godot/modules/websocket
Rémi Verschelde 5ae569560d
Fix missing argument names in bindings
While at it, tweak some boolean setters to use `p_enabled` for the bool.

Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-09 00:20:10 +02:00
..
doc_classes Fix small typos regarding WebSocketPeer 2021-10-06 09:12:05 -04:00
SCsub
config.py
editor_debugger_server_websocket.cpp [Editor] Editor debugger binds according to editor settings. 2021-08-29 18:03:12 +02:00
editor_debugger_server_websocket.h [Editor] Editor debugger binds according to editor settings. 2021-08-29 18:03:12 +02:00
emws_client.cpp
emws_client.h
emws_peer.cpp HTML5: Fix warnings and re-enable `werror=yes` on CI 2021-08-06 12:12:37 +02:00
emws_peer.h
emws_server.cpp
emws_server.h
library_godot_websocket.js
packet_buffer.h
register_types.cpp
register_types.h
remote_debugger_peer_websocket.cpp
remote_debugger_peer_websocket.h
websocket_client.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
websocket_client.h
websocket_macros.h
websocket_multiplayer_peer.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
websocket_multiplayer_peer.h [Net] MultiplayerPeer cleanup, defaults. 2021-09-24 18:40:39 +02:00
websocket_peer.cpp
websocket_peer.h
websocket_server.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
websocket_server.h
wsl_client.cpp Try other resolved IPs if one fails to connect 2021-08-30 13:00:48 +08:00
wsl_client.h Try other resolved IPs if one fails to connect 2021-08-30 13:00:48 +08:00
wsl_peer.cpp
wsl_peer.h
wsl_server.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
wsl_server.h