godot/servers/physics
Rémi Verschelde bf7ca623a6 Fix Coverity reports of uninitialized scalar variable
Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html

These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
..
joints
SCsub
area_pair_sw.cpp
area_pair_sw.h
area_sw.cpp
area_sw.h
body_pair_sw.cpp Fix Coverity reports of uninitialized scalar variable 2018-04-19 15:20:45 +02:00
body_pair_sw.h
body_sw.cpp
body_sw.h
broad_phase_basic.cpp
broad_phase_basic.h
broad_phase_octree.cpp
broad_phase_octree.h
broad_phase_sw.cpp
broad_phase_sw.h
collision_object_sw.cpp
collision_object_sw.h Changed debug max distance to avoid overflow 2018-03-17 23:32:07 +01:00
collision_solver_sat.cpp
collision_solver_sat.h
collision_solver_sw.cpp
collision_solver_sw.h
constraint_sw.h
gjk_epa.cpp
gjk_epa.h
joints_sw.h
physics_server_sw.cpp
physics_server_sw.h
shape_sw.cpp
shape_sw.h Fix missing const in CapsuleShapeSW::get_area 2018-03-21 23:58:40 -03:00
space_sw.cpp
space_sw.h
step_sw.cpp
step_sw.h