada\" en la configuració "
"d'exportació per a Android per personalitzar la compilació."
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"The Android build template is already installed in this project and it won't "
"be overwritten.\n"
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
"La plantilla de compilació d'Android ja està instal·lada i no se "
"sobreescriurà.\n"
"Elimineu el directori 'build' manualment abans de tornar a intentar aquesta "
"operació."
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Importa Plantilles des d'un Fitxer ZIP"
#: editor/editor_node.cpp
#, fuzzy
msgid "Template Package"
msgstr "Gestor de Plantilles d'Exportació"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Exporta Biblioteca"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Combina amb Existents"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Obre i Executa un Script"
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Nou Heretat"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Errors de Càrrega"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Selecciona"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "Obre l'Editor 2D"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "Obre l'Editor 3D"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "Editor d'Scripts"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Exportar Biblioteca de Recursos"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "Obre l'Editor Següent"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Obre l'Editor precedent"
#: editor/editor_node.h
#, fuzzy
msgid "Warning!"
msgstr "Avís"
#: editor/editor_path.cpp
#, fuzzy
msgid "No sub-resources found."
msgstr "Manca una superfície d'origen."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "Creant Previsualitzacions de Malles"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "Miniatura..."
#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Main Script:"
msgstr "Obrir Script:"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
msgstr "Edita Connector"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Connectors Instal·lats:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Actualitza"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Versió:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Autor:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "Estat:"
#: editor/editor_plugin_settings.cpp
msgid "Edit:"
msgstr "Edita:"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Mesura:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Duració del Fotograma (s)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Temps Mitjà (s)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "% del Fotograma"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Fotograma de Física %"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Inclusiu"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Propi"
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Fotograma núm.:"
#: editor/editor_profiler.cpp
msgid "Time"
msgstr "Temps"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Crides"
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Editar Text:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "Activat"
#: editor/editor_properties.cpp
msgid "Layer"
msgstr "Capa"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr "Bit %d, valor %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[Buit]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
msgstr "Assignar..."
#: editor/editor_properties.cpp
msgid "Invalid RID"
msgstr "RID no vàlid"
#: editor/editor_properties.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
"El recurs seleccionat (%s) no coincideix amb cap tipus esperat per aquesta "
"propietat (%s)."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
"No es pot crear una ViewportTexture en recursos desats en fitxers.\n"
"El Recurs ha de pertànyer a un escena."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
"No es pot crear una ViewportTexture en aquest recurs ja que no s'ha definit "
"com local per a l'escena.\n"
"Activeu la propietat \"local a l'escena\" del recurs i també en tots els "
"recurs intermitjos que el continguin fins a un node."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr "Selecciona una Vista"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Script Nou"
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
msgid "Extend Script"
msgstr "Estendre l'script"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
msgstr "Nou %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr "Fes-lo Únic"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Enganxa"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
msgstr "Converteix a %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr "El Node seleccionat no és una Vista!"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
msgstr "Mida: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr "Pàgina: "
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr "Elimina Element"
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr "Nova Clau:"
#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr "Nou Valor:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr "Afegeix una Parella de Clau/Valor"
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"No s'ha trobat cap patró d'exportació executable per aquesta plataforma. \n"
"Afegiu un patró predeterminat en el menú d'exportació."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Escriu la lògica en el mètode _run()."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Ja hi ha un escena editada."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "No s'ha pogut instanciar l'Script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Podria mancar la paraula clau 'tool'?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "No s'ha pogut executar l'Script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Podria mancar el mètode '_run'?"
#: editor/editor_spin_slider.cpp
#, fuzzy
msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
msgstr ""
"Retén Ctrl per dipositar un mètode Accessor (Getter). Retén Maj per "
"dipositar una firma genèrica."
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecciona Node(s) per Importar"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
msgstr "Navega"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Camí de l'Escena:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Importa des del Node:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Redownload"
msgstr "Torna a Baixar"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Desinstal·lar"
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(Instal·lat)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Baixa"
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
msgstr ""
"Les plantilles oficials d'exportació no estan disponibles per a les versions "
"de desenvolupament."
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(Mancant)"
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(Actual)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
msgstr "S'estan buscant rèpliques..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "Voleu Eliminar la versió \"%s\" de la plantilla ?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "No s'ha pogut obrir el zip amb les plantilles d'exportació."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
msgstr "El format de version.txt no és vàlid dins de les plantilles: %s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "No s'ha trobat cap version.txt dins les plantilles."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
msgstr "Error en crear el camí per a les plantilles:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Extraient Plantilles d'Exportació"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Importació:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error getting the list of mirrors."
msgstr "No s'ha pogut l'objecte signatura."
#: editor/export_template_manager.cpp
msgid "Error parsing JSON of mirror list. Please report this issue!"
msgstr ""
"S'ha produït un error en analitzar la llista JSON de rèpliques. Si us plau, "
"informeu d'aquest problema!"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"No s'ha trobat cap enllaç de baixada per a aquesta versió. Les baixades "
"directes només són disponibles per a versions oficials."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "No es pot resoldre."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "No es pot connectar..."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "Cap resposta."
#: editor/export_template_manager.cpp
msgid "Request Failed."
msgstr "Ha fallat la sol·licitud."
#: editor/export_template_manager.cpp
msgid "Redirect Loop."
msgstr "Bucle de redirecció."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "Ha fallat:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Baixada Completa."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Cannot remove temporary file:"
msgstr "No es pot desar el Tema:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
"No s'han pogut instal·lar les plantilles. \n"
"Les plantilles problemàtics es troben a '%s'."
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Error en sol·licitar l'URL:"
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
msgstr "Connexió amb la Rèplica..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Desconnectat"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "s'està resolent"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "No es pot resoldre"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "Connexió en marxa..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "No es pot connectar"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "Connectat"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "Sol·licitud en marxa..."
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "S'esta descarrengant"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Error en la connexió"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "Error en la conformitat de la connexió SSL"
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
msgstr "Descomprimint les Fonts de Compilació d'Android"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Versió Actual:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "Versions instal·lades:"
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "Instal·lar des d'un Fitxer"
#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "Elimina la Plantilla"
#: editor/export_template_manager.cpp
msgid "Select Template File"
msgstr "Seleccioneu un Fitxer de Plantilla"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Godot Export Templates"
msgstr "Carregant Plantilles d'Exportació"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "Gestor de Plantilles d'Exportació"
#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "Baixa plantilles"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Selecciona un mirror de la llista: (Maj+Clic: Obre en el Navegador)"
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Preferits"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr "Estat: No s'ha pogut importar. Corregiu el fitxer i torneu a importar."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "No es pot moure/reanomenar l'arrel dels recursos."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "No es pot moure un directori dins si mateix."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "Error en moure:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "Error en duplicar:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "No s'han pogut actualitzar les dependències:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr "Manca Nom."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
msgstr "El nom proporcionat conté caràcters invàlids."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "Ja existeix un Fitxer o Directori amb aquest nom."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "El Nom conté caràcters que no són vàlids."
#: editor/filesystem_dock.cpp
msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
"%s\n"
"\n"
"Do you wish to overwrite them?"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Reanomenant fitxer:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "Reanomenant directori:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "S'està duplicant el fitxer:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "S'està duplicant el directori:"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
msgstr "Nova Escena Heretada"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Set As Main Scene"
msgstr "Escena Principal"
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
msgstr "Obrir Escenes"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instància"
#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
msgstr "Afegir a Preferits"
#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
msgstr "Eliminar de Preferits"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "Edita Dependències..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "Mostra Propietaris..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "Mou cap a..."
#: editor/filesystem_dock.cpp
msgid "New Scene..."
msgstr "Nova Escena..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
msgstr "Script Nou..."
#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr "Recurs Nou..."
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr "Expandir tot"
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Collapse All"
msgstr "Col·lapsar tot"
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
msgstr "Duplica..."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Move to Trash"
msgstr "Mou l'AutoCàrrega"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Reanomena..."
#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
msgstr "Carpeta/Fitxer Anterior"
#: editor/filesystem_dock.cpp
msgid "Next Folder/File"
msgstr "Carpeta/Fitxer Següent"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "ReAnalitza Sistema de Fitxers"
#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
msgstr "Commutar Mode Dividit"
#: editor/filesystem_dock.cpp
msgid "Search files"
msgstr "Cerca Fitxers"
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"Analitzant Fitxers,\n"
"Si Us Plau Espereu..."
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Mou"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "Reanomena"
#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr "Sobreescriu"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Create Scene"
msgstr "Crea-ho a partir de l'Escena"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Crea un Script"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
msgstr "Cercar en els Fitxers"
#: editor/find_in_files.cpp
msgid "Find:"
msgstr "Cercar:"
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Directori:"
#: editor/find_in_files.cpp
msgid "Filters:"
msgstr "Filtres:"
#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
"Inclou els fitxers amb les extensions següents. Afegiu-les o suprimiu-les a "
"la configuració del projecte."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr "Cerca..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr "Substitueix..."
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Cancel·la"
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Cerca: "
#: editor/find_in_files.cpp
msgid "Replace: "
msgstr "Reemplaça: "
#: editor/find_in_files.cpp
msgid "Replace all (no undo)"
msgstr "Reemplaça-ho Tot (no es pot desfer)"
#: editor/find_in_files.cpp
msgid "Searching..."
msgstr "Cercant..."
#: editor/find_in_files.cpp
#, fuzzy
msgid "%d match in %d file."
msgstr "%d coincidències."
#: editor/find_in_files.cpp
#, fuzzy
msgid "%d matches in %d file."
msgstr "%d coincidències."
#: editor/find_in_files.cpp
#, fuzzy
msgid "%d matches in %d files."
msgstr "%d coincidències."
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Afegeix al Grup"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Treu del Grup"
#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr "Aquest grup ja existeix."
#: editor/groups_editor.cpp
msgid "Invalid group name."
msgstr "Nom del grup no vàlid."
#: editor/groups_editor.cpp
#, fuzzy
msgid "Rename Group"
msgstr "Gestiona Grups"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Delete Group"
msgstr "Elimina Disseny"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Grups"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Nodes Not in Group"
msgstr "Els nodes no es troben en el Grup"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
msgstr "Filtre els Nodes"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr "Nodes del Grup"
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
msgstr "Els grups buits s'eliminaran automàticament."
#: editor/groups_editor.cpp
#, fuzzy
msgid "Group Editor"
msgstr "Editor de scripts"
#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr "Gestiona Grups"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importar com a Única Escena"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "Importació amb Animacions Separades"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Importar Materials Separadament"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Importar Objectes Separadament"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "Importar Objectes+Materials Separadament"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "Importar Objectes+Animacions Separadament"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "Importar Materials+Animacions Separadament"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Importar Objectes+Materials+Animacions Separadament"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Importa en Múltiples Escenes"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Importar com a Múltiples Escenes+Materials"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importa Escena"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "Important Escena..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "S'estan generant els Lightmaps"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "S'està generant per a la Malla: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "Executant Script Personalitzat..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "No s'ha pogut carregar l'Script de post-importació:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "L'Script de post-importació no és vàlid (comprova el terminal):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Error en l'execució de l'Script de post-importació:"
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "Desant..."
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Fitxers"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Establir com a valor Predeterminat per a '%s'"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Neteja el valor Predeterminat de '%s'"
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importar com a:"
#: editor/import_dock.cpp
#, fuzzy
msgid "Preset"
msgstr "Configuracions prestablertes"
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "ReImportar"
#: editor/import_dock.cpp
#, fuzzy
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Guardar escenes, reimportar i reiniciar"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr "Canviar el tipus d'un fitxer importat requereix reiniciar l'editor."
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
"ADVERTIMENT: Existeixen elements que utilitzen aquest recurs, es possible "
"que deixin de carregar-se correctament."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "No s'ha pogut carregar el recurs."
#: editor/inspector_dock.cpp
msgid "Expand All Properties"
msgstr "Expandir Totes les Propietats"
#: editor/inspector_dock.cpp
msgid "Collapse All Properties"
msgstr "Col·lapsar Totes les Propietats"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
msgstr "Anomena i Desa..."
#: editor/inspector_dock.cpp
msgid "Copy Params"
msgstr "Copia els Paràmetres"
#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Edita el Porta-retalls de Recursos"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "Copia el Recurs"
#: editor/inspector_dock.cpp
msgid "Make Built-In"
msgstr "Crea'l Integrat"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "Crea SubRecurs Únic"
#: editor/inspector_dock.cpp
msgid "Open in Help"
msgstr "Obre dins l'Ajuda"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Crea un nou recurs en memòria i edita'l."
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Carrega un recurs des del disc i edita'l."
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr "Desa el recurs editat ara."
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Vés a l'anterior objecte editat de l'historial."
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "Vés al següent objecte editat de l'historial."
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "Historial d'objectes editats recentment."
#: editor/inspector_dock.cpp
msgid "Object properties."
msgstr "Propietats de l'objecte."
#: editor/inspector_dock.cpp
msgid "Filter properties"
msgstr "Filtra les propietats"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "Es podrien perdre els canvis!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Establir MultiNode"
#: editor/node_dock.cpp
#, fuzzy
msgid "Select a single node to edit its signals and groups."
msgstr "Seleccioneu un Node per editar Senyals i Grups."
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr "Edita un Connector"
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
msgstr "Crea un Connector"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr "Nom del Connector:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr "Subcarpeta:"
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
msgstr "Llengua:"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr "Nom de l'script:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr "Activar ara?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
msgstr "Crear Polígon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
msgstr "Crea punts."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
"Editar punts.\n"
"Clic Esquerra: Moure Punt\n"
"Clic Dret: Eliminar Punt"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
msgstr "Elimina un Punt."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
msgstr "Editar Polígon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Insereix un Punt"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
msgstr "Editar Polígon (Eliminar Punt)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
msgstr "Eliminar Polígon i Punt"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Afegeix una Animació"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
msgstr "Carregar..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
msgstr "Moure Punt de Node"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
msgstr "Canviar Límits de BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
msgstr "Canviar Etiquetes de BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
"Aquest tipus de node no es pot utilitzar. Només están autoritzats els nodes "
"arrel."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Node Point"
msgstr "Afegir Punt de Node"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Animation Point"
msgstr "Afegir Punt d'Animació"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
msgstr "Eliminar Punt BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr "Moure Punt BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
"AnimationTree inactiu.\n"
"Activa per permetre playback, comprova avisos de node si falla l'activació."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr "Estableix la posició de mescla dins de l'espai"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr "Selecciona i mou els punts, crea punts fent clic dret."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr "Habilitar ajustament i mostrar quadrícula."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Punt"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
msgstr "Obre l'Editor"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
msgstr "Obre un Node d'Animació"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
msgstr "El triangle ja existeix."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
msgstr "Afegir Triangle"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
msgstr "Canviar Límits BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
msgstr "Canviar Etiquetes BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
msgstr "Eliminar Punt BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr "Eliminar Triangle BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D no pertany a cap node AnimationTree."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr "En no haver-hi cap triangle, no es pot mesclar res."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
msgstr "Commutar Auto Triangles"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Crea triangles connectant punts."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr "Elimina punts i triangles."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr "Genera automàticament triangles de mescla (en comptes d'a mà)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Mescla:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Parameter Changed"
msgstr "Paràmetre Canviat"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Edita Filtres"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr "No es pot afegir el node de sortida a l'arbre de mescla."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Add Node to BlendTree"
msgstr "Afegeix Nodes des d'Arbre"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Node Moved"
msgstr "Node mogut"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr "No es pot connectar. El port és en ús o la connexió no és vàlida."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Connected"
msgstr "Nodes Connectats"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Disconnected"
msgstr "Nodes Desconnectats"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Set Animation"
msgstr "Establir Animació"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Node"
msgstr "Eliminar Node"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Elimina els Nodes"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
msgstr "Commutar Filtre On/Off"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
msgstr "Canviar Filtre"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"En no haver-se establert cap reproductor d'animacions, no es poden recuperar "
"els noms de les pistes."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
"El camí del reproductor assignat no és vàlid, de manera que no pot recuperar "
"els noms de les pistes."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
"El reproductor d'animació no té cap camí vàlid per al node arrel, de manera "
"que no es poden recuperar els noms de les pistes."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Anim Clips"
msgstr "Talls d'Animació:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Audio Clips"
msgstr "Talls d'Àudio:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Functions"
msgstr "Funcions"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
msgstr "Node Reanomenat"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "Afegir Node..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
msgstr "Editar Pistes Filtrades:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable Filtering"
msgstr "Habilitar Filtració"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Reproducció Automàtica"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Nom de la Nova Animació:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Nova Animació"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Modifica el Nom de l'Animació:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Eliminar l'Animació?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Eliminar l'Animació"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
msgstr "El Nom de l'Animació no és vàlid!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
msgstr "El nom d'animació ja existeix!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Reanomena l'Animació"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Mesclar Següent Canviat"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "Modifica el Temps de Mescla"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Carrega l'Animació"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Duplica l'Animació"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "No hi ha animacions per copiar!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "No hi ha recursos d'animació al porta-retalls!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Animació Enganxada"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Enganxa l'Animació"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
msgstr "Cap animació per editar!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"Reprodueix enrera l'animació seleccionada des de la posició actual. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "Reprodueix enrera l'animació seleccionada des del final. (Maj+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Aturar la reproducció de l'animació. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Reproduir l'animació seleccionada des de l'inici. (Maj+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Reproduir l'animació seleccionada des de la posició actual. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Posició de l'Animació (en segons)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Escalar globalment la reproducció de l'animació pel node."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Eines d'Animació"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
msgstr "Animació"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Editar Transicions..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
msgstr "Obre en l'Inspector"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Mostrar la llista d'animacions en el reproductor."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Reproducció Automàtica en Carregar"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "Activa l'Efecte Paper Ceba"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning Options"
msgstr "Opcions Paper Ceba"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "Direccions"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Passat"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Futur"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "Profunditat"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 pas"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 passos"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 passos"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "Només diferencial"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "Força modulació blanca"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "Inclou Gizmos (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Pin AnimationPlayer"
msgstr "Fixar AnimationPlayer"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Crea una Nova Animació"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Nom de l'Animació:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
msgstr "Error !"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Temps de mescla:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Següent (Enviar a la Cua):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "Temps de mescla entre Animacions"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
msgstr "Moure Node"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Transition exists!"
msgstr "Transició: "
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
msgstr "Afegir una Transició"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Afegeix un Node"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Final"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr "Immediat"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
msgstr "Sincronitzar"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr "Al Final"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr "Viatge"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr "Els nodes d'inici i final són necessaris per a una sub-transició."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
msgstr "Cap recurs de reproducció assignat en el camí: %s."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
msgstr "Node Eliminat"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
msgstr "Transició Eliminada"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr "Establir node d'inici (Reproducció Automàtica)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
"Seleccionar i moure nodes.\n"
"Clic dret per afegir nous nodes.\n"
"Shift + clic esquerra per a crear connexions."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr "Crear nous nodes."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
msgstr "Connectar nodes."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
msgstr "Eliminar el node o transició seleccionats."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
"Commuta l'auto reproducció d'aquesta animació en iniciar, reiniciar o buscar "
"a zero."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Definiu l'animació final. Això és útil per a sub-transicions."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
msgstr "Transició: "
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
msgstr "Mode de Reproducció:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "Arbre d'Animació"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Nou nom:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Escala:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fosa d'entrada (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Fosa de sortida (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Mescla"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Mesclar"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Reinici automàtic :"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Reinici (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Reinici aleatori (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Inicia!"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Quantitat:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Mescla 0:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Mescla 1:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Durada de la fosa (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Actual:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
msgstr "Afegeix una Entrada"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Neteja l'Autoavenç"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Estableix l'Autoavenç"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Elimina l'Entrada"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "L'arbre d'animació és vàlid."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "L'arbre d'animació no és vàlid."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Node d'Animació"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Node unSolCop"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Node de Mescla"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Node Mescla2"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Node Mescla3"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Node Mescla4"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Node escalaTemps"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Node cercaTemps"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Node de Transició"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Importa animacions..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Edita els filtres de Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtres..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Continguts:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Visualitza Fitxers"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "S'ha produït un error en la connexió. Torneu-ho a provar."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "No es pot connectar a l'amfitrió:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "Cap resposta de l'amfitrió:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "No es pot resoldre l'amfitrió:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Ha fallat la sol·licitud, codi de devolució:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Request failed."
msgstr "Ha fallat la sol·licitud."
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Cannot save response to:"
msgstr "No es pot desar el Tema:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
msgstr "Error d'escriptura."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "Ha fallat la sol·licitud. Massa redireccionaments"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Redirect loop."
msgstr "Bucle de redirecció."
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Request failed, timeout"
msgstr "La sol·licitud ha fallat, s'ha esgotat el temps d'espera"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Timeout."
msgstr "Temps esgotat."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr "Error en la baixada (hash incorrecte). El fitxer fou manipulat."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Esperat:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "Rebut:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr "Ha fallat la comprovació del hash sha256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "Error en la baixada de l'Actiu:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr "Descarregant (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
msgstr "Descarregant..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "s'està resolent..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "Error en la sol·licitud"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "Inactiu"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
msgstr "Instal·lar..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Torneu a provar"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Error en la Baixada"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Ja s'està baixant aquest actiu!"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Recently Updated"
msgstr "Actualitzat Recentment"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
msgstr "Actualitzacions menys recents"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Name (A-Z)"
msgstr "Nom (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Name (Z-A)"
msgstr "Nom (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "License (A-Z)"
msgstr "Llicència"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "License (Z-A)"
msgstr "Llicència"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
msgstr "Primer"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Previous"
msgstr "Anterior"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
msgstr "Següent"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr "Últim"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Tot"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
msgstr "No hi ha cap resultat per a «%s»."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
msgstr "Importa…"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
msgstr "Connectors…"
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr "Ordena:"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categoria:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Lloc:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support"
msgstr "Assistència"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Oficial"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Provant"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Loading..."
msgstr "Sestà carregant…"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Arxiu ZIP d'Actius"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
"No es pot determinar un camí per desar les imatges corresponents als "
"lightmaps.\n"
"Deseu l'escena ( les imatges es desaran en el mateix directori), o trieu un "
"camí des de les propietats de BakedLightmap."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
"Cap Malla per precalcular. Comproveu que disposin d'un canal d'UV2 i que "
"l'indicador 'Bake Light' és activat."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
"No s'han pogut crear les imatges de lightmap. Comproveu que el camí tingui "
"permisos d'escriptura."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "Precalcular Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "Seleccioneu un Fitxer de Plantilla"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr "Previsualització"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Configurar Ajustament"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "òfset de la graella:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Pas de la Graella:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Primary Line Every:"
msgstr "Línia principal cada:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "steps"
msgstr "2 passos"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "òfset de la Rotació:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Pas de la Rotació:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale Step:"
msgstr "Escala:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
msgstr "Moure guia vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Vertical Guide"
msgstr "Crear guia vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Vertical Guide"
msgstr "Eliminar guia vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
msgstr "Moure guia horitzontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal Guide"
msgstr "Crear guia horitzontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Horizontal Guide"
msgstr "Eliminar guia horitzontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
msgstr "Crea guies horitzontal i vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "Modifica el elementCanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Modifica el elementCanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Modifica el elementCanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Modifica el elementCanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Modifica el elementCanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Modifica el elementCanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Modifica el elementCanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
"Els fills de contenidors tenen les seves àncores i els valors del marges "
"anul·lats pels seus pares."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr "Valors predefinits per als ancoratges i els marges d'un node Control."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
"En activar-se, els nodes de Control afectaren les àncores enlloc dels marges."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Top Left"
msgstr "Esquerra"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Top Right"
msgstr "Dreta"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Bottom Right"
msgstr "Girar a la Dreta"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Bottom Left"
msgstr "Vista Inferior"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Center Left"
msgstr "Sagnia Esquerra"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Center Top"
msgstr "Centra la Selecció"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Center Right"
msgstr "Sagnia Dreta"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Center Bottom"
msgstr "Part inferior"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
msgstr "Centre"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Left Wide"
msgstr "Vista Esquerra"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Top Wide"
msgstr "Vista Superior"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Right Wide"
msgstr "Vista Dreta"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Bottom Wide"
msgstr "Vista Inferior"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
msgstr "CentreV Ample"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
msgstr "CentreH Ample"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
msgstr "Rect. Complet"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
msgstr "Mantenir Proporcions"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Només Ancoratges"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "Modifica Ancoratges i Marges"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Modifica Ancoratges"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Game Camera Override\n"
"Overrides game camera with editor viewport camera."
msgstr ""
"Substitueix la càmera del joc.\n"
"Substitueix la càmera del joc per la càmera de l'editor."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Game Camera Override\n"
"No game instance running."
msgstr ""
"Substitueix la càmera del joc.\n"
"Cap instància del joc en execució."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
msgstr "Bloca la selecció"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unlock Selected"
msgstr "Elimina Seleccionats"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Group Selected"
msgstr "Agrupar Seleccionat"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ungroup Selected"
msgstr "Desagrupar Seleccionat"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Enganxa Positura"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Guides"
msgstr "Reestableix la Postura"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
msgstr "Crea Os(sos) Personalitzat(s) a partir de Node(s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Bones"
msgstr "Reestableix la Postura"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Crea una cadena CI"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "Esborra la cadena CI"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
"Advertiment: Els fills d'un contenidor tenen la seva posició i mida "
"determinada només pel seu pare."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
msgstr "Restablir zoom"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode"
msgstr "Mode de selecció"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "Arrossega: gira"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt+Arrosegar: Mou"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"Premeu 'v' per canviar el Pivot, 'Maj+v' per arrosegar el Pivot (mentre es "
"mou)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt+Clic Dret: Selecció detallada per llista"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
msgstr "Mode de moviment"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Mode de Rotació"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
msgstr "Mode d'Escalat"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Mostra la llista de tots els objectes en la posició clicada\n"
"(Tal com Alt+Clic Dreta en el mode de Selecció)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Clica per modificar el pivot rotacional de l'objecte."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Mode d'Escombratge lateral"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Ruler Mode"
msgstr "Mode Regla"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggle smart snapping."
msgstr "Commutar Ajustament."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Use Smart Snap"
msgstr "Utilitzar Ajustament"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggle grid snapping."
msgstr "Commutar Ajustament."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Use Grid Snap"
msgstr "Ajustar a la quadrícula"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
msgstr "Opcions d'Ajustament"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Use Rotation Snap"
msgstr "Utilitzar Ajustament de Rotació"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Use Scale Snap"
msgstr "Utilitzar Ajustament"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Ajustament Relatiu"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Utilitzar ajustament amb els Píxels"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
msgstr "Ajustament Intel·ligent"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "Configurar Ajustament..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
msgstr "Ajustar al Pare"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Node Anchor"
msgstr "Ajustar a l'Àncora del Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
msgstr "Ajustar als costats del node"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
msgstr "Ajustar al centre del node"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Other Nodes"
msgstr "Ajustar als altres nodes"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
msgstr "Ajustar amb les guies"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "Immobilitza l'Objecte."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Allibera l'Objecte."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Impossibilita la selecció dels nodes fills."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Permet la selecció de nodes fills."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Opcions d'esquelet"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Mostra els Ossos"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Make Custom Bone(s) from Node(s)"
msgstr "Fer os(sos) personalitzat(s) a partir de Node(s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Custom Bones"
msgstr "Restablir Ossos Personalitzats"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Vista"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Always Show Grid"
msgstr "Mostra la graella"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "Mostrar els Ajudants"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "Mostra els regles"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "Mostra les guies"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr "Mostra l'Origen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr "Mostra el Viewport"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr "Mostrar Grup i Bloquejar Icones"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Centra la Selecció"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Enquadra la Selecció"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Preview Canvas Scale"
msgstr "Vista prèvia de l'escala del llenç"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Mascara de translació per a inserir claus."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr "Mascara de rotació per a inserir claus."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr "Mascara d'escala per a inserir claus."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
msgstr "Inserir claus (basades en mascara)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
"Inserir claus automàticament quan els objectes es traslladen, giren o "
"escalen (basat en la màscara).\n"
"Les claus només s'afegeixen a les pistes existents, no es crearà cap pista "
"nova.\n"
"Les claus s'han d'inserir manualment per primera vegada."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Auto Insert Key"
msgstr "Inserir Clau Automàticament"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation Key and Pose Options"
msgstr "Opcions de Clau d'Animació i Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Insereix una Clau (Pistes existents)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Còpia la Postura"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Reestableix la Postura"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Multiplica l'increment de la graella per 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "Divideix l'increment de la graella per 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Pan View"
msgstr "Vista Posterior"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "Afegeix %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Afegint %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "No es poden instanciar múltiples nodes sense cap arrel."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Crea un Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Error en instanciar l'escena des de %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
msgstr "Canviar Tipus per Defecte"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Arrossegar i deixar anar + Maj: Afegeix un node com a germà\n"
"Arrossegar i deixar anar + Maj: Canvia el tipus del node"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
msgstr "Crear Polígon3D"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Edita Polígon"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Edita el Polígon (Elimina un Punt)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "Estableix la Nansa"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "Carrega una Màscara d'Emissió"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Restart"
msgstr "Reinicia"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "Esborra la Màscara d'Emissió"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr "Partícules"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "Recompte de punts generats:"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr "Màscara d'Emissió"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
msgstr "Píxels sòlids"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Border Pixels"
msgstr "Píxels de la vora"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Directed Border Pixels"
msgstr "Directoris i Fitxers:"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr "Captura des d'un Píxel"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr "Colors d'Emissió"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#, fuzzy
msgid "CPUParticles"
msgstr "ParticulesCPU"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr "Crea Punts d'Emissió des d'una Malla"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr "Crea Punts d'Emissió des d'un Node"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Flat 0"
msgstr "Flat0"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Flat 1"
msgstr "Flat1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr "Entrada lenta"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr "Sortida Lenta"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "Progressió Suau (SmoothStep)"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "Modifica el Punt de la Corba"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "Modifica la Tangent de la Corba"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr "Carrega un ajustament per la Corba"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add Point"
msgstr "Afegir Punt"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Point"
msgstr "Elimina Punt"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left Linear"
msgstr "Lineal Esquerra"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right Linear"
msgstr "Lineal Dret"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Load Preset"
msgstr "Carrega un ajustament"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "Elimina un punt de la Corba"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "Tangent Lineal"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "Prem Maj. per editar les tangents individualment"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Right click to add point"
msgstr "Clic Dret: Elimina el Punt"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "Precalcula la Sonda d'IG"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr "Degradat Editat"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Element %d"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Elements"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "Editor de Llistes d'Elements"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "Crea un Polígon Oclusor"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "La malla és buida!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Crea una Col·lisió entre malles de triangles germanes."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Crea un Cos Estàtic a partir d'una malla de triangles"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "No es pot executar en una escena arrel!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Trimesh Static Shape"
msgstr "Crea un forma amb una malla de triangles"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
"No es pot crear una sola forma de col·lisió convexa per a l'arrel de "
"l'escena."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr "No s'ha pogut crear una forma de col·lisió convexa."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Shape"
msgstr "Crea una Forma Convexa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "No s'ha pogut crear el directori."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Crea una Forma Convexa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "Crea un malla de Navegació"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr "La Malla continguda no és del tipus ArrayMesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr "No s'han pogut desembolcar les UV. Comproveu la topologia de la malla."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr "Cap malla per depurar."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "El model no té UVs en aquesta capa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "MeshInstance manca d'una Malla!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "La Malla manca d'una superfície on delinear-hi els contorns!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr "El tipus primitiu de Mesh no és PRIMITIVE_TRIANGLES!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "No es pot crear el contorn!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Crea el Contorn"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "Malla"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "Crea un Cos Estàtic a partir d'una malla de triangles"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Crea una Col·lisió entre malles de triangles germanes"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Sibling"
msgstr "Crea col·lisions convexes entre nodes germans"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Crea col·lisions convexes entre nodes germans"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Crea una malla de contorn..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Visualitza UV1"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr "Visualitza UV2"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr "Desembolcalla UV2 per a Lightmap/AO"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "Crea la Malla de Contorn"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Mida del Contorn:"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
msgstr "Depuració del canal UV"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Elimina l'element %d?"
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid ""
"Update from existing scene?:\n"
"%s"
msgstr ""
"Actualitzar des d'una 'Escena existent?:\n"
"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Mesh Library"
msgstr "Biblioteca de Models (MeshLibrary)"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
msgstr "Afegeix un Element"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Elimina l'Element Seleccionat"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
msgstr "Importa des de l'Escena"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Actualitza des de l'Escena"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Manca una malla d'origen (ni s'ha establert cap MultiMesh en el node)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "Manca una malla d'origen ( i MultiMesh no conté cap malla)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "La Malla d'origen no és vàlida (camí incorrecte)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "La Malla d'origen no és vàlida ( No és una MeshInstance)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "La Malla d'origen no és vàlida ( Li manca un recurs de tipus Malla)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "Manca una superfície d'origen."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "La Superfície no és vàlida (camí incorrecte)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "La Superfície d'origen no és vàlida (li manca geometria)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "La Superfície d'origen no és vàlida (li manquen cares)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "Selecciona una Malla d'Origen:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "Selecciona una Superfície Objectiu:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "Omple la Superfície"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "Omple el MultiMesh"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "Superfície Objectiu:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "Malla d'Origen:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "Eix X"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Eix Y"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Eix Z"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Eix Vertical de la Malla:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Rotació aleatòria:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "Inclinació aleatòria:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Escala aleatòria:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "Omple"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Crea un Polígon de Navegació"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Convert to CPUParticles"
msgstr "Convertir a ParticulesCPU"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr "Generar Rectangle de Visibilitat"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr "Genera un Rectangle de Visibilitat"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr "Només es poden establir punts en materials de procés ParticlesMaterial"
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Convert to CPUParticles2D"
msgstr "Convertir a ParticulesCPU"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "Temps de generació (s):"
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
msgstr "Les cares de la geometria no contenen cap àrea."
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "The geometry doesn't contain any faces."
msgstr "El Node no conté cap geometria (cares)."
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "\"%s\" doesn't inherit from Spatial."
msgstr "\"% s\" no hereta de Spatial."
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "\"%s\" doesn't contain geometry."
msgstr "El Node no conté cap geometria."
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "\"%s\" doesn't contain face geometry."
msgstr "El Node no conté cap geometria."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "Crea un Emissor"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr "Punts d'Emissió:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "Punts de la Superfície"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr "Punts + Normal (Dirigida)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "Volum"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr "Font d'Emissió: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "Un material processador de tipus 'ParticlesMaterial' és obligatori."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr "Generant AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Genera un AABB de Visibilitat"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Elimina un Punt de la Corba"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr "Elimina Out-Control de la Corba"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr "Elimina In-Control de la Corba"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "Afegeix un Punt a la Corba"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Split Curve"
msgstr "Partir Corba"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Mou un Punt de la Corba"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "Mou In-Control de la Corba"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "Mou Out-Control de la Corba"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Selecciona Punts"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Maj.+ Arrossegar: Selecciona Punts de Control"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "Clic: Afegeix un Punt"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
msgstr "Clic Esquerra: Partir Segment (en la Corba)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Clic Dret: Elimina el Punt"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "Selecciona Punts de Control (Maj.+Arrossegar)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Afegeix un Punt (en l'espai buit)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "Elimina el Punt"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "Tanca la Corba"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr "Opcions"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr "Reflecteix els Angles de la Nansa"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr "Reflecteix les mides de la Nansa"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Punt num. # de la Corba"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr "Estableix la Posició del Punt de la Corba"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr "Estableix la Posició d'Entrada de la Corba"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr "Estableix la Posició de Sortida de la Corba"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "Parteix el Camí"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "Elimina un Punt del Camí"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr "Elimina el Punt Out-Control"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr "Elimina el Punt In-Control"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "Parteix el Segment (de la Corba)"
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Moure Unió"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr "La propietat esquelet del Polygon2D no apunta a un node Skeleton2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
msgstr "Sincronitzar Ossos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
"No hi ha textura en aquest polígon.\n"
"Assigneu una textura per a poder editar el UV."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Crea un Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
"El polígon 2D no pot ser editat en l'àrea de visualització ja que conté "
"vèrtexs interns."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
msgstr "Crear Polígon i UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Internal Vertex"
msgstr "Crear Vèrtex Intern"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Internal Vertex"
msgstr "Eliminar Vèrtex Intern"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr "Polígon no vàlid (es necessiten 3 vèrtex diferents)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Custom Polygon"
msgstr "Afegir Polígon Personalitzat"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Custom Polygon"
msgstr "Eliminar Polígon Personalitzat"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transforma el Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform Polygon"
msgstr "Transformar Polígon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr "Pintar Pes dels Ossos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
msgstr "Obrir editor UV de Polígons 2D."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Editor d'UVs de Polígons 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Points"
msgstr "Punts"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygons"
msgstr "Polígons"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr "Ossos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Points"
msgstr "Moure Punts"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Command: Rotate"
msgstr "Arrossega: gira"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Maj.: Mou'ho tot"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Maj.+Ctrl: Escala"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Gira"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Maj.+Ctrl: Escala"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Mou el Polígon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Gira el Polígon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Escala el Polígon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
"Crear polígon personalitzat. Habilita el renderitzat de polígons "
"personalitzats."
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
"Eliminar un polígon personalitzat. Si no en queda cap, el renderitzat de "
"polígons personalitzats es deshabilita."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr "Pinta pesos amb la intensitat especificada."
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Unpaint weights with specified intensity."
msgstr "Despinta el pes amb la intensitat especificada."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr "Radi:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Crear Polígon i UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Convertir a Polígon2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Esborra UVs"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
msgstr "Configuració de la Quadrícula"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
msgstr "Ajustar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Activar Ajustament"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Quadrícula"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Mostra la graella"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr "Configurar Quadrícula:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
msgstr "Desplaçament X de la quadrícula:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
msgstr "Desplaçament Y de la quadrícula:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
msgstr "Pas X de la quadrícula:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
msgstr "Pas Y de la quadrícula:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
msgstr "Sincronitzar Ossos amb el Polígon"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "Error: No es pot carregar el recurs!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Afegeix un Recurs"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Reanomena el Recurs"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Elimina el Recurs"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "El porta-retalls de Recursos és buit!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Enganxa el Recurs"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Instància:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
msgstr "Tipus:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Obre en l'Editor"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr "Carrega un Recurs"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "ResourcePreloader"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr "L'AnimationTree no té ruta assignada cap a un AnimationPlayer"
#: editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
msgid "Path to AnimationPlayer is invalid"
msgstr "El camí cap a l'AnimationPlayer no és vàlid"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Buida la llista de Fitxers recents"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr "Tancar i desar els canvis?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Error en escriure el Fitxer de Text:"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Could not load file at:"
msgstr "No s'ha trobat la tessel·la:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
msgstr "Error en desar el fitxer!"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme."
msgstr "Error en desar el tema."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Saving"
msgstr "Error en Desar"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme."
msgstr "Error en importar el tema."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Importing"
msgstr "Error en Importar"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "New Text File..."
msgstr "Nou Fitxer de Text..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
msgstr "Obrir Fitxer"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
msgstr "Anomena i Desa..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
msgstr "No s'ha trobat l'script per executar-lo."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
msgstr "L'script ha fallat al recarregar, comproveu els errors en la consola."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
msgstr "L'script no està en mode d'eina, no es podrà executar."
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
"Si es vol executar l'script, ha d'heretar de EditorScript i configuar-se en "
"mode Eina (tool)."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Importa un Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Error en desar el tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Error en desar"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr "Desa el Tema com a..."
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
msgstr "Referència de Classe %s"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Cerca el Següent"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "Cerca l'Anterior"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Filter scripts"
msgstr "Filtra les propietats"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr "Alterna l'ordenació alfabètica de la llista de mètodes."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Filter methods"
msgstr "Filtra Mode:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Ordena"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "Mou Amunt"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "Mou avall"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "Script Següent"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "Script Anterior"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "Fitxer"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open..."
msgstr "Obrir..."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Reopen Closed Script"
msgstr "Obrir Script"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Desa-ho Tot"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "Recarrega parcialment l'Script"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "Copia el camí de l'Script"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
msgstr "Anterior en l'Historial"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "Següent en l'Historial"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr "Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Importar Tema..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Recarrega el Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Desa el Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "Tanca-ho Tot"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Tanca la Documentació"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Executar"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Pas a Pas (per instruccions)"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Pas a Pas (per Procediments)"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "Atura"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "Continua"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "Manté el Depurador Obert"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
msgstr "Depurar amb un Editor Extern"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
msgstr "Obrir la documentació en línia de Godot."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Cerca dins la documentació de referència."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Vés a l'anterior document editat."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "Vés al següent document editat."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "Descarta'l"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"El disc conté versions més recents dels fitxer següents. \n"
"Quina acció voleu seguir?:"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
msgstr "Torna a Carregar"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr "Torna a Desar"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Depurador"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Resultats de cerca"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Scripts"
msgstr "Buida les Escenes Recents"
#: editor/plugins/script_text_editor.cpp
msgid "Connections to method:"
msgstr "Connexions al mètode:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
msgid "Source"
msgstr "Font"
#: editor/plugins/script_text_editor.cpp
msgid "Target"
msgstr "Objectiu"
#: editor/plugins/script_text_editor.cpp
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr ""
"Falta el mètode de connexió '%s' per al senyal '%s' del node '%s' al node "
"'%s'."
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "[Ignore]"
msgstr "(ignorar)"
#: editor/plugins/script_text_editor.cpp
msgid "Line"
msgstr "Línia"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
msgstr "Vés a la Funció"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Només s'hi poden deixar caure Recursos del sistema de fitxers."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
"No s'hi poden afegir els nodes ja que l'escena no utilitza l'script '%s' ."
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Lookup Symbol"
msgstr "Cercar Símbol"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Tria un Color"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Converteix Majúscules"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Majúscules"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Minúscula"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Converteix a Majúscules"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr "Ressaltador de sintaxi"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr "Marcadors"
#: editor/plugins/script_text_editor.cpp
msgid "Breakpoints"
msgstr "Punts dinterrupció"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Anar a"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Talla"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Selecciona-ho Tot"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "Esborra la Línia"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "Sagnia Esquerra"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "Sagnia Dreta"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "Comentaris"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "(Des)Plega la línia"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "Plega totes les Línies"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr "Desplega totes les Línies"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr "Clona avall"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Completa el Símbol"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Evaluate Selection"
msgstr "Escala la Selecció"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr "Retalla els espais en blanc al final"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr "Converteix la Sagnia en Espais"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr "Convertir Sagnia en Tabulacions"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Sagnat Automàtic"
#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Cercar en Fitxers..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Ajuda Contextual"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Toggle Bookmark"
msgstr "Commutar Marcador"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Bookmark"
msgstr "Anar al marcador següent"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Previous Bookmark"
msgstr "Anar al marcador anterior"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
msgstr "Suprimir tots els marcadors"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
msgstr "Anar a la Funció..."
#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
msgstr "Anar a la Línia..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "Commuta el punt d'Interrupció"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "Elimina tots els punts d'interrupció"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
msgstr "Anar al Punt d'Interrupció següent"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
msgstr "Anar al Punt d'Interrupció anterior"
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
"Aquest Shader s'ha modificat en el disc.\n"
"Quina acció s'ha de prendre?"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr "Shader"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "Aquest esquelet no té ossos, crea alguns nodes fill Bone2D."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Rest Pose from Bones"
msgstr "Crea Punts d'Emissió des d'una Malla"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Set Rest Pose to Bones"
msgstr "Estableix la postura de repòs als ossos"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Esquelet2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Make Rest Pose (From Bones)"
msgstr "Crear Pose de Repòs (A partir dels Ossos)"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Set Bones to Rest Pose"
msgstr "Establir els ossos a la postura de repós"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr "Crear ossos físics"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Skeleton"
msgstr "Esquelet"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
msgstr "Crea esquelet físic"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
#, fuzzy
msgid "Play IK"
msgstr "Reproduir IK"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "Ortogonal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "Perspectiva"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "S'ha interromput la Transformació ."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "Transformació de l'Eix X."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Transformació de l'Eix Y."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Transformació de l'Eix Z."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "Transformació en el Pla de la Vista."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Escala: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr "Translació: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "Rotació de %s graus."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr "l'Edició de Claus està inhabilitada (no s'ha inserit cap Clau)."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr "S'ha insertit una Clau d'Animació."
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Pitch"
msgstr "commutador"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
msgstr "Guinyada"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Size"
msgstr "Mida: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Objectes Dibuixats"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr "Canvis de Material"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
msgstr "Canvis de Shader"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr "Canvis de superfície"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr "Crides de Dibuix"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr "Vèrtexs"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Vista superior."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "Vista inferior."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "Part inferior"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "Vista esquerra."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "Esquerra"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "Vista Dreta."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "Dreta"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "Vista Frontal."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "Davant"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "Vista Posterior."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "Darrere"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Align Transform with View"
msgstr "Alinear amb la Vista"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Align Rotation with View"
msgstr "Alinea la Selecció amb la Vista"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "No hi ha cap node Pare per instanciar-li un fill."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "Aquesta operació requereix un únic node seleccionat."
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Auto Orthogonal Enabled"
msgstr "Ortogonal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Bloquejar Rotació de la Vista"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Mostra les Normals"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "Traça les arestes"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "Mostra les superposicions"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr "Mostra sense Ombreig"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr "Mostra l'Entorn"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr "Mostra els Gizmos"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr "Mostra la Informació"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr "Visualitza FPS"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr "Mitja Resolució"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "Receptor d'Àudio"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Enable Doppler"
msgstr "Habilitar Filtració"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Cinematic Preview"
msgstr "Previsualització Cinemàtica"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Not available when using the GLES2 renderer."
msgstr "No disponible quan s'utilitza el renderitzador GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Vista Lliure Esquerra"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr "Vista Lliure Dreta"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr "Vista Lliure Endavant"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr "Vista Lliure Enrere"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr "Vista Lliura Amunt"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr "Vista Lliure Avall"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr "Modificador de la Velocitat de la Vista Lliure"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Slow Modifier"
msgstr "Modificador de la Velocitat de la Vista Lliure"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "Rotació de la Vista Bloquejada"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
"Nota: el valor FPS mostrat és la taxa de fotogrames de l'editor.\n"
"No es pot utilitzar com una indicació fiable del rendiment en el joc."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Diàleg XForm"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Click to toggle between visibility states.\n"
"\n"
"Open eye: Gizmo is visible.\n"
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
msgstr "Ajustar Nodes al Terra"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Couldn't find a solid floor to snap the selection to."
msgstr "No ha pogut trobar un terra sòlid per ajustar la selecció."
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
"Arrossegar: Gira\n"
"Alt+Arrossegar: Mou\n"
"Alt+Clic Dret: Selecció de llista de profunditat"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Use Local Space"
msgstr "Mode Espai Local (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "Utilitzar Ajustament"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "Vista Inferior"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "Vista Superior"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "Vista Posterior"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "Vista Frontal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "Vista Esquerra"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "Vista Dreta"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr "Canviar Vista Perspectiva/Ortogonal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "Insereix una Clau d'Animació"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "Focalitza't en l'Origen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "Focalitza't en la Selecció"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Vista Lliure"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Transformar"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Ajustar Objecte al Terra"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Diàleg de Transformació..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "1 Vista"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2 Vistes"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "2 Vistes (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3 Vistes"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "3 Vistes (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "4 Vistes"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Gizmos"
msgstr "Gizmos"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Mostra l'Origen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "Mostra la Graella"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings..."
msgstr "Configuració..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Configuració d'Ajustament"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Translate Snap:"
msgstr "Ajustament de Translació:"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Rotate Snap (deg.):"
msgstr "Ajustament de Rotació (graus):"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Scale Snap (%):"
msgstr "Ajustament d'Escala (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "Configuració de la Vista"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "Camp de Visió (graus):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "Z-Proper de la vista:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "Z-Llunyà de la Vista:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr "Modifica la Transformació"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr "Translació:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "Rotació (graus):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "Escala (ràtio):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "Tipus de Transformació"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "Pre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Nameless gizmo"
msgstr "Gizmo sense nom"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Mesh2D"
msgstr "Crear Malla2D"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Mesh2D Preview"
msgstr "Creant Previsualitzacions de Malles"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Polygon2D"
msgstr "Crear Polígon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
msgstr "Previsualització del Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create CollisionPolygon2D"
msgstr "Crea un Polígon de Navegació"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "CollisionPolygon2D Preview"
msgstr "Crea un Polígon de Navegació"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create LightOccluder2D"
msgstr "Crea un Polígon Oclusor"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "LightOccluder2D Preview"
msgstr "Crea un Polígon Oclusor"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
msgstr "El Sprite està buit!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
"No es pot convertir un sprite que utilitza fotogrames d'animació a malla."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr "La geometria no és vàlida, no es pot substituir per una malla."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Mesh2D"
msgstr "Convertir a Malla2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr "La geometria no és valida, no es pot crear el polígon."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Polygon2D"
msgstr "Convertir a Polígon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr "La geometria no és valida, no es pot crear el polígon de col·lisió."
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
msgstr "Crea un Polígon de Navegació"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Invalid geometry, can't create light occluder."
msgstr "La geometria no és vàlida, no es pot crear oclusor de llum."
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create LightOccluder2D Sibling"
msgstr "Crea un Polígon Oclusor"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr "Simplificació: "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Shrink (Pixels): "
msgstr "Redueix (Píxels): "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
msgstr "Engrandeix (Píxels): "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
msgstr "Actualitzar Previsualització"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
msgstr "Configuració:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "No Frames Selected"
msgstr "No hi ha Fotogrames Seleccionats"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Add %d Frame(s)"
msgstr "Afegir %d Fotograma(es)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "Afegeix Fotograma"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Unable to load images"
msgstr "No s'han pogut carregar les imatges"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "Error: No s'ha trobat el recurs de fotogrames!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "El porta-retalls de Recursos és Buit o no és pas una Textura!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "Enganxa el Fotograma"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "Afegeix un element Buit"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Modifica els FPS de l'Animació"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(buit)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move Frame"
msgstr "Enganxa el Fotograma"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
msgstr "Animacions:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "New Animation"
msgstr "Nova Animació"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Speed:"
msgstr "Velocitat (FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "Bucle"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames:"
msgstr "Fotogrames d'Animació:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add a Texture from File"
msgstr "Afegir Textura des de Fitxer"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Add Frames from a Sprite Sheet"
msgstr "Afegir fotogrames des d'una fulla de Sprites"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "Insereix un element Buit (abans)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "Insereix un element Buit (Després)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr "Mou (Abans)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr "Mou (Després)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select Frames"
msgstr "Seleccionar Fotogrames"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
msgstr "Horitzontal:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
msgstr "Vertical:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select/Clear All Frames"
msgstr "Selecciona-ho Tot"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Create Frames from Sprite Sheet"
msgstr "Crea-ho a partir de l'Escena"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr "SpriteFrames"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Defineix la Regió Rectangular"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
msgstr "Establir Marge"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "Mode d'ajustament:"
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
msgid "None"
msgstr "Cap"
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Pixel Snap"
msgstr "Ajustar amb els Píxels"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "Ajustar a la quadrícula"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "Auto Tall"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "òfset:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Pas:"
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Sep.:"
msgstr "Sep.:"
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "TextureRegion"
msgstr "Regió de Textura"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr "Afegeix tots els Elements"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr "Afegeix-ho Tot"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Treu tots els Elements"
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Remove All"
msgstr "Treu-los tots"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit Theme"
msgstr "Editar Tema"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr "Menú d'edició de Temes."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "Afegeix Elements de Classe"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "Elimina Elements de Classe"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr "Crea una Plantilla Buida"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr "Crea un Plantilla d'Editor Buida"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
msgstr "Crea a partir del Tema d'Editor actual"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Toggle Button"
msgstr "Botó de commutació"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Disabled Button"
msgstr "Botó Desactivat"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "Element"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Disabled Item"
msgstr "Element Desactivat"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr "Valida l'Element"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr "Element validat"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Radio Item"
msgstr "Element de ràdio"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Radio Item"
msgstr "Element de ràdio validat"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Named Sep."
msgstr "Separador amb nom."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Submenu"
msgstr "Submenú"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Subitem 1"
msgstr "Element"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Subitem 2"
msgstr "Element"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Té"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr "Molts"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Disabled LineEdit"
msgstr "Desactivat"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr "Pestanya 1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr "Pestanya 2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr "Pestanya 3"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Editable Item"
msgstr "Element Editable"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Subtree"
msgstr "Subarbre"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "Té,Moltes,Opcions"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Tipus de Dades:"
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon"
msgstr "Icona"
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Estil"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "Lletra"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "Color"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme File"
msgstr "Tema"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Elimina la Selecció"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Fix Invalid Tiles"
msgstr "Arreglar Rajoles no Valides"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cut Selection"
msgstr "Tallar Selecció"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Pintar Mapa de Rajoles"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr "Dibuixa línies"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr "Pinta Rectangle"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr "Cubell de pintura"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "Elimina Mapa de Rajoles"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
msgstr "Trobar Rajola"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "Transposa"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Disable Autotile"
msgstr "AutoTiles"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Enable Priority"
msgstr "Habilitar Prioritat"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Filter tiles"
msgstr "Filtrat de Fitxers"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr "Assigna un recurs TileSet a aquest TileMap per a usar-ne les peces."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr "Pinta Rajola"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Maj + RMB: dibuixar una línia\n"
"Maj + Ctrl + RMB: pintar rectangle"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
"Maj + RMB: dibuixar una línia\n"
"Maj + Ctrl + RMB: pintar rectangle"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "Escollir Rajola"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
msgstr "Girar a l'Esquerra"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Right"
msgstr "Girar a la Dreta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
msgstr "Invertir Horitzontalment"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
msgstr "Invertir Verticalment"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Clear Transform"
msgstr "Restablir Transformació"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Add Texture(s) to TileSet."
msgstr "Afegeix Nodes des d'Arbre."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove selected Texture from TileSet."
msgstr "Elimineu la textura seleccionada de TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "Crea-ho a partir de l'Escena"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "Combina-ho a partir de l'Escena"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
msgstr "Nova peça individual"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "New Autotile"
msgstr "AutoTiles"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "New Atlas"
msgstr "Nou %s"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr "Coordenada Següent"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Select the next shape, subtile, or Tile."
msgstr "Seleccioneu la forma, sub-rajola o rajola següent."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
msgstr "Coordenada Anterior"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Select the previous shape, subtile, or Tile."
msgstr "Seleccioneu la forma, sub-rajola o rajola anterior."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Region"
msgstr "Mode Regió"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Collision"
msgstr "Mode Col·lisió"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Occlusion"
msgstr "Mode Oclusió"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Navigation"
msgstr "Mode Navegació"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Bitmask"
msgstr "Mode màscara de bits"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Priority"
msgstr "Mode Prioritat"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Z Index"
msgstr "Índex:"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
msgstr "Mode Regió"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision Mode"
msgstr "Mode Col·lisió"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion Mode"
msgstr "Mode Oclusió"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation Mode"
msgstr "Mode Navegació"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Bitmask Mode"
msgstr "Mode màscara de bits"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Priority Mode"
msgstr "Mode Prioritat"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "Mode Icona"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Z Index Mode"
msgstr "Mode Index Z"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr "Copiar màscara de bits."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Paste bitmask."
msgstr "Enganxar màscara de bits."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Erase bitmask."
msgstr "Esborrar màscara de bits."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
msgstr "Crear un nou rectangle."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "New Rectangle"
msgstr "Pinta Rectangle"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Crear un nou polígon."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "New Polygon"
msgstr "Mou el Polígon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete Selected Shape"
msgstr "Elimina Seleccionats"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Keep polygon inside region Rect."
msgstr "Mantenir polígon dins de la regió Rect."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
"Habilitar ajustament i mostrar quadrícula (configurable a través de "
"l'inspector)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr "Mostrar noms de les rajoles (manteniu pressionada la tecla Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""
"Afegeix o selecciona una textura en el plafó esquerra per a editar-ne les "
"peces assignades."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
"Eliminar la textura seleccionada? Això eliminarà totes les rajoles que "
"l'utilitzin."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "No heu seleccionat una textura per eliminar."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr "Crear des de l'escena? Això sobreescriurà totes les rajoles actuals."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Combinar-ho a partir de l'escena?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Texture"
msgstr "Eliminar Textura"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr "%s fitxer(s) no s'han afegit perquè ja estaven en la llista."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
"Arrossega les nanses per editar el Rect.\n"
"Clica en una altra Peça per a editar-lo."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete selected Rect."
msgstr "Suprimir Rectangle seleccionat."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
"Seleccioneu la sub-rajola editada actual.\n"
"Feu clic en una altra rajola per editar-la."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
msgstr "Eliminar Polígon."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
"Clic Esquerra: activar bit\n"
"Clic Dret: desactivar bit.\n"
"Maj. + Clic Esquerra: Establir valor de bit comodí.\n"
"Feu clic en una altra rajola per editar-la."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
"Seleccioneu la sub-rajola que voleu utilitzar com a icona, també "
"s'utilitzarà en les vinculacions de rajoles automàtiques no vàlides.\n"
"Feu clic en una altra rajola per editar-la."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
"Seleccioneu la sub-rajola per canviar-ne la prioritat.\n"
"Feu clic en una altra rajola per editar-la."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
"Seleccioneu la sub-rajola per canviar el seu índex z.\n"
"Feu clic en una altra rajola per editar-la."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
msgstr "Definir Regió de Rajola"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Tile"
msgstr "Crear Rajola"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr "Establir icona de la Rajola"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Bitmask"
msgstr "Editar màscara de bits de la rajola"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Collision Polygon"
msgstr "Editar Polígon de Col·lisió"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Occlusion Polygon"
msgstr "Editar Polígon d'Oclusió"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Navigation Polygon"
msgstr "Editar Polígon de Navegació"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
msgstr "Enganxar màscara de bits del la rajola"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr "Restablir màscara de bits de la rajola"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Polygon Concave"
msgstr "Fer el polígon còncau"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Polygon Convex"
msgstr "Mou el Polígon"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
msgstr "Eliminar Rajola"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
msgstr "Eliminar Polígon de Col·lisió"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Occlusion Polygon"
msgstr "Eliminar Polígon d'Oclusió"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Navigation Polygon"
msgstr "Eliminar Polígon de Navegació"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
msgstr "Editar Prioritat de la Rajola"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr "Editar índex Z de la rajola"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Convex"
msgstr "Mou el Polígon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Concave"
msgstr "Fer el polígon còncau"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
msgstr "Crear Polígon de Col·lisió"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Occlusion Polygon"
msgstr "Crear Polígon d'Oclusió"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "Aquesta propietat no es pot canviar."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "TileSet"
msgstr "Conjunt de rajoles"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS addons are available."
msgstr "No hi ha addons VCS disponibles."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Error"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No files added to stage"
msgstr "No hi ha fitxers afegits a l'escenari"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit"
msgstr "Comunitat"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "VCS Addon is not initialized"
msgstr "L'Addon VCS no està inicialitzat"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
msgstr "Sistema de control de versions"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Initialize"
msgstr "Converteix a Majúscules"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Staging area"
msgstr "Zona de posada en escena"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "Detectar nous canvis"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Changes"
msgstr "Modifica"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
msgstr "Modificat"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Renamed"
msgstr "Reanomena"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Deleted"
msgstr "Esborra"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Typechange"
msgstr "Modifica"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Stage Selected"
msgstr "Elimina Seleccionats"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Stage All"
msgstr "Desa-ho Tot"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit Changes"
msgstr "Sincronitzar Canvis en Scripts"
#: editor/plugins/version_control_editor_plugin.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr "Estat"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "View file diffs before committing them to the latest version"
msgstr ""
"Verifica les diferències entre fitxers abans de publicar-les a la darrera "
"versió"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "No file diff is active"
msgstr "Cap fitxer seleccionat!"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect changes in file diff"
msgstr "Detecta els canvis en el fitxer"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr "(Només GLES3)"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Output"
msgstr "Afegeix una Entrada"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
msgstr "Escalar"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
msgstr "Vector"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr "Booleà"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Sampler"
msgstr "Mostra d'Àudio"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add input port"
msgstr "Afegeix una Entrada"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr "Afegir port de sortida"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change input port type"
msgstr "Modifica el tipus per defecte"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change output port type"
msgstr "Modifica el tipus per defecte"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change input port name"
msgstr "Modifica el Nom de l'Entrada"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change output port name"
msgstr "Modifica el Nom de l'Entrada"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Remove input port"
msgstr "Elimina el punt"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Remove output port"
msgstr "Elimina el punt"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Set expression"
msgstr "Canviar Expressió"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Resize VisualShader node"
msgstr "Redimensionar node VisualShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Set Uniform Name"
msgstr "Definir nom uniforme"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Set Input Default Port"
msgstr "Establir com a valor Predeterminat per a '%s'"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Node to Visual Shader"
msgstr "Afegir node al VisualShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Node mogut"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Duplicar Nodes"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "Enganxa els Nodes"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Nodes"
msgstr "Eliminar Nodes"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Visual Shader Input Type Changed"
msgstr "El tipus d'entrada VisualShader ha canviat"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Definir nom uniforme"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vèrtex"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr "Fragment"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Light"
msgstr "Llum"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Show resulted shader code."
msgstr "Crear node Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Create Shader Node"
msgstr "Crear node Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color function."
msgstr "Funció color."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr "Operador Color."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Grayscale function."
msgstr "Funció d'escala de grisos."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr "Converteix el vector HSV en equivalent RGB."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr "Converteix el vector RGB en un equivalent de HSV."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Sepia function."
msgstr "Funció sèpia."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr "Operador de gravació."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Darken operator."
msgstr "Operador enfosquir."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Difference operator."
msgstr "Operador diferencial."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr "Operador Dodge (sobreexposició)."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "HardLight operator."
msgstr "Operador Aclarir."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Lighten operator."
msgstr "Operador Aclarir."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr "Operador de superposició."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr "Operador Screen (trama)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr "Operador de llum suau."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color constant."
msgstr "Constant de color."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color uniform."
msgstr "Color uniforme."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr "Retorna l'invers de l'arrel quadrada del paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
msgstr "Igual (= =)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
msgstr "Major Que (>)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
msgstr "Major o Igual Que (>=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""
"Retorna un vector associat si els escalars proporcionats són iguals, majors "
"o menors."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
"Retorna el resultat booleà de la comparació entre un paràmetre INF i un "
"escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
"Retorna el resultat booleà de la comparació entre NaN i un paràmetre escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
msgstr "Menor Que (<)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
msgstr "Menor o Igual Que (<=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Not Equal (!=)"
msgstr "No Igual (!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr ""
"Retorna un vector associat si el valor booleà proporcionat és cert o fals."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"Returns an associated scalar if the provided boolean value is true or false."
msgstr ""
"Retorna un vector associat si el valor booleà proporcionat és cert o fals."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Returns the boolean result of the comparison between two parameters."
msgstr "Retorna la tangent del paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
"Retorna el resultat booleà de la comparació entre INF (o NaN) i un paràmetre "
"escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
msgstr "Constant booleana."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr "Booleà uniforme."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "'%s' input parameter for all shader modes."
msgstr "paràmetre d'entrada 'uv' per a tots els modes shader."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Input parameter."
msgstr "Paràmetre d'entrada."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr "paràmetre d'entrada 'alpha' per modes shader vèrtex i el fragment."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "'%s' input parameter for fragment and light shader modes."
msgstr "paràmetre d'entrada 'uv' per a tots els modes shader."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "'%s' input parameter for fragment shader mode."
msgstr "paràmetre d'entrada 'uv' per a tots els modes shader."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "'%s' input parameter for light shader mode."
msgstr "paràmetre d'entrada 'uv' per a tots els modes shader."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "'%s' input parameter for vertex shader mode."
msgstr "paràmetre d'entrada 'uv' per a tots els modes shader."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr "paràmetre d'entrada 'alpha' per modes shader vèrtex i el fragment."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar function."
msgstr "Funció escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
msgstr "Operador escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr "Constant E (2,718282). Representa la base del logaritme natural."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr "Constant Èpsilon (0,00001). Menor nombre escalar possible."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr "Constant pi (1,618034). Proporció àuria."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr "Constant Pi/4 (0,785398) o 45 graus."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr "Constant Pi/2 (1,570796) o 90 graus."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr "Constant Pi (3,141593) o 180 graus."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Tau constant (6.283185) or 360 degrees."
msgstr "Constant tau (6,283185) o 360 graus."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr "Constant Sqrt2 (1,414214). Arrel quadrada de 2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr "Retorna el valor absolut del paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr "Retorna el l'arc cosinus del paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr "(Només GLES3) Retorna el cosinus hiperbòlic invers del paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr "Retorna l'arc sinus del paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr "(Només GLES3) Retorna el sinus hiperbòlic invers del paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr "Retorna l'arc tangent del paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr "Retorna l'arc tangent dels paràmetres."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr "(Només GLES3) Retorna la tangent hiperbòlica inversa del paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr "Troba l'enter més proper que sigui major o igual que el paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr "Restringeix un valor entre dos valors addicionals."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr "Retorna el cosinus del paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Returns the hyperbolic cosine of the parameter."
msgstr "(Només GLES3) Retorna el cosinus hiperbòlic del paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr "Converteix una quantitat en radians a graus."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr "Exponencial en base e."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr "Exponencial en base 2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr "Troba l'enter més proper inferior o igual al paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr "Calcula la part fraccional de l'argument."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr "Retorna l'invers de l'arrel quadrada del paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr "Logaritme natural."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr "Logaritme en base 2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr "Retorna el major de dos valors."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr "Retorna el menor de dos valors."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr "Interpolació lineal entre dos escalars."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr "Retorna el valor oposat del paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr "1.0 - escalar"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr "Retorna el valor del primer paràmetre elevat a la potència del segon."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr "Converteix una quantitat en graus a radians."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr "1.0 / escalar"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Finds the nearest integer to the parameter."
msgstr "(Només GLES3) Troba l'enter més proper al paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Finds the nearest even integer to the parameter."
msgstr "(Només GLES3) Troba l'enter parell més proper al paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr "Restringeix el valor entre 0.0 i 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr "Extreu el signe del paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr "Retorna el sinus del paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Returns the hyperbolic sine of the parameter."
msgstr "(Només GLES3) Retorna el sinus hiperbòlic del paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr "Retorna l'arrel quadrada del paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Retorna 0,0 si \"x\" és menor que \"edge0\" i 1,0 si x és més gran que "
"\"edge1\". En cas contrari, el valor retornat sinterpola entre 0,0 i 1,0 "
"amb polinomis Hermite."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Retorna 0.0 si 'x' és menor que 'edge' o 1.0 en cas contrari."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr "Retorna la tangent del paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Returns the hyperbolic tangent of the parameter."
msgstr "(Només GLES3) Retorna la tangent hiperbòlica del paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Finds the truncated value of the parameter."
msgstr "(Només GLES3) Troba el valor truncat del paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr "Afegeix escalar a escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr "Divideix escalar per escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr "Multiplica escalar per escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr "Retorna el residu dels dos escalars."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr "Resta escalar d'escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
msgstr "Constant escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar uniform."
msgstr "Escalar uniforme."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Perform the cubic texture lookup."
msgstr "Realitzar la cerca de textures cúbiques."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Perform the texture lookup."
msgstr "Realitza la cerca de textures."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Cubic texture uniform lookup."
msgstr "Modifica un Uniforme Textura."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "2D texture uniform lookup."
msgstr "Modifica un Uniforme Textura"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "2D texture uniform lookup with triplanar."
msgstr "Modifica un Uniforme Textura"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform function."
msgstr "Funció de transformació."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
"Calcula el producte exterior d'un parell de vector. \n"
"\n"
"OuterProduct tracta el primer paràmetre 'c' com un vector de columna (m x 1) "
"i el segon paràmetre 'r' com a vector de fila (1 x n) i en fa una "
"multiplicació de matrius 'c * r', produint una matriu de mida ( m x n )."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr "Compon una transformació a partir de quatre vectors."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr "Descompon una transformació en quatre vectors."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Calculates the determinant of a transform."
msgstr "(Només GLES3) Calcula el determinant d'una transformació."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Calculates the inverse of a transform."
msgstr "(Només GLES3) Calcula l'invers d'una transformació."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Calculates the transpose of a transform."
msgstr "(Només GLES3) Calcula la transposició d'una transformació."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr "Multiplica transformació per transformació."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr "Multiplica vector per transformació."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform constant."
msgstr "Constant de Transformació."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform uniform."
msgstr "S'ha interromput la Transformació ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector function."
msgstr "Funció vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vector operator."
msgstr "Operador de vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr "Compon un vector a partir de tres escalars."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr "Descompon un vector en tres escalars."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr "Calcula el producte creuat de dos vectors."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr "Retorna la distància entre dos punts."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr "Calcula el producte escalar de dos vectors."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
"Retorna un vector que apunta en la mateixa direcció que un vector de "
"referència. La funció té tres paràmetres vectorials: N, el vector a "
"orientar, I, el vector incident, i Nref, el vector de referència. Si el "
"producte de punt d'I i Nref és més petit que zero, el valor retornat és N. "
"en cas contrari es retorna -N."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr "Calcula la longitud d'un vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr "Interpolació lineal entre dos vectors."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Linear interpolation between two vectors using scalar."
msgstr "Interpolació lineal entre dos vectors."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr "Calcula el producte normalitzar del vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr "1.0 - vector"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr "1.0 / vector"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
"Retorna un vector que apunta en la direcció de la reflexió (a: vector "
"d'incident, b: vector normal)."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Returns the vector that points in the direction of refraction."
msgstr "Retorna un vector que apunta en la direcció de la refracció."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Retorna 0,0 si 'x' és menor que'edge0 'i 1,0 si 'x' és més gran que'edge1 '. "
"Altrament s'interpola el valor entre 0,0 i 1,0 utilitzant polinomis "
"d'Hermite."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Retorna 0,0 si 'x' és menor que'edge0 'i 1,0 si 'x' és més gran que'edge1 '. "
"Altrament s'interpola el valor entre 0,0 i 1,0 utilitzant polinomis "
"d'Hermite."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"SmoothStep function(vector(edge), vector(x)).\n"
"\n"
"Retorna 0,0 si 'x' és menor que'edge0 ' o 1.0 en cas contrari."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr "Afegeix vector al vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr "Divideix vector per vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr "Multiplica vector per vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr "Retorna el residu dels dos vectors."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr "Resta vector al vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vector constant."
msgstr "Modificar una constant vectorial"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vector uniform."
msgstr "Modifica un Uniforme Vectorial"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
"Expressió personalitzada del llenguatge de Shader de Godot, amb una "
"quantitat de ports d'entrada i sortida personalitzats. Això es una injecció "
"de codi directa en la funció vertex/fragment/light, no lo utilitzau per a "
"escriure les declaracions de la funció dins seu."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
"it later in the Expressions. You can also declare varyings, uniforms and "
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "VisualShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Edit Visual Property"
msgstr "Editar Propietat Visual"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
msgstr "El mode Visual Shader ha canviat"
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Executable"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Esborrar la configuració '%s' ?"
#: editor/project_export.cpp
#, fuzzy
msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
"No s'ha pogut exportar el projecte per la plataforma '%s'.\n"
"Les plantilles d'exportació semblen absents o son invalides."
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Release"
msgstr "alliberat"
#: editor/project_export.cpp
#, fuzzy
msgid "Exporting All"
msgstr "Exportant tot"
#: editor/project_export.cpp
msgid "The given export path doesn't exist:"
msgstr "El camí d'exportació donat no existeix:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr "Manquen d'exportació per aquesta plataforma o s'han malmès:"
#: editor/project_export.cpp
msgid "Presets"
msgstr "Configuracions prestablertes"
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr "Afegeix..."
#: editor/project_export.cpp
msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
#: editor/project_export.cpp
msgid "Export Path"
msgstr "Camí d'exportació"
#: editor/project_export.cpp
msgid "Resources"
msgstr "Recursos"
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr "Exporta tots els recursos del projecte"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr "Exporta les escenes seleccionades (dependències incloses)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr "Exporta els Recursos seleccionats (dependències incloses)"
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "Mode d'Exportació:"
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr "Recursos per exportar:"
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
"Filtres per a l'exportació de fitxers/carpetes no-recurs \n"
"(separats per comes, ex: *.json, *. txt, docs/*)"
#: editor/project_export.cpp
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
"Filtres per excloure fitxers/carpetes del projecte\n"
"(separats per comes, ex:*.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Features"
msgstr "Característiques"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr "Personalitzat (separats per comes):"
#: editor/project_export.cpp
msgid "Feature List:"
msgstr "Llista de Característiques :"
#: editor/project_export.cpp
msgid "Script"
msgstr "Script"
#: editor/project_export.cpp
msgid "Script Export Mode:"
msgstr "Mode d'Exportació de Scripts:"
#: editor/project_export.cpp
msgid "Text"
msgstr "Text"
#: editor/project_export.cpp
msgid "Compiled"
msgstr "Compilat"
#: editor/project_export.cpp
#, fuzzy
msgid "Encrypted (Provide Key Below)"
msgstr "Encriptat (Proporcioneu la clau a sota)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
msgstr "Clau de xifratge no vàlida (ha de tenir 64 caràcters de longitud)"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
msgstr "Clau de Xifratge de Scripts (256-bits com hexadecimal):"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exporta PCK/Zip"
#: editor/project_export.cpp
msgid "Export Project"
msgstr "Exporta Projecte"
#: editor/project_export.cpp
msgid "Export mode?"
msgstr "Mode d'Exportació?"
#: editor/project_export.cpp
msgid "Export All"
msgstr "Exportar Tot"
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "Fitxer ZIP"
#: editor/project_export.cpp
msgid "Godot Game Pack"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "Manquen les plantilles d'exportació per aquesta plataforma:"
#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Gestor de Plantilles d'Exportació"
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Exporta en mode Depuració"
#: editor/project_manager.cpp
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "El camí no existeix."
#: editor/project_manager.cpp
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
"S'ha produit un error en obrir el fitxer comprimit, no té el format ZIP."
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "Fitxer de projecte '.zip' invalid, no conte un fitxer 'project.godot'."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Selecciona un directori buit."
#: editor/project_manager.cpp
#, fuzzy
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Si us plau seleccioneu un fitxer 'project.godot' o '.zip'."
#: editor/project_manager.cpp
#, fuzzy
msgid "This directory already contains a Godot project."
msgstr "El directori ja conté un projecte de Godot."
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Nou Projecte de Joc"
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Project importat"
#: editor/project_manager.cpp
msgid "Invalid Project Name."
msgstr "El nom del Projecte no és vàlid."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr "No s'ha pogut crear el directori."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr "Ja hi ha un directori amb el mateix nom en aquest camí."
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr "Fóra bo anomenar el projecte."
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "El Camí del Projecte no és vàlid (S'ha produit algun canvi?)."
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
"No es pot carregar el fitxer 'project.godot' en el camí del projecte (error "
"%d). Pot ser que falti o que estigui malmès."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr "No es pot editar el fitxer 'project.godot' en el camí del projecte."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr "No es pot crear el fitxer 'project.godot' en el camí del projecte."
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "Reanomena el Projecte"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Importa un Projecte existent"
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr "Importa i Edita"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Crea un Projecte nou"
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "Crea i Edita"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "Instal·la el Projecte:"
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr "Instal·la i Edita"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Nom del Projecte:"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "Camí del Projecte:"
#: editor/project_manager.cpp
msgid "Project Installation Path:"
msgstr "Camí d'instal·lació del Projecte:"
#: editor/project_manager.cpp
msgid "Renderer:"
msgstr "Renderitzador:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
"Qualitat visual superior\n"
"Totes les característiques disponibles\n"
"Incompatible amb maquinari mes vell\n"
"No recomanat per a jocs web"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr "OpenGL ES 2.0"
#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
"Qualitat visual inferior\n"
"Algunes característiques no disponibles\n"
"Funciona en la majoria de maquinari\n"
"Recomanat per a jocs web"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
"El renderitzador es pot canviar més tard, però és possible que calgui "
"ajustar les escenes."
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Projecte sense nom"
#: editor/project_manager.cpp
#, fuzzy
msgid "Missing Project"
msgstr "Importa un Projecte existent"
#: editor/project_manager.cpp
#, fuzzy
msgid "Error: Project is missing on the filesystem."
msgstr "Error: falta el projecte al sistema de fitxers."
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "No es pot obrir el projecte a '%s'."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "Esteu segur que voleu obrir més d'un projecte de cop?"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"El següent fitxer de configuració del projecte següent no especifica la "
"versió de Godot amb la que s'ha creat.\n"
"\n"
"% s\n"
"\n"
"Si continueu amb l'obertura, es convertirà al format de fitxer de "
"configuració actual de Godot.\n"
"Advertiment: Ja no podreu obrir el projecte amb versions anteriors del motor."
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"El següent fitxer de configuració del projecte va ser generat per una versió "
"anterior del motor, i necessita ser convertit per a aquesta versió:\n"
"\n"
"% s\n"
"\n"
"Voleu convertir-lo?\n"
"Advertiment: ja no podreu obrir el projecte amb versions anteriors del motor."
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
"La configuració del projecte va ser creada per una versió més recent del "
"motor, la configuració del qual no és compatible amb aquesta versió."
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
"No es pot executar el projecte: Manca una escena principal.\n"
"Establiu una escena principal des de \"Configuració del Projecte\" dins la "
"categoria \"aplicació\"."
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
"No es pot executar el projecte: S'han d'importar els Actius.\n"
"Edita el Projecte per inicialitzar-lo."
#: editor/project_manager.cpp
msgid "Are you sure to run %d projects at once?"
msgstr "Esteu segur que voleu executar %d projectes de cop?"
#: editor/project_manager.cpp
msgid ""
"Remove %d projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
"Eliminar %d projectes de la llista?\n"
"El contingut del directori del projecte no es modificarà."
#: editor/project_manager.cpp
msgid ""
"Remove this project from the list?\n"
"The project folder's contents won't be modified."
msgstr ""
"Eliminar aquest projecte de la llista?\n"
"El contingut del directori del projecte no es modificarà."
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
"Eliminar %d projectes de la llista?\n"
"El contingut del directori del projecte no es modificarà."
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
"L'idioma ha canviat.\n"
"La interfície s'actualitzarà després de reiniciar l'editor o el gestor de "
"projectes."
#: editor/project_manager.cpp
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
"Esteu segur que voleu escanejar %s carpetes per als projectes de Godot "
"existents?\n"
"Això pot trigar una estona."
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Gestor del Projecte"
#: editor/project_manager.cpp
#, fuzzy
msgid "Projects"
msgstr "Projecte"
#: editor/project_manager.cpp
#, fuzzy
msgid "Last Modified"
msgstr "Última modificació"
#: editor/project_manager.cpp
msgid "Scan"
msgstr "Explora"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "Selecciona un Directori per Explorar"
#: editor/project_manager.cpp
msgid "New Project"
msgstr "Nou Projecte"
#: editor/project_manager.cpp
#, fuzzy
msgid "Remove Missing"
msgstr "Suprimeix els que falten"
#: editor/project_manager.cpp
msgid "Templates"
msgstr "Plantilles"
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Reinicia"
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "No es pot executar el projecte"
#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
"Actualment no teniu cap projecte.\n"
"Us agradaria explorar projectes d'exemple oficials a la biblioteca d'actius?"
#: editor/project_manager.cpp
msgid ""
"The search box filters projects by name and last path component.\n"
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Tecla "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr "Botó de la Maneta"
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr "Eix de la Maneta"
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "Botó del ratolí"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Nom d'acció no vàlid. No pot estar buit ni contenir '/', ':', '=', '\\' o "
"'\"'"
#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
msgstr "Ja existeix una acció amb el nom '%s'."
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr "Reanomena la Incidència de l'Acció d'Entrada"
#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
msgstr "Canviar zona morta de l'acció"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Afegeix un Incidència d'Acció de Entrada"
#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr "Tots els Dispositius"
#: editor/project_settings_editor.cpp
msgid "Device"
msgstr "Dispositiu"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr "Premeu una Tecla..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr "Índex del Botó del ratolí:"
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr "Botó Esquerre"
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr "Botó Dret"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr "Botó Central"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr "Botó Roda Amunt"
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr "Botó Roda Avall"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Wheel Left Button"
msgstr "Botó Roda Amunt"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Wheel Right Button"
msgstr "Botó Dret"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "X Button 1"
msgstr "Botó 6"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "X Button 2"
msgstr "Botó 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr "Índex de l'eix de la maneta:"
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "Eix"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Índex del Botó de la Maneta:"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr "Elimina l'Acció d'Entrada"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr "Elimina la Incidència d'Acció d'Entrada"
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr "Afegeix una Incidència"
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Botó"
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "Botó Esquerre."
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "Botó Dret."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "Botó del Mig."
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "Roda Amunt."
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "Roda Avall."
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr "Afegeix una Propietat Global"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr "Cal seleccionar un Element!"
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr "No existeix cap propietat '%s'."
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr "En ser un configuració interna, '%s' no es pot eliminar."
#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr "Esborra l'Element"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
"Nom d'acció no vàlid. No pot estar buit ni contenir '/', ':', '=', '\\' o "
"'\"'."
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr "Afegeix una Acció d'Entrada"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "No s'ha pogut desar la configuració."
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr "Configuració desada correctament."
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Moved Input Action Event"
msgstr "Afegeix un Incidència d'Acció de Entrada"
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr "Substitutiu per a Característica"
#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr "Afegeix una Traducció"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr "Elimina la Traducció"
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr "Afegeix un camí remapat"
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr "Afegeix un Remapatge de Recursos"
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr "Canvia la Llengua del Remapatge de Recursos"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr "Elimina el Remapatge de Recursos"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr "Elimina l'Opció de Remapatge de Recursos"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr "S'ha Modificat el Filtre de Locale"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr "Modifica el Mode del Filtre de Localització"
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr "Configuració del Projecte (project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "General"
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr "Substitutiu per a..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr "Cal reiniciar el editor per a que els canvis tinguin efecte."
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Mapa d'Entrades"
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr "Acció:"
#: editor/project_settings_editor.cpp
msgid "Action"
msgstr "Acció"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
msgstr "Zona morta"
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Dispositiu:"
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr "Índex:"
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr "Localització"
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "Traduccions"
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "Traduccions:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr "Remapatges"
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr "Recursos:"
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr "Remapatges per Llengua:"
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Idioma"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Filtre de Localitzacions"
#: editor/project_settings_editor.cpp
msgid "Show All Locales"
msgstr "Mostrar tots els idiomes"
#: editor/project_settings_editor.cpp
msgid "Show Selected Locales Only"
msgstr "Mostrar només els idiomes seleccionats"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr "Filtra Mode:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr "Localitzacions:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "Càrrega Automàtica"
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "Connectors"
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Configuració..."
#: editor/property_editor.cpp
msgid "Zero"
msgstr "Zero"
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "Esmorteeix Entrada-Sortida"
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "Esmorteeix Sortida-Entrada"
#: editor/property_editor.cpp
msgid "File..."
msgstr "Fitxer..."
#: editor/property_editor.cpp
msgid "Dir..."
msgstr "Directori..."
#: editor/property_editor.cpp
msgid "Assign"
msgstr "Assigna"
#: editor/property_editor.cpp
msgid "Select Node"
msgstr "Selecciona un Node"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "S'ha produït un error en llegir el fitxer: No és un recurs!"
#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Escull un Node"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "Bit %d, valor %d."
#: editor/property_selector.cpp
msgid "Select Property"
msgstr "Selecciona una Propietat"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr "Selecciona un Mètode Virtual"
#: editor/property_selector.cpp
msgid "Select Method"
msgstr "Selecciona un Mètode"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Batch Rename"
msgstr "Reanomena"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Replace:"
msgstr "Reemplaça: "
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Prefix:"
msgstr "Prefix"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Suffix:"
msgstr "Sufix"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "Expressions Regulars"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opcions Avançades"
#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr "Substitut"
#: editor/rename_dialog.cpp
msgid "Node name"
msgstr "Nom del node"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr "Nom del pare del node, si està disponible"
#: editor/rename_dialog.cpp
msgid "Node type"
msgstr "Tipus de node"
#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr "Nom de l'escena actual"
#: editor/rename_dialog.cpp
msgid "Root node name"
msgstr "Nom del node arrel"
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
"Comptador seqüencial d'enters.\n"
"Comparar opcions de comptador."
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Per-level Counter"
msgstr "Comptador per nivell"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "If set, the counter restarts for each group of child nodes."
msgstr "Si s'estableix el comptador es reinicia per a cada grup de nodes fills"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr "Valor inicial per al comptador"
#: editor/rename_dialog.cpp
msgid "Step"
msgstr "Pas"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Quantitat en què s'incrementa el comptador per a cada node"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Padding"
msgstr "Farciment"
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Post-Processat"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Keep"
msgstr "Mantenir"
#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "To Lowercase"
msgstr "A Minúscules"
#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr "A Majúscules"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Reset"
msgstr "Resetejar"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error:"
msgstr "Expressions Regulars"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "Al caràcter %s"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Torna a Parentar el Node"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "Reemparentar l'Ubicació (Selecciona un nou Pare):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "Manté la Transformació Global"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "Canvia el Parentatge"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "Mode d'Execució:"
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr "Escena Actual"
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr "Escena Principal"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Arguments de l'Escena Principal:"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "Configuració de l'Execució de l'Escena"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "Manca un Node Pare per instanciar-li l'escena."
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "Error en carregar l'escena des de %s"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
"No es pot instanciar l'escena %s ja que l'escena actual ja existeix dins un "
"dels seus nodes."
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "Instància les Escenes"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Replace with Branch Scene"
msgstr "Desa la Branca com un Escena"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "Instancia una Escena Filla"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "Adjunta-li un Script"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Aquesta operació no es pot executar en l'arrel de l'arbre."
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr "Mou el Node dins del Pare"
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr "Mou els Nodes dins del Pare"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "Duplica els Nodes"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
"No es poden re-emparentar els nodes en escenes heretades, l'ordre de nodes "
"no pot canviar."
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
"El node ha de pertànyer a l'escena editada per a convertir-se en arrel."
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr "Les escenes instanciades no es poden convertir en arrel"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make node as Root"
msgstr "Convertir node en arrel"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete %d nodes and any children?"
msgstr "Voleu suprimir el node \"%s\" i els seus fills?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
msgstr "Suprimir %d nodes?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
msgstr "Voleu suprimir el node arrel \"% s\"?"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete node \"%s\" and its children?"
msgstr "Voleu suprimir el node \"%s\" i els seus fills?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
msgstr "Suprimir el node \"% s\"?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr "No es pot executar en el node arrel."
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr "Aquesta operació no es pot dur a terme en escenes instanciadas."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Anomena i Desa la Nova Escena..."
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
"Deshabilitar \"editable_instance\" provocarà que totes les propietats del "
"node tornin al seu valor per defecte."
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
"Deshabilitar \"editable_instance\" provocarà que totes les propietats del "
"node tornin al seu valor per defecte."
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make Local"
msgstr "Fer Local"
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Nova Arrel d'Escena"
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Crear Node Arrel:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
msgstr "Escena 2D"
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
msgstr "Escena 3D"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr "Interfície d'usuari"
#: editor/scene_tree_dock.cpp
msgid "Other Node"
msgstr "Altre Node"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "No es pot operar en Nodes d'una escena externa!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr "No es pot operar en nodes heretats per l'escena actual!"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr "Adjunta-li un Script"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Elimina els Nodes"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Change type of node(s)"
msgstr "Modifica el Nom de l'Entrada"
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
"No es pot desar l'Escena. És força probable que manqui alguna Dependència / "
"Instància."
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "Error en desar l'escena."
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr "Error en duplicar l'escena per desar-la."
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr "Sub-Recursos"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Elimina l'Herència"
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr "Fills Editables"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr "Carrega com a Contenidor Temporal"
#: editor/scene_tree_dock.cpp
msgid "Open Documentation"
msgstr "Obrir documentació"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot attach a script: there are no languages registered.\n"
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "Afegeix un Node Fill"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Expand/Collapse All"
msgstr "Col·lapsar tot"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "Modifica el Tipus"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Reparent to New Node"
msgstr "Torna a Parentar el Node"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make Scene Root"
msgstr "Entesos!"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Combina-ho a partir de l'Escena"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Desa la Branca com un Escena"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr "Copia el Camí del Node"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "Elimina (Sense Confirmació)"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Add/Create a New Node."
msgstr "Afegeix/Crea un Node Nou"
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
"Instancia l'escena com a Node. Crea una escena heretada si no existís un "
"node arrel."
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Attach a new or existing script to the selected node."
msgstr "Adjunta un Script nou o existent per al Node Seleccionat."
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach the script from the selected node."
msgstr "Reestableix un Script per al node Seleccionat."
#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr "Remot"
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Local"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Elimina l'Herència (No es pot desfer!)"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
msgstr "Visibilitat"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Unlock Node"
msgstr "Selecciona un Node"
#: editor/scene_tree_editor.cpp
msgid "Button Group"
msgstr "Grup de botons"
#: editor/scene_tree_editor.cpp
msgid "(Connecting From)"
msgstr "(Connectant des de)"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Avís de Configuració del Node:"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
"El Node té connexions i grups\n"
"Feu Clic per mostrar el Tauler de Senyals."
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
"El Node té connexions.\n"
"Feu Clic per mostrar el Tauler de Senyals."
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
"El Node està agrupat.\n"
"Clic per mostrar el Tauler de Grups."
#: editor/scene_tree_editor.cpp
msgid "Open Script:"
msgstr "Obrir Script:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
"El Node està bloquejat. \n"
"Feu clic per desbloquejar-lo."
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"Els fills no son seleccionables.\n"
"Feu clic per a fer-los seleccionables."
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr "Visibilitat"
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "El Nom del node no és vàlid. No es permeten els caràcters següents:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "Reanomena el Node"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "Arbre d'Escenes (Nodes):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr "Avís de Configuració del Node!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "Selecciona un Node"
#: editor/script_create_dialog.cpp
msgid "Path is empty."
msgstr "El camí està buit."
#: editor/script_create_dialog.cpp
msgid "Filename is empty."
msgstr "El nom del fitxer és buit."
#: editor/script_create_dialog.cpp
msgid "Path is not local."
msgstr "El camí no és local."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid base path."
msgstr "El Camí de base no és vàlid"
#: editor/script_create_dialog.cpp
msgid "A directory with the same name exists."
msgstr "Ja existeix un directori amb el mateix nom."
#: editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "El Fitxer no existeix."
#: editor/script_create_dialog.cpp
msgid "Invalid extension."
msgstr "L'extensió no és vàlida."
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
msgstr "L'extensió triada no és correcta."
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr "Error en carregar la plantilla '%s'"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr "Error - No s'ha pogut crea l'Script en el sistema de fitxers."
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr "Error en carregar l'Script des de '%s'"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Overrides"
msgstr "Sobreescriu"
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "No Disponible"
#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
msgstr "Obrir Script / Escollir Localització"
#: editor/script_create_dialog.cpp
msgid "Open Script"
msgstr "Obrir Script"
#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
msgstr "El fitxer ja existeix, es reutilitzarà."
#: editor/script_create_dialog.cpp
msgid "Invalid path."
msgstr "Camí no vàlid."
#: editor/script_create_dialog.cpp
msgid "Invalid class name."
msgstr "Nom de classe no vàlid."
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
msgstr "El nom o camí del pare heretat no és vàlid."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script path/name is valid."
msgstr "L' script és vàlid."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr "Permesos: a-z, a-Z, 0-9 i _"
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
msgstr "Script Integrat (en el fitxer d'escena)."
#: editor/script_create_dialog.cpp
msgid "Will create a new script file."
msgstr "Es crearà un nou fitxer de script."
#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
msgstr "Es carregarà un fitxer de script existent."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script file already exists."
msgstr "L'Acció '%s' ja existeix!"
#: editor/script_create_dialog.cpp
msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Nom de la Classe:"
#: editor/script_create_dialog.cpp
msgid "Template:"
msgstr "Plantilla:"
#: editor/script_create_dialog.cpp
msgid "Built-in Script:"
msgstr "Script integrat:"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr "Adjunta un Script de Node"
#: editor/script_editor_debugger.cpp
msgid "Remote "
msgstr "Remot "
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "Bytes:"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Warning:"
msgstr "Avisos:"
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "Error:"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "C++ Error"
msgstr "Error de Còpia"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "C++ Error:"
msgstr "Error:"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "C++ Source"
msgstr "Font"
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "Font:"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "C++ Source:"
msgstr "Font de C++:"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Stack Trace"
msgstr "Fotogrames de la Pila"
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "Errors"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Child process connected."
msgstr "Procés Fill Connectat"
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr "Error de Còpia"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Video RAM"
msgstr "Memòria de Vídeo"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Crea punts."
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "Inspecciona la Instància anterior"
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "Inspecciona la Instància següent"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "Fotogrames de la Pila"
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Perfilador"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Network Profiler"
msgstr "Profiler de xarxa"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr "Valor"
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitors"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr "Trieu un o més elements de la llista per mostrar el Graf."
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "Llista d'Ús de la Memòria de Vídeo per Recurs:"
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Export list to a CSV file"
msgstr "Exportar Perfil"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Camí de Recursos"
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr "Tipus"
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr "Format"
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "Ús"
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr "Miscel·lània"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "Controls Clicats:"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "Tipus de Controls Clicats:"
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr "Arrel per l'Edició en directe:"
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "Estableix des de l'Arbre"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Export measures as CSV"
msgstr "Exporta les mesures com a CSV"
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
msgstr "Eliminar Drecera"
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
msgstr "Restaurar Drecera"
#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
msgstr "Canviar Drecera"
#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Configuració de l'Editor"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Dreceres"
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr "Vinculació"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "Modifica el Radi de Llum"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Modifica l'angle d'emissió de l'AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Modifica el Camp de Visió de la Càmera"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "Modifica la Mida de la Càmera"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Canviar Notificador AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr "Modifica les Partícules AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Modifica l'abast de la Sonda"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Modifica el Radi d'un Forma Esfèrica"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Modifica l'abast de la Forma Caixa"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "Modifica el radi d'una Forma Càpsula"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "Modifica l'alçada de la Forma Caixa"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Shape Radius"
msgstr "Modifica el radi d'una Forma Càpsula"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Shape Height"
msgstr "Modifica l'alçada de la Forma Caixa"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Modifica la longitud de la Forma Raig"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Canviar Radi del Cilindre"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Height"
msgstr "Canviar Alçada del Cilindre"
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Torus Inner Radius"
msgstr "Modifica el Radi d'un Forma Esfèrica"
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Torus Outer Radius"
msgstr "Modifica el Radi de Llum"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Selecciona una biblioteca dinàmica per l'entrada"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr "Selecciona les dependències per l'entrada"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr "Elimina l'entrada actual"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr "Doble clic per a afegir-hi una entrada"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr "Plataforma:"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr "Plataforma"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr "Biblioteca Dinàmica"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr "Afegeix una entrada d'arquitectura"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr "GDNativeLibrary"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
msgid "Enabled GDNative Singleton"
msgstr "Habilitar Singleton GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
msgid "Disabled GDNative Singleton"
msgstr "Desactiva l'Indicador d'Actualització"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr "Biblioteca"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Biblioteques: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Step argument is zero!"
msgstr "L'argument pas és zero!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "Script sense instància"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "No basat en un Script"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "No basat en un arxiu de recursos"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "El format del diccionari d'instàncies no és vàlid (manca @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"El format del diccionari d'instàncies no és vàlid (no es pot carregar "
"l'Script a @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""
"El Format del diccionari d'instàncies no és vàlid ( L'Script a @path no és "
"vàlid)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "El Diccionari d'instàncies no és vàlid (subclasses no vàlides)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr "L'objecte no pot proporcionar una longitud."
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Pla següent"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr "Pla anterior"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr "Pla:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr "Planta Següent"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr "Planta Anterior"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "Planta:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr "Elimina la Selecció del GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Fill Selection"
msgstr "Elimina la Selecció del GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Paste Selection"
msgstr "Elimina la Selecció del GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Paint"
msgstr "Configuració del GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Mapa de Graella"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Alinea la Vista"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr "Clip Desactivat"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr "Clip Damunt"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr "Clip Avall"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr "Edita l'Eix X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr "Edita l'Eix Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr "Edita l'Eix Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr "Gira X en el Cursor"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr "Gira Y en el Cursor"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr "Gira Z en el Cursor"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr "Gira Enrere X en el Cursor"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr "Gira Enrere Y en el Cursor"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr "Gira Enrere Z en el Cursor"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr "Reestableix la Rotació del Cursor"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Paste Selects"
msgstr "Elimina la Selecció"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "Esborra la Selecció"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Fill Selection"
msgstr "Omplir la Selecció"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "Configuració del GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr "Trieu la distància:"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Filter meshes"
msgstr "Filtrar malles"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Generate buffers"
msgstr "Genera AABB"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Direct lighting"
msgstr "Direccions"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Indirect lighting"
msgstr "Sagnia Dreta"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Post processing"
msgstr "Post-Processat"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Plotting lightmaps"
msgstr "S'està traçant l'Il·luminació:"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "El nom de la classe no pot ser una paraula clau reservada"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Final de la traça de la pila d'excepció interna"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Reestableix la malla de navegació."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Establint la Configuració..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Calculant la mida de la graella..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Creant un camp de desplaçaments verticals..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Marcant els triangles transitables..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Construcció d'un camp compacte de desplaçaments verticals..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Erosionant l'àrea transitable..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Establint Particions..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Creant els contorns..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "creant la polyMesh..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Convertint-ho en una malla de navegació nativa..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Configuració del Generador de Malles de Navegació:"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Analitzant la Geometria..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Fet!"
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"Node cedit sense memòria de treball. Llegiu la documentació per cedir "
"(yield) nodes correctament!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
"Node cedit, però no ha retornat cap estat de funció en la primera memòria de "
"treball."
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"El valor de retorn s'ha d'assignar al primer element de la memòria de "
"treball de nodes! Repareu el node."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "El node ha retornat un seqüencia de sortida que no és vàlida: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
"S'ha trobat un bit de seqüencia però cap node en la pila (stack), reporteu "
"el bug!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr "Pila desbordada (stack overflow) amb profunditat de Pila: "
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Modifica els Arguments del Senyal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr "Modifica el Tipus d'Argument"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr "Modifica el nom de l'Argument"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr "Estableix el Valor Predeterminat de la Variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr "Estableix el Tipus de Variable"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Input Port"
msgstr "Afegeix una Entrada"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Output Port"
msgstr "Afegir port de sortida"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Override an existing built-in function."
msgstr ""
"El Nom no és vàlid. No pot coincidir amb noms de tipus integrats ja "
"existents."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new function."
msgstr "Crear un nou rectangle."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variables:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new variable."
msgstr "Crear un nou rectangle."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Senyals:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new signal."
msgstr "Crear un nou polígon."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "El nom no és un identificador vàlid:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "Nom usat en un altra funció/variable/senyal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Reanomena Funció"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Reanomena Variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Reanomena Senyal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Afegeix una Funció"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Delete input port"
msgstr "Elimina el punt"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Afegeix una Variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Afegeix un Senyal"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove Input Port"
msgstr "Elimina el punt"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove Output Port"
msgstr "Elimina el punt"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Canviar Expressió"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Elimina els Nodes de VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr "Duplica els Nodes de VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Prem %s per afegir un mètode d'accés. Prem Maj. per afegir-hi una firma "
"genèrica."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Retén Ctrl per dipositar un mètode Accessor (Getter). Retén Maj per "
"dipositar una firma genèrica."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr "Prem %s per afegir una referència simple al node."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr "Retén Ctrl per dipositar una referència simple al node."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr "Prem %s per afegir un mètode d'Actualització Variable."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr "Retén Ctrl per dipositar una Variable d'Actualització (Setter)."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "Afegeix un Node de Precàrrega"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Afegeix Nodes des d'Arbre"
#: modules/visual_script/visual_script_editor.cpp
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "Afegeix una Propietat d'Accés (Getter)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "Afegeix una Propietat d'Actualització"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr "Modifica el Tipus de Base"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr "Mou els Nodes"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr "Elimina el Node de VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr "Connecta els Nodes"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Disconnect Nodes"
msgstr "Desconnecta el Nodes de Graf"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Data"
msgstr "Connecta els Nodes"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Sequence"
msgstr "Connecta els Nodes"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr "La funció '%s' ja existeix en l'Script"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr "Modifica el Valor de l'Entrada"
#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
msgstr "Redimensionar comentari"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "No es pot copiar el node de funció."
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr "El porta-retalls és buit!"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Enganxa els Nodes de VisualScript"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Can't create function with a function node."
msgstr "No es pot copiar el node de funció."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Select at least one node with sequence port."
msgstr "Seleccioneu almenys un node amb port de seqüència."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Try to only have one sequence input in selection."
msgstr "Intenteu tenir només una entrada de seqüència a la selecció."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create Function"
msgstr "Reanomena Funció"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Elimina la Funció"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Elimina la Variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "Edició de la Variable:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Elimina el Senyal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Edició del Senyal:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Make Tool:"
msgstr "Convertir en Eina:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Membres:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Base Type:"
msgstr "Canviar Tipus de Base:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Nodes..."
msgstr "Afegir Node..."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Function..."
msgstr "Afegeix una Funció"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "function_name"
msgstr "nom_funció"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Select or create a function to edit its graph."
msgstr "Selecciona o crea una funció per editar la corba"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Elimina Seleccionats"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "Troba el Tipus de Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "Copia Nodes"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "Talla els Nodes"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Make Function"
msgstr "Reanomena Funció"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Refresh Graph"
msgstr "Refresca"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
msgstr "Editar Membre"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Tipus d'entrada no iterable: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "L'Iterador ja no és vàlid"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "L'Iterador ja no és vàlid: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "El Nom de la propietat índex no és vàlid."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "L'objecte de Base no és un Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "El camí no condueix a cap Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "El nom de la propietat índex '%s' del node %s no és vàlid ."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Argument no vàlid del tipus: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": Arguments no vàlids: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "Variable Get no trobada en l'Script: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "Variable Set no trobada en l'Script: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
"El node personalitzat no té cap mètode _step(), no es pot processar el graf."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"El Valor retornat per _step() no és vàlid. Ha de ser un nombre enter (seq "
"out), o una cadena de text (error)."
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
msgstr "Elimina el Node de VisualScript"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Obtenir %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr "Definir %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
msgstr "El nom del paquet falta."
#: platform/android/export/export.cpp
#, fuzzy
msgid "Package segments must be of non-zero length."
msgstr "Els segments de paquets han de ser de longitud no zero."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
"El caràcter '%s' no està permès als noms de paquets d'aplicacions Android."
#: platform/android/export/export.cpp
#, fuzzy
msgid "A digit cannot be the first character in a package segment."
msgstr "Un dígit no pot ser el primer caràcter d'un segment de paquets."
#: platform/android/export/export.cpp
#, fuzzy
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
"El caràcter '%s' no pot ser el primer caràcter d'un segment de paquets."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
msgstr "El paquet ha de tenir com a mínim un separador '. '."
#: platform/android/export/export.cpp
msgid "Select device from the list"
msgstr "Selecciona un dispositiu de la llista"
#: platform/android/export/export.cpp
msgid "Unable to find the 'apksigner' tool."
msgstr ""
#: platform/android/export/export.cpp
#, fuzzy
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""
"El projecte Android no està instal·lat per a la compilació. Instal·leu-lo "
"des del menú Editor."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
#: platform/android/export/export.cpp
#, fuzzy
msgid "A valid Android SDK path is required in Editor Settings."
msgstr ""
"El camí de l'SDK d'Android no és vàlid per a la compilació personalitzada en "
"la configuració de l'editor."
#: platform/android/export/export.cpp
#, fuzzy
msgid "Invalid Android SDK path in Editor Settings."
msgstr ""
"El camí de l'SDK d'Android no és vàlid per a la compilació personalitzada en "
"la configuració de l'editor."
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
msgstr ""
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
msgstr ""
#: platform/android/export/export.cpp
#, fuzzy
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr ""
"El camí de l'SDK d'Android no és vàlid per a la compilació personalitzada en "
"la configuració de l'editor."
#: platform/android/export/export.cpp
msgid "Missing 'build-tools' directory!"
msgstr ""
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
msgstr "Clau pública no vàlida per a l'expansió de l'APK."
#: platform/android/export/export.cpp
msgid "Invalid package name:"
msgstr "El nom del paquet no és vàlid:"
#: platform/android/export/export.cpp
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
"\"."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
#, fuzzy
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
"Intentant construir des d'una plantilla personalitzada, però no existeix "
"informació de versió per a això. Torneu a instal·lar des del menú 'projecte'."
#: platform/android/export/export.cpp
#, fuzzy
msgid ""
"Android build version mismatch:\n"
" Template installed: %s\n"
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"La versió de compilació d'Android no coincideix:\n"
" Plantilla instal·lada:% s\n"
" Versió de Godot:% s\n"
"Torneu a instal·lar la plantilla de compilació d'Android des del menú "
"'Projecte'."
#: platform/android/export/export.cpp
#, fuzzy
msgid "Building Android Project (gradle)"
msgstr "Construint Projecte Android (gradle)"
#: platform/android/export/export.cpp
#, fuzzy
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"La construcció del projecte Android ha fallat, comproveu la sortida per "
"l'error.\n"
"Alternativament visiteu docs.godotengine.org per a la documentació de "
"compilació d'Android."
#: platform/android/export/export.cpp
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
msgstr "Falta l'identificador."
#: platform/iphone/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
msgstr "No es permet el caràcter '%s' en l'Identificador."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Invalid Identifier:"
msgstr "Identificador no vàlid:"
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Required icon is not specified in the preset."
msgstr ""
"La icona necessària no està especificada a la configuració preestablerta."
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "Atura el servidor HTTP"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Executa-ho en el Navegador"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr "Executa l'HTML exportat en el navegador per defecte."
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
msgstr "No s'ha pogut escriure el fitxer:"
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
msgstr "No es pot obrir la plantilla per exportar:"
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
msgstr "Plantilla d'exportació no vàlida:"
#: platform/javascript/export/export.cpp
msgid "Could not read custom HTML shell:"
msgstr "No es pot llegir l'intèrpret personalitzat dordres HTML:"
#: platform/javascript/export/export.cpp
msgid "Could not read boot splash image file:"
msgstr "No es pot llegir la imatge de presentació:"
#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
msgstr "Utilitzant la imatge de presentació per defecte."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
msgstr "El nom curt del paquet no és vàlid."
#: platform/uwp/export/export.cpp
msgid "Invalid package unique name."
msgstr "El nom únic del paquet no és vàlid."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package publisher display name."
msgstr "El nom únic del paquet no és vàlid."
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
msgstr "GUID del producte no vàlid."
#: platform/uwp/export/export.cpp
msgid "Invalid publisher GUID."
msgstr "GUID d'editor no vàlid."
#: platform/uwp/export/export.cpp
msgid "Invalid background color."
msgstr "Color de fons no vàlid."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr "Imatge Store Logo no vàlida. La mida hauria de ser 50x50 ."
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr "Imatge Logo quadrat 44x44 no vàlida. La mida hauria de ser 44x44."
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr "Imatge Logo quadrat 71x71 no vàlida. La mida hauria de ser 71x71 ."
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr "Imatge logo quadrat 150x150 no vàlida. La mida hauria de ser 150x150 ."
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr "Imatge logo quadrat 310x310 no vàlida. La mida hauria de ser 310x310."
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr "Imatge logo quadrat 310x150 no vàlida. La mida hauria de ser 310x150."
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
"Imatge de la pantalla de presentació no vàlida. La mida hauria de ser "
"620x300."
#: scene/2d/animated_sprite.cpp
#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Un recurs del tipus SpriteFrames s'ha de crear or especificar en la "
"propietat \"Fotogrames (Frames)\" perquè AnimatedSprite pugui mostrar els "
"quadres."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Només es permet un sol CanvasModulate per escena (o conjunt d'escenes "
"instanciades). El primer funcionarà, mentre que la resta seran ignorats."
#: scene/2d/collision_object_2d.cpp
#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"En no disposar de cap fill del tipus Shape, aquest node no pot interactuar "
"amb l'espai.\n"
"Considereu afegir-hi nodes fill del tipus CollisionShape2D o "
"CollisionPolygon2D per definir-ne la forma."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D només proporciona formes de col·lisió a nodes derivats de "
"CollisionObject2D. Utilitzeu-lo només per donar una forma a nodes com "
"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Un CollisionPolygon2D buit no té cap efecte en la col·lisió."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D només proporciona formes de col·lisió nodes de derivats de "
"CollisionObject2D. Utilitzeu-lo només per donar una forma a nodes com "
"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"S'ha de proporcionar una forma perquè *CollisionShape2D pugui funcionar. "
"Creeu-li un recurs de forma (shape)!"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
"S'ha de proveir la propietat 'textura' amb una textura amb la forma de la "
"llum."
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Cal establir (o dibuixar) un polígon oclusiu perquè aquest oclusor "
"(occluder) faci efecte."
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "El polígon oclusiu és buit. Dibuixeu un polígon!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Cal especificar un recurs de tipus NavigationPolygon per al correcte "
"funcionament del Node. Si us plau especifiqueu una propietat o dibuixeu un "
"polígon."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance ha de ser fill o nét d'un node Navigation2D. Només "
"proporciona dades de navegació."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Un node ParallaxLayer només funciona quan s'estableix com a fill d'un node "
"ParallaxBackground."
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
"En Mancar un material per processar les partícules, no s'ha imprès cap "
"Comportament."
#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D només funciona si s'estableix com a fill d'un node Path2D."
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"El motor de físiques sobreescriurà els canvis en la mida dels nodes "
"RigidBody2D (Caràcter o Rígid). \n"
"Modifica la mida de les Formes de Col·lisió Filles."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Cal que la propietat Camí (Path) assenyali un Node2D vàlid."
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
"Aquest OS no té una postura de descans adequada. Aneu al node Skeleton2D i "
"definiu-ne una."
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D només proporciona formes de col·lisió nodes de derivats de "
"CollisionObject2D. Utilitzeu-lo només per donar una forma a nodes com "
"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc."
#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"Un node VisibilityEnable2D funcionarà millor en ser emparentat directament "
"amb l'arrel de l'escena."
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "El node ARVRCamera requereix un Pare del tipus ARVROrigin"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "El node ARVRController requereix un Pare del tipus ARVROrigin"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
"L'Id del Controlador no pot ser 0 si es vol vincular-lo amb Controlador real"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "El node ARVRAnchor requereix un Pare del tipus ARVROrigin"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
"L'Id de l'ancoratge no pot ser 0 si es vol vincular-lo amb un ancoratge real"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "El node ARVROrigin requreix un node Fill del tipus ARVRCamera"
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Preparing geometry (%d/%d)"
msgstr "Analitzant la Geometria..."
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Preparing environment"
msgstr "Mostra l'Entorn"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Generating capture"
msgstr "S'estan generant els Lightmaps"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Saving lightmaps"
msgstr "S'estan generant els Lightmaps"
#: scene/3d/baked_lightmap.cpp
msgid "Done"
msgstr "Fet"
#: scene/3d/collision_object.cpp
#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"En no disposar de cap fill del tipus Shape, aquest node no pot interactuar "
"amb l'espai.\n"
"Considereu afegir-hi nodes fill del tipus CollisionShape2D o "
"CollisionPolygon2D per definir-ne la forma."
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon només proporciona formes de col·lisió a nodes derivats de "
"CollisionObject. Utilitzeu-lo només per donar una forma a nodes com Area, "
"StaticBody, RigidBody, KinematicBody, etc."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "Un CollisionPolygon buit no afecta les col·lisions."
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape només proporciona formes de col·lisió a nodes derivats de "
"CollisionObject. Utilitzeu-lo només per donar una forma a nodes com Area, "
"StaticBody, RigidBody, KinematicBody, etc."
#: scene/3d/collision_shape.cpp
#, fuzzy
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
"Cal proveir una forma perquè CollisionShape funcioni. Creeu-li un recurs de "
"forma!"
#: scene/3d/collision_shape.cpp
#, fuzzy
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
"Les formes de tipus pla no funcionen bé i se suprimiran en futures versions. "
"Si us plau, no els utilitzeu."
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "Res és visible perquè no s'ha assignat cap malla."
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "S'estàn traçant les Malles"
#: scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr "S'està finalitzant el Traçat"
#: scene/3d/gi_probe.cpp
#, fuzzy
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
"Les GIProbes no estan suportades pel controlador de vídeo GLES2.\n"
"Utilitzeu un BakedLightmap en el seu lloc."
#: scene/3d/interpolated_camera.cpp
msgid ""
"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"Un SpotLight amb un angle més ample que 90 graus no pot projectar ombres."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Cal crear o establir un recurs de tipus NavigationMesh per al correcte "
"funcionament d'aquest node."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance ha de ser fill o nét d'un node Navigation. Només "
"proporciona dades de navegació."
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "Res és visible perquè no s'ha assignat cap Malla a cap pas de Dibuix."
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
"PathFollow2D només funciona si s'estableix com a fill d'un node Path2D."
#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"El motor de físiques sobreescriurà els canvis en la mida dels nodes "
"RigidBody(Caràcter o Rígid). \n"
"Modifica la mida de les Formes de Col. lisió Filles."
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr "Cal que la propietat Camí assenyali cap a un node Spatial vàlid."
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "This body will be ignored until you set a mesh."
msgstr "Aquest cos s'ignorarà fins que l'hi establiu una malla"
#: scene/3d/soft_body.cpp
#, fuzzy
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"El motor de físiques sobreescriurà els canvis en la mida dels nodes "
"RigidBody(Caràcter o Rígid). \n"
"Modifica la mida de les Formes de Col. lisió Filles."
#: scene/3d/sprite_3d.cpp
#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Cal crear o establir un recurs SpriteFrames en la propietat 'Frames' perquè "
"AnimatedSprite3D dibuixi els quadres."
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
"El motor de físiques sobreescriurà els canvis en la mida dels nodes "
"RigidBody(Caràcter o Rígid). \n"
"Modifica la mida de les Formes de Col·lisió Filles."
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Només es permet un sol WorldEnvironment per escena ( o conjunt d'escenes "
"instanciades)."
#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
"Aquest WorldEnvironment s'ignora. Afegiu una càmera (per a escenes 3D) o "
"configureu el Background Mode a Canvas (per a escenes 2D)."
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Animation not found: '%s'"
msgstr "Eines d'Animació"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "En el node '%s', l'animació no és valida: '%s'."
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Invalid animation: '%s'."
msgstr "ERROR: El Nom de l'Animació no és vàlid!"
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Desconnecta '%s' de '%s'"
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr ""
"Selecciona un AnimationPlayer a l'Arbre de l'Escena per editar-ne l'animació."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "The AnimationPlayer root node is not a valid node."
msgstr "L'arbre d'animació no és vàlid."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
"Color: #%s\n"
"LMB: Set color\n"
"RMB: Remove preset"
msgstr ""
"Color: #%s\n"
"LMB: Defineix el color\n"
"RMB: Elimina la configuració preestablerta"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Pick a color from the editor window."
msgstr "Trieu un color de la pantalla."
#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr "HSV"
#: scene/gui/color_picker.cpp
msgid "Raw"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr "Canviar entre valors hexadecimals i de codi."
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Add current color as a preset."
msgstr "Afegeix el Color actual com a predeterminat"
#: scene/gui/container.cpp
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Ep!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Confirmeu..."
#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Cal utilitzar una extensió vàlida."
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Enable grid minimap."
msgstr "Activar Ajustament"
#: scene/gui/popup.cpp
#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
"Les finestres emergents s'oculten per defecte tret que s'invoqui popup() o "
"qualsevol de les funcions popup*(). És possible fer-les visibles mentre "
"s'edita, però s'ocultaran durant l'execució."
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
"Si l'opció \"Exp Edit\" està habilitada, \"Min Value\" ha de ser major que 0."
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
"ScrollContainer fou pensat per treballar-hi amb un sol Control fill.\n"
"Utilitzeu un contenidor (VBox, HBox, ...) com a fill, o un utilitzeu Control "
"i personalitzeu-hi la mida mínima manualment."
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Altres)"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
"No es pot carregar l'Entorn per Defecte especificat en la Configuració del "
"Projecte (Renderització->Entorn->Entorn Per Defecte)."
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"La Vista (Viewport) no és la Destinació de Renderització (render target). "
"Per mostrar-ne el contingut, especifiqueu-la com a filla d'un Control de "
"forma per tal d'obtenir-ne la mida. Altrament, establiu-la com a Destinació "
"de Renderització i assigneu-ne la textura interna a algun node."
#: scene/main/viewport.cpp
msgid "Viewport size must be greater than 0 to render anything."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
msgstr "Font no vàlida pel Shader."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr "Font no vàlida pel Shader."
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid comparison function for that type."
msgstr "Font no vàlida pel Shader."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Assignació a funció."
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Les constants no es poden modificar."
#~ msgid "No"
#~ msgstr "No"
#~ msgid "This scene has never been saved. Save before running?"
#~ msgstr ""
#~ "Aquesta escena no s'ha desat mai encara. Voleu desar-la abans d'executar-"
#~ "la?"
#, fuzzy
#~ msgid "ADB executable not configured in the Editor Settings."
#~ msgstr "L'executable ADB no està configurat a la configuració de l'editor."
#, fuzzy
#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
#~ msgstr ""
#~ "OpenJDK Jarsigner no està configurat en la configuració de l'editor."
#, fuzzy
#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
#~ msgstr ""
#~ "La compilació personalitzada requereix un camí d'Android SDK vàlid en la "
#~ "configuració de l'editor."
#~ msgid "%d%%"
#~ msgstr "%d%%"
#~ msgid "(Time Left: %d:%02d s)"
#~ msgstr "(Temps restant: %d:%02d s)"
#~ msgid "Plotting Meshes: "
#~ msgstr "S'estàn traçant les Malles: "
#~ msgid "Lighting Meshes: "
#~ msgstr "Il·luminant les Malles: "
#~ msgid "Search complete"
#~ msgstr "Cerca completa"
#, fuzzy
#~ msgid "No commit message was provided"
#~ msgstr "Manca Nom"
#, fuzzy
#~ msgid "Add a commit message"
#~ msgstr "Afegir un missatge de commit"
#~ msgid "There is already file or folder with the same name in this location."
#~ msgstr "Ja hi existex un fitxer o directori amb aquest nom."
#~ msgid "Error trying to save layout!"
#~ msgstr "Error en desar els canvis!"
#~ msgid "Default editor layout overridden."
#~ msgstr "S'han sobreescrit els Ajustos Predeterminats de l'Editor."
#~ msgid "Move pivot"
#~ msgstr "Moure pivot"
#~ msgid "Move anchor"
#~ msgstr "Moure àncora"
#, fuzzy
#~ msgid "Resize CanvasItem"
#~ msgstr "Modifica el elementCanvas"
#~ msgid "Polygon->UV"
#~ msgstr "Polígon -> UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV->Polígon"
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "Afegeix una Entrada"
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "Eliminar el Pedaç '%s' de la llista?"
#~ msgid "Patches"
#~ msgstr "Pedaços"
#~ msgid "Make Patch"
#~ msgstr "Crea un Pedaç"
#, fuzzy
#~ msgid "Pack File"
#~ msgstr "Fitxers"
#, fuzzy
#~ msgid "No build apk generated at: "
#~ msgstr "No s'ha generat cap compilació apk a: "
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Importació i sistema de fitxers"
#~ msgid ""
#~ "When exporting or deploying, the resulting executable will attempt to "
#~ "connect to the IP of this computer in order to be debugged."
#~ msgstr ""
#~ "En ser exportat o desplegat, l'executable resultant intenta connectar-se "
#~ "a l'IP d'aquest equip per iniciar-ne la depuració."
#~ msgid "Current scene was never saved, please save it prior to running."
#~ msgstr ""
#~ "L'escena actual no s'ha desat encara. Desa l'escena abans d'executar-la."
#~ msgid "Not in resource path."
#~ msgstr "Fora del camí dels recursos."
#~ msgid "Revert"
#~ msgstr "Reverteix"
#~ msgid "This action cannot be undone. Revert anyway?"
#~ msgstr "Aquesta acció no es pot desfer. N'esteu segur?"
#~ msgid "Revert Scene"
#~ msgstr "Reverteix Escena"
#~ msgid "Clear Script"
#~ msgstr "Esborra l'Script"
#~ msgid "Issue Tracker"
#~ msgstr "Seguiment d'Incidències"
#~ msgid "Request Docs"
#~ msgstr "Sol·licitar Documentació"
#, fuzzy
#~ msgid "Help improve the Godot documentation by giving feedback."
#~ msgstr "Ajudeu a millorar la documentació de Godot donant comentaris"
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "%d ocurrència/es reemplaçades."
#~ msgid "Create Static Convex Body"
#~ msgstr "Crea un Cos Estàtic Convex"
#, fuzzy
#~ msgid "Failed creating shapes!"
#~ msgstr "Ha fallat la creació de formes!"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
#~ "$url2]request one[/url][/color]."
#~ msgstr ""
#~ "Aquesta classe no disposa encara de cap Tutorial. Podeu contribuir "
#~ "[color=$color][url=$url] tot aportant-ne un[/url][/color] o [color="
#~ "$color][url=$url2]sol·licitant-lo[/url][/color]."
#~ msgid "enum "
#~ msgstr "enum "
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "Descripció breu:"
#~ msgid "Class Description"
#~ msgstr "Descripció de la classe"
#~ msgid "Project export failed with error code %d."
#~ msgstr "L'exportació del projecte ha fallat amb el codi d'error %d."
#~ msgid "Password:"
#~ msgstr "Contrasenya:"
#~ msgid "A digit cannot be the first character in a Identifier segment."
#~ msgstr "Un dígit no pot ser el primer caràcter en un segment Identificador."
#~ msgid ""
#~ "The character '%s' cannot be the first character in a Identifier segment."
#~ msgstr ""
#~ "El caràcter '%s' no pot ser el primer caràcter en un segment "
#~ "Identificador."
#~ msgid "The Identifier must have at least one '.' separator."
#~ msgstr "L'identificador ha de tenir com a mínim un separador '. '."
#~ msgid "Pause the scene"
#~ msgstr "Pausa l'escena"
#~ msgid "Shift+"
#~ msgstr "Maj +"
#~ msgid "Alt+"
#~ msgstr "Alt +"
#~ msgid "Control+"
#~ msgstr "Control+"
#~ msgid "Snap to Grid"
#~ msgstr "Ajustar a la Quadrícula"
#, fuzzy
#~ msgid "Add input +"
#~ msgstr "Afegeix una Entrada"
#~ msgid "Language"
#~ msgstr "Llengua"
#~ msgid "Inherits"
#~ msgstr "Hereta"
#~ msgid "Base Type:"
#~ msgstr "Tipus Base:"
#~ msgid "Available Nodes:"
#~ msgstr "Nodes disponibles:"
#~ msgid "Input"
#~ msgstr "Entrada"
#~ msgid "Properties:"
#~ msgstr "Propietats:"
#~ msgid "Methods:"
#~ msgstr "Mètodes:"
#~ msgid "Theme Properties:"
#~ msgstr "Propietats del tema:"
#~ msgid "Enumerations:"
#~ msgstr "Enumeracions:"
#~ msgid "Constants:"
#~ msgstr "Constants:"
#~ msgid "Class Description:"
#~ msgstr "Descripció de la classe:"
#~ msgid "Property Descriptions:"
#~ msgstr "Descripcions de la Propietat:"
#~ msgid "Method Descriptions:"
#~ msgstr "Descripcions del Mètode:"
#~ msgid "Reverse sorting."
#~ msgstr "Ordenació inversa."
#~ msgid "Delete Node(s)?"
#~ msgstr "Elimina els Nodes?"
#~ msgid "No Matches"
#~ msgstr "Cap Coincidència"
#~ msgid ""
#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
#~ msgstr ""
#~ "No s'ha pogut escriure el fitxer file_type_cache.cch. No es desara el cau "
#~ "de tipus de fitxers!"
#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
#~ msgstr "No es pot accedir a '%s'. No es troba en el sistema de fitxers!"
#~ msgid "Error loading image:"
#~ msgstr "Error en carregar la imatge:"
#~ msgid "No pixels with transparency > 128 in image..."
#~ msgstr "Cap píxel amb transparència > 128 en la imatge..."
#~ msgid "Parent has no solid faces to populate."
#~ msgstr "el node Pare no disposa de cares sòlides per omplir."
#~ msgid "Couldn't map area."
#~ msgstr "No es pot mapar la zona."
#~ msgid "Faces contain no area!"
#~ msgstr "Les Cares no tenen àrea!"
#~ msgid "No faces!"
#~ msgstr "Cap Cara!"
#~ msgid "Error: could not load file."
#~ msgstr "Error: No s'ha pogut carregar el fitxer."
#~ msgid "Error could not load file."
#~ msgstr "Error no s'ha pogut carregar el fitxer."
#~ msgid "Doppler Enable"
#~ msgstr "Activa Doppler"
#~ msgid "Select Mode (Q)"
#~ msgstr "Mode Selecció (Q)"
#~ msgid "Move Mode (W)"
#~ msgstr "Mode Moviment (W)"
#~ msgid "Rotate Mode (E)"
#~ msgstr "Mode Rotació (E)"
#~ msgid "Scale Mode (R)"
#~ msgstr "Mode Escala (R)"
#~ msgid "Local Coords"
#~ msgstr "Coordenades Locals"
#~ msgid "Snap Mode (%s)"
#~ msgstr "Mode d'Ajustament (%s)"
#~ msgid "Tool Select"
#~ msgstr "Selecciona una Eina"
#~ msgid "Tool Move"
#~ msgstr "Eina de Translació"
#~ msgid "Tool Rotate"
#~ msgstr "Eina de Rotació"
#~ msgid "Tool Scale"
#~ msgstr "Eina d'Escala"
#~ msgid ""
#~ "Remove all missing projects from the list? (Folders contents will not be "
#~ "modified)"
#~ msgstr ""
#~ "Eliminar tots els projectes que falten de la llista? (El contingut dels "
#~ "directoris no es modificarà)"
#~ msgid "Project List"
#~ msgstr "Llista de Projectes"
#~ msgid "Exit"
#~ msgstr "Surt"
#~ msgid "Could not execute PVRTC tool:"
#~ msgstr "No s'ha pogut executar l'eina PVRTC:"
#~ msgid "Can't load back converted image using PVRTC tool:"
#~ msgstr "No es pot recarregar la imatge convertida amb PVRTC:"
#~ msgid "Error initializing FreeType."
#~ msgstr "Error inicialitzant FreeType."
#~ msgid "Unknown font format."
#~ msgstr "Format de lletra desconegut."
#~ msgid "Error loading font."
#~ msgstr "Error carregant lletra."
#~ msgid "Invalid font size."
#~ msgstr "La mida de la lletra no és vàlida."
#~ msgid "Previous Folder"
#~ msgstr "Directori Anterior"
#~ msgid "Next Folder"
#~ msgstr "Directori Següent"
#~ msgid "Automatically Open Screenshots"
#~ msgstr "Obrir automàticament captures de pantalla"
#~ msgid "Open in an external image editor."
#~ msgstr "Obrir en un editor d'imatges extern."
#~ msgid "Reverse"
#~ msgstr "Inverteix"
#~ msgid "Mirror X"
#~ msgstr "Replica en l'eix X"
#~ msgid "Mirror Y"
#~ msgstr "Replica en l'Eix Y"
#~ msgid "Generating solution..."
#~ msgstr "S'està generant la solució..."
#~ msgid "Generating C# project..."
#~ msgstr "S'està generant el projecte en C#..."
#~ msgid "Failed to create solution."
#~ msgstr "No s'ha pogut crear la solució."
#~ msgid "Failed to save solution."
#~ msgstr "No s'ha pogut desar la solució."
#~ msgid "Failed to create C# project."
#~ msgstr "No s'ha pogut crear el projecte en C#."
#~ msgid "Mono"
#~ msgstr "Mono"
#~ msgid "About C# support"
#~ msgstr "Sobre el suport de C#"
#~ msgid "Create C# solution"
#~ msgstr "Crea una solució en C#"
#~ msgid "Builds"
#~ msgstr "Muntatges"
#~ msgid "Build Project"
#~ msgstr "Munta el Projecte"
#~ msgid "View log"
#~ msgstr "Mostra el Registre"
#~ msgid "WorldEnvironment needs an Environment resource."
#~ msgstr "WorldEnvironment necessita un recurs Ambiental."
#~ msgid "Enabled Classes"
#~ msgstr "Classes Habilitades"
#~ msgid "Update Always"
#~ msgstr "Actualitza Sempre"
#~ msgid "'camera' input parameter for all shader modes."
#~ msgstr "paràmetre d'entrada 'càmera' per a tots els modes shader."
#~ msgid "'inv_camera' input parameter for all shader modes."
#~ msgstr "paràmetre d'entrada 'inv_camera' per a tots els modes shader."
#~ msgid "'inv_projection' input parameter for all shader modes."
#~ msgstr "paràmetre d'entrada 'inv_projection' per a tots els modes shader."
#~ msgid "'normal' input parameter for all shader modes."
#~ msgstr "paràmetre d'entrada 'normal' per a tots els modes shader."
#~ msgid "'projection' input parameter for all shader modes."
#~ msgstr "paràmetre d'entrada 'projection' per a tots els modes shader."
#~ msgid "'time' input parameter for all shader modes."
#~ msgstr "paràmetre d'entrada 'time' per a tots els modes shader."
#~ msgid "'viewport_size' input parameter for all shader modes."
#~ msgstr "paràmetre d'entrada 'viewport_size' per a tots els modes shader."
#~ msgid "'world' input parameter for all shader modes."
#~ msgstr "paràmetre d'entrada 'world' per a tots els modes shader."
#~ msgid "'alpha' input parameter for all shader modes."
#~ msgstr "paràmetre d'entrada 'alpha' per a tots els modes shader."
#~ msgid "'color' input parameter for all shader modes."
#~ msgstr "paràmetre d'entrada 'color' per a tots els modes shader."
#~ msgid "'texture_pixel_size' input parameter for all shader modes."
#~ msgstr ""
#~ "paràmetre d'entrada 'texture_pixel_size' per a tots els modes shader."
#~ msgid "Raw Mode"
#~ msgstr "Mode Cru"
#~ msgid "Path to Node:"
#~ msgstr "Camí al Node:"
#~ msgid "Delete selected files?"
#~ msgstr "Voleu Esborrar els fitxers seleccionats?"
#~ msgid "There is no 'res://default_bus_layout.tres' file."
#~ msgstr "No s'ha trobat cap 'res://default_bus_layout.tres'."
#~ msgid "Go to parent folder"
#~ msgstr "Vés al directori principal"
#~ msgid "Open Scene(s)"
#~ msgstr "Obre Escenes"
#~ msgid "Previous Directory"
#~ msgstr "Directori Anterior"
#~ msgid "Next Directory"
#~ msgstr "Directori Següent"
#~ msgid "Ease in"
#~ msgstr "Entrada Lenta"
#~ msgid "Ease out"
#~ msgstr "Sortida Lenta"
#~ msgid "Create Convex Static Body"
#~ msgstr "Crea un Cos Estàtic Convex"
#~ msgid "CheckBox Radio1"
#~ msgstr "casella Radio1"
#~ msgid "CheckBox Radio2"
#~ msgstr "Casella Radio2"
#~ msgid "Create folder"
#~ msgstr "Crea un Directori"
#~ msgid "Custom Node"
#~ msgstr "Node Personalitzat"
#~ msgid "Invalid Path"
#~ msgstr "Camí no vàlid"
#~ msgid "GridMap Duplicate Selection"
#~ msgstr "Duplica la Selecció del GridMap"
#~ msgid "Create Area"
#~ msgstr "Crea una Àrea"
#~ msgid "Create Exterior Connector"
#~ msgstr "Crea un Connector Exterior"
#~ msgid "Edit Signal Arguments:"
#~ msgstr "Edita Arguments del Senyal:"
#~ msgid "Edit Variable:"
#~ msgstr "Edita Variable:"
#~ msgid "Snap (s): "
#~ msgstr "Pas (s): "
#, fuzzy
#~ msgid "Insert keys."
#~ msgstr "Insereix Claus"
#~ msgid "Instance the selected scene(s) as child of the selected node."
#~ msgstr ""
#~ "Instancia les escenes seleccionades com a filles del node seleccionat."
#, fuzzy
#~ msgid "Font Size:"
#~ msgstr "Mida de la lletra:"
#~ msgid "Line:"
#~ msgstr "Línia:"
#~ msgid "Col:"
#~ msgstr "Col:"
#, fuzzy
#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
#~ msgstr ""
#~ "PathFollow2D només funciona si s'estableix com a fill d'un node Path2D."
#, fuzzy
#~ msgid "Add Split"
#~ msgstr "Afegeix un punt"
#, fuzzy
#~ msgid "Invalid Split: "
#~ msgstr "Camí no vàlid"
#, fuzzy
#~ msgid "Remove Split"
#~ msgstr "Elimina el punt"
#, fuzzy
#~ msgid "Poly"
#~ msgstr "Edita Polígon"
#, fuzzy
#~ msgid "Splits"
#~ msgstr "Parteix el Camí"
#, fuzzy
#~ msgid "Select a split to erase it."
#~ msgstr "Cal seleccionar un Element!"
#, fuzzy
#~ msgid "Add Node.."
#~ msgstr "Afegeix un Node"
#~ msgid "Create from scene?"
#~ msgstr "Crear-ho a partir de l'escena?"
#~ msgid "Create Poly"
#~ msgstr "Crea Polígon"
#~ msgid "Create a new polygon from scratch"
#~ msgstr "Crea un Polígon nou del no-res"
#, fuzzy
#~ msgid "Zoom out"
#~ msgstr "Allunya"
#, fuzzy
#~ msgid "Zoom in"
#~ msgstr "Apropa"
#~ msgid "Create Poly3D"
#~ msgstr "Crea un Poly3D"
#~ msgid ""
#~ "No OccluderPolygon2D resource on this node.\n"
#~ "Create and assign one?"
#~ msgstr ""
#~ "No s'ha trobat cap recurs de tipus OccluderPolygon2D en aquest node.\n"
#~ "Vol Crear i assignar-ne un ara?"
#~ msgid "LMB: Move Point."
#~ msgstr "Clic Esquerra: Mou un Punt."
#~ msgid "Ctrl+LMB: Split Segment."
#~ msgstr "Ctrl + Clic Esquerra: Divideix el Segment."
#~ msgid "RMB: Erase Point."
#~ msgstr "Clic Dret: Eliminar un Punt."
#, fuzzy
#~ msgid "New TextFile"
#~ msgstr "Visualitza Fitxers"
#~ msgid "Save Theme As"
#~ msgstr "Anomena i Desa el Tema"
#~ msgid "<None>"
#~ msgstr "<Cap>"
#~ msgid ""
#~ "Select sub-tile to use as icon, this will be also used on invalid "
#~ "autotile bindings."
#~ msgstr ""
#~ "Selecciona una sub-tessel·la com a icona. També s'utilitzarà per les "
#~ "assignacions automàtiques no-vàlides de l'autotile."
#~ msgid "Zoom:"
#~ msgstr "Zoom:"
#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "Esteu segur que voleu eliminar totes les connexions de \""
#~ msgid "Class List:"
#~ msgstr "Llista de Classes:"
#~ msgid "Public Methods"
#~ msgstr "Mètodes Públics"
#~ msgid "Public Methods:"
#~ msgstr "Mètodes públics:"
#~ msgid "GUI Theme Items"
#~ msgstr "Elements del Tema de la GUI"
#~ msgid "GUI Theme Items:"
#~ msgstr "Elements del Tema de la Interfície :"
#~ msgid "Property: "
#~ msgstr "Propietat: "
#~ msgid "Toggle folder status as Favorite."
#~ msgstr "Modifica l'estat del directori com a Favorit."
#~ msgid "Show current scene file."
#~ msgstr "Mostra el fitxer de l'escena actual."
#~ msgid "Enter tree-view."
#~ msgstr "Entra a la vista d'arbre."
#~ msgid "Whole words"
#~ msgstr "Paraules senceres"
#~ msgid "Match case"
#~ msgstr "Distingeix majúscules/minúscules"
#~ msgid "Filter: "
#~ msgstr "Filtre: "
#~ msgid "Ok"
#~ msgstr "D'acord"
#~ msgid "Show In File System"
#~ msgstr "Mostra'l en el Sistema de Fitxers"
#~ msgid "Search the class hierarchy."
#~ msgstr "Cerca dins la jerarquia de classes."
#, fuzzy
#~ msgid "Search in files"
#~ msgstr "Cerca Classes"
#~ msgid ""
#~ "Built-in scripts can only be edited when the scene they belong to is "
#~ "loaded"
#~ msgstr ""
#~ "Només es poden editar els Scripts Integrats amb la seva escena associada "
#~ "carregada"
#~ msgid "Convert To Uppercase"
#~ msgstr "Converteix en majúscules"
#~ msgid "Convert To Lowercase"
#~ msgstr "Converteix en minúscules"
#~ msgid "Rotate 0 degrees"
#~ msgstr "Gira-ho 0 graus"
#~ msgid "Rotate 90 degrees"
#~ msgstr "Gira-ho 90 graus"
#~ msgid "Rotate 180 degrees"
#~ msgstr "Gira-ho 180 graus"
#~ msgid "Rotate 270 degrees"
#~ msgstr "Gira-ho 270 graus"
#~ msgid "Variable"
#~ msgstr "Variable"
#~ msgid "Errors:"
#~ msgstr "Errors:"
#~ msgid "Stack Trace (if applicable):"
#~ msgstr "Traça de la Pila (si s'escau):"
#~ msgid "Bake!"
#~ msgstr "Calcula!"
#~ msgid "Bake the navigation mesh."
#~ msgstr "Precalcula la malla de navegació."
#~ msgid "Get"
#~ msgstr "Obtenir"
#~ msgid "Change RGB Constant"
#~ msgstr "Modificar una constant RGB"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Modifica un operador vectorial- escalar"
#~ msgid "Change RGB Operator"
#~ msgstr "Modifica un operador RGB"
#~ msgid "Toggle Rot Only"
#~ msgstr "només Rotacio"
#~ msgid "Change Vec Function"
#~ msgstr "Modifica una Funció Vectorial"
#~ msgid "Change RGB Uniform"
#~ msgstr "Modifica un Uniforme RGB"
#~ msgid "Change Default Value"
#~ msgstr "Modifica el Valor per Defecte"
#~ msgid "Change XForm Uniform"
#~ msgstr "Modifica el Uniforme XForm"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "Modifica un Uniforme 'CubeMap'"
#~ msgid "Change Comment"
#~ msgstr "Modifica el Comentari"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "Afegeix/Elimina-ho de la Rampa de Colors"
#~ msgid "Modify Color Ramp"
#~ msgstr "Modifica la Rampa de Color"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "Afegeix/Ellimina-ho del Mapa de Corbes"
#~ msgid "Modify Curve Map"
#~ msgstr "Modifica el Mapa de Corbes"
#~ msgid "Connect Graph Nodes"
#~ msgstr "Connecta els Nodes de Graf"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "Elimina el Node de Graf d'Ombreig"
#~ msgid "Move Shader Graph Node"
#~ msgstr "Mou el Node de Graf d'Ombreig"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "Duplica el(s) Node(s) de Graf"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "Error: Enllaç de Connexió Cíclic"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "Error: Manquen les Connexions d'Entrada"
#~ msgid "Add Shader Graph Node"
#~ msgstr "Afegeix un Node de Graf d'Ombreig"
#~ msgid "Move Anim Track Up"
#~ msgstr "Mou la Pista Amunt"
#~ msgid "Move Anim Track Down"
#~ msgstr "Mou la Pista Avall"
#~ msgid "Set Transitions to:"
#~ msgstr "Estableix les Transicions com :"
#~ msgid "Anim Track Rename"
#~ msgstr "Reanomena la Pista"
#~ msgid "Anim Track Change Interpolation"
#~ msgstr "Modifica l'Interpolació de la Pista"
#~ msgid "Anim Track Change Value Mode"
#~ msgstr "Modifica el Valor del Mode de Pista"
#~ msgid "Anim Track Change Wrap Mode"
#~ msgstr "Modifica el Valor del Mode d'Ajustament de Pista"
#~ msgid "Edit Node Curve"
#~ msgstr "Edita la Corba del Node"
#~ msgid "Edit Selection Curve"
#~ msgstr "Edita la Corba de Selecció"
#~ msgid "Anim Add Key"
#~ msgstr "Afegeix una Clau"
#~ msgid "In"
#~ msgstr "Entrada"
#~ msgid "Out"
#~ msgstr "Sortida"
#~ msgid "In-Out"
#~ msgstr "Entrada-Sortida"
#~ msgid "Out-In"
#~ msgstr "Sortida-Entrada"
#~ msgid "Change Anim Len"
#~ msgstr "Modifica la durada"
#~ msgid "Change Anim Loop"
#~ msgstr "Modifica el bucle de l'Animació"
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "Crea una Clau de Valor Tipat"
#~ msgid "Anim Add Call Track"
#~ msgstr "Afegeix una Pista de Crida"
#~ msgid "Length (s):"
#~ msgstr "Durada (s):"
#~ msgid "Cursor step snap (in seconds)."
#~ msgstr "Pas del cursor (s)."
#~ msgid "Enable/Disable looping in animation."
#~ msgstr "Activa/Desactiva el bucle de l'animació."
#~ msgid "Add new tracks."
#~ msgstr "Afegeix noves pistes."
#~ msgid "Move current track up."
#~ msgstr "Mou amunt."
#~ msgid "Move current track down."
#~ msgstr "Mou avall."
#~ msgid "Track tools"
#~ msgstr "Eines de Pista"
#~ msgid "Enable editing of individual keys by clicking them."
#~ msgstr "Edició individual de claus en clicar-hi."
#~ msgid "Key"
#~ msgstr "Clau"
#~ msgid "Call Functions in Which Node?"
#~ msgstr "Voleu cridar les Funcions en el Node \"Which\"?"
#~ msgid "Thanks!"
#~ msgstr "Gràcies!"
#~ msgid "I see..."
#~ msgstr "Vaja..."
#~ msgid "Can't open '%s'."
#~ msgstr "No es pot obrir '%s' ."
#~ msgid "Ugh"
#~ msgstr "Uf..."
#~ msgid "Run Script"
#~ msgstr "Executa Script"
#~ msgid "Stop Profiling"
#~ msgstr "Atura Perfilació"
#~ msgid "Start Profiling"
#~ msgstr "Comença Perfilació"
#~ msgid "Default (Same as Editor)"
#~ msgstr "Predeterminat (Idèntic a l'Editor)"
#~ msgid "Create new animation in player."
#~ msgstr "Crea una nova animació en el reproductor."
#~ msgid "Load animation from disk."
#~ msgstr "Carrega un animació del del disc."
#~ msgid "Load an animation from disk."
#~ msgstr "Carrega una animació des del disc."
#~ msgid "Save the current animation"
#~ msgstr "Desar l'animació actual"
#~ msgid "Edit Target Blend Times"
#~ msgstr "Edita els Temps de Mescla dels Objectius"
#~ msgid "Copy Animation"
#~ msgstr "Copiar l'Animació"
#~ msgid "Fetching:"
#~ msgstr "Recollida:"
#~ msgid "prev"
#~ msgstr "anterior"
#~ msgid "next"
#~ msgstr "següent"
#~ msgid "last"
#~ msgstr "darrer"
#~ msgid "Edit IK Chain"
#~ msgstr "Edita la Cadena CI"
#~ msgid "Drag pivot from mouse position"
#~ msgstr "Arrossega el pivot des de l la posició del ratolí"
#~ msgid "Set pivot at mouse position"
#~ msgstr "Estableix el pivot a la posició del ratolí"
#~ msgid "Add/Remove Color Ramp Point"
#~ msgstr "Afegeix/Elimina un Punt en la Rampa de Color"
#~ msgid "OK :("
#~ msgstr "Buenu, pos molt bé, pos adiós... :("
#~ msgid "Skeleton Gizmo visibility"
#~ msgstr "Visibilitat del giny esquelet"
#~ msgid "StyleBox Preview:"
#~ msgstr "Previsualització del StyleBox:"
#~ msgid "StyleBox"
#~ msgstr "StyleBox"
#~ msgid "Separation:"
#~ msgstr "Separació:"
#~ msgid "Texture Region Editor"
#~ msgstr "Editor de Regions de Textura"
#~ msgid "Erase selection"
#~ msgstr "Elimina la Selecció"
#~ msgid "Item name or ID:"
#~ msgstr "Nom o ID de l'Element:"
#~ msgid "Export templates for this platform are missing/corrupted: "
#~ msgstr ""
#~ "Manquen les Plantilles d'Exportació per aquesta plataforma o s'han "
#~ "malmès: "
#~ msgid "Button 8"
#~ msgstr "Botó 8"
#~ msgid "Button 9"
#~ msgstr "Botó 9"
#~ msgid "Discard Instancing"
#~ msgstr "Descarta l'instància"
#~ msgid "Clear!"
#~ msgstr "Elimina!"
#~ msgid "Toggle Spatial Visible"
#~ msgstr "Visibilitat dels Espacials"
#~ msgid "Condition"
#~ msgstr "Condició"
#~ msgid "Sequence"
#~ msgstr "Seqüència"
#~ msgid "Iterator"
#~ msgstr "Iterador"
#~ msgid "While"
#~ msgstr "Mentre"
#~ msgid "Return"
#~ msgstr "Retorna"
#~ msgid "Call"
#~ msgstr "Crida"
#~ msgid "Edit Variable"
#~ msgstr "Edita la Variable"
#~ msgid "Edit Signal"
#~ msgstr "Edita el Senyal"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "L'Acció no és vàlida (no es pot utilitzar ' / ' o ':')."
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "No pot contenir '/' o ':'"
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
#~ msgstr ""
#~ "El format de version.txt dins les plantilles no és vàlid. \"Revision\" no "
#~ "és un indentificador vàlid."
#~ msgid "Can't write file."
#~ msgstr "No es pot escriure el fitxer."
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "No s'ha trobat el fitxer 'project.godot' en el camí del Projecte."
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr ""
#~ "No es pot trobat el el fitxer 'project.godot' en el camí del projecte."
#~ msgid "Not found!"
#~ msgstr "No s'ha trobat!"
#~ msgid "Replace By"
#~ msgstr "Reemplaça per"
#~ msgid "Backwards"
#~ msgstr "Enrere"
#~ msgid "Prompt On Replace"
#~ msgstr "Indica en reemplaçar"
#~ msgid "Skip"
#~ msgstr "Omet"
#~ msgid ""
#~ "Your project will be created in a non empty folder (you might want to "
#~ "create a new folder)."
#~ msgstr ""
#~ "El projecte es crearà en un directori ja existent (Si s'escau, creeu un "
#~ "directori nou)."
#~ msgid "That's a BINGO!"
#~ msgstr "BINGO!"
#~ msgid "preview"
#~ msgstr "Previsualització"
#~ msgid "Move Add Key"
#~ msgstr "Mou o Afegeix una Clau"
#~ msgid "Create Subscription"
#~ msgstr "Crea Subscripció"
#~ msgid "List:"
#~ msgstr "Llista:"
#~ msgid "Set Emission Mask"
#~ msgstr "Estableix la Màscara d'Emissió"
#~ msgid "Clear Emitter"
#~ msgstr "Esborra l'Emissor"
#~ msgid "Fold Line"
#~ msgstr "Plega la Línia"
#~ msgid " "
#~ msgstr " "
#~ msgid "Sections:"
#~ msgstr "Seccions:"
#~ msgid "Cannot navigate to '"
#~ msgstr "No es pot navegar fins '"
#~ msgid ""
#~ "\n"
#~ "Source: "
#~ msgstr ""
#~ "\n"
#~ "Font: "
#~ msgid "Remove Point from Line2D"
#~ msgstr "Elimina un Punt de la Línia2D"
#~ msgid "Add Point to Line2D"
#~ msgstr "Afegeix punt a la Línia2D"
#~ msgid "Move Point in Line2D"
#~ msgstr "Mou el Punt de la Línia2D"
#~ msgid "Split Segment (in line)"
#~ msgstr "Parteix el Segment (en la línia)"
#~ msgid "Meta+"
#~ msgstr "Meta +"
#, fuzzy
#~ msgid "Setting '"
#~ msgstr "Configuració"
#, fuzzy
#~ msgid "Selection -> Duplicate"
#~ msgstr "Selecció Només"
#, fuzzy
#~ msgid "Selection -> Clear"
#~ msgstr "Selecció Només"
#~ msgid ""
#~ "Path property must point to a valid Viewport node to work. Such Viewport "
#~ "must be set to 'render target' mode."
#~ msgstr ""
#~ "Cal que la propietat Camí (Path) assenyali un node de Vista (Viewport) "
#~ "vàlid. Aquest ha de ser especificat en el mode \"destinació de "
#~ "renderització\" (render target)."
#~ msgid ""
#~ "The Viewport set in the path property must be set as 'render target' in "
#~ "order for this sprite to work."
#~ msgstr ""
#~ "La Vista (Viewport) especificada en la propietat \"Camí\" (Path) ha "
#~ "d'utilitzar el mode 'Destinació de renderització' (render target) perquè "
#~ "l'sprite funcioni."
#~ msgid "Method List For '%s':"
#~ msgstr "Llista de mètodes de '%s':"
#~ msgid "Return:"
#~ msgstr "Retorn:"
#~ msgid "Added:"
#~ msgstr "Afegit:"
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "No s'ha pogut desar la subtextura de l'atles:"
#~ msgid "Setting Up..."
#~ msgstr "Instal·lant..."
#~ msgid "Error loading scene."
#~ msgstr "No s'ha pogut carregar l'escena."
#~ msgid "Re-Import"
#~ msgstr "ReImporta"
#~ msgid "Please wait for scan to complete."
#~ msgstr "Espera que s'acabi l'anàlisi."
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "S'ha de desar l'escena abans de reimportar-la."
#~ msgid "Re-Importing"
#~ msgstr "Re-Importació"
#~ msgid "Re-Import Changed Resources"
#~ msgstr "ReImporta Recursos Modificats"
#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Status: Needs Re-Import"
#~ msgstr "Desa i ReImporta"
#~ msgid "Same source and destination files, doing nothing."
#~ msgstr ""
#~ "Els fitxers d'origen i destinació són els mateixos. No s'ha produït cap "
#~ "acció."
#~ msgid "Same source and destination paths, doing nothing."
#~ msgstr ""
#~ "El camí d'origen i destinació es idèntic. No s'ha produït cap acció."
#~ msgid "Can't move directories to within themselves."
#~ msgstr "No es poden moure directoris en si mateixos."
#~ msgid "Pick New Name and Location For:"
#~ msgstr "Tria un Nou Nom i Ubicació per a:"
#~ msgid "Info"
#~ msgstr "Informació"
#~ msgid "No bit masks to import!"
#~ msgstr "Cap màscara de bits per importar!"
#~ msgid "Target path is empty."
#~ msgstr "El camí de Destinació és buit."
#~ msgid "Target path must be a complete resource path."
#~ msgstr "El camí de Destinació ha de ser un camí de recursos complet."
#~ msgid "Target path must exist."
#~ msgstr "El camí de Destinació ha d'existir."
#~ msgid "Import BitMasks"
#~ msgstr "Importa Màscares de Bit"
#~ msgid "Source Texture(s):"
#~ msgstr "Textures Font:"
#~ msgid "Accept"
#~ msgstr "Accepta"
#~ msgid "Bit Mask"
#~ msgstr "Màscara de bits"
#~ msgid "No source font file!"
#~ msgstr "Cap fitxer de lletra font!"
#~ msgid "No target font resource!"
#~ msgstr "Cap recurs de Lletra!"
#, fuzzy
#~ msgid ""
#~ "Invalid file extension.\n"
#~ "Please use .font."
#~ msgstr ""
#~ "Extensió de fitxer no vàlida.\n"
#~ "Utilitzeu .fnt."
#~ msgid "Couldn't save font."
#~ msgstr "No s'ha pogut desar la lletra."
#~ msgid "Source Font:"
#~ msgstr "Lletra:"
#~ msgid "Dest Resource:"
#~ msgstr "Recurs Objectiu:"
#~ msgid "The quick brown fox jumps over the lazy dog."
#~ msgstr ""
#~ "«Dóna amor que seràs feliç!». Això, il·lús veí i company geniüt, ja és un "
#~ "lluït rètol d'onze kWh."
#~ msgid "Test:"
#~ msgstr "Prova:"
#~ msgid "Options:"
#~ msgstr "Opcions:"
#~ msgid "Font Import"
#~ msgstr "Importa lletra"
#~ msgid ""
#~ "This file is already a Godot font file, please supply a BMFont type file "
#~ "instead."
#~ msgstr ""
#~ "Aquest fitxer ja és un fitxer de lletra de Godot. Proveïu un fitxer de "
#~ "tipus BMFont."
#~ msgid "Failed opening as BMFont file."
#~ msgstr "No s'ha pogut obrir com a fitxer BMFont."
#~ msgid "Invalid font custom source."
#~ msgstr "Lletra personalitzada no vàlida."
#~ msgid "No meshes to import!"
#~ msgstr "Cap malla per importar!"
#~ msgid "Single Mesh Import"
#~ msgstr "Importa una Malla"
#~ msgid "Source Mesh(es):"
#~ msgstr "Malla/es :"
#~ msgid "Surface %d"
#~ msgstr "Superfície %d"
#~ msgid "No samples to import!"
#~ msgstr "No s'ha trobat cap mostra d'Àudio per importar!"
#~ msgid "Import Audio Samples"
#~ msgstr "Importa Mostra d'Àudio"
#~ msgid "Source Sample(s):"
#~ msgstr "Mostra/es d'Origen:"
#~ msgid "New Clip"
#~ msgstr "Nou Clip"
#, fuzzy
#~ msgid "Flags"
#~ msgstr "Indicadors (flags)"
#~ msgid "Bake FPS:"
#~ msgstr "Fer Bake dels FPS:"
#~ msgid "Optimizer"
#~ msgstr "Optimitzador"
#~ msgid "Max Linear Error"
#~ msgstr "Error Lineal Màxim"
#~ msgid "Max Angular Error"
#~ msgstr "Error Angular Màxim"
#~ msgid "Max Angle"
#~ msgstr "Angle Màxim"
#~ msgid "Start(s)"
#~ msgstr "Inici/s"
#~ msgid "Source path is empty."
#~ msgstr "El camí d'origen és buit."
#~ msgid "Couldn't load post-import script."
#~ msgstr "No s'ha pogut carregar l'script de post-importació."
#~ msgid "Invalid/broken script for post-import."
#~ msgstr "L'script de post-importació no és vàlid ."
#~ msgid "Error importing scene."
#~ msgstr "No s'ha pogut importar l'escena."
#~ msgid "Import 3D Scene"
#~ msgstr "Importa Escena 3D"
#~ msgid "Source Scene:"
#~ msgstr "Escena d'Origen:"
#~ msgid "Same as Target Scene"
#~ msgstr "Igual que l'Escena de Destinació"
#~ msgid "Shared"
#~ msgstr "Compartit"
#~ msgid "Target Texture Folder:"
#~ msgstr "Directori per a Textures escollit:"
#~ msgid "Custom Root Node Type:"
#~ msgstr "Tipus de Node Arrel Personalitzat:"
#~ msgid "Auto"
#~ msgstr "Auto"
#~ msgid "The Following Files are Missing:"
#~ msgstr "Manquen els següents Fitxers:"
#~ msgid "Import Anyway"
#~ msgstr "Importa Igualment"
#~ msgid "Edited scene has not been saved, open imported scene anyway?"
#~ msgstr ""
#~ "No s'ha desat l'escena editada. Vol obrir l'escena importada igualment?"
#~ msgid "Import Image:"
#~ msgstr "Importa Imatge:"
#~ msgid "Couldn't localize path: %s (already local)"
#~ msgstr "No s'ha pogut localitzar el camí: %s (ja és local)"
#~ msgid "3D Scene Animation"
#~ msgstr "Animació d'Escenes 3D"
#~ msgid "Uncompressed"
#~ msgstr "Sense Compressió"
#~ msgid "Compress Lossless (PNG)"
#~ msgstr "Compressió sense Pèrdua (PNG)"
#~ msgid "Compress Lossy (WebP)"
#~ msgstr "Compressió amb Pèrdua (WebP)"
#~ msgid "Compress (VRAM)"
#~ msgstr "Compressió (VRAM)"
#~ msgid "Texture Format"
#~ msgstr "Format de Textura"
#~ msgid "Texture Compression Quality (WebP):"
#~ msgstr "Qualitat de Compressió de Textura (WebP):"
#~ msgid "Texture Options"
#~ msgstr "Opcions de Textura"
#~ msgid "Please specify some files!"
#~ msgstr "Cal especificar algun fitxer!"
#~ msgid "At least one file needed for Atlas."
#~ msgstr "Es necessita com a mínim un fitxer per a l'Atles."
#, fuzzy
#~ msgid "Invalid project path, project.godot must not exist."
#~ msgstr "El camí de Destinació ha d'existir."
#, fuzzy
#~ msgid "Invalid project path, project.godot must exist."
#~ msgstr "El camí de Destinació ha d'existir."
#, fuzzy
#~ msgid "Tiles"
#~ msgstr "Fitxer:"
#~ msgid "Ctrl+"
#~ msgstr "Ctrl +"
#~ msgid "Close scene? (Unsaved changes will be lost)"
#~ msgstr "Tanca l'Escena? (Es perdran els canvis sense desar)"
#~ msgid ""
#~ "Open Project Manager? \n"
#~ "(Unsaved changes will be lost)"
#~ msgstr ""
#~ "Vol Obrir el Gestor de Projectes?\n"
#~ "(Es perdran els canvis sense desar)"
#~ msgid "Close Goto Prev. Scene"
#~ msgstr "Tanca i Vés a l'Escena anterior"
#~ msgid "just pressed"
#~ msgstr "premut"
#, fuzzy
#~ msgid ""
#~ "Couldn't read the certificate file. Are the path and password both "
#~ "correct?"
#~ msgstr ""
#~ "No s'ha pogut llegir el certificat. Comproveu que tant el camí com la "
#~ "contrasenya són correctes"
#~ msgid "Error creating the package signature."
#~ msgstr "No s'ha pogut crear el paquet signatura."
#~ msgid "Node From Scene"
#~ msgstr "Node de l'Escena"
#~ msgid "Import assets to the project."
#~ msgstr "Importa actius al projecte."
#~ msgid "Export the project to many platforms."
#~ msgstr "Exporta el projecte a diverses plataformes."
#~ msgid "Alerts when an external resource has changed."
#~ msgstr "Alerta en canviar un recurs extern."
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "Cal que la propietat Camí (Path) assenyali cap a un node Particles2D "
#~ "vàlid."
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
#~ msgstr ""
#~ "Cal crear o especificar un recurs SampleLibrary en la propietat 'samples' "
#~ "perquè SamplePlayer pugui reproduir so."
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SpatialSamplePlayer to play sound."
#~ msgstr ""
#~ "Cal crear o establir un recurs SampleLibrary en la propietat 'samples' "
#~ "perquè SpatialSamplePlayer pugui reproduir so."
#~ msgid "Replaced %d Ocurrence(s)."
#~ msgstr "Substituïdes %d ocurrència/es."
#~ msgid "Save Translatable Strings"
#~ msgstr "Desa els texts Traduïbles"
#, fuzzy
#~ msgid "Create Android keystore"
#~ msgstr "Crea una Carpeta"
#, fuzzy
#~ msgid "Organization"
#~ msgstr "Transició"
#, fuzzy
#~ msgid "State"
#~ msgstr "Estat:"
#, fuzzy
#~ msgid "Password"
#~ msgstr "Contrasenya:"
#, fuzzy
#~ msgid "at least 6 characters"
#~ msgstr "Caràcters vàlids:"
#~ msgid "Project Export Settings"
#~ msgstr "Configuració d'Exportació de Projectes"
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance no conté cap recurs BakedLight."
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
#~ msgstr ""
#~ "No es pot començar un camí per '/'. Els camins absoluts han de començar "
#~ "per 'res://', 'user://' o 'local://'"
#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
#~ msgstr ""
#~ "El node personalitzat no té _get_output_port_unsequenced(idx,wmem), però "
#~ "s'han especificat ports sense seqüenciar."