godot/editor/translations/ro.po
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i18n: Sync translations with Weblate
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# Romanian translation of the Godot Engine editor
# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Calin Sopterean <csopterean@gmail.com>, 2018.
# Filip <filipanton@tutanota.com>, 2018, 2020.
# Nitroretro <nitroretro@protonmail.com>, 2018.
# TigerxWood <TigerxWood@gmail.com>, 2018.
# Grigore Antoniuc <grisa181@gmail.com>, 2018.
# Boby Ilea <boby.ilea@gmail.com>, 2019.
# EVOKZH <avip.ady@gmail.com>, 2019, 2020.
# Marincia Catalin <catalinmarincia@gmail.com>, 2020.
# Marincia Cătălin <catalinmarincia@gmail.com>, 2020.
# Teodor <teo.virghi@yahoo.ro>, 2020.
# f0roots <f0rootss@gmail.com>, 2020.
# Gigel2 <mihalacher02@gmail.com>, 2020.
# R3ktGamerRO <bluegamermc1@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2021-03-20 04:18+0000\n"
"Last-Translator: R3ktGamerRO <bluegamermc1@gmail.com>\n"
"Language-Team: Romanian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ro/>\n"
"Language: ro\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : (n==0 || (n%100 > 0 && n%100 < "
"20)) ? 1 : 2;\n"
"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Argument invalid pentru convert(), folosiți constante TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
msgstr "Se așteaptă un text cu lungime de 1 (un caracter)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Insuficienți bytes pentru decodare bytes, sau format invalid."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr "Intrare invalida %i (nu a fost transmisă) in expresie"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "insuși nu poate fi folosit deoarece instanța este nulă (nu a trecut)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "Operanzi invalizi la operatorii %s, %s și %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "Index invalid de tip %s pentru tipul de bază %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "Indice numit '%s' invalid pentru tipul de bază %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "Argumente invalide pentru a construi '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "În apelarea lui '%s':"
#: core/ustring.cpp
msgid "B"
msgstr "B"
#: core/ustring.cpp
msgid "KiB"
msgstr "KiB"
#: core/ustring.cpp
msgid "MiB"
msgstr "MiB"
#: core/ustring.cpp
msgid "GiB"
msgstr "GiB"
#: core/ustring.cpp
msgid "TiB"
msgstr "TiB"
#: core/ustring.cpp
msgid "PiB"
msgstr "PiB"
#: core/ustring.cpp
msgid "EiB"
msgstr "EiB"
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Gratis"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "Echilibrat"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "Oglinda"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "Timp:"
#: editor/animation_bezier_editor.cpp
msgid "Value:"
msgstr "Valoare:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "Inserează Cheia Aici"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "Duplicați Cheile Selectate"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "Ştergeți Cheile Selectate"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
msgstr "Adaugă Punct Bezier"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
msgstr "Mută Punct Bezier"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim Chei duplicate"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "Anim Ștergeți Cheile"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Anim Schimbați Timpul Cadru Cheie"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Anim Schimbați Tranziție"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Anim Schimbare transformare"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Anim Schimbare valoare Keyframe"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Anim Schimbare apelare"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Anim Timpul multifuncțional pentru modificarea cheii"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
msgstr "Anim Tranziție multifuncțională"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
msgstr "Anim Transformare multifuncțională"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
msgstr "Anim Schimbare valoare cadre cheie"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
msgstr "Anim Apel multi-schimbare"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Schimbă Durata Animației"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "Schimbați Bucla Animației"
#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Lista De Proprietati"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "Transformare Pistei 3d"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr "Cheama linia de metode"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "Traseu curbă Bezier"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr "Cale Audio Playback"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr "Oprește rularea animației"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
msgstr "Lungime Animație (în frame-uri)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
msgstr "Lungime Animație (în secunde)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "Adăugați Pistă"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Zoom Animație"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Funcții:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "Secvențe Audio:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "Secvențe Anim:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
msgstr "Schimbați Valoarea Pistei"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Comutează această pistă pornit/oprit."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "Modul Actualizare (Cum este setată această proprietate)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
msgstr "Mod Intercalare"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
"Mod de înfășurare a buclei (Intercalează sfârșitul cu începutul în buclă)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "Ștergeți pista selectată."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
msgstr "Timp (s): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Comută Pista Activată"
#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Continuu"
#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Discret"
#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Trăgaci"
#: editor/animation_track_editor.cpp
msgid "Capture"
msgstr "Capturează"
#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "Cel mai apropiat"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Linear"
#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "Cub"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr "Limitați intercalarea buclei"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr "Înfășurați intercalarea buclei"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Inserare cheie"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "Clonare Chei"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Ștergeți Cheile"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
msgstr "Schimbă Modul de Actualizare al Animației"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
msgstr "Schimbă Modul de Intercalare al Animației"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
msgstr "Schimbați Bucla Animației"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Elimină Pista Anim"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Creați pistă NOUA pentru %s și inserați cheie?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Creați %d piste NOI și inserați cheie?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Create"
msgstr "Creați"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "Anim Inserați"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr "AnimationPlayer nu se poate anima singur, doar alți jucători."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Anim Creați și Inserați"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Anim Inserați Pistă și Cheie"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Anim Inserați Cheie"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
msgstr "Schimbă Pasul Animației"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
msgstr "Rearanjați Autoload-urile"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Transformă pistele se aplică numai nodurile Spațial-bazate."
#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"Track-urile audio pot sa fie folosite numai în noduri de tipul:\n"
"- AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Pistele de animație pot direcționa numai nodurilor AnimațieJucător."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Nu este posibil să fie adăugată o nouă pistă fără a avea o rădăcină"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr "Pistă invalidă pentru Bezier(nicio sub-proprietate corespunzătoare)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr "Adăugați Pistă Bezier"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Calea pistei este invalidă, așa că nu poate fi adăugată o cheie."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr "Pista nu este de tipul Spatial, nu se poate insera cheie"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
msgstr "Adăugare Cheie de Tranformare a Pistei"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
msgstr "Anim Adăugați Pistă"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "Calea pistei este invalidă, așa că nu poate fi adăugată o metodă."
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
msgstr "Inserați Pistă și Cheie"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Metoda nu a fost găsită în obiect: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "Anim Mutați Cheie"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr "Lipiţi Piste"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Scalați Cheile"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
"Această opțiune nu funcționează pentru editarea Bezier, din moment ce e o "
"singură pistă."
#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
"\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
"Aceasta animație aparține unei scene importante, schimbările de importare "
"ale Track-urilor nu vor fi salvate.\n"
"\n"
"Pentru a activa opțiunea de a adaugă Track-uri, navigați la setările de "
"import ale scenei și setați\n"
"\"Animație > Depozitare\" către \"Fișiere\", activați \"Animație > Păstrează "
"Track-uri personalizate\", după re-importați.\n"
"Alternativ, folosiți un import presetat care importa animațiile către "
"fișiere separate."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr "Avertisment: Se editează animația încărcată"
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
msgstr "Selectați un nod Animator pentru a crea și edita animații."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr ""
"Arată numai pistele ce aparțin nodurilor selectate în managerul de file."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr "Grupează pistele în funcție de nod sau afișează-le ca o listă simplă."
#: editor/animation_track_editor.cpp
msgid "Snap:"
msgstr "Fixare:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr "Pasul Animației."
#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr "Secunde"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "FPS"
msgstr "FPS(cadre pe secundă)"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Modificare"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr "Proprietăți animație."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr "Copiază Piste"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Scalați Selecția"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "Scalați De La Cursor"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Duplicați Selecția"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "Duplicați Transpunerea"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "Șterge Selecția"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
msgstr "Mergeți la Pasul Următor"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
msgstr "Mergeți la Pasul Anterior"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "Optimizați Animația"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "Curățați Animația"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "Alege nodul care urmează să fie animat:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "Folosește curbe Bezier"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Optimizator de animație"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Eroare Lineară Max:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Eroare Angulară Max:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Max Unghi Optimizabil:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimizați"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Ștergeți chei inoperabile"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Ștergeți piste nerezolvate sau goale"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Curățați toate animațiile"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Curățați Animațiile (FĂRĂ ANULARE!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Curățați"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "Proporție Scalare:"
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
msgstr "Selectează Pistele de Copiat"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Copiază"
#: editor/animation_track_editor.cpp
msgid "Select All/None"
msgstr "Selectează Tot/Nimic"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
msgstr "Anim Adăugați Pistă Audio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr "Schimbați decalajul de pornire a clipului audio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr "Schimbați decalajul de oprire a clipului audio"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Redimensionați Array-ul"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Schimbați Tipul Array-ului"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Schimbați Valoarea Array-ului"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Duceți-vă la Linie"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Linia Numărul:"
#: editor/code_editor.cpp
msgid "%d replaced."
msgstr "%d Înlocuit."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
msgstr "%d potriviri."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
msgstr "%d potriviri."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "Potrivește Caz-ul"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "Cuvinte Complete"
#: editor/code_editor.cpp
msgid "Replace"
msgstr "Înlocuiți"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Înlocuiți Tot"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Numai Selecția"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr "Standard"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "Porniti sau opriti panoul de scripturi"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "Apropiere"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "Departare"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Resetați zoom-ul"
#: editor/code_editor.cpp
msgid "Warnings"
msgstr "Avertismente"
#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr "Numerele liniilor și coloanelor."
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
msgstr "Metoda din nodul țintă trebuie specificată."
#: editor/connections_dialog.cpp
msgid "Method name must be a valid identifier."
msgstr "Numele metodei trebuie să fie un identificator valid."
#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
"Metoda țintă nu există! Specificați o metodă validă sau atașați un script la "
"nodul țintă."
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
msgstr "Conectați la Nod:"
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
msgstr "Conectează la Script:"
#: editor/connections_dialog.cpp
msgid "From Signal:"
msgstr "Semnale:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
msgstr "Scena nu conține niciun script."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Adăugați"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Ștergeți"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Adăugați Extra Argument de Chemare:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Extra Argumente de Chemare:"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
msgstr "Metodă Primitor:"
#: editor/connections_dialog.cpp
msgid "Advanced"
msgstr "Avansate"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Amânat(ă)"
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
"Amână semnalul stocând-ul într-o coadă, dându-i drumul numai la timp inactiv."
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Tragere unică"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr "Deconectează semnalul după prima emitere."
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
msgstr "Nu se poate conecta semnalul"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Aproape"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Conectați"
#: editor/connections_dialog.cpp
msgid "Signal:"
msgstr "Semnal:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Conectați '%s' la '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "Deconectați '%s' de la '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr "Deconectați '%s' de la '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "Conectați..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Deconectați"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
msgstr "Conectați Semnal la o Metodă"
#: editor/connections_dialog.cpp
msgid "Edit Connection:"
msgstr "Modifică Conexiunea:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr "Ești sigur că vrei să ștergi toate conexiunile de la semnalul \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Semnale"
#: editor/connections_dialog.cpp
msgid "Filter signals"
msgstr "Filtrare semne"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "Ești sigur că vrei să ștergi toate conexiunile de la acest semnal?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "Deconectați Toate"
#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "Modificare..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
msgstr "Mergi la Metodă"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Schimbați Tipul %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr "Schimbați"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "Creați %s Nou"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favorite:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Recent:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Cautați:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Potriviri:"
#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Descriere:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Cautați Înlocuitor Pentru:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Dependențe Pentru:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
"Scena '%s' este în proces de editare. \n"
"Modificările vor avea efect doar după reîncărcare."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
"Resursa '%s' este în folosință.\n"
"Modificările vor avea efect după ce reîncărcați."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Dependențe"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Resursă"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
msgid "Path"
msgstr "Cale"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dependințe:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Reparați Stricat"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Editor de Dependență"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Cautați Înlocuitor Resursă:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Deschide"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Stăpâni La:"
#: editor/dependency_editor.cpp
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
msgstr ""
"Ștergeți fișierele selectate din proiect? (Acțiune ireversibilă)\n"
"Poți gasi fișierele șterse in coșul de gunoi dacă vrei să le restabilești."
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)\n"
"You can find the removed files in the system trash to restore them."
msgstr ""
"Fișierele în proces de ștergere sunt necesare pentru alte resurse ca ele să "
"sa funcționeze.\n"
"Ștergeți oricum? (fără anulare)\n"
"Poți găsi fișierele șterse in coșul de gunoi dacă vrei să le restabilești."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "Nu se poate șterge:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Eroare încărcând:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
msgstr "Scena nu a putut fi încărcata deoarece are dependențe în lipsa:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Deschide Oricum"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Ce acțiune trebuie să fie luată?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Rezolvă dependențele"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Erori încărcând!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Ștergeți permanent %d articol(e)? (Fără anulare!)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
msgstr "Arată Dependențe"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
msgstr "Explorator de Resurse Orfane"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Ștergeți"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Deține"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Resurse Fără Deținere Explicită:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Schimbați Cheie Dicţionar"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Schimbaţi Valoarea Dicţionar"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Mulțumesc din partea comunităţii Godot!"
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
msgstr ""
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Contribuabili Motor Godot"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Fondatorii Proiectului"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Dezvoltator Principal"
#. TRANSLATORS: This refers to a job title.
#. The trailing space is used to distinguish with the project list application,
#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "Manager de Proiect "
#: editor/editor_about.cpp
msgid "Developers"
msgstr "Dezvoltatori"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "Autori"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Sponsori Platină"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Sponsori Aur"
#: editor/editor_about.cpp
msgid "Silver Sponsors"
msgstr "Sponsori de argint"
#: editor/editor_about.cpp
msgid "Bronze Sponsors"
msgstr "Sponsori de bronz"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Sponsori"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Donatori de Aur"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Donatori de Argint"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Donatori de Bronz"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "Donatori"
#: editor/editor_about.cpp
msgid "License"
msgstr "Licență"
#: editor/editor_about.cpp
msgid "Third-party Licenses"
msgstr "Licenţe Thirdparty"
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
"Motorul Godot se bazează pe un număr de biblioteci thirdparty gratis și "
"opensource, toate compatibile cu termenii licenţei MIT ai lui. Mai jos este "
"o listă exhaustivă a tuturor acestor componente de thirdparty cu "
"declaraţiile de autor respective şi termenii licenței."
#: editor/editor_about.cpp
msgid "All Components"
msgstr "Toate Componentele"
#: editor/editor_about.cpp
msgid "Components"
msgstr "Componente"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Licențe"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
msgstr "Eroare la deschiderea fişierului pachet, nu este în format ZIP."
#: editor/editor_asset_installer.cpp
msgid "%s (Already Exists)"
msgstr "%s (Există deja)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Decomprimare Asset-uri"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "Următoarele file au eșuat extragerea din pachet:"
#: editor/editor_asset_installer.cpp
msgid "And %s more files."
msgstr "și %d alte fișiere."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
msgstr "Pachet instalat cu succes!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Succes!"
#: editor/editor_asset_installer.cpp
msgid "Package Contents:"
msgstr "Conținutul pachetului:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "Instalați"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "Instalator de Pachet"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Difuzoare"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Adaugă Efect"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Redenumiţi Pista Audio"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Schimbați Volumul Pistei Audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Comutați Pista Audio Singură"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Comutați Pista Audio Mută"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Comutați Efecte de Ocolire Pista Audio"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "Selectați Pista Audio Trimitere"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Adaugați Efect Pista Audio"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Mutați Pista Efect"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "Ștergeți Pista Efect"
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
msgstr "Pista Audio, Trageți și Plasați pentru a rearanja."
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Singură"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Mut"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Ocolire"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "Opțiuni Pistă Audio"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicat"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Resetați Volumul"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Ștergeți Efectul"
#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "Sunet"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Adaugă Pistă Audio"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "Imposibil de Șters Pistă Audio Master!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Ştergeţi Pista Audio"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Duplicați Pista Audio"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Resetați Volumul Pistei Audio"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Mutați Pista Audio"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "Salvați Schema Pistei Audio Ca..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "Locație pentru Noua Schemă..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Deschide Schema Pistei Audio"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr "Nu este niciun '%s' în filă."
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "Schemă"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "Fişier nevalid, nu este o schemă de pistă audio."
#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
msgstr "Eroare la salvarea filei: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Adaugați Pistă Audio"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
msgstr "Adăgați un nou Audio Bus acestei așezări."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Încărcați"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "Încărcaţi o Schemă de Pistă Audio existentă."
#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "Salvați Ca"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "Salvaţi acestă Schemă de Pistă Audio într-un fişier."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "Încărcați Implicit"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "Încarcă Schema de Pistă Audio implicită."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Creaţi o Schemă nouă de Pistă Audio."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nume nevalid."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Caractere valide:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
msgstr ""
"Nume nevalid. Nu trebuie să se lovească cu un nume de clasa deja existent."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
msgstr ""
"Nume nevalid. Nu trebuie să se lovească cu un nume de tip rezervat al "
"motorului."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
msgstr ""
"Nume nevalid. Nu trebuie să se lovească cu un nume de constantă globală."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
msgstr "Cuvântul cheie nu poate fi utilizat ca nume de încărcare automată."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "AutoLoad '%s' există deja!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Redenumiţi Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Comutați Globale AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Mutați Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Eliminați Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Activați"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Rearanjați Autoload-urile"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
msgstr "Nu pot adaugă încărcare automata:"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Adaugați AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Cale:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Nume Nod:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/project_manager.cpp
#: editor/settings_config_dialog.cpp
msgid "Name"
msgstr "Nume"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Singleton (Unicat)"
#: editor/editor_data.cpp editor/inspector_dock.cpp
msgid "Paste Params"
msgstr "Lipiţi Parametrii"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Scena se Actualizează"
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "Modificările locale se stochează..."
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "Scena se Actualizează..."
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[gol]"
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[nesalvat]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
msgstr "Vă rugăm să selectaţi mai întâi un director de bază."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Alegeţi un Director"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Creare folder"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nume:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Directorul nu a putut fi creat."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Alegeți"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Fişierul se Stochează:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
msgstr "Nu a fost găsit niciun șablon de export pe calea așteptată:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Ambalare"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
"Platforma țintă necesită textură compresată „ETC” pentru GLES2. Activați "
"„Import Etc” în Setările proiectului."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
"Platforma țintă necesită textură compresata „ETC2” pentru GLES3. Activați "
"„Import Etc 2” în Setările proiectului."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Platforma țintă necesită o textură compresată „ETC” pentru revenirea "
"driverului la GLES2.\n"
"Activați „Import Etc” în Setările de proiect sau dezactivați „Driver "
"Fallback Enabled”."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Platforma țintă necesită textură compresată „ETC” pentru GLES2. Activați "
"„Import Etc” în Setările proiectului."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Platforma țintă necesită textură compresata „ETC2” pentru GLES3. Activați "
"„Import Etc 2” în Setările proiectului."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Platforma țintă necesită o textură compresată „ETC” pentru revenirea "
"driverului la GLES2.\n"
"Activați „Import Etc” în Setările de proiect sau dezactivați „Driver "
"Fallback Enabled”."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
msgstr "Fișierul șablon de depanare personalizat nu a fost găsit."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
msgstr "Șablonul personalizat de lansare nu a fost găsit."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Fișierul șablon nu a fost găsit:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"La exporturile pe 32 de biți PCK-ul încorporat nu poate fi mai mare de 4 GiB."
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "Editor 3D"
#: editor/editor_feature_profile.cpp
msgid "Script Editor"
msgstr "Editor de scripturi"
#: editor/editor_feature_profile.cpp
msgid "Asset Library"
msgstr "Librăria de Resurse"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
msgstr "Editează Arborele Scenei"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
msgstr "Nod Bară"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem Dock"
msgstr "Locul FișierelorSystem"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
msgstr "Importă Bară"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
msgstr "Ștergeți profilul '%s'?(ireversibil)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr ""
"Profilul trebuie sa fie un nume valid de fisier si nu trebuie sa contina '.'"
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
msgstr "Un profil cu acest nume există deja."
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr "(Editorul Dezactivat, Proprietatile Dezactivate)"
#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
msgstr "(Proprietăți Dezactivate)"
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled)"
msgstr "(Editor Dezactivat)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
msgstr "Opțiuni Clasă:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
msgstr "Activează Editorul Contextual"
#: editor/editor_feature_profile.cpp
msgid "Enabled Properties:"
msgstr "Proprietăți Activate:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Features:"
msgstr "Caracteristici active:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Classes:"
msgstr "Clase Activate:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr "Formatul fișierului '%s' este invalid, importarea este anulată."
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
"Profilul '%s' este deja existent. Elimină-l inainte de a-l importa, "
"importara este anulata."
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
msgstr "Eroare la salvarea profilului la calea: '%s'."
#: editor/editor_feature_profile.cpp
msgid "Unset"
msgstr "Nesetat(ă)"
#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
msgstr "Profil Curent:"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
msgstr "Faceți Curent"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Nou"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importare"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exportare"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
msgstr "Profile Disponibile:"
#: editor/editor_feature_profile.cpp
msgid "Class Options"
msgstr "Opțiuni Clase"
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
msgstr "Nume de profil nou:"
#: editor/editor_feature_profile.cpp
msgid "Erase Profile"
msgstr "Ștergere Profil"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
msgstr "Administrează Șabloanele de Export"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
msgstr "Încarcă Profil(e)"
#: editor/editor_feature_profile.cpp
msgid "Export Profile"
msgstr "Exportă Profil"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
msgstr "Administrează Profilele Ferestrei de Editare"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Selectaţi directorul curent"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Fișierul există, suprascrieţi?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
msgstr "Selectaţi directorul curent"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Copiere cale"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
msgstr "Deschideți în Administratorul de Fișiere"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
msgstr "Arătați în Administratorul de Fișiere"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "Director Nou..."
#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Reîmprospătare"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Toate Recunoscute"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Toate Fişierele (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Deschideți un Fișier"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Deschideți Fișier(e)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Deschideţi un Director"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Deschideți un Fişier sau Director"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Salvați"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Salvați un Fișier"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Înapoi"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Înainte"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Sus"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Comutați Fișiere Ascunse"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Comutați Favorite"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Comutare mod"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Cale focalizare"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Mutare favorită în sus"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Mutare favorită în jos"
#: editor/editor_file_dialog.cpp
msgid "Go to previous folder."
msgstr "Accesați Directorul Precedent."
#: editor/editor_file_dialog.cpp
msgid "Go to next folder."
msgstr "Mergi la următorul director."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Mergi la Directorul Părinte."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
msgstr "Reîmprospătează filele."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "(Șterge)Adaugă directorul curent la favorite."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
msgstr "Comutați Vizibilitatea Fișierelor Ascunse."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr "Vizualizează articolele ca o grilă de miniaturi."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr "Vizualizează articolele sub forma unei liste."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Directoare și Fişiere:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
msgstr "Previzualizați:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Fișier:"
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "SurseScan"
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
"Există importatori multiplii pentru tipuri diferite care trimit spre "
"fișierul %s, importarea este anulată"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "(Re)Importând Asset-uri"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Sus"
#: editor/editor_help.cpp
msgid "Class:"
msgstr "Clasă:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr "Moștenește:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Moştenit de:"
#: editor/editor_help.cpp
msgid "Description"
msgstr "Descriere"
#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Tutoriale Online"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "Proprietăți"
#: editor/editor_help.cpp
msgid "override:"
msgstr "extindere:"
#: editor/editor_help.cpp
msgid "default:"
msgstr "implicit:"
#: editor/editor_help.cpp
msgid "Methods"
msgstr "Metode"
#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Proprietățile Temei"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Enumerări"
#: editor/editor_help.cpp
msgid "Constants"
msgstr "Constante"
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Descrieri Proprietate"
#: editor/editor_help.cpp
msgid "(value)"
msgstr "(valoare)"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Nu există în prezent nici o descriere pentru această proprietate. Te rog "
"ajută-ne prin a [color = $color] [url = $url] contribui cu una [/ URL] [/ "
"color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
msgstr "Descrierile Metodei"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Nu există în prezent nici o descriere pentru această metodă. Te rog ajută-ne "
"de prin a [color = $color] [url = $url] contribui cu una [/ URL] [/ color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Căutați în Ajutor"
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
msgstr "Sensibil la Majuscule"
#: editor/editor_help_search.cpp
msgid "Show Hierarchy"
msgstr "Arată Ierarhie"
#: editor/editor_help_search.cpp
msgid "Display All"
msgstr "Afișează Tot"
#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr "Doar Clase"
#: editor/editor_help_search.cpp
msgid "Methods Only"
msgstr "Doar Metode"
#: editor/editor_help_search.cpp
msgid "Signals Only"
msgstr "Doar Semnale"
#: editor/editor_help_search.cpp
msgid "Constants Only"
msgstr "Doar Constante"
#: editor/editor_help_search.cpp
msgid "Properties Only"
msgstr "Doar Proprietăți"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr "Doar Proprietăți ale Temei"
#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr "Tip Membru"
#: editor/editor_help_search.cpp
msgid "Class"
msgstr "Clasă"
#: editor/editor_help_search.cpp
msgid "Method"
msgstr "Metodă"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
msgid "Signal"
msgstr "Semnal"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Permanent"
#: editor/editor_help_search.cpp
msgid "Property"
msgstr "Proprietate"
#: editor/editor_help_search.cpp
msgid "Theme Property"
msgstr "Proprietate Temă"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "Proprietate:"
#: editor/editor_inspector.cpp
msgid "Set"
msgstr "Stabilește"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr "Seteaza Multiple:"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Afișare:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
msgstr "Copiază Selecția"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_properties.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Curăță"
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Curăță Afișarea"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
msgstr "Oprește"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
msgstr "Start"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
msgstr "%s/s"
#: editor/editor_network_profiler.cpp
msgid "Down"
msgstr "Descarcă"
#: editor/editor_network_profiler.cpp
msgid "Up"
msgstr "Sus"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
msgstr "Nod"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
msgstr "Intrare RPC"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
msgstr "Intrare RSET"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
msgstr "Ieșire RPC"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
msgstr "Ieșire RSET"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
msgstr "Fereastră Nouă"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr "Resursele importate nu pot fi salvate."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "OK"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Eroare la salvarea resursei!"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
"Resursa aceasta nu poate fi salvată deoarece nu aparține scenei editate. "
"Resursa trebuie să fie unică."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "Salvați Resursa Ca..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Nu pot deschide fişierul pentru scris:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Formatul fişierului solicitat este necunoscut:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Eroare la salvare."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr "'%s' nu poate fi deschis. Fișierul ar putea fi modificat sau șters."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Eroare analizând '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "Sfârșit de fișier neaşteptat '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "Lipsește '%s' sau dependenţele sale."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Eroare în timpul încărcării '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Salvând Scena"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Analizând"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Creând Thumbnail"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "Aceasta operațiune nu se poate face fără o rădăcină de copac."
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
"Această scenă nu poate fi salvată, deoarece există o includere ciclică.\n"
"Rezolvați-l și apoi încercați să salvați din nou."
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"Nu am putut salva scena. Probabil dependenţe (instanţe sau moşteniri) nu au "
"putut fi satisfăcute."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr "Nu pot salva peste scena care este înca deschisă!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Nu pot încarca MeshLibrary pentru combinare!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Eroare la salvarea MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "Imposibil de încărcat TileSet pentru unire!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Eroare la salvarea TileSet!"
#: editor/editor_node.cpp
msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Default editor layout overridden.\n"
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Numele schemei nu a fost găsit!"
#: editor/editor_node.cpp
#, fuzzy
msgid "Restored the Default layout to its base settings."
msgstr "S-a restaurat schema implictă la setările de bază."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Această resursă aparţine de o scena care a fost importată, astfel încât nu "
"este editabilă.\n"
"Vă rugăm să citiţi documentaţia relevantă pentru importul scene pentru a "
"înţelege mai bine cum sa lucrați cu acestea."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
"Această resursă este o scena care a fost instanțată sau moştenită.\n"
"Modificările la acesta nu vor fi păstrate la salvarea scenei curente."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"Această resursă a fost importată, astfel încât nu este editabilă. Modificaţi "
"setările din panoul de import şi apoi reimportați."
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Această scenă a fost importată, astfel încât modificările acesteia nu vor fi "
"păstrate.\n"
"Instanțarea sau moştenirea vă permite efectuarea de modificări pentru ea.\n"
"Vă rugăm să citiți documentația relevantă pentru importarea scenei pentru a "
"înțelege mai bine acest mod de lucru."
#: editor/editor_node.cpp
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"Acesta este un obiect îndepărtat, astfel încât modificările acesteia nu vor "
"fi păstrate.\n"
"Vă rugăm să citiți documentația relevantă depanării pentru a înțelege mai "
"bine acest mod de lucru."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Nu există nici o scenă definită pentru a execuție."
#: editor/editor_node.cpp
msgid "Save scene before running..."
msgstr ""
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Nu s-a putut porni subprocesul!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "Deschide o scenă"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Deschide o scenă de bază"
#: editor/editor_node.cpp
msgid "Quick Open..."
msgstr "Deschidere rapidă..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "Deschide o scenă rapid..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "Deschide un script rapid..."
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "Salvează și închide"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "Salvează schimbările la %s înainte de ieșire?"
#: editor/editor_node.cpp
msgid "Saved %s modified resource(s)."
msgstr "Resurse modificate %s salvate."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
msgstr "Un nod rădăcină este necesar pentru a salva scena."
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Salvează scena ca..."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Această operație nu se poate face fără o scenă."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Exportă Librăria de Mesh-uri"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "Această operațiune nu poate fi făcută fără un nod rădăcină."
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Exportă Tile Setul"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "Această operațiune nu poate fi făcută fără un nod selectat."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Scena curentă nu este salvată. Deschizi oricum?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "Nu pot reîncărca o scenă care nu a fost salvată niciodată."
#: editor/editor_node.cpp
msgid "Reload Saved Scene"
msgstr "Reîncarcă scenă salvată"
#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
"Scena actuală are modificări nesalvate.\n"
"Reîncărcați scena salvată? Această acțiune nu poate fi anulată."
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "Rulează Rapid Scena..."
#: editor/editor_node.cpp
msgid "Quit"
msgstr "Închide"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "Da"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Ieși din editor?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Deschide Managerul de Proiect?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "Salvează și Închide"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
"Salvezi modificările făcute în urmatoarea(le) scenă(e) înainte să închizi?"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Salvezi modificările făcute în urmatoarea(le) scenă(e) înainte să deschizi "
"Managerul de Proiect?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Această opțiune este depreciată. Situațiile în care reînprospătarea trebuie "
"forțată sunt acum considerate buguri. Te rugăm să raportezi."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Alege o Scenă Principală"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Închide Scena"
#: editor/editor_node.cpp
msgid "Reopen Closed Scene"
msgstr "Redeschidere scenă închisă"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"Nu se poate inițializa plugin-ul la: '%s' analizarea configurației a eșuat."
#: editor/editor_node.cpp
#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
"Nu a putut fi găsit câmpul scriptului pentru plugin la: 'res://addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Nu a putut fi încărcat scriptul add-on din calea: '%s'."
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Imposibil de încărcat scriptul addon din cale: '%s' Se pare că există o "
"eroare în cod, verificați sintaxa."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"Nu a putut fi încărcat scriptul add-on din calea: '%s' tipul de Bază nu este "
"EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"Nu a putut fi încărcat scriptul add-on din calea: '%s' Scriptul nu este în "
"modul unealtă."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"Scena '%s' nu a fost importată automat, deci ea nu poate fi modificată.\n"
"Ca să poți face modificări, o nouă scenă derivată poate fi creată."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Eroare la încărcarea scenei, aceasta trebuie să fie în calea spre proiect. "
"Folosește 'Importă' ca să deschizi scena, apoi salveaz-o în calea spre "
"proiect."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "Scena '%s' are dependințe nefuncționale:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Curăță Scenele Recente"
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Nici o scena principala a fost definită, selectați una?\n"
"Puteți schimba mai târziu, în \"Setări Proiect\" în categoria 'Aplicație'."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Scena selectată %s nu există, selectați una?\n"
"Puteți schimba mai târziu în „Setări Proiect” în categoria „Aplicație”."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Scena selectată %s nu este un fișier scenă, selectați una validă?\n"
"Puteți schimba mai târziu în „Setări Proiect” în categoria „Aplicație”."
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Salvează Schema"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Șterge Schema"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Implicit"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
msgstr "Afișare în FileSystem"
#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr "Redare scenă"
#: editor/editor_node.cpp
msgid "Close Tab"
msgstr "Închidere filă"
#: editor/editor_node.cpp
msgid "Undo Close Tab"
msgstr "Anulare fila Închidere"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "Închideți Celelalte File"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr "Închidere file de la dreapta"
#: editor/editor_node.cpp
msgid "Close All Tabs"
msgstr "Inchide toate filele"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Comutați între Scene"
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d mai multe fișiere sau foldere"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d mai multe foldere"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d mai multe fișiere"
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Poziția Dock-ului"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Modul Fără Distrageri"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "Comutează modul fără distrageri."
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Adaugă o nouă scenă."
#: editor/editor_node.cpp
msgid "Scene"
msgstr "Scenă"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Mergi la o scenă deschisă anterior."
#: editor/editor_node.cpp
msgid "Copy Text"
msgstr "Copiază textul"
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Fila următoare"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Fila anterioară"
#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "Filtrează fișierele..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Operațiuni cu fișiere tip scenă."
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Scenă Nouă"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "Scenă Derivată Nouă..."
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "Deschide Scena..."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Deschide Recente"
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Salvează Scena"
#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr "Salvați toate scenele"
#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "Convertește În..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "Librărie_de_Structuri..."
#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "Set_de_Plăci..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Revenire"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Reîntoarcere"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Proiect Divers sau unelte pentru scenă."
#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
msgid "Project"
msgstr "Proiect"
#: editor/editor_node.cpp
msgid "Project Settings..."
msgstr "Setări proiect..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
msgstr "Control versiune"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Set Up Version Control"
msgstr "Configurați controlul versiunii"
#: editor/editor_node.cpp
#, fuzzy
msgid "Shut Down Version Control"
msgstr "Închidere control versiune"
#: editor/editor_node.cpp
msgid "Export..."
msgstr "Export..."
#: editor/editor_node.cpp
#, fuzzy
msgid "Install Android Build Template..."
msgstr "Instalare șablon compilare Android..."
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
msgstr "Deschideți folderul datelor proiectului"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Unelte"
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
msgstr "Explorator de resurse orfane ..."
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Închide spre Lista Proiectului"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
msgstr "Depanare"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Lansează cu Depanare la Distanță"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy will make the executable "
"attempt to connect to this computer's IP so the running project can be "
"debugged.\n"
"This option is intended to be used for remote debugging (typically with a "
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Small Deploy with Network Filesystem"
msgstr "Mini Lansare cu Rețea FS"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"Când această opțiune este activată, exportarea sau lansarea va produce un "
"executabil minimal.\n"
"Sistemul de fișiere va fi furnizat de la proiect la editor prin rețea.\n"
"Pe Android, lansarea va folosi cablul USB pentru performanță mai rapidă. "
"Această opțiune accelerează testarea jocurilor cu o marime substanțială."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Forme de Coliziune Vizibile"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"Formele de coliziune si nodurile raycast (pentru 2D și 3D) vor fi vizibile "
"când jocul rulează dacă această opțiune este activată."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navigare Vizibilă"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
"Structurile de navigare și poligoanele vor fi vizibile când jocul rulează "
"dacă această opțiune este activată."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Sincronizează Modificările Scenei"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Când această opțiune este activată, orice modificare facută în scenă din "
"editor va fi replicată în jocul care rulează.\n"
"Când această opțiune este folosită de la distanță pe un dispozitiv, este "
"mult mai eficient dacă este folosit un sistem de fișiere în rețea."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Script Changes"
msgstr "Sincronizează Modificările Scriptului"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Când această opțiune este activată, orice script salvat ulterior va fi "
"reîncărcat în jocul care rulează.\n"
"Când această opțiune este folosită de la distanță pe un dispozitiv, este "
"mult mai eficient dacă este folosit un sistem de fișiere în rețea."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
msgstr "Editor"
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Setări Editor..."
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Schema Editor"
#: editor/editor_node.cpp
msgid "Take Screenshot"
msgstr "Captură de ecran"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Capturile de ecran sunt stocate în folderul Date/Setări editor."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Comutare ecran complet"
#: editor/editor_node.cpp
msgid "Toggle System Console"
msgstr "Cumutează Consola de Sistem"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr "Deschide Dosarul De Date/Setări"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr "Deschidere dosarul de date editor"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr "Deschide Dosarul de Setări Editor"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
msgstr "Gestionare caracteristici editor..."
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
msgstr "Gestionare șabloane export..."
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
msgstr "Ajutor"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Documentație Online"
#: editor/editor_node.cpp
msgid "Q&A"
msgstr "Întrebări și Răspunsuri"
#: editor/editor_node.cpp
msgid "Report a Bug"
msgstr "Raportează o Eroare"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
msgstr "Trimite Feedbackul Docs"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Comunitate"
#: editor/editor_node.cpp
msgid "About"
msgstr "Despre"
#: editor/editor_node.cpp
msgid "Support Godot Development"
msgstr ""
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Rulează proiectul."
#: editor/editor_node.cpp
msgid "Play"
msgstr "Rulează"
#: editor/editor_node.cpp
#, fuzzy
msgid "Pause the scene execution for debugging."
msgstr "Întrerupeți executarea scenei pentru depanare."
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Pauză scenă"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Oprește scena."
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Rulează scena editată."
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Rulează Scena"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Rulează scena personalizată"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Rulează Scena Personalizată"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr "Schimbarea driver-ului video necesită restartarea editorului."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr "Salvează și Restartează"
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
msgstr "Se rotește când fereastra editorului se redeschide."
#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr "Actualizare continuă"
#: editor/editor_node.cpp
msgid "Update When Changed"
msgstr "Actualizează Doar La Modificare"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Dezactivează Cercul de Actualizare"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Sistemul De Fișiere"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspector"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Extinde Panoul De Jos"
#: editor/editor_node.cpp
msgid "Output"
msgstr "Ieșire"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Nu Salva"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
"Android construi șablon lipsește, vă rugăm să instalați șabloane relevante."
#: editor/editor_node.cpp
msgid "Manage Templates"
msgstr "Gestionați șabloanele"
#: editor/editor_node.cpp
msgid ""
"This will set up your project for custom Android builds by installing the "
"source template to \"res://android/build\".\n"
"You can then apply modifications and build your own custom APK on export "
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
"Note that in order to make custom builds instead of using pre-built APKs, "
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"The Android build template is already installed in this project and it won't "
"be overwritten.\n"
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Importă Șabloane Dintr-o Arhivă ZIP"
#: editor/editor_node.cpp
msgid "Template Package"
msgstr "Pachetul cu șabloane"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Exportă Librăria"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Contopește Cu Existentul"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Deschide și Execută un Script"
#: editor/editor_node.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Următoarele fișiere sunt mai noi pe disk.\n"
"Ce măsuri ar trebui luate?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr ""
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Derivare Nouă"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Încarcă Erorile"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Selectează"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "Deschide Editorul 2D"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "Deschide Editorul 3D"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "Deschide Editorul de Scripturi"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Deschide Librăria de Asseturi"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "Deschide Editorul următor"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Deschide Editorul anterior"
#: editor/editor_node.h
msgid "Warning!"
msgstr ""
#: editor/editor_path.cpp
msgid "No sub-resources found."
msgstr "Nu s-a găsit nici o sub-resursă."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "Se creează Previzualizările Mesh-ului"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "Miniatură..."
#: editor/editor_plugin_settings.cpp
msgid "Main Script:"
msgstr "Script principal:"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
msgstr "Editare Plugin"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Pluginuri instalate:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Actualizare"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Versiune:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Autor:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "Stare:"
#: editor/editor_plugin_settings.cpp
msgid "Edit:"
msgstr "Editare:"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Măsura:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Timpul Cadrului (sec)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Media Timpului (sec)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "Cadru %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Cadru Fizic %"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Inclusiv"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Propriu"
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Cadru #:"
#: editor/editor_profiler.cpp
msgid "Time"
msgstr "Timp"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Apeluri"
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Editare text:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
#: editor/editor_properties.cpp
msgid "Layer"
msgstr ""
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr ""
#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
msgid "Invalid RID"
msgstr "RID nevalid"
#: editor/editor_properties.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
msgid "Extend Script"
msgstr "Extinde Script"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr ""
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr ""
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr "Cheie Nouă:"
#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr "Valoare Nouă:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr ""
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"Nu a fost găsită nicio presetare de export care să poată rula pentru această "
"platformă.\n"
"Te rog adaugă o presetare de rulare în meniul pentru export."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Scrie logica programului în metoda _run()."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Acolo este o scenă deja editată."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Nu s-a putut inițializa scriptul:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Ai uitat cumva cuvântul 'unealtă'?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Nu a putut fi executat scriptul:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Ai uitat cumva metoda '_run' ?"
#: editor/editor_spin_slider.cpp
msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selectează Nodul(rile) pentru Importare"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Calea Scenei:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Importă Din Nod:"
#: editor/export_template_manager.cpp
msgid "Redownload"
msgstr "Descarcă din nou"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Dezinstalează"
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(Instalat)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Descarcă"
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
msgstr ""
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(Lipsește)"
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(Curent)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
msgstr "Se recuperează oglinzile, te rog așteaptă..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "Elimini șablonul versiunea '%s'?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "Nu se pot deschide șabloanele de export zip."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
msgstr "Formatul versiune.txt nevalid din interiorul șabloanelor: % s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Nu s-a găsit versiune.txt în șabloane."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
msgstr "Eroare la crearea căii pentru șabloane:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Se extrag Șabloanele de Export"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Se importă:"
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Error parsing JSON of mirror list. Please report this issue!"
msgstr ""
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"Niciun link pentru descărcare nu a fost găsit pentru această versiune. "
"Descărcarea directă este disponibilă numai pentru lansări oficiale."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "Nu se poate rezolva."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "Nu se poate face conexiunea."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "Niciun răspuns."
#: editor/export_template_manager.cpp
msgid "Request Failed."
msgstr "Cerere Eșuată."
#: editor/export_template_manager.cpp
msgid "Redirect Loop."
msgstr "Buclă de Redirecționare."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "A Eșuat:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Descărcare Completă."
#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
msgstr "Nu pot sterge fișierul temporar:"
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Eroare la solicitarea URL:"
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
msgstr "Se conectează la Oglinda..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Deconectat"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "Se Soluționează"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "Nu se poate Soluționa"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "Conectare..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "Nu se poate Conecta"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "Conectat"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "Se Solicită..."
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Se Descarcă"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Eroare de Conexiune"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "Eroare SSL Handshake"
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
msgstr "Decomprimare Surse de compilare Android"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Versiune Curentă:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "Versiuni Instalate:"
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "Instalează Din Fișier"
#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "Elimină Șablon"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Select Template File"
msgstr "Selectare fișier șablon"
#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
msgstr "Șabloane de export Godot"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "Exportă Managerul de Șabloane"
#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "Descarcă Șabloane"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Selectează oglinda din listă: (Shift+Click: Deschide in Browser)"
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Favorite"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"Stare: Importarea fișierului eșuată. Te rog repară fișierul și reimportă "
"manual."
#: editor/filesystem_dock.cpp
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Nu se poate muta/redenumi rădăcina resurselor."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "Nu se poate muta un director în el însuși."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "Eroare mutând:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "Eroare duplicând:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "Imposibil de actualizat dependințele:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr "Niciun nume furnizat."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
msgstr "Numele furnizat conține caractere nevalide."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "Un fișier sau un director cu acest nume există deja."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Numele furnizat conține caractere nevalide."
#: editor/filesystem_dock.cpp
msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
"%s\n"
"\n"
"Do you wish to overwrite them?"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Redenumind fișierul:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "Redenumind directorul:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "Duplicând fișierul:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "Duplicând directorul:"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
msgstr "Nouă scenă moștenită"
#: editor/filesystem_dock.cpp
msgid "Set As Main Scene"
msgstr "Setează ca scenă principală"
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
msgstr "Deschide Scene"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instanță"
#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
msgstr "Adauga la Favorite"
#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
msgstr "Eliminare din Preferințe"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "Editează Dependințele..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "Vizualizează Proprietarii..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "Mută În..."
#: editor/filesystem_dock.cpp
msgid "New Scene..."
msgstr "Scenă nouă..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
msgstr "Script nou ..."
#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr "Resursă nouă ..."
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr "Extinde Toate"
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Collapse All"
msgstr "Reduceți Toate"
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
msgstr "Duplicați..."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Move to Trash"
msgstr "Mutați Autoload"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Redenumește..."
#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
msgstr "Folder/Fișier Anterior"
#: editor/filesystem_dock.cpp
msgid "Next Folder/File"
msgstr "Folder/Fișier Următor"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Rescanează Sistemul de Fișiere"
#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
msgstr "Comută Modul Split"
#: editor/filesystem_dock.cpp
msgid "Search files"
msgstr "Căută fișiere"
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"Se Scanează Fișierele,\n"
"Te Rog Așteaptă..."
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Mută"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "Redenumește"
#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Create Scene"
msgstr "Crează scenă"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
msgstr "Caută în fișiere"
#: editor/find_in_files.cpp
msgid "Find:"
msgstr "Găsiți:"
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Folderul:"
#: editor/find_in_files.cpp
msgid "Filters:"
msgstr "Filtre:"
#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr ""
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr ""
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Găsiți: "
#: editor/find_in_files.cpp
msgid "Replace: "
msgstr "Înlocuiți: "
#: editor/find_in_files.cpp
msgid "Replace all (no undo)"
msgstr "Înlocuiește tot (fără anulare)"
#: editor/find_in_files.cpp
msgid "Searching..."
msgstr "Caut..."
#: editor/find_in_files.cpp
#, fuzzy
msgid "%d match in %d file."
msgstr "%d potriviri."
#: editor/find_in_files.cpp
#, fuzzy
msgid "%d matches in %d file."
msgstr "%d potriviri."
#: editor/find_in_files.cpp
#, fuzzy
msgid "%d matches in %d files."
msgstr "%d potriviri."
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Adaugă în Grup"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Elimină din Grup"
#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr "Numele grupului există deja."
#: editor/groups_editor.cpp
msgid "Invalid group name."
msgstr "Nume de grup nevalid."
#: editor/groups_editor.cpp
msgid "Rename Group"
msgstr "Renumește Grupul"
#: editor/groups_editor.cpp
msgid "Delete Group"
msgstr "Șterge Grupul"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Grupuri"
#: editor/groups_editor.cpp
msgid "Nodes Not in Group"
msgstr "Nodurile Nu Sunt în Grup"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
msgstr ""
#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr "Noduri în Grup"
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
msgstr ""
#: editor/groups_editor.cpp
msgid "Group Editor"
msgstr "Editor Grup"
#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr "Gestionați grupuri"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importă ca Scenă Simplă"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "Importă cu Animații Separate"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Importă cu Materiale Separate"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Importă cu Obiecte Separate"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "Importă cu Obiecte+Materiale Separate"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "Importă cu Obiecte+Animații Separate"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "Importă cu Materiale+Animații Separate"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Importă cu Obiecte+Materiale+Animații Separate"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Importă ca Scene Multiple"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Importă ca Scene+Materiale Multiple"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importă Scena"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "Se Importa Scena..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "Se Genereaza Lightmaps"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "Se Generează pentru Mesh: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "Se Execută un Script Personalizat..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "Nu s-a putut încărca scriptul post-importare:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "Script nevalid/nefuncțional pentru post-importare (vezi consola):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Eroare la executarea scripyului post-importare:"
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "Se Salvează..."
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
msgstr "Selectare mod"
#: editor/import_defaults_editor.cpp
msgid "Importer:"
msgstr "Importator:"
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Reset to Defaults"
msgstr "Încărcați Implicit"
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
msgstr ""
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Fișiere"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Setează ca Implicit pentru '%s'"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Curăță setarea Implicită pentru '%s'"
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importă Ca:"
#: editor/import_dock.cpp
msgid "Preset"
msgstr "Presetare"
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Reimportă"
#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr "Modificarea tipului de fișier importat necesită repornirea editorului."
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Încărcarea resursei a eșuat."
#: editor/inspector_dock.cpp
msgid "Expand All Properties"
msgstr "Extindeți toate proprietățile"
#: editor/inspector_dock.cpp
msgid "Collapse All Properties"
msgstr "Reduceți toate proprietățile"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
msgstr "Salvează Ca..."
#: editor/inspector_dock.cpp
msgid "Copy Params"
msgstr "Copie Parametrii"
#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Editare clipboard resursă"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "Copiați Resursa"
#: editor/inspector_dock.cpp
msgid "Make Built-In"
msgstr "Faceți Încorporat"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "Faceți Sub-Resursa Unică"
#: editor/inspector_dock.cpp
msgid "Open in Help"
msgstr "Deschideți în Ajutor"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Creează o nouă resursă în memorie și editeaz-o."
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Încarcă o resursă existentă de pe disc si editeaz-o."
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr "Salvează resursa editată curentă."
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Mergi la un obiect din istoric editat anterior."
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "Mergi la următorul obiect editat din istoric."
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "Istoricul obiectelor editate recent."
#: editor/inspector_dock.cpp
msgid "Object properties."
msgstr "Proprietățile obiectului."
#: editor/inspector_dock.cpp
msgid "Filter properties"
msgstr "Proprietăți filtrare"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "Modificările pot fi pierdute!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Set MultiNod"
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
msgstr "Selectați un singur nod pentru a-i edita semnalele și grupurile."
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr "Editează un Plugin"
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
msgstr "Crează un plugin"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr "Nume plugin:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr ""
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
msgstr "Crează poligon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
msgstr "Creați puncte."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
"Editează puncte\n"
"LMB: Mută Punct\n"
"RMB: Șterge Punct"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
msgstr "Șterge puncte."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
msgstr "Editează Poligon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Inserează Punct"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
msgstr "Editează Poligon (Șterge puncte)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
msgstr "Șterge Poligon Și Punct"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Adaugă Animația"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
msgstr "Încărca..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
msgstr "Mută punct nod"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
msgstr "Modifică limitele BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
msgstr "Modifică etichetele BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Node Point"
msgstr "Adaugă punct"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Animation Point"
msgstr "Adaugă Animația"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Remove BlendSpace1D Point"
msgstr "Ștergere punct cale"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Point"
msgstr "Deplasare punct"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Open Editor"
msgstr "Deschidere în Editor"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Open Animation Node"
msgstr "Nod de Animație"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
msgstr "Triunghiul există deja."
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Triangle"
msgstr "Anim Adăugați Pistă"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Change BlendSpace2D Limits"
msgstr "Schimbă Timpul Amestecului"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Change BlendSpace2D Labels"
msgstr "Schimbă Timpul Amestecului"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Remove BlendSpace2D Point"
msgstr "Ștergere punct cale"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Toggle Auto Triangles"
msgstr "Comutați Globale AutoLoad"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Amestec:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Parameter Changed"
msgstr "Modificări ale Actualizării"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Editează Filtrele"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Node Moved"
msgstr "Mod Mutare"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Nodes Connected"
msgstr "Conectat"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Nodes Disconnected"
msgstr "Deconectat"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Set Animation"
msgstr "Animație"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Delete Node"
msgstr "Creează Nod"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
msgstr "Comutare filtru activat/dezactivat"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Change Filter"
msgstr "Schimbați Lung Anim"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Anim Clips"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Audio Clips"
msgstr "Anim Adăugați Pistă"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Functions"
msgstr "Funcții"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
msgstr "Nod redenumit"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
msgstr "Editare piste filtrate:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Enable Filtering"
msgstr "Schimbați Lung Anim"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Comutează Auto-Execuție"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Nume Nou Animație:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Anim Nouă"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Schimbă Numele Animației:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Ștergi Animația?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Elimină Animația"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Invalid animation name!"
msgstr "EROARE: Nume animație nevalid!"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Animation name already exists!"
msgstr "EROARE: Numele animației există deja!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Redenumește Animația"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Amestecă Următoarea Schimbare"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "Schimbă Timpul Amestecului"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Încarcă Animație"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Duplicare Animație"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "No animation to copy!"
msgstr "EROARE: Nicio copie a animației!"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "No animation resource on clipboard!"
msgstr "EROARE: Nicio resursă de animație în clipboard!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Animație Lipită"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Lipește Animație"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "No animation to edit!"
msgstr "EROARE: Nicio animație pentru editare!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Rulează animația selectată în sens invers de la poziția curentă. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "Rulează animația selectată în sens invers de la sfârșit. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Oprește rularea animației. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Rulează animația selectată de la început. (Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Rulează animația selectată de la poziția curentă. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Poziția animației (în secunde)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Redimensionează rularea animației pentru nod."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Unelte Animație"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
msgstr "Animație"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Editare tranziții..."
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Open in Inspector"
msgstr "Deschidere în Editor"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Afișează o listă a animațiilor în player."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Auto-Execută la Încărcare"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "Activează Onion Skinning"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Onion Skinning Options"
msgstr "Onion Skinning"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "Direcții"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Trecut"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Viitor"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "Adâncime"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 pas"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 pași"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 pași"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "Doar Diferențe"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "Forțează Modulare Albă"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "Include Gizmo-uri (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Pin AnimationPlayer"
msgstr "Lipește Animație"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Creează Animație Nouă"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Nume Animație:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
msgstr "Eroare!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Timpi de Amestecare:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Următorul (Rând Automat):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "Timpi de Amestecare Cross-Animație"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Move Node"
msgstr "Mod Mutare"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition exists!"
msgstr "Tranziţia există!"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Add Transition"
msgstr "Tranziție"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "No playback resource set at path: %s."
msgstr "Nu în calea de resurse."
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Node Removed"
msgstr "Ștergeți"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Transition Removed"
msgstr "Nod Tranziție"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr "Creați noduri noi."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
msgstr "Conectați nodurile."
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Remove selected node or transition."
msgstr "Ștergeți pista selectată."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
msgstr "Tranziție: "
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
msgstr "Mod redare:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "ArboreAnimație"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Nume nou:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Dimensiune:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Estompează (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Reliefează (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Amestec"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Amestecare"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Restartare Automată:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Restartare (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Restartare Aleatorie (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Start!"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Cantitate:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Amestec 0:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Amestec 1:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Timp X-Decolorare (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Curent:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
msgstr "Adaugă Intrare(Input)"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Curăță Auto-Avansarea"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Setează Auto-Avansare"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Șterge Intrare(Input)"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Arborele Animației este valid."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Arborele Animației este nevalid."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Nod de Animație"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Nod OneShot"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Nod de Amestecare"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Nod Amestec2"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Nod Amestec3"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Nod Amestec4"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Nod DimensiuneTimp"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Nod CăutareTimp"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Nod Tranziție"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Importă Animații..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Editează Filtrele Nodurilor"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtre..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Conținut:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Vizualizează Fișierele"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Eroare la conectare, te rog încearcă din nou."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "Nu se poate conecta la gazda:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "Nciun răspuns de la gazda:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "Nu se poate rezolva numele gazdei:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Cerere eșuată, cod returnat:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Request failed."
msgstr "Cerere Eșuată."
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Cannot save response to:"
msgstr "Nu se poate șterge:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "Cerere eșuată, prea multe redirecționări"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Redirect loop."
msgstr "Buclă de Redirecționare."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, timeout"
msgstr "Solicitare nereușită, expirare"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Timeout."
msgstr "Pauză."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr "Hash eronat de descărcare, se presupune că fișierul este falsificat."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Așteptat:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "Primit:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Failed SHA-256 hash check"
msgstr "Verificare hash sha256 eșuată"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "Eroare la Descărcarea Asset-ului:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr "Se descarcă (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
msgstr "Descărcare..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "Se Rezolvă..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "Eroare la solicitare"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "Inactiv"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
msgstr "Instalare..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Reîncearcă"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Eroare Descărcare"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Descărcarea acestui asset rulează deja!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "License (A-Z)"
msgstr "Licență"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "License (Z-A)"
msgstr "Licență"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "First"
msgstr "primul"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Previous"
msgstr "Fila anterioară"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Next"
msgstr "Fila următoare"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Toate"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
msgstr "Import..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
msgstr "Plugin-uri..."
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr "Sorare:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Category:"
msgstr "Categorie:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Site:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support"
msgstr "Suport"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Oficial"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Se Testează"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Loading..."
msgstr "Încărcare..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Fișier ZIP cu Asset-uri"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
"Nu se poate determina p cale de salvare pentru imaginile lightmap.\n"
"Salvează scena (imaginile vor fi salvate în acelasi director), sau alege o "
"cale de salvare din proprietățile BakedLightmap."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
"Nicio structură pentru procesare. Asigură-te că acestea conțin un canal UV2 "
"și că opțiunea 'Procesează Lumina' este pornită."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
"Crearea imaginilor lightmap eșuată, asigură-te că poate fi scrisă calea spre "
"ele."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "Procesează Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Selectare fișier șablon pentru harta de lumină:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr "Previzualizare"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Configurare Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Compensare Grilă:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Pas Grilă:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "steps"
msgstr "2 pași"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Compensare Rotație:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Pas Rotație:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale Step:"
msgstr "Dimensiune:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move Vertical Guide"
msgstr "Mută ghidul vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Vertical Guide"
msgstr "Creează un nou ghid vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Remove Vertical Guide"
msgstr "Elimină ghidul vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move Horizontal Guide"
msgstr "Mută ghidul orizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Horizontal Guide"
msgstr "Creează un nou ghid orizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Remove Horizontal Guide"
msgstr "Elimină ghidul orizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Horizontal and Vertical Guides"
msgstr "Creează ghizi noi orizontal și vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "Editează ObiectulPânză"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Editează ObiectulPânză"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Editează ObiectulPânză"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Editează ObiectulPânză"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Editează ObiectulPânză"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Editează ObiectulPânză"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Editează ObiectulPânză"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Top Left"
msgstr "Mod Rotație"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Top Right"
msgstr "Rotație poligon"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Bottom Right"
msgstr "Rotație poligon"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Bottom Left"
msgstr "Mod Rotație"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Center Left"
msgstr "Centrează Selecția"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Center Top"
msgstr "Centrează Selecția"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Center Right"
msgstr "Rotație poligon"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Center Bottom"
msgstr "Centrează Selecția"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Left Wide"
msgstr "Stânga liniară"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Right Wide"
msgstr "Dreapta liniară"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
msgstr "Păstrare raport"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Doar ancore"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "Modifică Ancorele și Limitele"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Modifică Ancorele"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Game Camera Override\n"
"Overrides game camera with editor viewport camera."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Game Camera Override\n"
"No game instance running."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock Selected"
msgstr "Selectează"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Group Selected"
msgstr "Elminați Selecția"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Ungroup Selected"
msgstr "Elminați Selecția"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Lipește Postura"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Guides"
msgstr "Curăță Postura"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Custom Bone(s) from Node(s)"
msgstr "Creează Puncte de Emisie Din Mesh"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Bones"
msgstr "Curăță Postura"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Creează Lanț IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "Curăță Lanțul IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
msgstr "Resetare zoom"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode"
msgstr "Selectare mod"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "Trage: Rotire"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt+Trage: Mutare"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"Apasă 'v' pentru a Schimba Pivotul, 'Shift+v' pentru a Trage Pivotul (în "
"timpul mișcării)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt+RMB: Selecție adâncime listă"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
msgstr "Mod Mutare"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Mod Rotație"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Scale Mode"
msgstr "Mod Redimensionare (R)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Arată o listă a tuturor obiectelor la poziția clickului\n"
"(similar cu Alt+RMB în modul selectare)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Click pentru a modifica pivotul de rotație al obiectului."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Mod În Jur"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Ruler Mode"
msgstr "Mod riglă"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
msgstr "Comutați fixarea inteligentă."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Use Smart Snap"
msgstr "Utilizează Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
msgstr "Comutare grilă fixare."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Use Grid Snap"
msgstr "Snap Grilă"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snapping Options"
msgstr "Opțiuni Snapping"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Folosește Rotația Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Use Scale Snap"
msgstr "Utilizează Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Snap Relativ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Utilizează Pixel Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Smart Snapping"
msgstr "Snapping inteligent"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "Configurare Snap..."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Parent"
msgstr "Snap către părinte"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Node Anchor"
msgstr "Snap către ancora nodului"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Node Sides"
msgstr "Snap pe fețele nodului"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Node Center"
msgstr "Snap către ancora nodului"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Other Nodes"
msgstr "Snap către alte noduri"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Guides"
msgstr "Snap pe ghizi"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "Imobilizează obiectul selectat (nu poate fi mișcat)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Remobilizează obiectul selectat (poate fi mișcat)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Asigură-te că nu pot fi selectați copiii obiectului."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Restaurează abilitatea copiilor obiectului de a fi selectați."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "Singleton (Unicat)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Arată Oasele"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Custom Bones"
msgstr "Curăță Oasele"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Perspectivă"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Always Show Grid"
msgstr "Arată Grila"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "Afișare ajutoare"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "Arată Riglele"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "Afișare ghiduri"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr "Arată Originea"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr "Arată Fereastra de Lucru"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Centrează Selecția"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Încadrează în Ecran Selecția"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
msgstr "Introduce cheile (bazat pe masca)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Auto Insert Key"
msgstr "Anim Inserați Cheie"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Animation Key and Pose Options"
msgstr "Lungime Animație (în secunde)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Inserează Cheie (Track-uri existente)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Copiază Postura"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Curăță Postura"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Multiplică pasul pe grilă cu 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "Împarte pasul pe grilă cu 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Pan View"
msgstr "Perspectivă Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "Adaugă %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Se adaugă %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Nu se pot instanția noduri multiple fără o rădacină."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Creează Nod"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Eroare la instanțierea scenei din %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Change Default Type"
msgstr "Schimbă tipul implicit"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Trage & lasă + Shift: Adaugă nod ca și frate\n"
"Trage & lasă + Shift: Schimbă tipul nodului"
#: editor/plugins/collision_polygon_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon3D"
msgstr "Crează Poligon"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Editează Poligon"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Editează Poligon (Elimină Punct)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "Setează Mâner"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "Încărcare Mască de Emisie"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Restart"
msgstr "Restart"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "Curăță Masca de Emisie"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr "Particule"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "Număr de Puncte Generate:"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr "Mască de Emisie"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Directed Border Pixels"
msgstr "Pixeli borduri direcționați"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr "Capturare din Pixel"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr "Culori de Emisie"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#, fuzzy
msgid "CPUParticles"
msgstr "Particule"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr "Creează Puncte de Emisie Din Mesh"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr "Creare Puncte de Emisie din Nod"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Flat 0"
msgstr "Plat0"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Flat 1"
msgstr "Plat1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "PasOmogen"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "Modifică Punctul Curbei"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "Modifică Tangenta Curbei"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr "Încarcă Presetare a Curbei"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Add Point"
msgstr "Adaugă punct"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Remove Point"
msgstr "Elimină punct"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Left Linear"
msgstr "Stânga liniară"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Right Linear"
msgstr "Dreapta liniară"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Load Preset"
msgstr "Încarcă presetare"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "Elimină Punctul Curbei"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "Comută Tangenta Liniară a Curbei"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "Ține apăsat Shift pentru a edita individual tangentele"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Right click to add point"
msgstr "Click Drept: Ștergere punct"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "Procesează Sonda GI"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Obiect %d"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Obiecte"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "Editor Lista de Obiect"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "Creează Poligon de Ocluziune"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "Mesh-ul este gol!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a Trimesh collision shape."
msgstr "Nu a putut crea o formă de coliziune Trimesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Creează un Corp Static Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "Asta nu funcționează în rădăcina scenei!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Trimesh Static Shape"
msgstr "Creează o Formă Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Shape"
msgstr "Creează o Formă Convexă"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr "Nu a putut crea nici o formă de coliziune."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Creează o Formă Convexă"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "Creează un Mesh de Navigare"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr "Mesh-ul conținut nu este de tipul ArrayMesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr "Despachetarea UV a eșuat, se poate ca mesh-ul să nu fie multiplu?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr "Niciun mesh de depanat."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "Modelul nu are UV în acest strat"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "MeshInstance nu are un Mesh!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "Mesh-ul nu are o suprafață din care să se poată creea contururi!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr "Mesh-ul primitiv nu este de tipul PRIMITIVE_TRIANGLES!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Nu s-a putut creea un contur!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Creează Contur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "Creează un Corp Static Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Creează un Frate de Coliziune Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Sibling"
msgstr "Creează un Frate de Coliziune Convex"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Creează un Frate de Coliziune Convex"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Se Creează un Mesh de Contur..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Vizionare UV1"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr "Vizionare UV2"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr "Despachetează UV2 pentru Lightmap/AO"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "Creează Mesh de Contur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Dimensiunea Conturului:"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Elimini obiectul %d?"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid ""
"Update from existing scene?:\n"
"%s"
msgstr ""
"Actualizează din Scenă existenta?:\n"
"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Mesh Library"
msgstr "Bibliotecă meshuri"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
msgstr "Adaugă Obiect"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Elimină Obiectul Selectat"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
msgstr "Importă din Scenă"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Actualizează din Scenă"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Niciun mesh sursă specificată (și niciun MultiMesh setat în nod)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "Niciun mesh sursă specificată (și MultiMesh nu conține un Mesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "Sursa mesh-ului nevalidă (cale nevalidă)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "Sursa mesh-ului nevalidă (nu este un MeshInstance)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "Sursa mesh-ului nevalidă (nu conține nicio resursă Mesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "Nicio sursă de suprafață specificată."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "Sursa suprafeței nevalidă (cale nevalidă)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "Sursa suprafeței nevalidă (nu există geometrie)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "Sursa suprafeței nevalidă (nu există fețe)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "Selectează un Mesh Sursă:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "Selectează o Suprafață Țintă:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "Populează Suprafața"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "Populează MultiMesh"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "Suprafață Țintă:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "Mesh Sursă:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "Axa-X"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Axa-Y"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Axa-Z"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Axă plasă sus:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Rotație aleatorie:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "Înclinare aleatorie:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Dimensiune Aleatorie:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "Populare"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Creare Poligon de Navigare"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Generating Visibility Rect"
msgstr "Generare Dreptunghi de Vizibilitate"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr "Generare Dreptunghi de Vizibilitate"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
"Definirea unui punct este posibilă doar într-un material de proces "
"ParticlesMaterial"
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Convert to CPUParticles2D"
msgstr "Conversie în Mesh2D"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "Timp de Generare (sec):"
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "The geometry doesn't contain any faces."
msgstr "Nodul nu conține geometrie (fețe)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "\"%s\" doesn't contain geometry."
msgstr "Nodul nu conține geometrie."
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "\"%s\" doesn't contain face geometry."
msgstr "Nodul nu conține geometrie."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "Creare Emițător"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr "Puncte de Emisie:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "Puncte de suprafață"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr "Puncte de suprafață+Normală (Dirijat)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "Volum"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr "Sursă de Emisie: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "Este necesar un material procesor de tip 'ParticlesMaterial'."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr "Generare AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Generare Vizibilitate AABB"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Ștergere Punt din Curbă"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr "Eliminare Out-Control de pe Curbă"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr "Eliminare In-Control de pe Curbă"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "Adăugare punct pe curbă"
#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Split Curve"
msgstr "Închidere curbă"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Deplasare punct pe curbă"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "Deplasare In-Control pe curbă"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "Deplasare Out-Control pe curbă"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Selectare puncte"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+Trage: Selectare puncte de control"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "Click: Adăugare punct"
#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Left Click: Split Segment (in curve)"
msgstr "Divizare segment (pe curbă)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Click Drept: Ștergere punct"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "Selectare puncte de control (Shift+Tragere)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Adăugare punct (într-un spațiu gol)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "Stergere punct"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "Închidere curbă"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Punct de curbă #"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr "Setare poziție punct de curbă"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr "Setare Curbă În Poziție"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr "Setare poziție de ieșire a curbei"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "Divizare cale"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "Ștergere punct cale"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr "Ștergere punct de Control-Ieșire"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr "Ștergere punct de Control-Intrare"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "Divizare segment (pe curbă)"
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
msgstr "Deplasare punct"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Sync Bones"
msgstr "Arată Oasele"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Creare hartă UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon & UV"
msgstr "Crează Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Internal Vertex"
msgstr "Creează un nou ghid orizontal"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove Internal Vertex"
msgstr "Ștergere punct de Control-Intrare"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Add Custom Polygon"
msgstr "Editează Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove Custom Polygon"
msgstr "Elimină Poligon Și Punct"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformare hartă UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Transform Polygon"
msgstr "Crează Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
msgstr "Deschideți editorul UV Poligon 2D."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Editor UV de poligoane 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Points"
msgstr "Deplasare punct"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Polygons"
msgstr "Poligon->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Bones"
msgstr "Creează Oase"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Move Points"
msgstr "Deplasare punct"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Command: Rotate"
msgstr "Trage: Rotire"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Deplasați tot"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl: Dimensiune"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Rotație"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Dimensiune"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Deplasare poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Rotație poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Redimensionează Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Crează Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Deplasare poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Ștergere UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Settings"
msgstr "Setări ale Editorului"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
msgstr "Aliniere"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Activează aliniere"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Grilă"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Arată Grila"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr "Configurare grilă:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Offset X:"
msgstr "Compensare Grilă:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Offset Y:"
msgstr "Compensare Grilă:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Step X:"
msgstr "Pas Grilă:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Step Y:"
msgstr "Pas Grilă:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Sync Bones to Polygon"
msgstr "Redimensionează Poligon"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "EROARE: Resursă imposibil de încărcat !"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Adăugare resursă"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Re-numire resursă"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Ștergere resursă"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "Clip-board de resurse gol !"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Lipiți Resursa"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Instanță :"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Deschidere în Editor"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr ""
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr ""
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
msgstr "Calea către AnimationPlayer nu este validă"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Curăță Fișierele Recente"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Eroare la scrierea TextFile:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Could not load file at:"
msgstr "Nu s-a putut încărca fișierul la:"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error saving file!"
msgstr "Eroare la salvarea TileSet!"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error while saving theme."
msgstr "Eroare la salvare."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Saving"
msgstr "Eroare La Salvarea"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme."
msgstr "Eroare la importarea temei."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Importing"
msgstr "Eroare la importare"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "New Text File..."
msgstr "Director Nou..."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open File"
msgstr "Deschideți un Fișier"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Save File As..."
msgstr "Salvează Ca..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter scripts"
msgstr "Filtrare scripturi"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
msgstr "Metode de filtrare"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Open..."
msgstr "Deschide..."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Reopen Closed Script"
msgstr "Execută Scriptul"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "History Previous"
msgstr "Fila anterioară"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Import Theme..."
msgstr "Se Importa Scena..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Execută"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Search"
msgstr "Căutare"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Debug with External Editor"
msgstr "Deschide Editorul următor"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
msgstr "Deschideți documentația online Godot."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search Results"
msgstr "Căutați în Ajutor"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Scripts"
msgstr "Curăță Scenele Recente"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Connections to method:"
msgstr "Conectați la Nod:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Source"
msgstr "Resursă"
#: editor/plugins/script_text_editor.cpp
msgid "Target"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr ""
"Lipsește metoda conectată '%s' pentru semnalul '%s' de la nodul '%s' la "
"nodul '%s'."
#: editor/plugins/script_text_editor.cpp
msgid "[Ignore]"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Line"
msgstr "Linie"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Function"
msgstr "Faceți Funcția"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Breakpoints"
msgstr "Șterge puncte"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Evaluate Selection"
msgstr "Scalați Selecția"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "Filtrează fișierele..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Toggle Bookmark"
msgstr "Modul de Comutare"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Next Bookmark"
msgstr "Mergeți la Pasul Următor"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Previous Bookmark"
msgstr "Mergeți la Pasul Anterior"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Remove All Bookmarks"
msgstr "Eliminați Autoload"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
msgstr "Salt la funcție..."
#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
msgstr "Salt la linie..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Next Breakpoint"
msgstr "Mergeți la Pasul Următor"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Previous Breakpoint"
msgstr "Mergeți la Pasul Anterior"
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Rest Pose from Bones"
msgstr "Creează Puncte de Emisie Din Mesh"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Skeleton2D"
msgstr "Singleton (Unicat)"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
msgid "Create physical bones"
msgstr "Creează un Mesh de Navigare"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Skeleton"
msgstr "Singleton (Unicat)"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
msgstr ""
#: editor/plugins/skeleton_ik_editor_plugin.cpp
#, fuzzy
msgid "Play IK"
msgstr "Rulează"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Size"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Auto Orthogonal Enabled"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock View Rotation"
msgstr "Curăță Rotația Cursorului"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Enable Doppler"
msgstr "Schimbați Lung Anim"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Cinematic Preview"
msgstr "Se creează Previzualizările Mesh-ului"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Not available when using the GLES2 renderer."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "Curăță Rotația Cursorului"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Click to toggle between visibility states.\n"
"\n"
"Open eye: Gizmo is visible.\n"
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Nodes To Floor"
msgstr "Snap pe grilă"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "Utilizează Snap"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Object to Floor"
msgstr "Snap pe grilă"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings..."
msgstr "Setări ..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Setări Snap"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "Tradu Snap:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "Rotație Snap (grade):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "Dimensionare Snap (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "Dimensiune (raport):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create Mesh2D"
msgstr "Creează Mesh de Contur"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Mesh2D Preview"
msgstr "Se creează Previzualizările Mesh-ului"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon2D"
msgstr "Crează Poligon"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create CollisionPolygon2D"
msgstr "Creare Poligon de Navigare"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "CollisionPolygon2D Preview"
msgstr "Creare Poligon de Navigare"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create LightOccluder2D"
msgstr "Creează Poligon de Ocluziune"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "LightOccluder2D Preview"
msgstr "Creează Poligon de Ocluziune"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
msgstr "Mesh-ul este gol!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Mesh2D"
msgstr "Conversie în Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Convert to Polygon2D"
msgstr "Deplasare poligon"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
msgstr "Creare Poligon de Navigare"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create LightOccluder2D Sibling"
msgstr "Creează Poligon de Ocluziune"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Shrink (Pixels): "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Update Preview"
msgstr "Previzualizare"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
msgstr "Setări:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "No Frames Selected"
msgstr "Încadrează în Ecran Selecția"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Unable to load images"
msgstr "Imposibil de încărcat imaginile"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move Frame"
msgstr "Mod Mutare"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
msgstr "Animaţii:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "New Animation"
msgstr "Animație"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Animation Frames:"
msgstr "Nume Animație:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Add a Texture from File"
msgstr "Capturare din Pixel"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select Frames"
msgstr "Mod Selectare"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Set Margin"
msgstr "Setează Mâner"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "Mod Snap:"
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
msgid "None"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "Conectare prin pixeli"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "Snap Grilă"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Remove All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Edit Theme"
msgstr "Membri"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Toggle Button"
msgstr "Comutează Auto-Execuție"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Disabled Button"
msgstr "Dezactivat"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Disabled Item"
msgstr "Dezactivat"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Radio Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Radio Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Named Sep."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Submenu"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Subitem 1"
msgstr "Obiect %d"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Subitem 2"
msgstr "Obiect %d"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Disabled LineEdit"
msgstr "Dezactivat"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Editable Item"
msgstr "Editează Filtrele"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subtree"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme File"
msgstr "Deschideți un Fișier"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
msgstr "Remediere Tiles nevalide"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cut Selection"
msgstr "Centrează Selecția"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Find Tile"
msgstr "Găsiți"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Enable Priority"
msgstr "Editează Filtrele"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Filter tiles"
msgstr "Filtrare Tiles"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Rotate Left"
msgstr "Mod Rotație"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Rotate Right"
msgstr "Rotație poligon"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Clear Transform"
msgstr "Anim Schimbare transformare"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
msgstr "Eliminați textura selectată din TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "New Autotile"
msgstr "Vizualizează Fișierele"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Atlas"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Previous Coordinate"
msgstr "Fila anterioară"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region"
msgstr "Regiunea"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Collision"
msgstr "Nod de Animație"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Occlusion"
msgstr "Editează Poligon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Navigation"
msgstr "Creează un Mesh de Navigare"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Bitmask"
msgstr "Mod Rotație"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Priority"
msgstr "Exportă Proiectul"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Z Index"
msgstr "Mod În Jur"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
msgstr "Mod regiune"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Collision Mode"
msgstr "Nod de Animație"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Occlusion Mode"
msgstr "Editează Poligon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Navigation Mode"
msgstr "Creează un Mesh de Navigare"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Bitmask Mode"
msgstr "Mod Rotație"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Priority Mode"
msgstr "Exportă Proiectul"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "Mod În Jur"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Z Index Mode"
msgstr "Mod În Jur"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
msgstr "Lipiți bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Erase bitmask."
msgstr "RMB: Șterge Punctul."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
msgstr "Creați un dreptunghi nou."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "New Rectangle"
msgstr "Scenă Nouă"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create a new polygon."
msgstr "Creează un nou poligon de la zero."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "New Polygon"
msgstr "Deplasare poligon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete Selected Shape"
msgstr "Ştergeți Cheile Selectate"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
"Eliminați textura selectată? Acest lucru va elimina toate tiles care îl "
"utilizează."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Texture"
msgstr "Elimină Șablon"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
msgstr "Ștergeți Rectul selectat."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
msgstr "Ștergeți poligonul."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Tile"
msgstr "Creați Director"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Tile Bitmask"
msgstr "Editează Filtrele"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Collision Polygon"
msgstr "Editează coliziunea poligonului"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Occlusion Polygon"
msgstr "Editează Poligon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Navigation Polygon"
msgstr "Creare Poligon de Navigare"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Paste Tile Bitmask"
msgstr "Lipește Animație"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Polygon Concave"
msgstr "Deplasare poligon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Polygon Convex"
msgstr "Deplasare poligon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Tile"
msgstr "Elimină Șablon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Collision Polygon"
msgstr "Elimină Poligon Și Punct"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Occlusion Polygon"
msgstr "Creează Poligon de Ocluziune"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Navigation Polygon"
msgstr "Creare Poligon de Navigare"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Tile Priority"
msgstr "Editează Filtrele"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Convex"
msgstr "Deplasare poligon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Concave"
msgstr "Deplasare poligon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Collision Polygon"
msgstr "Creare Poligon de Navigare"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Occlusion Polygon"
msgstr "Creează Poligon de Ocluziune"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "This property can't be changed."
msgstr "Această operație nu se poate face fără o scenă."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "Set de dale"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No files added to stage"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit"
msgstr "Comunitate"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "VCS Addon is not initialized"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Initialize"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Staging area"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Detect new changes"
msgstr "Creați %s Nou"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Changes"
msgstr "Schimbați"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Renamed"
msgstr "Redenumește"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Deleted"
msgstr "Ștergeți"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Typechange"
msgstr "Schimbați"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Stage Selected"
msgstr "Scalați Selecția"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Stage All"
msgstr "Înlocuiți Tot"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit Changes"
msgstr "Sincronizează Modificările Scriptului"
#: editor/plugins/version_control_editor_plugin.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "View file diffs before committing them to the latest version"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No file diff is active"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect changes in file diff"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Output"
msgstr "Adaugă Intrare(Input)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
msgstr "Scalar"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
msgstr "Vector"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add input port"
msgstr "Adaugă Intrare(Input)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change input port type"
msgstr "Schimbă tipul implicit"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change output port type"
msgstr "Schimbă tipul implicit"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port name"
msgstr "Modificarea numelui portului de intrare"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Remove input port"
msgstr "Elimină punct"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Remove output port"
msgstr "Elimină punct"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set expression"
msgstr "Setare expresie"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Set Input Default Port"
msgstr "Setează ca Implicit pentru '%s'"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Mod Mutare"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
msgstr "Anim Clonare Chei"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Delete Nodes"
msgstr "Creează Nod"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Modificări ale Actualizării"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Show resulted shader code."
msgstr "Afișează codul shader rezultat."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Create Shader Node"
msgstr "Creează Nod"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color function."
msgstr "Funcția de culoare."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Grayscale function."
msgstr "Funcția tonuri de gri."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sepia function."
msgstr "Funcția sepia."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Difference operator."
msgstr "Operator de diferență."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator."
msgstr "Operator HardLight."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color constant."
msgstr "Constantă de culoare."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color uniform."
msgstr "Culoare uniformă."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated scalar if the provided boolean value is true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Input parameter."
msgstr "Parametru de intrare."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar function."
msgstr "Funcție scalară."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
msgstr "Operator scalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar uniform."
msgstr "Scalare uniformă."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cubic texture uniform lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup with triplanar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr "Funcție de transformare."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform constant."
msgstr "Transformare constantă."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform uniform."
msgstr "Transformare uniformă."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector function."
msgstr "Funcție vectorială."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors using scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
"it later in the Expressions. You can also declare varyings, uniforms and "
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Edit Visual Property"
msgstr "Editează Filtrele"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
msgstr ""
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
#: editor/project_export.cpp
msgid "Release"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Exporting All"
msgstr "Exportare"
#: editor/project_export.cpp
msgid "The given export path doesn't exist:"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
msgid "Presets"
msgstr ""
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr ""
#: editor/project_export.cpp
msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Export Path"
msgstr "Exportă Proiectul"
#: editor/project_export.cpp
msgid "Resources"
msgstr ""
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr ""
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr ""
#: editor/project_export.cpp
msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Script"
msgstr "Execută Scriptul"
#: editor/project_export.cpp
msgid "Script Export Mode:"
msgstr "Mod export script:"
#: editor/project_export.cpp
msgid "Text"
msgstr ""
#: editor/project_export.cpp
msgid "Compiled"
msgstr ""
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr ""
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
msgstr ""
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
msgstr ""
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
#: editor/project_export.cpp
msgid "Export Project"
msgstr "Exportă Proiectul"
#: editor/project_export.cpp
msgid "Export mode?"
msgstr "Exportă Proiectul?"
#: editor/project_export.cpp
#, fuzzy
msgid "Export All"
msgstr "Exportare"
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "Fișiere ZIP"
#: editor/project_export.cpp
msgid "Godot Game Pack"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Administrează Șabloanele de Export"
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "Fișierul nu există."
#: editor/project_manager.cpp
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Eroare la deschiderea fişierului pachet, nu este în format ZIP."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid Project Name."
msgstr "Nume de Proiect Nevalid."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr ""
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr ""
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Installation Path:"
msgstr ""
#: editor/project_manager.cpp
msgid "Renderer:"
msgstr ""
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr ""
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Missing Project"
msgstr "Proiect"
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Can't open project at '%s'."
msgstr "Imposibil de deschis '%s'."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
"Proiectul nu poate fi executat: nicio scenă principală nu a fost definită.\n"
"Te rog editează proiectul și setează o scenă principală în \"Setările "
"Proiectului\" din categoria \"Aplicații\"."
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
"Nu se poate executa priectul: există Asset-uri care trebuie importate.\n"
"Te rog editează proiectul pentru a declanșa importul inițial."
#: editor/project_manager.cpp
#, fuzzy
msgid "Are you sure to run %d projects at once?"
msgstr "Ești sigur că vrei să execuți acel proiect?"
#: editor/project_manager.cpp
msgid ""
"Remove %d projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Remove this project from the list?\n"
"The project folder's contents won't be modified."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Projects"
msgstr "Proiect"
#: editor/project_manager.cpp
#, fuzzy
msgid "Loading, please wait..."
msgstr "Se recuperează oglinzile, te rog așteaptă..."
#: editor/project_manager.cpp
msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
msgid "Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Remove Missing"
msgstr "Elimină punct"
#: editor/project_manager.cpp
msgid "Templates"
msgstr ""
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "Proiectul nu poate fi executat"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
"Deocamdată nu ai niciun proiect.\n"
"Dorești să explorezi exemplele de proiecte oficiale din Librăria de Asset-"
"uri?"
#: editor/project_manager.cpp
msgid ""
"The search box filters projects by name and last path component.\n"
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
msgstr "Există deja o acțiune cu numele '%s'."
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
msgstr "Modificare acțiune deadzone"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Moved Input Action Event"
msgstr "Deplasare punct pe curbă"
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "General"
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action"
msgstr "Acțiune"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Show All Locales"
msgstr "Arată Oasele"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Show Selected Locales Only"
msgstr "Numai Selecția"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "Plugin-uri"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Import Defaults"
msgstr "Încărcați Implicit"
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Presetare..."
#: editor/property_editor.cpp
msgid "Zero"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""
#: editor/property_editor.cpp
msgid "File..."
msgstr ""
#: editor/property_editor.cpp
msgid "Dir..."
msgstr ""
#: editor/property_editor.cpp
msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""
#: editor/property_selector.cpp
msgid "Select Property"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Method"
msgstr ""
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Batch Rename"
msgstr "Redenumește"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Replace:"
msgstr "Înlocuiți:"
#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Suffix:"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr "Folosiți expresii regulate"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Advanced Options"
msgstr "Opțiuni Snapping"
#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Node name"
msgstr "Nume nod"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Node type"
msgstr "Tip nod"
#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr "Numele scenei curente"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Root node name"
msgstr "Redenumește"
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
msgid "If set, the counter restarts for each group of child nodes."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Step"
msgstr "Pas"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr ""
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "To Lowercase"
msgstr ""
#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Reset"
msgstr "Resetați Zoom-area"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error:"
msgstr "Eroare de expresie regulată:"
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr "La caracterul %s"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "Modul de Execuție:"
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "Setările de Execuție ale Scenei"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't paste root node into the same scene."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Paste Node(s)"
msgstr "Lipește Postura"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "Curăță Scriptul"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make node as Root"
msgstr "Salvează Scena"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete %d nodes and any children?"
msgstr "Ștergeți %d noduri?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
msgstr "Ștergeți %d noduri?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
msgstr "Ștergeți nodul \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make Local"
msgstr "Creează Oase"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "New Scene Root"
msgstr "Salvează Scena"
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Creare nod rădăcină:"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "2D Scene"
msgstr "Scenă"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "3D Scene"
msgstr "Scenă"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "User Interface"
msgstr "Curăță Derivarea"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Other Node"
msgstr "Creează Nod"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Cut Node(s)"
msgstr "Creează Nod"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Curăță Derivarea"
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Open Documentation"
msgstr "Deschide Recente"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot attach a script: there are no languages registered.\n"
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Expand/Collapse All"
msgstr "Restrânge toate"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Reparent to New Node"
msgstr "Creați %s Nou"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make Scene Root"
msgstr "Salvează Scena"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
msgstr "Adaugă/Creează un Nod nou."
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Attach a new or existing script to the selected node."
msgstr "Curăță un script pentru nodul selectat."
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach the script from the selected node."
msgstr "Curăță un script pentru nodul selectat."
#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"If selected, the Remote scene tree dock will cause the project to stutter "
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Curăță Derivarea? (Fără Întoarcere)"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
msgstr "Comutați Fișiere Ascunse"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Unlock Node"
msgstr "Nod OneShot"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Button Group"
msgstr "Adaugă în Grup"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "(Connecting From)"
msgstr "Eroare de Conexiune"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Open Script:"
msgstr "Deschide scriptul:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is empty."
msgstr "Calea este goală."
#: editor/script_create_dialog.cpp
msgid "Filename is empty."
msgstr "Numele fișierului este gol."
#: editor/script_create_dialog.cpp
msgid "Path is not local."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid base path."
msgstr "Cale nevalidă."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "A directory with the same name exists."
msgstr "Un fișier sau un director cu acest nume există deja."
#: editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "Fișierul nu există."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid extension."
msgstr "Trebuie să utilizaţi o extensie valida."
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Overrides"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Open Script / Choose Location"
msgstr "Deschide Editorul de Scripturi"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Open Script"
msgstr "Execută Scriptul"
#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid path."
msgstr "Cale nevalidă."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid class name."
msgstr "Nume nevalid."
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script path/name is valid."
msgstr "Arborele Animației este valid."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Built-in script (into scene file)."
msgstr "Operațiuni cu fișiere tip scenă."
#: editor/script_create_dialog.cpp
msgid "Will create a new script file."
msgstr "Va crea un nou fișier script."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Will load an existing script file."
msgstr "Încărcaţi o Schemă de Pistă Audio existentă."
#: editor/script_create_dialog.cpp
msgid "Script file already exists."
msgstr "Fișierul script există deja."
#: editor/script_create_dialog.cpp
msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "Clasă:"
#: editor/script_create_dialog.cpp
msgid "Template:"
msgstr "Şablon:"
#: editor/script_create_dialog.cpp
msgid "Built-in Script:"
msgstr "Script încorporat:"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote "
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Warning:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "Eroare:"
#: editor/script_editor_debugger.cpp
msgid "C++ Error"
msgstr "Eroare C++"
#: editor/script_editor_debugger.cpp
msgid "C++ Error:"
msgstr "Eroare C++:"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "C++ Source"
msgstr "Resursă"
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "Sursă:"
#: editor/script_editor_debugger.cpp
msgid "C++ Source:"
msgstr "Sursă C++:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Child process connected."
msgstr "Procesul copilului conectat."
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Șterge puncte"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
msgstr "Analizator Network"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Export list to a CSV file"
msgstr "Exportă Profil"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr ""
#: editor/settings_config_dialog.cpp
#, fuzzy
msgid "Erase Shortcut"
msgstr "Facilitare din"
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
msgstr ""
#: editor/settings_config_dialog.cpp
#, fuzzy
msgid "Change Shortcut"
msgstr "Modifică Ancorele"
#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Setări ale Editorului"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Radius"
msgstr "Schimbă Timpul Amestecului"
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Height"
msgstr "Schimbă Timpul Amestecului"
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Torus Inner Radius"
msgstr "Modifică Ancorele și Limitele"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
msgid "Disabled GDNative Singleton"
msgstr "Dezactivează Cercul de Actualizare"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Planul următor"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Fill Selection"
msgstr "Toată selecția"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Paste Selection"
msgstr "Toată selecția"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Perspectivă Snap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr "Curăță Rotația Cursorului"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Paste Selects"
msgstr "Toată selecția"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "Curăță Selecția"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Fill Selection"
msgstr "Toată selecția"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Filter meshes"
msgstr "Filtru meshuri"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Generate buffers"
msgstr "Generare AABB"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Direct lighting"
msgstr "Direcții"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Indirect lighting"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Post processing"
msgstr "Setare expresie"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Plotting lightmaps"
msgstr "Se Genereaza Lightmaps"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Curăță mesh-ul de navigare."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Inițializarea configurației..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Calcularea mărimii grilei..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Crearea câmpului de înălțare..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Marcarea triunghiurilor traversabile..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Construcție câmp de înălțare compact..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Reducerea zonei traversabile..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Partiționare..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Crearea conturilor..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Crearea plasei de contur..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Se convertește în mesh nativ de navigare..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Setup Generare Mesh de Navigare:"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Analiza geometriei..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Efectuat!"
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Input Port"
msgstr "Adaugă Intrare(Input)"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Output Port"
msgstr "Adaugă Intrare(Input)"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Override an existing built-in function."
msgstr ""
"Nume nevalid. Nu trebuie să se lovească cu un nume de tip deja existent în "
"motor tip."
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new function."
msgstr "Creați o nouă funcție."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new variable."
msgstr "Creați o nouă variabilă."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Semnale:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new signal."
msgstr "Creează un nou poligon de la zero."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Delete input port"
msgstr "Elimină punct"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove Input Port"
msgstr "Elimină punct"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove Output Port"
msgstr "Elimină punct"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Disconnect Nodes"
msgstr "Deconectat"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Data"
msgstr "Conectare date nod"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Sequence"
msgstr "Conectare secvență nod"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Resize Comment"
msgstr "Editează ObiectulPânză"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create Function"
msgstr "Creează Contur"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Tool:"
msgstr "Creare Unealta:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Membri:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type:"
msgstr "Modificare tip bază:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Nodes..."
msgstr "Se adaugă %s..."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function..."
msgstr "Adăugare funcție..."
#: modules/visual_script/visual_script_editor.cpp
msgid "function_name"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Make Function"
msgstr "Faceți Funcția"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Refresh Graph"
msgstr "Reîmprospătați"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Member"
msgstr "Membri"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
msgstr "Curăță Scriptul"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr ""
#: platform/android/export/export.cpp
msgid "Package name is missing."
msgstr ""
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
msgstr ""
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr ""
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export.cpp
msgid "Select device from the list"
msgstr "Selectează un dispozitiv din listă"
#: platform/android/export/export.cpp
msgid "Unable to find the 'apksigner' tool."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Either Debug Keystore, Debug User AND Debug Password settings must be "
"configured OR none of them."
msgstr ""
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Either Release Keystore, Release User AND Release Password settings must be "
"configured OR none of them."
msgstr ""
#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
#: platform/android/export/export.cpp
msgid "A valid Android SDK path is required in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid Android SDK path in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
msgstr ""
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
msgstr ""
#: platform/android/export/export.cpp
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid "Missing 'build-tools' directory!"
msgstr ""
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid package name:"
msgstr "Nume pachet nevalid:"
#: platform/android/export/export.cpp
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
"\"."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Android build version mismatch:\n"
" Template installed: %s\n"
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export.cpp
msgid "Building Android Project (gradle)"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
#: platform/android/export/export.cpp
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Invalid Identifier:"
msgstr "Identificator nevalid:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Execută în Browser"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr "Execută HTML-ul exportat în browserul prestabilit al sistemului."
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not read custom HTML shell:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not read boot splash image file:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
msgstr ""
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
msgstr "Nume nevalid."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package unique name."
msgstr "Nume nevalid."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package publisher display name."
msgstr "Nume nevalid."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid product GUID."
msgstr "Nume de Proiect Nevalid."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid publisher GUID."
msgstr "Cale nevalidă."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid background color."
msgstr "Nume nevalid."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Preparing geometry (%d/%d)"
msgstr "Analiza geometriei (%d/%d)"
#: scene/3d/baked_lightmap.cpp
msgid "Preparing environment"
msgstr "Pregătim mediul de lucru"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Generating capture"
msgstr "Se Genereaza Lightmaps"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Saving lightmaps"
msgstr "Se Genereaza Lightmaps"
#: scene/3d/baked_lightmap.cpp
msgid "Done"
msgstr "Efectuat"
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Animation not found: '%s'"
msgstr "Unelte Animație"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
msgstr "Animație nevalidă: '%s'."
#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nimic conectat la intrarea '%s' a nodului '%s'."
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr "Selectați un Animator din Copacul Scenă să editați animații."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Arborele Animației este nevalid."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
"LMB: Set color\n"
"RMB: Remove preset"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Raw"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
msgstr ""
#: scene/gui/container.cpp
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Trebuie să utilizaţi o extensie valida."
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Activează minimapa in format grilă."
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
#: scene/main/viewport.cpp
msgid "Viewport size must be greater than 0 to render anything."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
#~ msgid "An animation player can't animate itself, only other players."
#~ msgstr ""
#~ "Un player de animatie nu se poate anima insusi, doar alti playeri de "
#~ "animatie."
#~ msgid "Clipboard is empty"
#~ msgstr "Clip-board de resurse gol"
#~ msgid "No"
#~ msgstr "Nu"
#~ msgid "This scene has never been saved. Save before running?"
#~ msgstr ""
#~ "Această scenă nu a fost salvată niciodata. Salvați înainte de rulare?"
#~ msgid "Search complete"
#~ msgstr "Căutare completă"
#, fuzzy
#~ msgid "No commit message was provided"
#~ msgstr "Niciun nume furnizat"
#~ msgid "There is already file or folder with the same name in this location."
#~ msgstr ""
#~ "Există deja un fișier sau un dosar cu același nume în această locație."
#~ msgid "Error trying to save layout!"
#~ msgstr "Eroare la încercarea de a salva schema!"
#~ msgid "Default editor layout overridden."
#~ msgstr "Schemă implicită de editor suprascrisă."
#, fuzzy
#~ msgid "Move pivot"
#~ msgstr "Mută Pivot"
#, fuzzy
#~ msgid "Move anchor"
#~ msgstr "Acțiune de Mutare"
#, fuzzy
#~ msgid "Resize CanvasItem"
#~ msgstr "Editează ObiectulPânză"
#~ msgid "Polygon->UV"
#~ msgstr "Poligon->UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV->Poligon"
#~ msgid "Add initial export..."
#~ msgstr "Adăugare export inițial..."
#~ msgid "Pack File"
#~ msgstr "Împachetează Fișierul"
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Sistemul De Fișiere și încărcare Bare"
#~ msgid ""
#~ "When exporting or deploying, the resulting executable will attempt to "
#~ "connect to the IP of this computer in order to be debugged."
#~ msgstr ""
#~ "Când exporți sau lansezi, executabilul rezultat va încerca să se "
#~ "conecteze la IP-ul acestui computer pentru a putea fi depanat."
#~ msgid "Current scene was never saved, please save it prior to running."
#~ msgstr ""
#~ "Scena curentă nu a fost salvată niciodată, salvați-o înainte de rulare."
#~ msgid "Not in resource path."
#~ msgstr "Nu în calea de resurse."
#~ msgid "Revert"
#~ msgstr "Întoarcere"
#~ msgid "This action cannot be undone. Revert anyway?"
#~ msgstr "Această acțiune nu poate fi recuperată. Te reîntorci oricum?"
#~ msgid "Revert Scene"
#~ msgstr "Restabilește Scena"
#~ msgid "Issue Tracker"
#~ msgstr "Agent de Monitorizare al Problemelor"
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Înlocuit %d potriviri."
#~ msgid "Create Static Convex Body"
#~ msgstr "Creează un Corp Static Convex"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
#~ "$url2]request one[/url][/color]."
#~ msgstr ""
#~ "Nu există în prezent nici un tutorial pentru această clasă, puteţi "
#~ "[culoare = $color] [url = $url] contribui unul [/ URL] [/ color] sau "
#~ "[culoare = $color] [url = $url2] cerere unul[/ URL] [/ color]."
#~ msgid "enum "
#~ msgstr "enum "
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "Descriere Scurtă:"
#, fuzzy
#~ msgid "Class Description"
#~ msgstr "Descriere"
#~ msgid "Project export failed with error code %d."
#~ msgstr "Exportul de proiect nu a reuşit cu un cod de eroare %d."
#~ msgid "Password:"
#~ msgstr "Parola:"
#~ msgid "Pause the scene"
#~ msgstr "Întrerupe scena"
#, fuzzy
#~ msgid "Snap to Grid"
#~ msgstr "Snap pe grilă"
#, fuzzy
#~ msgid "Add input +"
#~ msgstr "Adaugă Intrare(Input)"
#, fuzzy
#~ msgid "Input"
#~ msgstr "Adaugă Intrare(Input)"
#, fuzzy
#~ msgid "Methods:"
#~ msgstr "Metode"
#, fuzzy
#~ msgid "Theme Properties:"
#~ msgstr "Proprietăți"
#~ msgid "Enumerations:"
#~ msgstr "Enumerări:"
#~ msgid "Constants:"
#~ msgstr "Constante:"
#, fuzzy
#~ msgid "Class Description:"
#~ msgstr "Descriere:"
#, fuzzy
#~ msgid "Property Descriptions:"
#~ msgstr "Descriere Proprietate:"
#, fuzzy
#~ msgid "Method Descriptions:"
#~ msgstr "Descrierea metodei:"
#, fuzzy
#~ msgid "Reverse sorting."
#~ msgstr "Se Solicită..."
#~ msgid ""
#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
#~ msgstr ""
#~ "Nu se poate deschide file_type_cache.cch pentru scriere, nu se salvează "
#~ "fișierul tip cache!"
#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
#~ msgstr ""
#~ "Nu se poate naviga către '%s' pentru că nu a fost găsit în sistemul de "
#~ "fișiere!"
#~ msgid "Error loading image:"
#~ msgstr "Eroare la încărcarea imaginii:"
#~ msgid "No pixels with transparency > 128 in image..."
#~ msgstr "Nici un pixel cu transparența > 128 în imagine..."
#~ msgid "Parent has no solid faces to populate."
#~ msgstr "Părintele nu are fețe solide pentru a fi populate."
#~ msgid "Couldn't map area."
#~ msgstr "Nu s-a putut mapa zona."
#~ msgid "Faces contain no area!"
#~ msgstr "Unele fețe nu conțin zonă!"
#~ msgid "No faces!"
#~ msgstr "Nici o zonă!"
#, fuzzy
#~ msgid "Error: could not load file."
#~ msgstr "Directorul nu a putut fi creat."
#~ msgid "Doppler Enable"
#~ msgstr "Activare mod Doppler"
#~ msgid "Scale Mode (R)"
#~ msgstr "Mod Redimensionare (R)"
#~ msgid "Snap Mode (%s)"
#~ msgstr "Mod Snap (%s)"
#~ msgid "Tool Scale"
#~ msgstr "Unealtă Dimensiune"
#, fuzzy
#~ msgid "Previous Folder"
#~ msgstr "Fila anterioară"
#, fuzzy
#~ msgid "Next Folder"
#~ msgstr "Creați Director"
#, fuzzy
#~ msgid "Open in an external image editor."
#~ msgstr "Deschide Editorul următor"
#~ msgid "Reverse"
#~ msgstr "Revers"
#~ msgid "View log"
#~ msgstr "Vizualizează fișiere log"
#, fuzzy
#~ msgid "Enabled Classes"
#~ msgstr "Căutare Clase"
#~ msgid "Update Always"
#~ msgstr "Actualizează Întotdeauna"
#~ msgid "Path to Node:"
#~ msgstr "Drum la Nod:"
#~ msgid "Delete selected files?"
#~ msgstr "Ştergeți fişierele selectate?"
#~ msgid "There is no 'res://default_bus_layout.tres' file."
#~ msgstr "Nu există nici un fişier 'res://default_bus_layout.tres'."
#~ msgid "Go to parent folder"
#~ msgstr "Accesați Directorul Părinte"
#~ msgid "Open Scene(s)"
#~ msgstr "Deschide Scena(ele)"
#~ msgid "Previous Directory"
#~ msgstr "Directorul Anterior"
#~ msgid "Next Directory"
#~ msgstr "Directorul Urmator"
#~ msgid "Ease in"
#~ msgstr "Facilitare în"
#~ msgid "Ease out"
#~ msgstr "Facilitare din"
#~ msgid "Create Convex Static Body"
#~ msgstr "Creează un Corp Static Convex"
#, fuzzy
#~ msgid "Snap (s): "
#~ msgstr "Pas (s):"
#, fuzzy
#~ msgid "Insert keys."
#~ msgstr "Inserează Note"
#~ msgid "Instance the selected scene(s) as child of the selected node."
#~ msgstr "Instanțiază scena(ele) selectată ca un copil al nodului selectat."
#, fuzzy
#~ msgid "Font Size:"
#~ msgstr "Dimensiunea Conturului:"
#~ msgid "Line:"
#~ msgstr "Linie:"
#~ msgid "Col:"
#~ msgstr "Col:"
#, fuzzy
#~ msgid "Add Split"
#~ msgstr "Adaugă punct"
#, fuzzy
#~ msgid "Remove Split"
#~ msgstr "Elimină punct"
#, fuzzy
#~ msgid "Poly"
#~ msgstr "Editează Poligon"
#, fuzzy
#~ msgid "Splits"
#~ msgstr "Divizare cale"
#~ msgid "Create Poly"
#~ msgstr "Crează Poligon"
#~ msgid "Create a new polygon from scratch"
#~ msgstr "Crează un nou poligon de la zero"
#, fuzzy
#~ msgid "Zoom out"
#~ msgstr "Zoom-ați Afară"
#, fuzzy
#~ msgid "Zoom in"
#~ msgstr "Zoom-ați În"
#~ msgid "Create Poly3D"
#~ msgstr "Creează Poligon3D"
#~ msgid ""
#~ "No OccluderPolygon2D resource on this node.\n"
#~ "Create and assign one?"
#~ msgstr ""
#~ "Nicio resursă OccluderPolygon2D în acest nod.\n"
#~ "Vrei să creezi și să atribui una?"
#~ msgid "LMB: Move Point."
#~ msgstr "LMB: Mișcă Punctul."
#~ msgid "Ctrl+LMB: Split Segment."
#~ msgstr "Ctrl+LMB: Despică Segmentul."
#~ msgid "RMB: Erase Point."
#~ msgstr "RMB: Șterge Punctul."
#, fuzzy
#~ msgid "Zoom:"
#~ msgstr "Zoom-ați În"
#~ msgid "Class List:"
#~ msgstr "Listă de Clase:"
#~ msgid "Public Methods"
#~ msgstr "Metode Publice"
#~ msgid "Public Methods:"
#~ msgstr "Metode Publice:"
#~ msgid "GUI Theme Items"
#~ msgstr "Obiecte Tema Interfața Grafică"
#~ msgid "GUI Theme Items:"
#~ msgstr "Obiecte Tema Interfața Grafică:"
#, fuzzy
#~ msgid "Toggle folder status as Favorite."
#~ msgstr "Marchează statutul directorului ca Favorit"
#, fuzzy
#~ msgid "Whole words"
#~ msgstr "Cuvinte Complete"
#, fuzzy
#~ msgid "Match case"
#~ msgstr "Potrivește Caz-ul"
#~ msgid "Ok"
#~ msgstr "Bine"
#, fuzzy
#~ msgid "Search in files"
#~ msgstr "Căutare Clase"
#~ msgid "Bake!"
#~ msgstr "Coacere!"
#~ msgid "Bake the navigation mesh."
#~ msgstr "Procesează mesh-ul de navigare."
#~ msgid "Modify Color Ramp"
#~ msgstr "Modifică Rampa de Culori"
#~ msgid "Move Anim Track Up"
#~ msgstr "Mută Pista Anim Sus"
#~ msgid "Move Anim Track Down"
#~ msgstr "Mută Pista Anim Jos"
#~ msgid "Anim Track Rename"
#~ msgstr "Redenumește Pista Anim"
#~ msgid "Anim Track Change Interpolation"
#~ msgstr "Anim Schimbați Interpolarea Pistei"
#~ msgid "Anim Track Change Value Mode"
#~ msgstr "Anim Schimbați Modul Valorii Pistei"
#~ msgid "Anim Track Change Wrap Mode"
#~ msgstr "Anim Schimbați Modul Învelirii Pistei"
#~ msgid "Edit Node Curve"
#~ msgstr "Editați Curba Nodului"
#~ msgid "Edit Selection Curve"
#~ msgstr "Editați Curba Selecției"
#~ msgid "Anim Add Key"
#~ msgstr "Anim Adaugați Cheie"
#~ msgid "In"
#~ msgstr "În"
#~ msgid "Out"
#~ msgstr "Afară"
#~ msgid "In-Out"
#~ msgstr "Înăuntru-Afară"
#~ msgid "Out-In"
#~ msgstr "Afară-Înăuntru"
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "Anim Creați Cheie Valoare Typed"
#~ msgid "Anim Add Call Track"
#~ msgstr "Anim Adăugați Pistă Chemare"
#~ msgid "Length (s):"
#~ msgstr "Lungime (s):"
#~ msgid "Cursor step snap (in seconds)."
#~ msgstr "Pas de Cursor Snap (în secunde)."
#~ msgid "Enable/Disable looping in animation."
#~ msgstr "Activați / Dezactivați Repetiția în Animație."
#~ msgid "Add new tracks."
#~ msgstr "Adăugați piste noi."
#~ msgid "Move current track up."
#~ msgstr "Mișcați pista curentă sus."
#~ msgid "Move current track down."
#~ msgstr "Mișcați pista curentă jos."
#~ msgid "Track tools"
#~ msgstr "Unelte Pistă"
#~ msgid "Enable editing of individual keys by clicking them."
#~ msgstr "Activați editarea de chei individuale prin clic."
#~ msgid "Key"
#~ msgstr "Cheie"
#~ msgid "Call Functions in Which Node?"
#~ msgstr "Chemați Funcții în Care Nod?"
#~ msgid "Thanks!"
#~ msgstr "Mulţumiri!"
#~ msgid "I see..."
#~ msgstr "Am înțeles..."
#~ msgid "Ugh"
#~ msgstr "Uh"
#~ msgid "Stop Profiling"
#~ msgstr "Oprește Profilarea"
#~ msgid "Start Profiling"
#~ msgstr "Pornește Profilarea"
#~ msgid "Default (Same as Editor)"
#~ msgstr "Implicit (Asemănător ca Editor)"
#~ msgid "Create new animation in player."
#~ msgstr "Creează o nouă animație în player."
#~ msgid "Load animation from disk."
#~ msgstr "Încarcă animație de pe disc."
#~ msgid "Load an animation from disk."
#~ msgstr "Încarcă o animație de pe disc."
#~ msgid "Save the current animation"
#~ msgstr "Salvează actuala animație"
#~ msgid "Edit Target Blend Times"
#~ msgstr "Editează Timpul de Amestecare al Țintei"
#~ msgid "Copy Animation"
#~ msgstr "Copiză Animație"
#~ msgid "Fetching:"
#~ msgstr "Se Preia(u):"
#~ msgid "prev"
#~ msgstr "anterior"
#~ msgid "next"
#~ msgstr "următorul"
#~ msgid "last"
#~ msgstr "ultimul"
#~ msgid "Edit IK Chain"
#~ msgstr "Editează Lanț IK"
#~ msgid "Drag pivot from mouse position"
#~ msgstr "Trage pivotul de la poziția mouse-ului"
#~ msgid "Set pivot at mouse position"
#~ msgstr "Setează pivotul la poziția mouse-ului"
#~ msgid "Add/Remove Color Ramp Point"
#~ msgstr "Adaugă/Elimină Punctul Rampei de Culori"
#~ msgid "Clear!"
#~ msgstr "Curăță!"