24e5755e72
NMake was not setup by the vsproj=yes compilation
parameter. After attempting other possible options,
this is the best fix for our current requirements.
Compiling via NMake is implementing an alternative
to SCons, so this fix escapes out of NMake
environment while also supporting different target
builds and IDE error list integration.
Also sets -j setting to 2 so that it's easy for
people to change it to a propper value and speed it
up a bit for those that do not.
Adds two missing .gitignore Visual Studio temp files
present in Visual Studio's .gitignore.
(cherry picked from commit
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bin | ||
core | ||
demos | ||
doc | ||
drivers | ||
main | ||
modules | ||
platform | ||
scene | ||
servers | ||
tools | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
CONTRIBUTING.md | ||
ISSUE_TEMPLATE | ||
LICENSE.md | ||
LOGO_LICENSE.md | ||
README.md | ||
SConstruct | ||
icon.png | ||
icon.svg | ||
logo.png | ||
logo.svg | ||
methods.py | ||
version.py |
README.md
The Engine
Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
About
Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy
Documentation
Documentation is hosted on ReadTheDocs.
Binary Downloads, Community, etc.
Binary downloads, community, etc. can be found in Godot homepage:
Compiling from Source
See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html