24ff292999
Mainly: - Make `max_descriptors_per_pool` project setting Vulkan-specific. - Use a common, render driver agnostic magic FourCC for shader binary data. - Downgrade spirv_reflect to Vulkan-only dependency. - Add a `RENDER_DRIVER_*` macro to GLSL shader code for per-driver customizations. |
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.. | ||
classes | ||
tools | ||
translations | ||
Doxyfile | ||
Makefile | ||
class.xsd |