14248 lines
391 KiB
Plaintext
14248 lines
391 KiB
Plaintext
# Dutch translation of the Godot Engine editor
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# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
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# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
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# This file is distributed under the same license as the Godot source code.
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# aelspire <aelspire@gmail.com>, 2017.
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# Aram Nap <xyphex.aram@gmail.com>, 2017.
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# Arjan219 <arjannugteren1@gmail.com>, 2017-2018, 2020.
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# Christophe Swolfs <swolfschristophe@gmail.com>, 2017.
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# Cornee Traas <corneetraas@hotmail.com>, 2017.
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# Daeran Wereld <daeran@gmail.com>, 2017.
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# Dzejkop <jakubtrad@gmail.com>, 2017.
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# Ferdinand de Coninck <ferdinand.deconinck@gmail.com>, 2018.
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# frank <frankvprive@gmail.com>, 2018.
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# Johannes Smit <smitjohannes96@gmail.com>, 2018.
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# Jorn Theunissen <jorn-theunissen@hotmail.com>, 2018.
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# Maikel <maikel_martens_1@hotmail.com>, 2017.
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# millenniumproof <millenniumproof@gmail.com>, 2018.
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# nee <lespam@protonmail.com>, 2018.
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# Pieter-Jan Briers <pieterjan.briers@gmail.com>, 2017-2018.
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# Robin Arys <robinarys@hotmail.com>, 2017.
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# Senno Kaasjager <senno.kaasjager@gmail.com>, 2017.
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# Uxilo <jmolendijk93@gmail.com>, 2017-2018.
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# Willem <studiebolmail@gmail.com>, 2018.
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# Wout Standaert <wout@blobkat.com>, 2017.
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# Zatherz <zatherz@linux.pl>, 2017.
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# Tahar Meijs <tntmeijs@gmail.com>, 2018.
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# Laurent Windels <laurentwindels@yahoo.com>, 2018.
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# rxadmin <r.van.eeghem@gmail.com>, 2018.
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# Peter Goelst <muis24@gmail.com>, 2019.
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# Wouter Buckens <wou.buc@gmail.com>, 2019.
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# Stijn Hinlopen <f.a.hinlopen@gmail.com>, 2019, 2020, 2021.
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# jef dered <themen098s@vivaldi.net>, 2019.
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# Alex H. <sandertjeh13@hotmail.com>, 2019.
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# edouardgr <edouard.gruyters@gmail.com>, 2019.
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# Jimmy De Smet <J773@telenet.be>, 2019.
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# Bastiaan van der Plaat <bastiaan.v.d.plaat@gmail.com>, 2019.
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# Hector Peeters <hector.peeters@gmail.com>, 2019.
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# Shawn Gyina <gyina.shawn@gmail.com>, 2019.
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# ebbe <ebbesteenhoudt@gmail.com>, 2019.
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# Tirrin <lensenjoe@gmail.com>, 2019.
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# Filip Van Raemdonck <arrawn@gmail.com>, 2019.
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# Julian <jdhoogvorst@gmail.com>, 2019, 2020.
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# kitfka <philipthuijs@gmail.com>, 2020.
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# Mike van Leeuwen <mkvanleeuwen@gmail.com>, 2020.
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# marnicq van loon <marnicqvanloon@gmail.com>, 2020.
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2021-02-05 23:44+0000\n"
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"Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n"
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"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
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"nl/>\n"
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"Language: nl\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=n != 1;\n"
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"X-Generator: Weblate 4.5-dev\n"
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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#: modules/visual_script/visual_script_builtin_funcs.cpp
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msgid "Invalid type argument to convert(), use TYPE_* constants."
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msgstr "Ongeldig type argument voor convert(), gebruik TYPE_* constanten."
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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msgid "Expected a string of length 1 (a character)."
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msgstr "Verwachtte een tekenreeks van lengte 1 (één karakter)."
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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#: modules/mono/glue/gd_glue.cpp
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#: modules/visual_script/visual_script_builtin_funcs.cpp
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msgid "Not enough bytes for decoding bytes, or invalid format."
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msgstr "Niet genoeg bytes voor het decoderen van bytes, of ongeldig formaat."
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#: core/math/expression.cpp
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msgid "Invalid input %i (not passed) in expression"
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msgstr "Ongeldige invoer %i (niet doorgegeven) in expressie"
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#: core/math/expression.cpp
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msgid "self can't be used because instance is null (not passed)"
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msgstr ""
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"'self' kan niet gebruikt worden omdat de instantie 'null' is (niet "
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"doorgegeven)"
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#: core/math/expression.cpp
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msgid "Invalid operands to operator %s, %s and %s."
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msgstr "Ongeldige operanden %s en %s voor operator %s."
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#: core/math/expression.cpp
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msgid "Invalid index of type %s for base type %s"
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msgstr "Ongeldige index in type %s voor basis-type %s"
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#: core/math/expression.cpp
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msgid "Invalid named index '%s' for base type %s"
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msgstr "Ongeldige indexnaam %s voor basis-type %s"
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#: core/math/expression.cpp
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msgid "Invalid arguments to construct '%s'"
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msgstr "Ongeldig argument in constructie '%s'"
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#: core/math/expression.cpp
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msgid "On call to '%s':"
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msgstr "Tijdens invocatie van '%s':"
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#: core/ustring.cpp
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msgid "B"
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msgstr "B"
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#: core/ustring.cpp
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msgid "KiB"
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msgstr "KiB"
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#: core/ustring.cpp
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msgid "MiB"
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msgstr "MiB"
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#: core/ustring.cpp
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msgid "GiB"
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msgstr "GiB"
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#: core/ustring.cpp
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msgid "TiB"
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msgstr "TiB"
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#: core/ustring.cpp
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msgid "PiB"
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msgstr "PiB"
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#: core/ustring.cpp
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msgid "EiB"
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msgstr "EiB"
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#: editor/animation_bezier_editor.cpp
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msgid "Free"
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msgstr "Vrij"
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#: editor/animation_bezier_editor.cpp
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msgid "Balanced"
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msgstr "Gebalanceerd"
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#: editor/animation_bezier_editor.cpp
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msgid "Mirror"
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msgstr "Spiegel"
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#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
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msgid "Time:"
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msgstr "Tijd:"
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#: editor/animation_bezier_editor.cpp
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msgid "Value:"
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msgstr "Waarde:"
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#: editor/animation_bezier_editor.cpp
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msgid "Insert Key Here"
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msgstr "Hier Key invoegen"
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#: editor/animation_bezier_editor.cpp
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msgid "Duplicate Selected Key(s)"
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msgstr "Geselecteerde sleutel(s) dupliceren"
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#: editor/animation_bezier_editor.cpp
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msgid "Delete Selected Key(s)"
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msgstr "Geselecteerde sleutel(s) verwijderen"
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#: editor/animation_bezier_editor.cpp
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msgid "Add Bezier Point"
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msgstr "Bézierpunt toevoegen"
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#: editor/animation_bezier_editor.cpp
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msgid "Move Bezier Points"
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msgstr "Beweeg Bézierpunten"
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#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
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msgid "Anim Duplicate Keys"
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msgstr "Animatiesleutels dupliceren"
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#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
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msgid "Anim Delete Keys"
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msgstr "Animsleutels verwijderen"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Keyframe Time"
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msgstr "Anim Keyframe-tijd wijzigen"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Transition"
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msgstr "Anim Wijzig Overgang"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Transform"
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msgstr "Anim Wijzig Transform"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Keyframe Value"
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msgstr "Anim Keyframe-waarde wijzigen"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Call"
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msgstr "Anim Wijzig Aanroep"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Keyframe Time"
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msgstr "Anim Multi Keyframe-tijd wijzigen"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Transition"
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msgstr "anim-multi-change overgang"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Transform"
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msgstr "Anim-multi-change transformatie"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Keyframe Value"
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msgstr "Anim-Multi-Change keyframe waarde"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Call"
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msgstr "Anim-Multi-Change aanroep"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Length"
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msgstr "Verander Animatielengte"
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#: editor/animation_track_editor.cpp
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#: editor/plugins/sprite_frames_editor_plugin.cpp
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msgid "Change Animation Loop"
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msgstr "Animatielus veranderen"
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#: editor/animation_track_editor.cpp
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msgid "Property Track"
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msgstr "Eigenschap Track"
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#: editor/animation_track_editor.cpp
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msgid "3D Transform Track"
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msgstr "3D Transformatie Track"
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#: editor/animation_track_editor.cpp
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msgid "Call Method Track"
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msgstr "Methode Invocatie Track"
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#: editor/animation_track_editor.cpp
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msgid "Bezier Curve Track"
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msgstr "Bezier-curve Track"
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#: editor/animation_track_editor.cpp
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msgid "Audio Playback Track"
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msgstr "Audio Terugspelen Track"
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#: editor/animation_track_editor.cpp
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msgid "Animation Playback Track"
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msgstr "Animatie Terugspelen Track"
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#: editor/animation_track_editor.cpp
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msgid "Animation length (frames)"
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msgstr "Animatielengte (frames)"
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#: editor/animation_track_editor.cpp
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msgid "Animation length (seconds)"
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msgstr "Animatielengte (seconden)"
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#: editor/animation_track_editor.cpp
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msgid "Add Track"
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msgstr "Track Toevoegen"
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#: editor/animation_track_editor.cpp
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msgid "Animation Looping"
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msgstr "Animatie herhalen"
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#: editor/animation_track_editor.cpp
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#: modules/visual_script/visual_script_editor.cpp
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msgid "Functions:"
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msgstr "Functies:"
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#: editor/animation_track_editor.cpp
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msgid "Audio Clips:"
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msgstr "Audioclips:"
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#: editor/animation_track_editor.cpp
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msgid "Anim Clips:"
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msgstr "Animatieclips:"
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#: editor/animation_track_editor.cpp
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msgid "Change Track Path"
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msgstr "Verander Track pad"
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#: editor/animation_track_editor.cpp
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msgid "Toggle this track on/off."
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msgstr "Schakel deze track aan/uit."
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#: editor/animation_track_editor.cpp
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msgid "Update Mode (How this property is set)"
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msgstr "Bijwerkmodus (hoe de eigenschap ingesteld wordt)"
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#: editor/animation_track_editor.cpp
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msgid "Interpolation Mode"
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msgstr "Interpolatiemodus"
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#: editor/animation_track_editor.cpp
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msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
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msgstr "Naadloze-lusmodus (interpoleert einde met begin van lus)"
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#: editor/animation_track_editor.cpp
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msgid "Remove this track."
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msgstr "Verwijder deze track."
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#: editor/animation_track_editor.cpp
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msgid "Time (s): "
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msgstr "Tijd (en): "
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#: editor/animation_track_editor.cpp
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msgid "Toggle Track Enabled"
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msgstr "Track in-/uit schakelen"
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#: editor/animation_track_editor.cpp
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msgid "Continuous"
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msgstr "Doorlopend"
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#: editor/animation_track_editor.cpp
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msgid "Discrete"
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msgstr "Discreet"
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#: editor/animation_track_editor.cpp
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msgid "Trigger"
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msgstr "Trigger"
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#: editor/animation_track_editor.cpp
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msgid "Capture"
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msgstr "Vastleggen"
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#: editor/animation_track_editor.cpp
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msgid "Nearest"
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msgstr "Dichtstbijzijnde"
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#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
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#: editor/property_editor.cpp
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msgid "Linear"
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msgstr "Lineair"
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#: editor/animation_track_editor.cpp
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msgid "Cubic"
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msgstr "Kubiek"
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#: editor/animation_track_editor.cpp
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msgid "Clamp Loop Interp"
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msgstr "Klem lusinterpolatie"
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#: editor/animation_track_editor.cpp
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msgid "Wrap Loop Interp"
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msgstr "Naadloze lusinterpolatie"
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#: editor/animation_track_editor.cpp
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#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Insert Key"
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msgstr "Sleutel invoeren"
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#: editor/animation_track_editor.cpp
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msgid "Duplicate Key(s)"
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msgstr "Sleutel(s) dupliceren"
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#: editor/animation_track_editor.cpp
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msgid "Delete Key(s)"
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msgstr "Sleutel(s) verwijderen"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Update Mode"
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msgstr "Animatiebijwerkmodus veranderen"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Interpolation Mode"
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msgstr "Animatieinterpolatiemodus veranderen"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Loop Mode"
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msgstr "Animatielusmodus veranderen"
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#: editor/animation_track_editor.cpp
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msgid "Remove Anim Track"
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msgstr "Verwijder Anim Track"
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#: editor/animation_track_editor.cpp
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msgid "Create NEW track for %s and insert key?"
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msgstr "NIEUW spoor aanmaken voor %s en sleutel invoegen?"
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#: editor/animation_track_editor.cpp
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msgid "Create %d NEW tracks and insert keys?"
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msgstr "Maak %d NIEUWE sporen aan en voer sleutels in?"
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#: editor/animation_track_editor.cpp editor/create_dialog.cpp
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#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
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#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
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#: editor/plugins/abstract_polygon_2d_editor.cpp
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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#: editor/plugins/particles_editor_plugin.cpp
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#: editor/plugins/visual_shader_editor_plugin.cpp
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#: editor/script_create_dialog.cpp
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#: modules/visual_script/visual_script_editor.cpp
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msgid "Create"
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msgstr "Maken"
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#: editor/animation_track_editor.cpp
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msgid "Anim Insert"
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msgstr "Anim Invoegen"
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#: editor/animation_track_editor.cpp
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msgid "AnimationPlayer can't animate itself, only other players."
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msgstr "Animatie-Speler kan zichzelf niet animeren, alleen andere spelers."
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#: editor/animation_track_editor.cpp
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msgid "Anim Create & Insert"
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msgstr "Anim Maken & Invoegen"
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#: editor/animation_track_editor.cpp
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msgid "Anim Insert Track & Key"
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msgstr "Anim Track & Key Invoegen"
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#: editor/animation_track_editor.cpp
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msgid "Anim Insert Key"
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msgstr "Anim Key Invoegen"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Step"
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msgstr "Verander Animatiestappen"
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#: editor/animation_track_editor.cpp
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msgid "Rearrange Tracks"
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msgstr "Herschik Tracks"
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#: editor/animation_track_editor.cpp
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msgid "Transform tracks only apply to Spatial-based nodes."
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msgstr "Transformatiesporen gelden alleen voor op Spatial-gebaseerde knopen."
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#: editor/animation_track_editor.cpp
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msgid ""
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"Audio tracks can only point to nodes of type:\n"
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"-AudioStreamPlayer\n"
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"-AudioStreamPlayer2D\n"
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"-AudioStreamPlayer3D"
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msgstr ""
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"Audiosporen kunnen alleen verwijzen naar de volgende knopen:\n"
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"-AudioStreamPlayer\n"
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"-AudioStreamPlayer2D\n"
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"-AudioStreamPlayer3D"
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#: editor/animation_track_editor.cpp
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msgid "Animation tracks can only point to AnimationPlayer nodes."
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msgstr "Animatiesporen kunnen alleen verwijzen naar AnimatiePlayer-knopen."
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#: editor/animation_track_editor.cpp
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msgid "An animation player can't animate itself, only other players."
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msgstr "Een animatiespeler kan zichzelf niet animeren, alleen andere spelers."
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#: editor/animation_track_editor.cpp
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msgid "Not possible to add a new track without a root"
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msgstr "Niet mogelijk om een nieuwe track toe te voegen zonder een root"
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#: editor/animation_track_editor.cpp
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msgid "Invalid track for Bezier (no suitable sub-properties)"
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msgstr "Ongeldig spoor voor Bezier (geen geschikte sub-eigenschappen)"
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#: editor/animation_track_editor.cpp
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msgid "Add Bezier Track"
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msgstr "Voeg Bézierbaan Toe"
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|
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#: editor/animation_track_editor.cpp
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msgid "Track path is invalid, so can't add a key."
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msgstr "Spoorpad is ongeldig, dus sleutel kan niet toevoegt worden."
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|
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#: editor/animation_track_editor.cpp
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msgid "Track is not of type Spatial, can't insert key"
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msgstr "Spoor is niet van het type Spatial, kan geen sleutel invoegen"
|
||
|
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#: editor/animation_track_editor.cpp
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msgid "Add Transform Track Key"
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msgstr "Voeg Transformatie Track Sleutel toe"
|
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|
||
#: editor/animation_track_editor.cpp
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msgid "Add Track Key"
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msgstr "Voeg Track sleutel toe"
|
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|
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#: editor/animation_track_editor.cpp
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msgid "Track path is invalid, so can't add a method key."
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||
msgstr "Track path is niet geldig, dus kan geen methode key toevoegen."
|
||
|
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#: editor/animation_track_editor.cpp
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msgid "Add Method Track Key"
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msgstr "Voeg Methode Track sleutel toe"
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||
|
||
#: editor/animation_track_editor.cpp
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msgid "Method not found in object: "
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msgstr "Methode niet gevonden in object: "
|
||
|
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#: editor/animation_track_editor.cpp
|
||
msgid "Anim Move Keys"
|
||
msgstr "Anim Verplaats Keys"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clipboard is empty"
|
||
msgstr "Klembord is leeg"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Paste Tracks"
|
||
msgstr "Plak sporen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Scale Keys"
|
||
msgstr "Anim Schaal Keys"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid ""
|
||
"This option does not work for Bezier editing, as it's only a single track."
|
||
msgstr ""
|
||
"Deze optie is nu niet mogelijk bij Bezier bewerken omdat slechts een spoor "
|
||
"aanwezig is."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid ""
|
||
"This animation belongs to an imported scene, so changes to imported tracks "
|
||
"will not be saved.\n"
|
||
"\n"
|
||
"To enable the ability to add custom tracks, navigate to the scene's import "
|
||
"settings and set\n"
|
||
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
|
||
"\", then re-import.\n"
|
||
"Alternatively, use an import preset that imports animations to separate "
|
||
"files."
|
||
msgstr ""
|
||
"Deze animatie behoort tot een geïmporteerde scène, dus veranderingen aan "
|
||
"geïmporteerde tracks zullen niet worden opgeslagen.\n"
|
||
"\n"
|
||
"Om aangepaste tracks toe te kunnen voegen, moet in de importinstellingen van "
|
||
"de scène en de \"Animation→Storage\" naar \"Files\" zetten en "
|
||
"\"Animation→Keep Custom Tracks\" inschakelen. Importeer de scène dan "
|
||
"opnieuw.\n"
|
||
"\n"
|
||
"Anders kan je een importvoorinstelling gebruiken die animaties importeert en "
|
||
"in verschillende bestanden opslaat."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Warning: Editing imported animation"
|
||
msgstr "Waarschuwing: Er wordt een geïmporteerde animatie bewerkt"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Select an AnimationPlayer node to create and edit animations."
|
||
msgstr ""
|
||
"Selecteer een AnimationPlayer uit de Scene Tree om animaties te wijzigen."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Only show tracks from nodes selected in tree."
|
||
msgstr "Alleen sporen van geselecteerde knopen tonen."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Group tracks by node or display them as plain list."
|
||
msgstr "Sporen groeperen op knoop of als een normale lijst tonen."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Snap:"
|
||
msgstr "Uitlijnen:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Animation step value."
|
||
msgstr "Animatie stap waarde."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Seconds"
|
||
msgstr "Seconden"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "FPS"
|
||
msgstr "FPS"
|
||
|
||
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/project_settings_editor.cpp editor/property_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Edit"
|
||
msgstr "Bewerken"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Animation properties."
|
||
msgstr "Animatie eigenschappen."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Copy Tracks"
|
||
msgstr "Kopieer sporen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Scale Selection"
|
||
msgstr "Schaal selectie"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Scale From Cursor"
|
||
msgstr "Schaal Vanaf Cursor"
|
||
|
||
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Duplicate Selection"
|
||
msgstr "Selectie dupliceren"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Duplicate Transposed"
|
||
msgstr "Dupliceer Getransponeerde"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Delete Selection"
|
||
msgstr "Verwijder Selectie"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Go to Next Step"
|
||
msgstr "Ga naar Volgende Stap"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Go to Previous Step"
|
||
msgstr "Ga naar Vorige Stap"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Optimize Animation"
|
||
msgstr "Optimaliseer Animatie"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-Up Animation"
|
||
msgstr "Animatie Opschonen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Pick the node that will be animated:"
|
||
msgstr "Kies de knoop die geanimeerd zal worden:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Use Bezier Curves"
|
||
msgstr "Gebruik Bezier Curves"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim. Optimizer"
|
||
msgstr "Anim. Optimalisator"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Max. Linear Error:"
|
||
msgstr "Max. Lineaire Fout:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Max. Angular Error:"
|
||
msgstr "Max. Fout in hoek:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Max Optimizable Angle:"
|
||
msgstr "Maximale Optimaliseerbare Hoek:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Optimize"
|
||
msgstr "Optimaliseren"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Remove invalid keys"
|
||
msgstr "Verwijder ongeldige sleutels"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Remove unresolved and empty tracks"
|
||
msgstr "Verwijder onopgeloste en lege sporen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-up all animations"
|
||
msgstr "Alle animaties opruimen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-Up Animation(s) (NO UNDO!)"
|
||
msgstr "Animatie(s) opruimen (ONOMKEERBAAR!)"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-Up"
|
||
msgstr "Opruimen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Scale Ratio:"
|
||
msgstr "Schaal Ratio:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Select Tracks to Copy"
|
||
msgstr "Selecteer sporen om te kopieren"
|
||
|
||
#: editor/animation_track_editor.cpp editor/editor_log.cpp
|
||
#: editor/editor_properties.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
||
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Copy"
|
||
msgstr "Kopiëren"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Select All/None"
|
||
msgstr "Alles/niets selecteren"
|
||
|
||
#: editor/animation_track_editor_plugins.cpp
|
||
msgid "Add Audio Track Clip"
|
||
msgstr "Voeg audiospoor clip toe"
|
||
|
||
#: editor/animation_track_editor_plugins.cpp
|
||
msgid "Change Audio Track Clip Start Offset"
|
||
msgstr "Wijzig startverschuiving van audiospoorclip"
|
||
|
||
#: editor/animation_track_editor_plugins.cpp
|
||
msgid "Change Audio Track Clip End Offset"
|
||
msgstr "Wijzig eindverschuiving van audiospoorclip"
|
||
|
||
#: editor/array_property_edit.cpp
|
||
msgid "Resize Array"
|
||
msgstr "Array Grootte Wijzigen"
|
||
|
||
#: editor/array_property_edit.cpp
|
||
msgid "Change Array Value Type"
|
||
msgstr "Wijzig Array Waarde Type"
|
||
|
||
#: editor/array_property_edit.cpp
|
||
msgid "Change Array Value"
|
||
msgstr "Wijzig Array Waarde"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Go to Line"
|
||
msgstr "Ga naar Regel"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Line Number:"
|
||
msgstr "Regelnummer:"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "%d replaced."
|
||
msgstr "%d vervangingen."
|
||
|
||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||
msgid "%d match."
|
||
msgstr "%d overeenkomst(en) gevonden."
|
||
|
||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||
msgid "%d matches."
|
||
msgstr "%d overeenkomst(en) gevonden."
|
||
|
||
#: editor/code_editor.cpp editor/find_in_files.cpp
|
||
msgid "Match Case"
|
||
msgstr "Hoofdlettergevoelig"
|
||
|
||
#: editor/code_editor.cpp editor/find_in_files.cpp
|
||
msgid "Whole Words"
|
||
msgstr "Hele woorden"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Replace"
|
||
msgstr "Vervangen"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Replace All"
|
||
msgstr "Alles vervangen"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Selection Only"
|
||
msgstr "Alleen selectie"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/text_editor.cpp
|
||
msgid "Standard"
|
||
msgstr "Standaard"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Toggle Scripts Panel"
|
||
msgstr "Schakel Scripten Paneel"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
||
msgid "Zoom In"
|
||
msgstr "Inzoomen"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
||
msgid "Zoom Out"
|
||
msgstr "Uitzoomen"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Reset Zoom"
|
||
msgstr "Herstel Zoom"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Warnings"
|
||
msgstr "Waarschuwingen"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Line and column numbers."
|
||
msgstr "Regel- en kolomnummers."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Method in target node must be specified."
|
||
msgstr "Methode in doelknoop moet gespecificeerd worden."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Method name must be a valid identifier."
|
||
msgstr "Methodenaam is geen geldige naam."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid ""
|
||
"Target method not found. Specify a valid method or attach a script to the "
|
||
"target node."
|
||
msgstr ""
|
||
"Doelmethode niet gevonden. Specificeer een geldige methode of koppel een "
|
||
"script aan de doelknoop."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect to Node:"
|
||
msgstr "Aan knoop verbinden:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect to Script:"
|
||
msgstr "Met script verbinden:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "From Signal:"
|
||
msgstr "Vanuit signaal:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Scene does not contain any script."
|
||
msgstr "Scene bevat geen script."
|
||
|
||
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
|
||
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
|
||
msgid "Add"
|
||
msgstr "Toevoegen"
|
||
|
||
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
||
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove"
|
||
msgstr "Verwijderen"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Add Extra Call Argument:"
|
||
msgstr "Aanvullende aanroepparameter toevoegen:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Extra Call Arguments:"
|
||
msgstr "Aanroepparameters:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Receiver Method:"
|
||
msgstr "Ontvangende methode:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Advanced"
|
||
msgstr "Geavanceerd"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Deferred"
|
||
msgstr "Uitgesteld"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid ""
|
||
"Defers the signal, storing it in a queue and only firing it at idle time."
|
||
msgstr ""
|
||
"Stelt het signaal uit, bewaart het in een wachtrij en activeert het pas op "
|
||
"een dood moment."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Oneshot"
|
||
msgstr "Eenmalig"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Disconnects the signal after its first emission."
|
||
msgstr "Koppelt het signaal automatisch los na de eerste uitzending."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Cannot connect signal"
|
||
msgstr "Kan signaal niet verbinden"
|
||
|
||
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
||
#: editor/export_template_manager.cpp editor/groups_editor.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
|
||
#: editor/project_settings_editor.cpp editor/property_editor.cpp
|
||
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Close"
|
||
msgstr "Sluiten"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect"
|
||
msgstr "Verbinden"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Signal:"
|
||
msgstr "Signaal:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect '%s' to '%s'"
|
||
msgstr "Verbind '%s' met '%s'"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Disconnect '%s' from '%s'"
|
||
msgstr "'%s' loskoppelen van '%s'"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Disconnect all from signal: '%s'"
|
||
msgstr "Alles van signaal '%s' loskoppelen"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect..."
|
||
msgstr "Verbinden..."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Disconnect"
|
||
msgstr "Loskoppelen"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect a Signal to a Method"
|
||
msgstr "Verbind een signaal met een methode"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Edit Connection:"
|
||
msgstr "Verbinding bewerken:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
|
||
msgstr ""
|
||
"Weet je zeker dat je alle verbindingen met signaal \"%s\" wilt verwijderen?"
|
||
|
||
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
|
||
msgid "Signals"
|
||
msgstr "Signalen"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Filter signals"
|
||
msgstr "Signalen filteren"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Are you sure you want to remove all connections from this signal?"
|
||
msgstr ""
|
||
"Weet je zeker dat je alle verbindingen naar dit signaal wilt verwijderen?"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Disconnect All"
|
||
msgstr "Alles loskoppelen"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Edit..."
|
||
msgstr "Bewerken..."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Go To Method"
|
||
msgstr "Naar methode springen"
|
||
|
||
#: editor/create_dialog.cpp
|
||
msgid "Change %s Type"
|
||
msgstr "Wijzig %s Type"
|
||
|
||
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
|
||
msgid "Change"
|
||
msgstr "Wijzig"
|
||
|
||
#: editor/create_dialog.cpp
|
||
msgid "Create New %s"
|
||
msgstr "%s opstellen"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Favorites:"
|
||
msgstr "Favorieten:"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
||
msgid "Recent:"
|
||
msgstr "Onlangs:"
|
||
|
||
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Search:"
|
||
msgstr "Zoeken:"
|
||
|
||
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/property_selector.cpp editor/quick_open.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Matches:"
|
||
msgstr "Overeenkomsten:"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
|
||
#: editor/plugin_config_dialog.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Description:"
|
||
msgstr "Omschrijving:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Search Replacement For:"
|
||
msgstr "Vervanging zoeken voor:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependencies For:"
|
||
msgstr "Afhankelijkheden voor:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Scene '%s' is currently being edited.\n"
|
||
"Changes will only take effect when reloaded."
|
||
msgstr ""
|
||
"Scène '%s' wordt momenteel bewerkt.\n"
|
||
"Wijzigingen hebben pas na herladen effect."
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Resource '%s' is in use.\n"
|
||
"Changes will only take effect when reloaded."
|
||
msgstr ""
|
||
"Bron '%s' is in gebruik.\n"
|
||
"Wijzigingen hebben pas na herladen effect."
|
||
|
||
#: editor/dependency_editor.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Dependencies"
|
||
msgstr "Afhankelijkheden"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Resource"
|
||
msgstr "Bron"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
|
||
#: editor/project_manager.cpp editor/project_settings_editor.cpp
|
||
msgid "Path"
|
||
msgstr "Pad"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependencies:"
|
||
msgstr "Afhankelijkheden:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Fix Broken"
|
||
msgstr "Repareer defecten"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependency Editor"
|
||
msgstr "Afhankelijkhedeneditor"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Search Replacement Resource:"
|
||
msgstr "Bronvervanging zoeken:"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
|
||
#: editor/editor_help_search.cpp editor/editor_node.cpp
|
||
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/property_selector.cpp editor/quick_open.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Open"
|
||
msgstr "Openen"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Owners Of:"
|
||
msgstr "Eigenaren van:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Remove selected files from the project? (no undo)\n"
|
||
"You can find the removed files in the system trash to restore them."
|
||
msgstr ""
|
||
"Geselecteerde bestanden uit het project verwijderen? (Kan niet ongedaan "
|
||
"gemaakt worden)\n"
|
||
"De bestanden kunnen mogelijk vanuit de prullenbak van het systeem hersteld "
|
||
"worden."
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"The files being removed are required by other resources in order for them to "
|
||
"work.\n"
|
||
"Remove them anyway? (no undo)\n"
|
||
"You can find the removed files in the system trash to restore them."
|
||
msgstr ""
|
||
"De bestanden die verwijderd worden zijn nodig om andere bronnen te laten "
|
||
"werken.\n"
|
||
"Toch verwijderen? (Onomkeerbaar)\n"
|
||
"De bestanden kunnen mogelijk vanuit de prullenbak van het systeem hersteld "
|
||
"worden."
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Cannot remove:"
|
||
msgstr "Kan niet verwijderd worden:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Error loading:"
|
||
msgstr "Fout bij het laden van:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Load failed due to missing dependencies:"
|
||
msgstr "Laden mislukt vanwege afwezige afhankelijkheden:"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_node.cpp
|
||
msgid "Open Anyway"
|
||
msgstr "Toch openen"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Which action should be taken?"
|
||
msgstr "Welke actie moet ondernomen worden?"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Fix Dependencies"
|
||
msgstr "Afhankelijkheden repareren"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Errors loading!"
|
||
msgstr "Fouten bij het laden!"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Permanently delete %d item(s)? (No undo!)"
|
||
msgstr "%d bestand(en) voorgoed verwijderen? (Onomkeerbaar!)"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Show Dependencies"
|
||
msgstr "Afhankelijkheden tonen"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Orphan Resource Explorer"
|
||
msgstr "Weesbronnen bekijken"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
|
||
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
|
||
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
|
||
msgid "Delete"
|
||
msgstr "Verwijder"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Owns"
|
||
msgstr "In bezit"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Resources Without Explicit Ownership:"
|
||
msgstr "Bronnen zonder expliciet bezit:"
|
||
|
||
#: editor/dictionary_property_edit.cpp
|
||
msgid "Change Dictionary Key"
|
||
msgstr "Sleutel wijzigen"
|
||
|
||
#: editor/dictionary_property_edit.cpp
|
||
msgid "Change Dictionary Value"
|
||
msgstr "Waarde wijzigen"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Thanks from the Godot community!"
|
||
msgstr "Bedankt van de Godot gemeenschap!"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Godot Engine contributors"
|
||
msgstr "Godot Engine medewerkers"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Project Founders"
|
||
msgstr "Projectoprichters"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Lead Developer"
|
||
msgstr "Hoofdontwikkelaar"
|
||
|
||
#. TRANSLATORS: This refers to a job title.
|
||
#. The trailing space is used to distinguish with the project list application,
|
||
#. you do not have to keep it in your translation.
|
||
#: editor/editor_about.cpp
|
||
msgid "Project Manager "
|
||
msgstr "Projectbeheer "
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Developers"
|
||
msgstr "Ontwikkelaars"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Authors"
|
||
msgstr "Auteurs"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Platinum Sponsors"
|
||
msgstr "Platina Sponsors"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Gold Sponsors"
|
||
msgstr "Gouden Sponsors"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Silver Sponsors"
|
||
msgstr "Zilveren Sponsoren"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Bronze Sponsors"
|
||
msgstr "Bronzen Sponsoren"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Mini Sponsors"
|
||
msgstr "Mini Sponsoren"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Gold Donors"
|
||
msgstr "Gouden Donors"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Silver Donors"
|
||
msgstr "Zilveren Donors"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Bronze Donors"
|
||
msgstr "Bronzen Donors"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Donors"
|
||
msgstr "Donoren"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "License"
|
||
msgstr "Licentie"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Third-party Licenses"
|
||
msgstr "Licentie van derden"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid ""
|
||
"Godot Engine relies on a number of third-party free and open source "
|
||
"libraries, all compatible with the terms of its MIT license. The following "
|
||
"is an exhaustive list of all such third-party components with their "
|
||
"respective copyright statements and license terms."
|
||
msgstr ""
|
||
"Godot Engine maakt gebruik van een aantal gratis en open-source "
|
||
"bibliotheken, ontwikkeld door derden, die compatibel zijn met de MIT "
|
||
"licentie. Wat volgt is een uitputtende lijst van alle componenten van derde "
|
||
"partijen met hun respectievelijke copyrightberichten en licentietermen."
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "All Components"
|
||
msgstr "Alle Componenten"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Components"
|
||
msgstr "Componenten"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Licenses"
|
||
msgstr "Licenties"
|
||
|
||
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
|
||
msgid "Error opening package file, not in ZIP format."
|
||
msgstr "Fout bij het openen van het pakketbestand, geen zip-formaat."
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "%s (Already Exists)"
|
||
msgstr "%s (bestaat al)"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "Uncompressing Assets"
|
||
msgstr "Bronnen aan het uitpakken"
|
||
|
||
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
|
||
msgid "The following files failed extraction from package:"
|
||
msgstr "De volgende bestanden konden niet worden uitgepakt:"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "And %s more files."
|
||
msgstr "En nog %s bestand(en)."
|
||
|
||
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
|
||
msgid "Package installed successfully!"
|
||
msgstr "Pakket succesvol geïnstalleerd!"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Success!"
|
||
msgstr "Gelukt!"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "Package Contents:"
|
||
msgstr "Pakketinhoud:"
|
||
|
||
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
|
||
msgid "Install"
|
||
msgstr "Installeer"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "Package Installer"
|
||
msgstr "Pakketinstalleerder"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Speakers"
|
||
msgstr "Luidsprekers"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Effect"
|
||
msgstr "Geluidseffect Toevoegen"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Rename Audio Bus"
|
||
msgstr "Hernoem audiobus"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Change Audio Bus Volume"
|
||
msgstr "Verander Audio Bus Volume"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Solo"
|
||
msgstr "Verander audiobus solo"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Mute"
|
||
msgstr "Verander audiobus stil"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Bypass Effects"
|
||
msgstr "Verander audiobusomleiding"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Select Audio Bus Send"
|
||
msgstr "Selecteer Audiobus Verzend"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Audio Bus Effect"
|
||
msgstr "Voeg audiobuseffect toe"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Move Bus Effect"
|
||
msgstr "Verplaats audiobuseffect"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Delete Bus Effect"
|
||
msgstr "Verwijder audiobuseffect"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Drag & drop to rearrange."
|
||
msgstr "Versleep om volgorde te veranderen."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Solo"
|
||
msgstr "Solo"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Mute"
|
||
msgstr "Stil"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Bypass"
|
||
msgstr "Omleiden"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Bus options"
|
||
msgstr "Audiobusopties"
|
||
|
||
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Duplicate"
|
||
msgstr "Dupliceren"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Reset Volume"
|
||
msgstr "Herstel Volume"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Delete Effect"
|
||
msgstr "Effect Verwijderen"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Audio"
|
||
msgstr "Audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Audio Bus"
|
||
msgstr "Audiobus Toevoegen"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Master bus can't be deleted!"
|
||
msgstr "Hoofdaudiobus kan niet verwijderd worden!"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Delete Audio Bus"
|
||
msgstr "Verwijder audiobus"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Duplicate Audio Bus"
|
||
msgstr "Dupliceer Audiobus"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Reset Bus Volume"
|
||
msgstr "Reset Audiobus Volume"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Move Audio Bus"
|
||
msgstr "Verplaats audiobus"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Save Audio Bus Layout As..."
|
||
msgstr "Audiobusindeling opslaan als..."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Location for New Layout..."
|
||
msgstr "Opslagplaats voor nieuwe indeling..."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Open Audio Bus Layout"
|
||
msgstr "Audiobusindeling openen"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "There is no '%s' file."
|
||
msgstr "Het '%s' bestand bestaat niet."
|
||
|
||
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Layout"
|
||
msgstr "Indeling"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Invalid file, not an audio bus layout."
|
||
msgstr "Ongeldig bestand, geen audiobusindeling."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Error saving file: %s"
|
||
msgstr "Fout bij het opslaan van bestand: %s"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Bus"
|
||
msgstr "Bus Toevoegen"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add a new Audio Bus to this layout."
|
||
msgstr "Nieuwe audiobus toevoegen aan deze indeling."
|
||
|
||
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Load"
|
||
msgstr "Laden"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Load an existing Bus Layout."
|
||
msgstr "Bestaande busindeling laden."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Save As"
|
||
msgstr "Opslaan Als"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Save this Bus Layout to a file."
|
||
msgstr "Audiobusindeling opslaan in een bestand."
|
||
|
||
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
|
||
msgid "Load Default"
|
||
msgstr "Laad standaard"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Load the default Bus Layout."
|
||
msgstr "Standaard audiobusindeling laden."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Create a new Bus Layout."
|
||
msgstr "Maak een nieuwe audiobusindeling."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Invalid name."
|
||
msgstr "Ongeldige naam."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Valid characters:"
|
||
msgstr "Geldige karakters:"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Must not collide with an existing engine class name."
|
||
msgstr "Mag niet conflicteren met bestaande engine klasse naam."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Must not collide with an existing built-in type name."
|
||
msgstr "Mag niet conflicteren met een bestaande ingebouwde typenaam."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Must not collide with an existing global constant name."
|
||
msgstr "Mag niet conflicteren met de naam van een bestaande globale constante."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Keyword cannot be used as an autoload name."
|
||
msgstr "Gereserveerd woord mag niet gebruikt worden als autoloadnaam."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Autoload '%s' already exists!"
|
||
msgstr "Autoload '%s' bestaat al!"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Rename Autoload"
|
||
msgstr "Naam Autoload-script wijzigen"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Toggle AutoLoad Globals"
|
||
msgstr "AutoLoad-Globalen omschakelen"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Move Autoload"
|
||
msgstr "Autoload verplaatsen"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Remove Autoload"
|
||
msgstr "Autoload verwijderen"
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
|
||
msgid "Enable"
|
||
msgstr "Inschakelen"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Rearrange Autoloads"
|
||
msgstr "Autoloads opnieuw ordenen"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Can't add autoload:"
|
||
msgstr "Autoload kan niet toevoegd worden:"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Add AutoLoad"
|
||
msgstr "AutoLoad toevoegen"
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
|
||
#: editor/editor_plugin_settings.cpp
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Path:"
|
||
msgstr "Pad:"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Node Name:"
|
||
msgstr "Knoopnaam:"
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
|
||
#: editor/editor_profiler.cpp editor/project_manager.cpp
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Name"
|
||
msgstr "Naam"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Singleton"
|
||
msgstr "Singleton"
|
||
|
||
#: editor/editor_data.cpp editor/inspector_dock.cpp
|
||
msgid "Paste Params"
|
||
msgstr "Plak Parameters"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Updating Scene"
|
||
msgstr "Scène aan het bijwerken"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Storing local changes..."
|
||
msgstr "Lokale wijziging aan het opslaan..."
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Updating scene..."
|
||
msgstr "Scène aan het bijwerken..."
|
||
|
||
#: editor/editor_data.cpp editor/editor_properties.cpp
|
||
msgid "[empty]"
|
||
msgstr "[leeg]"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "[unsaved]"
|
||
msgstr "[niet opgeslagen]"
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Please select a base directory first."
|
||
msgstr "Kies eerst een basismap."
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Choose a Directory"
|
||
msgstr "Kies een map"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp editor/project_manager.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Create Folder"
|
||
msgstr "Map maken"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
|
||
msgid "Name:"
|
||
msgstr "Naam:"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
|
||
msgid "Could not create folder."
|
||
msgstr "Map kon niet gemaakt worden."
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Choose"
|
||
msgstr "Kies"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Storing File:"
|
||
msgstr "Bestand Opslaan:"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "No export template found at the expected path:"
|
||
msgstr "Geen exporteersjabloon gevonden op het verwachte pad:"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Packing"
|
||
msgstr "Inpakken"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
|
||
"Etc' in Project Settings."
|
||
msgstr ""
|
||
"Doelplatform vereist 'ETC' textuurcompressie voor GLES2. Schakel 'Import "
|
||
"Etc' in bij de Projectinstellingen."
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
|
||
"'Import Etc 2' in Project Settings."
|
||
msgstr ""
|
||
"Doelplatform vereist 'ETC2' textuurcompressie voor GLES3. Schakel 'Import "
|
||
"Etc 2' in de Projectinstellingen in."
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'ETC' texture compression for the driver fallback "
|
||
"to GLES2.\n"
|
||
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
|
||
"Enabled'."
|
||
msgstr ""
|
||
"Doelplatform vereist 'ETC' textuurcompressie zodat het stuurprogramma kan "
|
||
"terugvallen op GLES2.\n"
|
||
"Schakel 'Import Etc' in bij de Projectinstellingen, of schakel de optie "
|
||
"'Driver Fallback Enabled' uit."
|
||
|
||
#: editor/editor_export.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
|
||
"'Import Pvrtc' in Project Settings."
|
||
msgstr ""
|
||
"Doelplatform vereist 'ETC' textuurcompressie voor GLES2. Schakel 'Import "
|
||
"Etc' in bij de Projectinstellingen."
|
||
|
||
#: editor/editor_export.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
|
||
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
|
||
msgstr ""
|
||
"Doelplatform vereist 'ETC2' textuurcompressie voor GLES3. Schakel 'Import "
|
||
"Etc 2' in de Projectinstellingen in."
|
||
|
||
#: editor/editor_export.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Target platform requires 'PVRTC' texture compression for the driver fallback "
|
||
"to GLES2.\n"
|
||
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
|
||
"Enabled'."
|
||
msgstr ""
|
||
"Doelplatform vereist 'ETC' textuurcompressie zodat het stuurprogramma kan "
|
||
"terugvallen op GLES2.\n"
|
||
"Schakel 'Import Etc' in bij de Projectinstellingen, of schakel de optie "
|
||
"'Driver Fallback Enabled' uit."
|
||
|
||
#: editor/editor_export.cpp platform/android/export/export.cpp
|
||
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
|
||
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
|
||
msgid "Custom debug template not found."
|
||
msgstr "Aangepast debug pakket niet gevonden."
|
||
|
||
#: editor/editor_export.cpp platform/android/export/export.cpp
|
||
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
|
||
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
|
||
msgid "Custom release template not found."
|
||
msgstr "Aangepast release pakket niet gevonden."
|
||
|
||
#: editor/editor_export.cpp platform/javascript/export/export.cpp
|
||
msgid "Template file not found:"
|
||
msgstr "Template bestand niet gevonden:"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
|
||
msgstr "Bij 32-bit export mag de ingebouwde PCK niet groter zijn dan 4 GiB."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "3D Editor"
|
||
msgstr "3D Editor"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Script Editor"
|
||
msgstr "Script Editor"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Asset Library"
|
||
msgstr "Materiaalbibliotheek"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Scene Tree Editing"
|
||
msgstr "Scèneboombewerking"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Node Dock"
|
||
msgstr "Knooptabblad"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "FileSystem Dock"
|
||
msgstr "Bestandssysteempaneel"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Import Dock"
|
||
msgstr "Importtabblad"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Erase profile '%s'? (no undo)"
|
||
msgstr "Profiel '%s' verwijderen? (Onomkeerbaar)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Profile must be a valid filename and must not contain '.'"
|
||
msgstr "Profiel moet een geldige bestandsnaam hebben en mag geen '.' bevatten"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Profile with this name already exists."
|
||
msgstr "Er bestaat al een profiel met deze naam."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "(Editor Disabled, Properties Disabled)"
|
||
msgstr "(Editor uitgeschakeld, eigenschappen uitgeschakeld)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "(Properties Disabled)"
|
||
msgstr "(Eigenschappen uitgeschakeld)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "(Editor Disabled)"
|
||
msgstr "(Editor uitgeschakeld)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Class Options:"
|
||
msgstr "Klasse opties:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Enable Contextual Editor"
|
||
msgstr "Open de Contextbewuste Editor"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Enabled Properties:"
|
||
msgstr "Ingeschakelde Eigenschappen:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Enabled Features:"
|
||
msgstr "Ingeschakelde Functionaliteit:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Enabled Classes:"
|
||
msgstr "Ingeschakelde Klassen:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "File '%s' format is invalid, import aborted."
|
||
msgstr "Bestandsformaat '%s' is ongeldig, het importeren is afgebroken."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid ""
|
||
"Profile '%s' already exists. Remove it first before importing, import "
|
||
"aborted."
|
||
msgstr ""
|
||
"Profiel '%s' bestaat al. Verwijder het eerst vooraleer te importeren. "
|
||
"Importeren afgebroken."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Error saving profile to path: '%s'."
|
||
msgstr "Error bij het opslaan van profiel naar pad: '%s'."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Unset"
|
||
msgstr "Ongezet"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Current Profile:"
|
||
msgstr "Huidig Profiel:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Make Current"
|
||
msgstr "Aktualiseren"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "New"
|
||
msgstr "Nieuw"
|
||
|
||
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
|
||
#: editor/project_manager.cpp
|
||
msgid "Import"
|
||
msgstr "Importeren"
|
||
|
||
#: editor/editor_feature_profile.cpp editor/project_export.cpp
|
||
msgid "Export"
|
||
msgstr "Exporteren"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Available Profiles:"
|
||
msgstr "Beschikbare Profielen:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Class Options"
|
||
msgstr "Klasse-opties"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "New profile name:"
|
||
msgstr "Nieuwe profielnaam:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Erase Profile"
|
||
msgstr "Wis Profiel"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Godot Feature Profile"
|
||
msgstr "Godotfunctieprofiel"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Import Profile(s)"
|
||
msgstr "Profiel(en) importeren"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Export Profile"
|
||
msgstr "Profiel exporteren"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Manage Editor Feature Profiles"
|
||
msgstr "Editor Profielen beheren"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Select Current Folder"
|
||
msgstr "Huidige map selecteren"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "File Exists, Overwrite?"
|
||
msgstr "Bestand Bestaat, Overschrijven?"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Select This Folder"
|
||
msgstr "Deze map selecteren"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "Copy Path"
|
||
msgstr "Kopieer Pad"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "Open in File Manager"
|
||
msgstr "Openen in Bestandsbeheer"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
||
#: editor/filesystem_dock.cpp editor/project_manager.cpp
|
||
msgid "Show in File Manager"
|
||
msgstr "Weergeven in Bestandsbeheer"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "New Folder..."
|
||
msgstr "Nieuwe map..."
|
||
|
||
#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Refresh"
|
||
msgstr "Verversen"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "All Recognized"
|
||
msgstr "Alles Herkend"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "All Files (*)"
|
||
msgstr "Alle Bestanden (*)"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open a File"
|
||
msgstr "Open een Bestand"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open File(s)"
|
||
msgstr "Open Bestand(en)"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open a Directory"
|
||
msgstr "Map openen"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open a File or Directory"
|
||
msgstr "Bestand of map openen"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
||
#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
|
||
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
|
||
msgid "Save"
|
||
msgstr "Opslaan"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Save a File"
|
||
msgstr "Sla een Bestand Op"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Back"
|
||
msgstr "Ga Terug"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Forward"
|
||
msgstr "Ga Verder"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Up"
|
||
msgstr "Ga Omhoog"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Hidden Files"
|
||
msgstr "Verborgen Bestanden Omschakelen"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Favorite"
|
||
msgstr "Favoriet Omschakelen"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Mode"
|
||
msgstr "Modus omschakelen"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Focus Path"
|
||
msgstr "Focus Pad"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Move Favorite Up"
|
||
msgstr "Verplaats Favoriet Naar Boven"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Move Favorite Down"
|
||
msgstr "Verplaats Favoriet Naar Beneden"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go to previous folder."
|
||
msgstr "Ga naar vorige map."
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go to next folder."
|
||
msgstr "Ga naar de volgende map."
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Go to parent folder."
|
||
msgstr "Ga naar de bovenliggende map."
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Refresh files."
|
||
msgstr "Ververs bestandslijst."
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "(Un)favorite current folder."
|
||
msgstr "(On)favoriet huidige map."
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Toggle the visibility of hidden files."
|
||
msgstr "Maak verborgen bestanden (on)zichtbaar."
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "View items as a grid of thumbnails."
|
||
msgstr "Toon items in een miniatuurraster."
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "View items as a list."
|
||
msgstr "Bekijk items als een lijst."
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Directories & Files:"
|
||
msgstr "Mappen & Bestanden:"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
|
||
#: editor/plugins/style_box_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
|
||
msgid "Preview:"
|
||
msgstr "Voorbeeld:"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "File:"
|
||
msgstr "Bestand:"
|
||
|
||
#: editor/editor_file_system.cpp
|
||
msgid "ScanSources"
|
||
msgstr "Scan Bronnen"
|
||
|
||
#: editor/editor_file_system.cpp
|
||
msgid ""
|
||
"There are multiple importers for different types pointing to file %s, import "
|
||
"aborted"
|
||
msgstr ""
|
||
"Er zijn meerdere importers gevonden voor verschillende typen voor bestand "
|
||
"%s, import afgebroken"
|
||
|
||
#: editor/editor_file_system.cpp
|
||
msgid "(Re)Importing Assets"
|
||
msgstr "Bronnen (her)importeren"
|
||
|
||
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top"
|
||
msgstr "Boven"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Class:"
|
||
msgstr "Klasse:"
|
||
|
||
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Inherits:"
|
||
msgstr "Erft van:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Inherited by:"
|
||
msgstr "Geërfd door:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Description"
|
||
msgstr "Beschrijving"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Online Tutorials"
|
||
msgstr "Online Zelfstudie"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Properties"
|
||
msgstr "Eigenschappen"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "override:"
|
||
msgstr "overschreven:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "default:"
|
||
msgstr "standaard:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Methods"
|
||
msgstr "Methoden"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Theme Properties"
|
||
msgstr "Thema-eigenschappen"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Enumerations"
|
||
msgstr "Enumeratie"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Constants"
|
||
msgstr "Constanten"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Property Descriptions"
|
||
msgstr "Eigenschapbeschrijvingen"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "(value)"
|
||
msgstr "(waarde)"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid ""
|
||
"There is currently no description for this property. Please help us by "
|
||
"[color=$color][url=$url]contributing one[/url][/color]!"
|
||
msgstr ""
|
||
"Er is momenteel geen beschrijving voor deze eigenschap. Help ons alstublieft "
|
||
"door [color=$color][url=$url]een bijdrage te leveren[/url][/color]!"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Method Descriptions"
|
||
msgstr "Methodebeschrijvingen"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid ""
|
||
"There is currently no description for this method. Please help us by [color="
|
||
"$color][url=$url]contributing one[/url][/color]!"
|
||
msgstr ""
|
||
"Er is momenteel geen beschrijving voor deze methode. Help ons alstublieft "
|
||
"door [color=$color][url=$url]een bijdrage te leveren[/url][/color]!"
|
||
|
||
#: editor/editor_help_search.cpp editor/editor_node.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search Help"
|
||
msgstr "Zoek Hulp"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Case Sensitive"
|
||
msgstr "Hoofdlettergevoelig"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Show Hierarchy"
|
||
msgstr "Toon hiërarchie"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Display All"
|
||
msgstr "Alles tonen"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Classes Only"
|
||
msgstr "Alleen Klassen"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Methods Only"
|
||
msgstr "Alleen Methoden"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Signals Only"
|
||
msgstr "Alleen Signalen"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Constants Only"
|
||
msgstr "Alleen Constanten"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Properties Only"
|
||
msgstr "Alleen Eigenschappen"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Theme Properties Only"
|
||
msgstr "Alleen Thema Eigenschappen"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Member Type"
|
||
msgstr "Veld Type"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Class"
|
||
msgstr "Klasse"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Method"
|
||
msgstr "Methode"
|
||
|
||
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
|
||
msgid "Signal"
|
||
msgstr "Signaal"
|
||
|
||
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Constant"
|
||
msgstr "Constante"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Property"
|
||
msgstr "Eigenschap"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Theme Property"
|
||
msgstr "Thema-eigenschap"
|
||
|
||
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
|
||
msgid "Property:"
|
||
msgstr "Eigenschap:"
|
||
|
||
#: editor/editor_inspector.cpp
|
||
msgid "Set"
|
||
msgstr "Zet"
|
||
|
||
#: editor/editor_inspector.cpp
|
||
msgid "Set Multiple:"
|
||
msgstr "Zet Meerdere:"
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Output:"
|
||
msgstr "Uitvoer:"
|
||
|
||
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Copy Selection"
|
||
msgstr "Selectie kopiëren"
|
||
|
||
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
|
||
#: editor/editor_profiler.cpp editor/editor_properties.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Clear"
|
||
msgstr "Wissen"
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Clear Output"
|
||
msgstr "Uitvoer wissen"
|
||
|
||
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Stop"
|
||
msgstr "Stop"
|
||
|
||
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
|
||
msgid "Start"
|
||
msgstr "Start"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "%s/s"
|
||
msgstr "%s/s"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Down"
|
||
msgstr "Omlaag"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Up"
|
||
msgstr "Omhoog"
|
||
|
||
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
|
||
msgid "Node"
|
||
msgstr "Knoop"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Incoming RPC"
|
||
msgstr "Inkomende RPC"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Incoming RSET"
|
||
msgstr "Inkomende RSET"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Outgoing RPC"
|
||
msgstr "Uitgaande RPC"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Outgoing RSET"
|
||
msgstr "Uitgaande RSET"
|
||
|
||
#: editor/editor_node.cpp editor/project_manager.cpp
|
||
msgid "New Window"
|
||
msgstr "Nieuw Venster"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Imported resources can't be saved."
|
||
msgstr "Geïmporteerde bronnen kunnen niet opgeslagen worden."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "OK"
|
||
msgstr "Oké"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Error saving resource!"
|
||
msgstr "Fout bij het opslaan van bron!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource can't be saved because it does not belong to the edited scene. "
|
||
"Make it unique first."
|
||
msgstr ""
|
||
"Deze hulpbron kan niet opgeslagen worden omdat het niet bij de bewerkte "
|
||
"scène hoort. Maak het eerst uniek."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Save Resource As..."
|
||
msgstr "Bron opslaan als..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't open file for writing:"
|
||
msgstr "Kan bestand niet openen om te schrijven:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Requested file format unknown:"
|
||
msgstr "Opgevraagd bestandsformaat onbekend:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while saving."
|
||
msgstr "Fout bij het opslaan."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Can't open '%s'. The file could have been moved or deleted."
|
||
msgstr ""
|
||
"Kan '%s' niet openen. Het bestand is mogelijks verplaatst of verwijderd."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while parsing '%s'."
|
||
msgstr "Fout tijdens het parsen van '%s'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unexpected end of file '%s'."
|
||
msgstr "Onverwacht einde van het bestand '%s'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Missing '%s' or its dependencies."
|
||
msgstr "'%s' of zijn afhankelijkheden ontbreken."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while loading '%s'."
|
||
msgstr "Fout tijdens het laden van '%s'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Saving Scene"
|
||
msgstr "Scène aan het opslaan"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Analyzing"
|
||
msgstr "Aan Het Analyseren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Creating Thumbnail"
|
||
msgstr "Thumbnail Aan Het Maken"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This operation can't be done without a tree root."
|
||
msgstr "Deze operatie kan niet gedaan worden zonder boomwortel."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
|
||
"Please resolve it and then attempt to save again."
|
||
msgstr ""
|
||
"Deze scène kan niet opgeslagen worden omdat er een cyclische instantiëring "
|
||
"aanwezig is.\n"
|
||
"Opslaan is pas mogelijk als dit opgelost wordt."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
|
||
"be satisfied."
|
||
msgstr ""
|
||
"Kon de scène niet opslaan. Waarschijnlijk konden afhankelijkheden "
|
||
"(instanties of erfelijkheden) niet voldaan worden."
|
||
|
||
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
|
||
msgid "Can't overwrite scene that is still open!"
|
||
msgstr "Kan geen scènes overschrijven die nog open zijn!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't load MeshLibrary for merging!"
|
||
msgstr "Kan MeshLibrary niet laden om te samenvoegen!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error saving MeshLibrary!"
|
||
msgstr "Error bij het opslaan van MeshLibrary!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't load TileSet for merging!"
|
||
msgstr "Kan TileSet niet laden om te samenvoegen!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error saving TileSet!"
|
||
msgstr "Error bij het opslaan van TileSet!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"An error occurred while trying to save the editor layout.\n"
|
||
"Make sure the editor's user data path is writable."
|
||
msgstr ""
|
||
"Fout tijdens het opslaan van de editorindeling.\n"
|
||
"Zorg dat er naar het pad voor editorgebruikgegevens beschrijfbaar is."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Default editor layout overridden.\n"
|
||
"To restore the Default layout to its base settings, use the Delete Layout "
|
||
"option and delete the Default layout."
|
||
msgstr ""
|
||
"Standaardindeling overschreven.\n"
|
||
"Om de oorspronkelijke instellingen van de standaardindeling te herstellen, "
|
||
"moet je de standaardindeling verwijderen met de optie 'Indeling verwijderen'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Layout name not found!"
|
||
msgstr "Indelingsnaam niet gevonden!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Restored the Default layout to its base settings."
|
||
msgstr "Standaardindeling teruggezet naar oorspronkelijke instellingen."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource belongs to a scene that was imported, so it's not editable.\n"
|
||
"Please read the documentation relevant to importing scenes to better "
|
||
"understand this workflow."
|
||
msgstr ""
|
||
"Deze bron hoort bij een geïmporteerd scène en kan dus niet bewerkt worden.\n"
|
||
"Lees de documentatie over het importeren van scènes om dit proces beter te "
|
||
"begrijpen."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource belongs to a scene that was instanced or inherited.\n"
|
||
"Changes to it won't be kept when saving the current scene."
|
||
msgstr ""
|
||
"Dit bestand hoort bij een scene die geïnstantieerd of overgeërfd werd.\n"
|
||
"Aanpassingen zullen niet worden behouden bij het opslaan van de huidige "
|
||
"scène."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource was imported, so it's not editable. Change its settings in the "
|
||
"import panel and then re-import."
|
||
msgstr ""
|
||
"Deze bron werd geïmporteerd en kan dus niet bewerkt worden. Pas de "
|
||
"instellingen aan in het importvenster en importeer het nadien opnieuw."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This scene was imported, so changes to it won't be kept.\n"
|
||
"Instancing it or inheriting will allow making changes to it.\n"
|
||
"Please read the documentation relevant to importing scenes to better "
|
||
"understand this workflow."
|
||
msgstr ""
|
||
"Deze scene werd geïmporteerd, dus aanpassingen zullen niet worden behouden.\n"
|
||
"Door het te instantiëren of over te erven kunnen er wijzigingen worden "
|
||
"aangebracht.\n"
|
||
"Lees de documentatie met betrekking tot importeren van scènes om dit proces "
|
||
"beter te begrijpen."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This is a remote object, so changes to it won't be kept.\n"
|
||
"Please read the documentation relevant to debugging to better understand "
|
||
"this workflow."
|
||
msgstr ""
|
||
"Dit is een object op afstand, dus aanpassingen zullen niet worden behouden.\n"
|
||
"Lees de documentatie met betrekking tot remote debugging om deze workflow "
|
||
"beter te begrijpen."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "There is no defined scene to run."
|
||
msgstr "Er is geen startscène ingesteld."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save scene before running..."
|
||
msgstr "Scène opslaan voor het afspelen..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Could not start subprocess!"
|
||
msgstr "Kon het subproces niet opstarten!"
|
||
|
||
#: editor/editor_node.cpp editor/filesystem_dock.cpp
|
||
msgid "Open Scene"
|
||
msgstr "Scène openen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Base Scene"
|
||
msgstr "Basisscène openen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open..."
|
||
msgstr "Snel openen..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open Scene..."
|
||
msgstr "Scène snel openen..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open Script..."
|
||
msgstr "Script snel openen..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save & Close"
|
||
msgstr "Opslaan & Sluiten"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save changes to '%s' before closing?"
|
||
msgstr "Sla wijzigen aan '%s' op voor het afsluiten?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Saved %s modified resource(s)."
|
||
msgstr "%s gewijzigde bron(nen) opgeslagen."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "A root node is required to save the scene."
|
||
msgstr "Een wortelknoop is nodig om de scène op te slaan."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Scene As..."
|
||
msgstr "Scène opslaan als..."
|
||
|
||
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done without a scene."
|
||
msgstr "Deze operatie kan niet uitgevoerd worden zonder scène."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Mesh Library"
|
||
msgstr "Exporteer Mesh Library"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This operation can't be done without a root node."
|
||
msgstr "Deze bewerking is niet mogelijk zonder een wortelknoop."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Tile Set"
|
||
msgstr "Exporteer Tile Set"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This operation can't be done without a selected node."
|
||
msgstr ""
|
||
"Deze operatie kan niet uitgevoerd worden zonder een geselecteerde knoop."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Current scene not saved. Open anyway?"
|
||
msgstr "De huidige scène is niet opgeslagen. Toch openen?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't reload a scene that was never saved."
|
||
msgstr "Een scène die nooit opgeslagen is kan niet opnieuw laden worden."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Reload Saved Scene"
|
||
msgstr "Opgeslagen scène herladen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"The current scene has unsaved changes.\n"
|
||
"Reload the saved scene anyway? This action cannot be undone."
|
||
msgstr ""
|
||
"De huidige scène bevat niet opgeslagen veranderingen.\n"
|
||
"Scène desondanks herladen? Dit kan niet ongedaan gemaakt worden."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Run Scene..."
|
||
msgstr "Scène snel starten..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quit"
|
||
msgstr "Afsluiten"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Yes"
|
||
msgstr "Ja"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Exit the editor?"
|
||
msgstr "Editor afsluiten?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Project Manager?"
|
||
msgstr "Open Projectbeheer?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save & Quit"
|
||
msgstr "Opslaan & Afsluiten"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save changes to the following scene(s) before quitting?"
|
||
msgstr "Wijzigen aan de volgende scène(s) opslaan voor het afsluiten?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save changes the following scene(s) before opening Project Manager?"
|
||
msgstr ""
|
||
"Wijzigen aan de volgende scène(s) opslaan voor het openen van Projectbeheer?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This option is deprecated. Situations where refresh must be forced are now "
|
||
"considered a bug. Please report."
|
||
msgstr ""
|
||
"Deze optie is verouderd. Situaties waarbij gedwongen herladen moet worden, "
|
||
"worden gezien als softwarefouten. Rapporteer dit alstublieft."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pick a Main Scene"
|
||
msgstr "Kies een startscène"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Scene"
|
||
msgstr "Scène sluiten"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Reopen Closed Scene"
|
||
msgstr "Gesloten scène heropenen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
|
||
msgstr ""
|
||
"Inschakelen plug-in is gefaald op: '%s' inlezen van configuratiebestand "
|
||
"mislukt."
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Unable to find script field for addon plugin at: '%s'."
|
||
msgstr ""
|
||
"Onmogelijk om scriptveld te vinden voor de plugin op: 'res://addons/%s'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to load addon script from path: '%s'."
|
||
msgstr "Volgend script kon niet geladen worden: '%s'."
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Unable to load addon script from path: '%s'. This might be due to a code "
|
||
"error in that script. \n"
|
||
"Disabling the addon at '%s' to prevent further errors."
|
||
msgstr ""
|
||
"Script kon niet geladen worden van het pad: '%s'. Er lijkt een fout in de "
|
||
"code te zijn, controleer de syntax."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
|
||
msgstr ""
|
||
"Volgend script kon niet geladen worden: '%' Basistype is niet EditorPlugin."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
|
||
msgstr ""
|
||
"Uitbreidingsscript kon niet geladen worden: '%s' Script is niet in toolmodus."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Scene '%s' was automatically imported, so it can't be modified.\n"
|
||
"To make changes to it, a new inherited scene can be created."
|
||
msgstr ""
|
||
"Scène '%s' werd automatisch geïmporteerd en kan daarom niet aangepast "
|
||
"worden.\n"
|
||
"Om aanpassingen te doen kan je een afgeleide scène aanmaken."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Error loading scene, it must be inside the project path. Use 'Import' to "
|
||
"open the scene, then save it inside the project path."
|
||
msgstr ""
|
||
"Fout tijdens het laden van de scène, het moet zich in het projectpad "
|
||
"bevinden. Gebruik 'Importeer' om de scène te openen en sla het nadien ergens "
|
||
"in het projectpad op."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Scene '%s' has broken dependencies:"
|
||
msgstr "De scène '%s' heeft verbroken afhankelijkheden:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Clear Recent Scenes"
|
||
msgstr "Recente scènes wissen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"No main scene has ever been defined, select one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"Er is nooit een startscène gekozen, wil je er een selecteren?\n"
|
||
"Je kan dit later nog aanpassen in Project→Projectinstellingen→Application."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Selected scene '%s' does not exist, select a valid one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"De geselecteerde scene '%s' bestaat niet, selecteer een andere?\n"
|
||
"Je kan dit later nog aanpassen in Project→Projectinstellingen→Application."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Selected scene '%s' is not a scene file, select a valid one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"De geselecteerde scene '%s' is geen scènebestand, selecteer een andere?\n"
|
||
"Je kan dit later nog aanpassen in Project→Projectinstellingen→Application."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Layout"
|
||
msgstr "Indeling opslaan"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Delete Layout"
|
||
msgstr "Indeling verwijderen"
|
||
|
||
#: editor/editor_node.cpp editor/import_dock.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Default"
|
||
msgstr "Standaard"
|
||
|
||
#: editor/editor_node.cpp editor/editor_properties.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Show in FileSystem"
|
||
msgstr "Weergeven in Bestandssysteem"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play This Scene"
|
||
msgstr "Speel deze scène af"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Tab"
|
||
msgstr "Tabblad sluiten"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Undo Close Tab"
|
||
msgstr "Tabblad Sluiten Ongedaan Maken"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close Other Tabs"
|
||
msgstr "Sluit Andere Tabbladen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Tabs to the Right"
|
||
msgstr "Sluit de Tabbladen aan de Rechterkant"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close All Tabs"
|
||
msgstr "Sluit Alle Tabbladen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Switch Scene Tab"
|
||
msgstr "Scènetab wisselen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more files or folders"
|
||
msgstr "nog %d bestand(en) of map(pen)"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more folders"
|
||
msgstr "nog %d map(pen)"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more files"
|
||
msgstr "nog %d bestand(en)"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Dock Position"
|
||
msgstr "Tabbladpositie"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Distraction Free Mode"
|
||
msgstr "Afleidingsvrijemodus"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Toggle distraction-free mode."
|
||
msgstr "Afleidingsvrijemodus omschakelen."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Add a new scene."
|
||
msgstr "Nieuwe scène toevoegen."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Scene"
|
||
msgstr "Scène"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Go to previously opened scene."
|
||
msgstr "Ga naar de eerder geopende scène."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Copy Text"
|
||
msgstr "Tekst Kopiëren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Next tab"
|
||
msgstr "Volgend tabblad"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Previous tab"
|
||
msgstr "Vorig tabblad"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Filter Files..."
|
||
msgstr "Bestanden Filteren..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Operations with scene files."
|
||
msgstr "Operaties met scènebestanden."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Scene"
|
||
msgstr "Nieuwe scène"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Inherited Scene..."
|
||
msgstr "Nieuwe geërfde scène..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Scene..."
|
||
msgstr "Scène openen..."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open Recent"
|
||
msgstr "Onlangs geopend"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Scene"
|
||
msgstr "Scène opslaan"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save All Scenes"
|
||
msgstr "Alle scènes opslaan"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Convert To..."
|
||
msgstr "Omzetten naar..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "MeshLibrary..."
|
||
msgstr "MeshBibilotheek..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "TileSet..."
|
||
msgstr "TileSet..."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Undo"
|
||
msgstr "Ongedaan maken"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Redo"
|
||
msgstr "Opnieuw"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Miscellaneous project or scene-wide tools."
|
||
msgstr "Overig project of scène-brede hulpmiddelen."
|
||
|
||
#: editor/editor_node.cpp editor/project_manager.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Project"
|
||
msgstr "Project"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Project Settings..."
|
||
msgstr "Projectinstellingen..."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Version Control"
|
||
msgstr "Versiebeheer"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Set Up Version Control"
|
||
msgstr "Versiebeheer instellen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Shut Down Version Control"
|
||
msgstr "Versiebeheer afsluiten"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export..."
|
||
msgstr "Exporteren..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Install Android Build Template..."
|
||
msgstr "Android Build-sjabloon Installeren ..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Project Data Folder"
|
||
msgstr "Projectdatamap openen"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Tools"
|
||
msgstr "Hulpmiddelen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Orphan Resource Explorer..."
|
||
msgstr "Beheer ongebruikte bronnen..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quit to Project List"
|
||
msgstr "Sluit af naar Projectlijst"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/project_export.cpp
|
||
msgid "Debug"
|
||
msgstr "Debuggen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Deploy with Remote Debug"
|
||
msgstr "Uitrollen met debugging op afstand"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is enabled, using one-click deploy will make the executable "
|
||
"attempt to connect to this computer's IP so the running project can be "
|
||
"debugged.\n"
|
||
"This option is intended to be used for remote debugging (typically with a "
|
||
"mobile device).\n"
|
||
"You don't need to enable it to use the GDScript debugger locally."
|
||
msgstr ""
|
||
"Als deze optie geactiveerd is, zal één-klik uitrol het programma proberen "
|
||
"een verbinding te sarten met het IP-adres van deze computer.\n"
|
||
"Deze optie is bedoeld om op afstand fouten op te sporen (gewoonlijk met een "
|
||
"mobiel toestel).\n"
|
||
"Je hebt dit niet nodig om het draaiende programma lokaal te inspecteren."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Small Deploy with Network Filesystem"
|
||
msgstr "Kleine uitrol met netwerkbestandssysteem"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"When this option is enabled, using one-click deploy for Android will only "
|
||
"export an executable without the project data.\n"
|
||
"The filesystem will be provided from the project by the editor over the "
|
||
"network.\n"
|
||
"On Android, deploying will use the USB cable for faster performance. This "
|
||
"option speeds up testing for projects with large assets."
|
||
msgstr ""
|
||
"Wanneer deze optie is ingeschakeld, zal export of deploy een minimaal "
|
||
"uitvoerbaar bestand creëren.\n"
|
||
"Het bestandssysteem wordt beschikbaar gesteld aan het project door de editor "
|
||
"over het netwerk.\n"
|
||
"Op Android zal deploy de USB verbinding gebruiken voor hogere prestaties. "
|
||
"Deze optie versnelt het testen van spellen met veel data."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Visible Collision Shapes"
|
||
msgstr "Botsingsvormen tonen"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
|
||
"3D) will be visible in the running project."
|
||
msgstr ""
|
||
"Botsingsdetectievormen en raycast knopen (voor 2D en 3D) zullen zichtbaar "
|
||
"zijn in het draaiend spel wanneer deze optie aan staat."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Visible Navigation"
|
||
msgstr "Navigatie zichtbaar"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"When this option is enabled, navigation meshes and polygons will be visible "
|
||
"in the running project."
|
||
msgstr ""
|
||
"Navigatie meshes en polygonen zijn zichtbaar in het draaiend spel wanneer "
|
||
"deze optie aanstaat."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Synchronize Scene Changes"
|
||
msgstr "Veranderingen in de scène synchroniseren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is enabled, any changes made to the scene in the editor "
|
||
"will be replicated in the running project.\n"
|
||
"When used remotely on a device, this is more efficient when the network "
|
||
"filesystem option is enabled."
|
||
msgstr ""
|
||
"Wanneer deze optie aanstaat, wordt elke verandering gemaakt in de editor "
|
||
"toegepast op het lopende spel.\n"
|
||
"Wanneer dit op afstand wordt gebruikt op een andere machine, is dit "
|
||
"efficiënter met het netwerk bestandssysteem."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Synchronize Script Changes"
|
||
msgstr "Veranderingen in scripts synchroniseren"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"When this option is enabled, any script that is saved will be reloaded in "
|
||
"the running project.\n"
|
||
"When used remotely on a device, this is more efficient when the network "
|
||
"filesystem option is enabled."
|
||
msgstr ""
|
||
"Wanneer deze optie aanstaat wordt ieder script dat wordt opgeslagen "
|
||
"toegepast op het draaiend spel.\n"
|
||
"Wanneer dit op afstand wordt gebruikt op een andere machine, is dit "
|
||
"efficiënter met het netwerk bestandssysteem."
|
||
|
||
#: editor/editor_node.cpp editor/script_create_dialog.cpp
|
||
msgid "Editor"
|
||
msgstr "Editor"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Editor Settings..."
|
||
msgstr "Editor Instellingen..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Editor Layout"
|
||
msgstr "Editorindeling"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Take Screenshot"
|
||
msgstr "Schermafdruk Maken"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Screenshots are stored in the Editor Data/Settings Folder."
|
||
msgstr "Schermafbeeldingen worden bewaard in de map \"Editor Data/Settings\"."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Toggle Fullscreen"
|
||
msgstr "Volledig scherm"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Toggle System Console"
|
||
msgstr "Systeemconsole aan-/uitschakelen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Editor Data/Settings Folder"
|
||
msgstr "Editordata-/instellingenmap openen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Editor Data Folder"
|
||
msgstr "Editordatamap openen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Editor Settings Folder"
|
||
msgstr "Editorinstellingenmap openen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Manage Editor Features..."
|
||
msgstr "Editor-functionaliteiten Beheren..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Manage Export Templates..."
|
||
msgstr "Exportsjablonen beheren..."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Help"
|
||
msgstr "Help"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Online Docs"
|
||
msgstr "Online Documentatie"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Q&A"
|
||
msgstr "Vragen en antwoorden"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Report a Bug"
|
||
msgstr "Meld een probleem"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Send Docs Feedback"
|
||
msgstr "Suggesties voor documentatie verzenden"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Community"
|
||
msgstr "Gemeenschap"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "About"
|
||
msgstr "Over"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play the project."
|
||
msgstr "Speel het project."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play"
|
||
msgstr "Speel"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pause the scene execution for debugging."
|
||
msgstr "Pauzeer de uitvoering van de scène voor foutopsporing."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pause Scene"
|
||
msgstr "Scène pauzeren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Stop the scene."
|
||
msgstr "Scène stoppen."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play the edited scene."
|
||
msgstr "Speel de bewerkte scène af."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play Scene"
|
||
msgstr "Speel scène"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play custom scene"
|
||
msgstr "Speel aangepaste scène af"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play Custom Scene"
|
||
msgstr "Speel aangepaste scène af"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Changing the video driver requires restarting the editor."
|
||
msgstr "Om de video driver te veranderen moet de editor herstart worden."
|
||
|
||
#: editor/editor_node.cpp editor/project_settings_editor.cpp
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Save & Restart"
|
||
msgstr "Opslaan & Herstarten"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Spins when the editor window redraws."
|
||
msgstr "Draait wanneer het editor venster wordt hertekend."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Update Continuously"
|
||
msgstr "Continu Bijwerken"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Update When Changed"
|
||
msgstr "Bijwerken indien gewijzigd"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Hide Update Spinner"
|
||
msgstr "Update spinner verbergen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "FileSystem"
|
||
msgstr "Bestandssysteem"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Inspector"
|
||
msgstr "Inspecteur"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Expand Bottom Panel"
|
||
msgstr "Vergroot onderste paneel"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Output"
|
||
msgstr "Uitvoer"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Don't Save"
|
||
msgstr "Niet Opslaan"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Android build template is missing, please install relevant templates."
|
||
msgstr ""
|
||
"Android build-sjabloon ontbreekt, gelieve de relevante sjablonen te "
|
||
"installeren."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Manage Templates"
|
||
msgstr "Sjablonen beheren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This will set up your project for custom Android builds by installing the "
|
||
"source template to \"res://android/build\".\n"
|
||
"You can then apply modifications and build your own custom APK on export "
|
||
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
|
||
"Note that in order to make custom builds instead of using pre-built APKs, "
|
||
"the \"Use Custom Build\" option should be enabled in the Android export "
|
||
"preset."
|
||
msgstr ""
|
||
"Hiermee wordt je project ingesteld voor aangepaste Android-builds door de "
|
||
"bronsjabloon te installeren naar \"res://android/build\".\n"
|
||
"Je kan vervolgens wijzigingen toepassen en je eigen aangepaste APK maken bij "
|
||
"export (modules toevoegen, de AndroidManifest.xml aanpassen, enz.).\n"
|
||
"Houd er rekening mee dat om aangepaste builds te maken in plaats van vooraf "
|
||
"gebouwde APK's te gebruiken, de optie \"Use Custom Build\" moet ingeschakeld "
|
||
"zijn in de Android-export preset."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"The Android build template is already installed in this project and it won't "
|
||
"be overwritten.\n"
|
||
"Remove the \"res://android/build\" directory manually before attempting this "
|
||
"operation again."
|
||
msgstr ""
|
||
"De sjabloon voor Android-build is al in dit project geïnstalleerd en zal "
|
||
"niet overschreven worden.\n"
|
||
"Verwijder de map \"res://android/build\" handmatig voordat je deze bewerking "
|
||
"opnieuw probeert."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Import Templates From ZIP File"
|
||
msgstr "Sjablonen importeren Vanuit ZIP-Bestand"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Template Package"
|
||
msgstr "Export Sjabloon Manager"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Library"
|
||
msgstr "Bibliotheek Exporteren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Merge With Existing"
|
||
msgstr "Met bestaande samenvoegen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open & Run a Script"
|
||
msgstr "Voer Een Script Uit"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"The following files are newer on disk.\n"
|
||
"What action should be taken?"
|
||
msgstr ""
|
||
"De volgende bestanden zijn nieuwer op de schijf.\n"
|
||
"Welke aktie moet worden genomen?:"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Reload"
|
||
msgstr "Herladen"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Resave"
|
||
msgstr "Heropslaan"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Inherited"
|
||
msgstr "Nieuw afgeleid type"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Load Errors"
|
||
msgstr "Laadfouten"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Select"
|
||
msgstr "Selecteer"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open 2D Editor"
|
||
msgstr "Open 2D Bewerker"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open 3D Editor"
|
||
msgstr "Open 3D Editor"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Script Editor"
|
||
msgstr "Open Script Bewerker"
|
||
|
||
#: editor/editor_node.cpp editor/project_manager.cpp
|
||
msgid "Open Asset Library"
|
||
msgstr "Open Materiaalbibliotheek"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open the next Editor"
|
||
msgstr "Open de volgende Editor"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open the previous Editor"
|
||
msgstr "Open de vorige Editor"
|
||
|
||
#: editor/editor_node.h
|
||
msgid "Warning!"
|
||
msgstr "Waarschuwing!"
|
||
|
||
#: editor/editor_path.cpp
|
||
msgid "No sub-resources found."
|
||
msgstr "Geen deel-hulpbronnen gevonden."
|
||
|
||
#: editor/editor_plugin.cpp
|
||
msgid "Creating Mesh Previews"
|
||
msgstr "Creëren van Mesh Previews"
|
||
|
||
#: editor/editor_plugin.cpp
|
||
msgid "Thumbnail..."
|
||
msgstr "Voorbeeld..."
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Main Script:"
|
||
msgstr "Hoofdscript:"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Edit Plugin"
|
||
msgstr "Bewerk Plugin"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Installed Plugins:"
|
||
msgstr "Geïnstalleerde Plug-ins:"
|
||
|
||
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
||
msgid "Update"
|
||
msgstr "Update"
|
||
|
||
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Version:"
|
||
msgstr "Versie:"
|
||
|
||
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
||
msgid "Author:"
|
||
msgstr "Auteur:"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Status:"
|
||
msgstr "Staat:"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Edit:"
|
||
msgstr "Bewerken:"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Measure:"
|
||
msgstr "Meting:"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame Time (sec)"
|
||
msgstr "Frame Tijd (sec)"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Average Time (sec)"
|
||
msgstr "Gemiddelde Tijd (sec)"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame %"
|
||
msgstr "Frame %"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Physics Frame %"
|
||
msgstr "Physics Frame %"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Inclusive"
|
||
msgstr "Inclusief"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Self"
|
||
msgstr "Zelf"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame #:"
|
||
msgstr "Frame #:"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Time"
|
||
msgstr "Tijd"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Calls"
|
||
msgstr "Aanroepen"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "Edit Text:"
|
||
msgstr "Tekst bewerken:"
|
||
|
||
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
|
||
msgid "On"
|
||
msgstr "Aan"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "Layer"
|
||
msgstr "Laag"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "Bit %d, value %d"
|
||
msgstr "Bit %d, waarde %d"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "[Empty]"
|
||
msgstr "[Leeg]"
|
||
|
||
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid "Assign..."
|
||
msgstr "Toewijzen..."
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "Invalid RID"
|
||
msgstr "Ongeldige RID"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid ""
|
||
"The selected resource (%s) does not match any type expected for this "
|
||
"property (%s)."
|
||
msgstr ""
|
||
"De geselecteerde hulpbron (%s) komt niet overeen met het verwachte type van "
|
||
"deze eigenschap (%s)."
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid ""
|
||
"Can't create a ViewportTexture on resources saved as a file.\n"
|
||
"Resource needs to belong to a scene."
|
||
msgstr ""
|
||
"Kan geen ViewportTexture maken op bronnen die als een bestand zijn "
|
||
"opgeslagen.\n"
|
||
"Bron moet aan een scène toebehoren."
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid ""
|
||
"Can't create a ViewportTexture on this resource because it's not set as "
|
||
"local to scene.\n"
|
||
"Please switch on the 'local to scene' property on it (and all resources "
|
||
"containing it up to a node)."
|
||
msgstr ""
|
||
"Kan geen ViewportTexture creëren op deze bron omdat deze niet is ingesteld "
|
||
"als 'local to scene'.\n"
|
||
"Schakel de 'local to scene' eigenschap op deze bron in (en op alle bronnen "
|
||
"die het bevat tot een knoop)."
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "Pick a Viewport"
|
||
msgstr "Beeldvenster kiezen"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "New Script"
|
||
msgstr "Nieuw Script"
|
||
|
||
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
|
||
msgid "Extend Script"
|
||
msgstr "Script uitbreiden"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "New %s"
|
||
msgstr "Nieuw %s"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "Make Unique"
|
||
msgstr "Maak Uniek"
|
||
|
||
#: editor/editor_properties.cpp
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
|
||
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Paste"
|
||
msgstr "Plakken"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "Convert To %s"
|
||
msgstr "Omzetten naar %s"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "Selected node is not a Viewport!"
|
||
msgstr "Geselecteerde knoop is geen Viewport!"
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "Size: "
|
||
msgstr "Grootte: "
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "Page: "
|
||
msgstr "Pagina: "
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove Item"
|
||
msgstr "Verwijder Item"
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "New Key:"
|
||
msgstr "Nieuwe sleutel:"
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "New Value:"
|
||
msgstr "Nieuwe Waarde:"
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "Add Key/Value Pair"
|
||
msgstr "Sleutel/waarde-paar toevoegen"
|
||
|
||
#: editor/editor_run_native.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"No runnable export preset found for this platform.\n"
|
||
"Please add a runnable preset in the Export menu or define an existing preset "
|
||
"as runnable."
|
||
msgstr ""
|
||
"Geen uitvoerbare export preset gevonden voor dit platform.\n"
|
||
"Voeg een uitvoerbare preset toe in het exportmenu."
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Write your logic in the _run() method."
|
||
msgstr "Schrijf je logica in de _run() methode."
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "There is an edited scene already."
|
||
msgstr "Er is al een bewerkte scène."
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Couldn't instance script:"
|
||
msgstr "Script kon niet geinstantieerd worden:"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Did you forget the 'tool' keyword?"
|
||
msgstr "Ben je het 'tool' sleutelwoord vergeten?"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Couldn't run script:"
|
||
msgstr "Script kon niet uitgevoerd worden:"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Did you forget the '_run' method?"
|
||
msgstr "Ben je de '_run' methode vergeten?"
|
||
|
||
#: editor/editor_spin_slider.cpp
|
||
msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
|
||
msgstr ""
|
||
"Houdt Ctrl ingedrukt om op gehele getallen af te ronden. Houdt Shift "
|
||
"ingedrukt voor preciezere veranderingen."
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Select Node(s) to Import"
|
||
msgstr "Selecteer een of meer knopen om te importeren"
|
||
|
||
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
|
||
msgid "Browse"
|
||
msgstr "Bladeren"
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Scene Path:"
|
||
msgstr "Scènepad:"
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Import From Node:"
|
||
msgstr "Vanuit knoop importeren:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Redownload"
|
||
msgstr "Opnieuw downloaden"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Uninstall"
|
||
msgstr "Verwijderen"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "(Installed)"
|
||
msgstr "(Geïnstalleerd)"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Download"
|
||
msgstr "Download"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Official export templates aren't available for development builds."
|
||
msgstr ""
|
||
"Officiële export sjablonen zijn niet beschikbaar voor ontwikkel builds."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "(Missing)"
|
||
msgstr "(Missend)"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "(Current)"
|
||
msgstr "(Huidig)"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Retrieving mirrors, please wait..."
|
||
msgstr "Mirrors ophalen, even wachten a.u.b..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Remove template version '%s'?"
|
||
msgstr "Verwijder sjabloon versie '%s'?"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't open export templates zip."
|
||
msgstr "Kan exportsjablonen niet openen."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Invalid version.txt format inside templates: %s."
|
||
msgstr "Ongeldig version.txt formaat in sjablonen: %s."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "No version.txt found inside templates."
|
||
msgstr "Geen version.txt gevonden in sjablonen."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error creating path for templates:"
|
||
msgstr "Fout bij het maken van een pad voor sjablonen:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Extracting Export Templates"
|
||
msgstr "Export Sjablonen Uitpakken"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Importing:"
|
||
msgstr "Bezit met importeren:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error getting the list of mirrors."
|
||
msgstr "Fout bij het laden van spiegelservers."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error parsing JSON of mirror list. Please report this issue!"
|
||
msgstr ""
|
||
"Fout bij het inlezen van spiegelserverlijst (JSON). Meld deze fout "
|
||
"alstublieft!"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid ""
|
||
"No download links found for this version. Direct download is only available "
|
||
"for official releases."
|
||
msgstr ""
|
||
"Geen downloadlinks gevonden voor deze versie. Directe download is alleen "
|
||
"beschikbaar voor officiële uitgaven."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't resolve."
|
||
msgstr "Kan niet oplossen."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't connect."
|
||
msgstr "Kan niet verbinden."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "No response."
|
||
msgstr "Geen antwoord."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Request Failed."
|
||
msgstr "Aanvraag Mislukt."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Redirect Loop."
|
||
msgstr "Blijft omleiden."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Failed:"
|
||
msgstr "Mislukt:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Download Complete."
|
||
msgstr "Download voltooid."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Cannot remove temporary file:"
|
||
msgstr "Kan het tijdelijke bestand niet verwijderen:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid ""
|
||
"Templates installation failed.\n"
|
||
"The problematic templates archives can be found at '%s'."
|
||
msgstr ""
|
||
"Installatie van sjablonen mislukt.\n"
|
||
"De problematische sjabloon-archieven kunnen gevonden worden op '%s'."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error requesting URL:"
|
||
msgstr "Fout bij het opvragen van de URL:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Connecting to Mirror..."
|
||
msgstr "Verbinden met Mirror..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Disconnected"
|
||
msgstr "Verbinding verbroken"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Resolving"
|
||
msgstr "Oplossen"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't Resolve"
|
||
msgstr "Kan niet oplossen"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Connecting..."
|
||
msgstr "Verbinden..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't Connect"
|
||
msgstr "Kan niet verbinden"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Connected"
|
||
msgstr "Verbonden"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Requesting..."
|
||
msgstr "Opvragen..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Downloading"
|
||
msgstr "Bezig met neerladen"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Connection Error"
|
||
msgstr "Verbindingsfout"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "SSL Handshake Error"
|
||
msgstr "SSL Handshake Foutmelding"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Uncompressing Android Build Sources"
|
||
msgstr "Android build-sjablonen aan het uitpakken"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Current Version:"
|
||
msgstr "Huidige Versie:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Installed Versions:"
|
||
msgstr "Geïnstalleerde Versies:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Install From File"
|
||
msgstr "Installeer Vanuit Bestand"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Remove Template"
|
||
msgstr "Verwijder Sjabloon"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Select Template File"
|
||
msgstr "Selecteer sjabloonbestand"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Godot Export Templates"
|
||
msgstr "Godot Export Templates"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Export Template Manager"
|
||
msgstr "Export Sjabloon Manager"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Download Templates"
|
||
msgstr "Download Sjablonen"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
|
||
msgstr "Selecteer mirror uit lijst: (Shift-klik: In Browser openen)"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Favorites"
|
||
msgstr "Favorieten"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Status: Import of file failed. Please fix file and reimport manually."
|
||
msgstr ""
|
||
"Status: Bestandsimport mislukt. Repareer het bestand en importeer opnieuw "
|
||
"handmatig."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid ""
|
||
"Importing has been disabled for this file, so it can't be opened for editing."
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Cannot move/rename resources root."
|
||
msgstr "Kan de hoofdmap voor bronnen niet verplaatsen of van naam veranderen."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Cannot move a folder into itself."
|
||
msgstr "Het is niet mogelijk om een map in zichzelf te verplaatsen."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Error moving:"
|
||
msgstr "Fout bij het verplaatsen:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Error duplicating:"
|
||
msgstr "Fout bij het dupliceren:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Unable to update dependencies:"
|
||
msgstr "Kon afhankelijkheden niet updaten:"
|
||
|
||
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
|
||
msgid "No name provided."
|
||
msgstr "Geen naam opgegeven."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Provided name contains invalid characters."
|
||
msgstr "De opgegeven naam bevat ongeldige tekens."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "A file or folder with this name already exists."
|
||
msgstr "Er bestaat al een bestand of map met deze naam."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Name contains invalid characters."
|
||
msgstr "Naam bevat ongeldige tekens."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid ""
|
||
"The following files or folders conflict with items in the target location "
|
||
"'%s':\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"Do you wish to overwrite them?"
|
||
msgstr ""
|
||
"De volgende bestanden of mappen conflicteren met elementen in '%s':\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"Wil je deze overschrijven?"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Renaming file:"
|
||
msgstr "Bestand hernoemen:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Renaming folder:"
|
||
msgstr "Mapnaam wijzigen:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Duplicating file:"
|
||
msgstr "Bestand dupliceren:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Duplicating folder:"
|
||
msgstr "Folder dupliceren:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "New Inherited Scene"
|
||
msgstr "Nieuwe geërfde scène"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Set As Main Scene"
|
||
msgstr "Instellen als startscène"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Open Scenes"
|
||
msgstr "Scènes openen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Instance"
|
||
msgstr "Instantie"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Add to Favorites"
|
||
msgstr "Aan favorieten toevoegen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Remove from Favorites"
|
||
msgstr "Uit favorieten verwijderen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Edit Dependencies..."
|
||
msgstr "Afhankelijkheden aanpassen..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "View Owners..."
|
||
msgstr "Bekijk eigenaren..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Move To..."
|
||
msgstr "Verplaats Naar..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "New Scene..."
|
||
msgstr "Nieuwe scène..."
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "New Script..."
|
||
msgstr "Nieuw Script..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "New Resource..."
|
||
msgstr "Nieuwe bron..."
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Expand All"
|
||
msgstr "Alles uitklappen"
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Collapse All"
|
||
msgstr "Alles inklappen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Duplicate..."
|
||
msgstr "Dupliceren..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Move to Trash"
|
||
msgstr "Naar prullenbak verplaatsen"
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Rename..."
|
||
msgstr "Hernoemen..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Previous Folder/File"
|
||
msgstr "Vorig(e) map/bestand"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Next Folder/File"
|
||
msgstr "Volgend(e) map/bestand"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Re-Scan Filesystem"
|
||
msgstr "Bestandssysteem opnieuw inlezen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Toggle Split Mode"
|
||
msgstr "Splitsmodus omschakelen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Search files"
|
||
msgstr "Zoek bestanden"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid ""
|
||
"Scanning Files,\n"
|
||
"Please Wait..."
|
||
msgstr ""
|
||
"Bestanden aan het doornemen,\n"
|
||
"Wacht alstublieft..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Move"
|
||
msgstr "Verplaatsen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/project_manager.cpp editor/rename_dialog.cpp
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Rename"
|
||
msgstr "Naam wijzigen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Overwrite"
|
||
msgstr "Overschrijven"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Create Scene"
|
||
msgstr "Scène maken"
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Create Script"
|
||
msgstr "Creëer Script"
|
||
|
||
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Find in Files"
|
||
msgstr "In bestanden zoeken"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Find:"
|
||
msgstr "Zoeken:"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Folder:"
|
||
msgstr "Map:"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Filters:"
|
||
msgstr "Filters:"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid ""
|
||
"Include the files with the following extensions. Add or remove them in "
|
||
"ProjectSettings."
|
||
msgstr ""
|
||
"Voeg de bestanden toe met de volgende extensies. Voeg ze toe of verwijder ze "
|
||
"in ProjectSettings."
|
||
|
||
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find..."
|
||
msgstr "Vind..."
|
||
|
||
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
|
||
msgid "Replace..."
|
||
msgstr "Vervang..."
|
||
|
||
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
|
||
msgid "Cancel"
|
||
msgstr "Annuleer"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Find: "
|
||
msgstr "Zoeken: "
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Replace: "
|
||
msgstr "Vervangen: "
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Replace all (no undo)"
|
||
msgstr "Alles vervangen (onomkeerbaar)"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Searching..."
|
||
msgstr "Aan het zoeken..."
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "%d match in %d file."
|
||
msgstr "%d overeenkomst in %d bestand."
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "%d matches in %d file."
|
||
msgstr "%d overeenkomsten in %d bestand."
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "%d matches in %d files."
|
||
msgstr "%d overeenkomsten in %d bestanden."
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Add to Group"
|
||
msgstr "Toevoegen aan Groep"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Remove from Group"
|
||
msgstr "Verwijderen uit Groep"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Group name already exists."
|
||
msgstr "Groepnaam bestaat al."
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Invalid group name."
|
||
msgstr "Ongeldige groepnaam."
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Rename Group"
|
||
msgstr "Groepen hernoemen"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Delete Group"
|
||
msgstr "Groep Verwijderen"
|
||
|
||
#: editor/groups_editor.cpp editor/node_dock.cpp
|
||
msgid "Groups"
|
||
msgstr "Groepen"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Nodes Not in Group"
|
||
msgstr "Knopen niet in de groep"
|
||
|
||
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Filter nodes"
|
||
msgstr "Filter knopen"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Nodes in Group"
|
||
msgstr "Knopen in de groep"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Empty groups will be automatically removed."
|
||
msgstr "Lege groepen worden automatisch verwijderd."
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Group Editor"
|
||
msgstr "Groep Bewerker"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Manage Groups"
|
||
msgstr "Groepen beheren"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import as Single Scene"
|
||
msgstr "Importeer als enkele scène"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Animations"
|
||
msgstr "Importeren met afzonderlijke animaties"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Materials"
|
||
msgstr "Importeren met afzonderlijke materialen"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects"
|
||
msgstr "Importeren met afzonderlijke objecten"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects+Materials"
|
||
msgstr "Importeren met afzonderlijke objecten+materialen"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects+Animations"
|
||
msgstr "Importeren met afzonderlijke objecten+animaties"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Materials+Animations"
|
||
msgstr "Importeren met afzonderlijke materialen+animaties"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects+Materials+Animations"
|
||
msgstr "Importeren met afzonderlijke objecten+materialen+animaties"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import as Multiple Scenes"
|
||
msgstr "Importeren als meerdere scènes"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import as Multiple Scenes+Materials"
|
||
msgstr "Importeren als meerdere scènes+materialen"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Import Scene"
|
||
msgstr "Scène importeren"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Importing Scene..."
|
||
msgstr "Scène wordt geïmporteerd..."
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Generating Lightmaps"
|
||
msgstr "Bouw Lightmappen"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Generating for Mesh: "
|
||
msgstr "Bouw voor Mesh: "
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Running Custom Script..."
|
||
msgstr "Aangepast script uitvoeren ..."
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Couldn't load post-import script:"
|
||
msgstr "Kon post-import script niet laden:"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Invalid/broken script for post-import (check console):"
|
||
msgstr "Ongeldig/gebroken post-import script (zie console):"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Error running post-import script:"
|
||
msgstr "Fout bij uitvoeren post-import script:"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Did you return a Node-derived object in the `post_import()` method?"
|
||
msgstr ""
|
||
"Gaf je een van Node afstammend object terug in de `post_import()`-methode?"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Saving..."
|
||
msgstr "Opslaan..."
|
||
|
||
#: editor/import_defaults_editor.cpp
|
||
#, fuzzy
|
||
msgid "Select Importer"
|
||
msgstr "Selecteermodus"
|
||
|
||
#: editor/import_defaults_editor.cpp
|
||
#, fuzzy
|
||
msgid "Importer:"
|
||
msgstr "Importeren"
|
||
|
||
#: editor/import_defaults_editor.cpp
|
||
#, fuzzy
|
||
msgid "Reset to Defaults"
|
||
msgstr "Laad standaard"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Keep File (No Import)"
|
||
msgstr ""
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "%d Files"
|
||
msgstr "%d Bestanden"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Set as Default for '%s'"
|
||
msgstr "Stel in als Standaard voor '%s'"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Clear Default for '%s'"
|
||
msgstr "Wis Standaard voor '%s'"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Import As:"
|
||
msgstr "Importeer als:"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Preset"
|
||
msgstr "Voorinstellingen"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Reimport"
|
||
msgstr "Opnieuw importeren"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Save Scenes, Re-Import, and Restart"
|
||
msgstr "Sla scènes op, importeer opnieuw en start dan opnieuw op"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Changing the type of an imported file requires editor restart."
|
||
msgstr ""
|
||
"Het type van een geïmporteerd bestand veranderen vereist dat de editor "
|
||
"herstart wordt."
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid ""
|
||
"WARNING: Assets exist that use this resource, they may stop loading properly."
|
||
msgstr ""
|
||
"WAARSCHUWING: Er bestaan assets die gebruikmaken van deze bron, hierdoor "
|
||
"kunnen deze mogelijk niet worden geladen."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Failed to load resource."
|
||
msgstr "Bron laden mislukt."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Expand All Properties"
|
||
msgstr "Klap alle eigenschappen uit"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Collapse All Properties"
|
||
msgstr "Klap alle eigenschappen in"
|
||
|
||
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save As..."
|
||
msgstr "Opslaan Als..."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Copy Params"
|
||
msgstr "Kopieer Parameters"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Edit Resource Clipboard"
|
||
msgstr "Bron in klembord bewerken"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Copy Resource"
|
||
msgstr "Bron kopiëren"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Make Built-In"
|
||
msgstr "Integreer"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Make Sub-Resources Unique"
|
||
msgstr "Onderliggende bronnen zelfstandig maken"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Open in Help"
|
||
msgstr "Open in Help"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Create a new resource in memory and edit it."
|
||
msgstr "Maak een nieuwe bron in het geheugen en bewerk het."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Load an existing resource from disk and edit it."
|
||
msgstr "Laad een bestaande bron van de schijf en bewerk het."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Save the currently edited resource."
|
||
msgstr "De zojuist bewerkte bron opslaan."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Go to the previous edited object in history."
|
||
msgstr "Ga naar het vorige bewerkte object in de geschiedenis."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Go to the next edited object in history."
|
||
msgstr "Ga naar de volgende bewerkte object in geschiedenis."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "History of recently edited objects."
|
||
msgstr "Geschiedenis van recent bewerkte objecten."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Object properties."
|
||
msgstr "Objecteigenschappen."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Filter properties"
|
||
msgstr "Filter eigenschappen"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Changes may be lost!"
|
||
msgstr "Wijzigingen kunnen verloren gaan!"
|
||
|
||
#: editor/multi_node_edit.cpp
|
||
msgid "MultiNode Set"
|
||
msgstr "MultiNode zetten"
|
||
|
||
#: editor/node_dock.cpp
|
||
msgid "Select a single node to edit its signals and groups."
|
||
msgstr "Selecteer één knoop om zijn signalen groepen aan te passen."
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Edit a Plugin"
|
||
msgstr "Een plugin bewerken"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Create a Plugin"
|
||
msgstr "Een plugin aanmaken"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Plugin Name:"
|
||
msgstr "Pluginnaam:"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Subfolder:"
|
||
msgstr "Submap:"
|
||
|
||
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
|
||
msgid "Language:"
|
||
msgstr "Taal:"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Script Name:"
|
||
msgstr "Scriptnaam:"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Activate now?"
|
||
msgstr "Nu activeren?"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create Polygon"
|
||
msgstr "Veelhoek aanmaken"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Create points."
|
||
msgstr "Punten aanmaken."
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid ""
|
||
"Edit points.\n"
|
||
"LMB: Move Point\n"
|
||
"RMB: Erase Point"
|
||
msgstr ""
|
||
"Punten bewerken:\n"
|
||
"LMK: Punt verplaasten\n"
|
||
"RMK: Punt wissen"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Erase points."
|
||
msgstr "Punten wissen."
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Edit Polygon"
|
||
msgstr "Veelhoek bewerken"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Insert Point"
|
||
msgstr "Punt Toevoegen"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Edit Polygon (Remove Point)"
|
||
msgstr "Veelhoek bewerken (punt verwijderen)"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Remove Polygon And Point"
|
||
msgstr "Veelhoek en punt verwijderen"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Animation"
|
||
msgstr "Voeg Animatie Toe"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Load..."
|
||
msgstr "Laden..."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Move Node Point"
|
||
msgstr "Knooppunt bewegen"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Change BlendSpace1D Limits"
|
||
msgstr "Wijzig BlendSpace1D limiet"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Change BlendSpace1D Labels"
|
||
msgstr "Wijzig BlendSpace1D labels"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "This type of node can't be used. Only root nodes are allowed."
|
||
msgstr ""
|
||
"Dit knooptype kan niet gebruikt worden. Alleen wortelknopen zijn toegestaan."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Add Node Point"
|
||
msgstr "Knooppunt toevoegen"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Add Animation Point"
|
||
msgstr "Voeg Animatiepunt Toe"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Remove BlendSpace1D Point"
|
||
msgstr "Verwijder BlendSpace1D Punt"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Move BlendSpace1D Node Point"
|
||
msgstr "Verplaats BlendSpace1D-knooppunt"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid ""
|
||
"AnimationTree is inactive.\n"
|
||
"Activate to enable playback, check node warnings if activation fails."
|
||
msgstr ""
|
||
"AnimationTree is niet actief.\n"
|
||
"Activeer om te kunnen afspelen, let op waarschuwingen in de knoop indien "
|
||
"activatie mislukt."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Set the blending position within the space"
|
||
msgstr "Zet de overgangspositie binnen de ruimte"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Select and move points, create points with RMB."
|
||
msgstr "Selecteer en verplaats punten, maak punten aan met RMK."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
|
||
msgid "Enable snap and show grid."
|
||
msgstr "Kleven inschakelen en raster weergeven."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Point"
|
||
msgstr "Punt"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Open Editor"
|
||
msgstr "Editor Openen"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Open Animation Node"
|
||
msgstr "Animatieknoop openen"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Triangle already exists."
|
||
msgstr "Driehoek bestaat al."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Add Triangle"
|
||
msgstr "Driehoek Toevoegen"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Change BlendSpace2D Limits"
|
||
msgstr "Wijzig BlendSpace2D limiet"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Change BlendSpace2D Labels"
|
||
msgstr "Wijzig BlendSpace2D labels"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Remove BlendSpace2D Point"
|
||
msgstr "Verwijder BlendSpace2D Punt"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Remove BlendSpace2D Triangle"
|
||
msgstr "Verwijder BlendSpace2D Driehoek"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "BlendSpace2D does not belong to an AnimationTree node."
|
||
msgstr "BlendSpace2D hoort niet bij een AnimationTree knoop."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "No triangles exist, so no blending can take place."
|
||
msgstr "Er bestaan geen driehoeken, dus mengen kan niet plaatsvinden."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Toggle Auto Triangles"
|
||
msgstr "Omschakelen Automatische Driehoeken"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Create triangles by connecting points."
|
||
msgstr "Maak driehoeken door punten te verbinden."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Erase points and triangles."
|
||
msgstr "Punten en driehoeken wissen."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Generate blend triangles automatically (instead of manually)"
|
||
msgstr "Genereer geblende driehoeken automatisch (in plaats van handmatig)"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend:"
|
||
msgstr "Mengen:"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Parameter Changed"
|
||
msgstr "Parameter veranderd"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Edit Filters"
|
||
msgstr "Filters berwerken"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Output node can't be added to the blend tree."
|
||
msgstr "Uitvoerknoop kan niet worden toegevoegd aan de overgangsboom."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Add Node to BlendTree"
|
||
msgstr "Voeg knoop toe aan BlendTree"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Node Moved"
|
||
msgstr "Knoop verplaatst"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Unable to connect, port may be in use or connection may be invalid."
|
||
msgstr ""
|
||
"Verbinding niet mogelijk, poort kan in gebruik zijn of de verbinding kan "
|
||
"ongeldig zijn."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Nodes Connected"
|
||
msgstr "Knoop Verbonden"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Nodes Disconnected"
|
||
msgstr "Knopen losgekoppeld"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Set Animation"
|
||
msgstr "Animatie Instellen"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Delete Node"
|
||
msgstr "Knoop Verwijderen"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete Node(s)"
|
||
msgstr "Knoop/knopen verwijderen"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Toggle Filter On/Off"
|
||
msgstr "Schakel Filter Aan/Uit"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Change Filter"
|
||
msgstr "Verander Filter"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "No animation player set, so unable to retrieve track names."
|
||
msgstr "Geen animatiespeler ingesteld, spoornamen konden niet worden gevonden."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Player path set is invalid, so unable to retrieve track names."
|
||
msgstr "Animatiespelerpad is ongeldig, spoornamen konden niet worden gevonden."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid ""
|
||
"Animation player has no valid root node path, so unable to retrieve track "
|
||
"names."
|
||
msgstr ""
|
||
"Animatiespeler heeft geen geldig pad naar de wortelknoop, waardoor de "
|
||
"spoornamen niet gevonden konden worden."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Anim Clips"
|
||
msgstr "Animatieclips"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Audio Clips"
|
||
msgstr "Audioclips"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Functions"
|
||
msgstr "Functies"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Node Renamed"
|
||
msgstr "Knoop Hernoemd"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add Node..."
|
||
msgstr "Voeg knoop toe..."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid "Edit Filtered Tracks:"
|
||
msgstr "Bewerk gefilterde sporen:"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Enable Filtering"
|
||
msgstr "Activeer Filtering"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Toggle Autoplay"
|
||
msgstr "Schakel Automatisch Afspelen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "New Animation Name:"
|
||
msgstr "Nieuwe Animatie Naam:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "New Anim"
|
||
msgstr "Nieuwe Anim"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Change Animation Name:"
|
||
msgstr "Verander Animatie Naam:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Delete Animation?"
|
||
msgstr "Animatie wissen?"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Remove Animation"
|
||
msgstr "Verwijder Animatie"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Invalid animation name!"
|
||
msgstr "Ongeldige animatienaam!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation name already exists!"
|
||
msgstr "Animatienaam bestaat al!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Rename Animation"
|
||
msgstr "Animatie Hernoemen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Blend Next Changed"
|
||
msgstr "Meng met volgende aanpassing"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Change Blend Time"
|
||
msgstr "Wijzig overgangstijd"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Load Animation"
|
||
msgstr "Animatie laden"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Duplicate Animation"
|
||
msgstr "Dupliceer Animatie"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "No animation to copy!"
|
||
msgstr "Geen animatie om te kopiëren!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "No animation resource on clipboard!"
|
||
msgstr "Geen animatiebron op klembord!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Pasted Animation"
|
||
msgstr "Geplakte Animatie"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Paste Animation"
|
||
msgstr "Plak Animatie"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "No animation to edit!"
|
||
msgstr "Geen animatie om aan te passen!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation backwards from current pos. (A)"
|
||
msgstr "Speel geselecteerde animatie achterwaarts vanaf huidige positie. (A)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation backwards from end. (Shift+A)"
|
||
msgstr "Speel geselecteerde animatie achterwaarts vanaf het einde. (Shift+A)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Stop animation playback. (S)"
|
||
msgstr "Stop animatie opname. (S)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation from start. (Shift+D)"
|
||
msgstr "Speel geselecteerde animatie vanaf het begin. (Shift+D)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation from current pos. (D)"
|
||
msgstr "Speel geselecteerde animatie vanaf huidige positie. (D)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation position (in seconds)."
|
||
msgstr "Animatie positie (in seconden)."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Scale animation playback globally for the node."
|
||
msgstr "Schaal het afspelen van animaties globaal voor de knoop."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation Tools"
|
||
msgstr "Animatiehulpmiddelen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation"
|
||
msgstr "Animatie"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Edit Transitions..."
|
||
msgstr "Bewerk overgangen..."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Open in Inspector"
|
||
msgstr "Openen in de Inspecteur"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Display list of animations in player."
|
||
msgstr "Geef lijst van animaties weer in speler."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Autoplay on Load"
|
||
msgstr "Automatisch afspelen bij laden"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Enable Onion Skinning"
|
||
msgstr "\"Onion Skinning\" Inschakelen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Onion Skinning Options"
|
||
msgstr "Onion Skinning Opties"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Directions"
|
||
msgstr "Richtingen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Past"
|
||
msgstr "Verleden"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Future"
|
||
msgstr "Toekomst"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Depth"
|
||
msgstr "Diepte"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "1 step"
|
||
msgstr "1 stap"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "2 steps"
|
||
msgstr "2 stappen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "3 steps"
|
||
msgstr "3 stappen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Differences Only"
|
||
msgstr "Alleen verschillen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Force White Modulate"
|
||
msgstr "Forceer Witte Modulatie"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Include Gizmos (3D)"
|
||
msgstr "Inclusief Gizmos (3D)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Pin AnimationPlayer"
|
||
msgstr "Animatiespeler vastzetten"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Create New Animation"
|
||
msgstr "Nieuwe Animatie Opstellen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation Name:"
|
||
msgstr "Animatienaam:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Error!"
|
||
msgstr "Fout!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Blend Times:"
|
||
msgstr "Overgangstijden:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Next (Auto Queue):"
|
||
msgstr "Volgende (Auto wachtrij):"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Cross-Animation Blend Times"
|
||
msgstr "Cross-animatie mixtijden"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Move Node"
|
||
msgstr "Knoop verplaatsen"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Transition exists!"
|
||
msgstr "Overgang bestaat!"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Add Transition"
|
||
msgstr "Voeg vertaling toe"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Node"
|
||
msgstr "Knoop toevoegen"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "End"
|
||
msgstr "Einde"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Immediate"
|
||
msgstr "Onmiddellijk"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Sync"
|
||
msgstr "Synchroniseren"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "At End"
|
||
msgstr "Aan het einde"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Travel"
|
||
msgstr "Verplaats"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Start and end nodes are needed for a sub-transition."
|
||
msgstr "Start- en eindknopen zijn nodig voor een sub-overgang."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "No playback resource set at path: %s."
|
||
msgstr "Geen afspeelbron ingesteld op pad: %s."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Node Removed"
|
||
msgstr "Knoop verwijderd"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Transition Removed"
|
||
msgstr "Transitie Verwijderd"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Set Start Node (Autoplay)"
|
||
msgstr "Stel in als startknoop (automatisch afspelen)"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid ""
|
||
"Select and move nodes.\n"
|
||
"RMB to add new nodes.\n"
|
||
"Shift+LMB to create connections."
|
||
msgstr ""
|
||
"Knopen selecteren en bewegen.\n"
|
||
"RMK om nieuwe knopen toe te voegen.\n"
|
||
"Shift-LMK om verbindingen aan te maken."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Create new nodes."
|
||
msgstr "Nieuwe knopen maken."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Connect nodes."
|
||
msgstr "Knopen verbinden."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Remove selected node or transition."
|
||
msgstr "De uitgekozen knoop of overgang verwijderen."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Toggle autoplay this animation on start, restart or seek to zero."
|
||
msgstr ""
|
||
"Schakel tussen automatisch afspelen van deze animatie bij start, herstart of "
|
||
"zoek naar nul."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Set the end animation. This is useful for sub-transitions."
|
||
msgstr "Stel eindanimatie in. Dit is handig voor sub-transities."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Transition: "
|
||
msgstr "Overgang: "
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Play Mode:"
|
||
msgstr "Afspeelmodus:"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "AnimationTree"
|
||
msgstr "AnimatieBoom"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "New name:"
|
||
msgstr "Nieuwe naam:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Scale:"
|
||
msgstr "Schaal:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Fade In (s):"
|
||
msgstr "Fade-In (s):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Fade Out (s):"
|
||
msgstr "Fade-Out (s):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend"
|
||
msgstr "Vochtigheid vermenging ruis"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Mix"
|
||
msgstr "Mengen"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Auto Restart:"
|
||
msgstr "Automatische herstart:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Restart (s):"
|
||
msgstr "Herstarten (s):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Random Restart (s):"
|
||
msgstr "Willekeurige Herstart (s):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Start!"
|
||
msgstr "Starten!"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Amount:"
|
||
msgstr "Hoeveelheid:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend 0:"
|
||
msgstr "Meng 0:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend 1:"
|
||
msgstr "Meng 1:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "X-Fade Time (s):"
|
||
msgstr "X-Fade Tijd (en):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Current:"
|
||
msgstr "Huidig:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Input"
|
||
msgstr "Voeg invoer toe"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Clear Auto-Advance"
|
||
msgstr "Verwijder Automatische Voortgang"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Set Auto-Advance"
|
||
msgstr "Automatische voortgang instellen"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Delete Input"
|
||
msgstr "Invoer verwijderen"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Animation tree is valid."
|
||
msgstr "Animatie boom is geldig."
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Animation tree is invalid."
|
||
msgstr "Animatie boom is ongeldig."
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Animation Node"
|
||
msgstr "Animatieknoop"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "OneShot Node"
|
||
msgstr "Eenmalige-oproepknoop"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Mix Node"
|
||
msgstr "Overgangsknoop"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend2 Node"
|
||
msgstr "2-Overgangsknoop"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend3 Node"
|
||
msgstr "3-Overgangsknoop"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend4 Node"
|
||
msgstr "4-Overgangsknoop"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "TimeScale Node"
|
||
msgstr "Tijdschaalknoop"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "TimeSeek Node"
|
||
msgstr "TimeSeek-knoop"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Transition Node"
|
||
msgstr "Overgangsknoop"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Import Animations..."
|
||
msgstr "Animaties importeren..."
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Edit Node Filters"
|
||
msgstr "Wijzig knoopfilters"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Filters..."
|
||
msgstr "Filters..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Contents:"
|
||
msgstr "Inhoud:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "View Files"
|
||
msgstr "Bekijk Bestanden"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Connection error, please try again."
|
||
msgstr "Verbindingsfout, probeer het nog eens."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't connect to host:"
|
||
msgstr "Kan niet verbinden met host:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "No response from host:"
|
||
msgstr "Geen antwoord van host:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't resolve hostname:"
|
||
msgstr "Kan hostname niet herleiden:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Request failed, return code:"
|
||
msgstr "Aanvraag mislukt, statuscode:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Request failed."
|
||
msgstr "Aanvraag Mislukt."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Cannot save response to:"
|
||
msgstr "Kan reactie niet opslaan naar:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Write error."
|
||
msgstr "Schrijferror."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Request failed, too many redirects"
|
||
msgstr "Aanvraag mislukt, te veel redirects"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Redirect loop."
|
||
msgstr "Blijft omleiden."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Request failed, timeout"
|
||
msgstr "Aanvraag mislukt, tijdslimiet"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Timeout."
|
||
msgstr "Tijdslimiet."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Bad download hash, assuming file has been tampered with."
|
||
msgstr "Slechte downloadhash, bestand kan gemanipuleerd zijn."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Expected:"
|
||
msgstr "Verwacht:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Got:"
|
||
msgstr "Gekregen:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Failed SHA-256 hash check"
|
||
msgstr "SHA256-proef mislukt"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Asset Download Error:"
|
||
msgstr "Asset Download Foutmelding:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Downloading (%s / %s)..."
|
||
msgstr "Bezig met neerladen (%s / %s)..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Downloading..."
|
||
msgstr "Bezig met neerladen..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Resolving..."
|
||
msgstr "Oplossen ..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Error making request"
|
||
msgstr "Fout bij opvragen"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Idle"
|
||
msgstr "Inactief"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Install..."
|
||
msgstr "Installeer.."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Retry"
|
||
msgstr "Probeer opnieuw"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Download Error"
|
||
msgstr "Downloadfout"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Download for this asset is already in progress!"
|
||
msgstr "Download voor dit onderdeel is al bezig!"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Recently Updated"
|
||
msgstr "Recent Bijgewerkt"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Least Recently Updated"
|
||
msgstr "Minst Recent Bijgewerkt"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Name (A-Z)"
|
||
msgstr "Naam (A-Z)"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Name (Z-A)"
|
||
msgstr "Naam (Z-A)"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "License (A-Z)"
|
||
msgstr "Licentie (A-Z)"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "License (Z-A)"
|
||
msgstr "Licentie (Z-A)"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "First"
|
||
msgstr "Eerste"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Previous"
|
||
msgstr "Vorige"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Next"
|
||
msgstr "Volgende"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Last"
|
||
msgstr "Laatste"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "All"
|
||
msgstr "Alle"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "No results for \"%s\"."
|
||
msgstr "Geen resultaten voor \"%s\"."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Import..."
|
||
msgstr "Importeren.."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Plugins..."
|
||
msgstr "Plugins..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
|
||
msgid "Sort:"
|
||
msgstr "Sorteren op:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Category:"
|
||
msgstr "Categorie:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Site:"
|
||
msgstr "Site:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Support"
|
||
msgstr "Ondersteuning"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Official"
|
||
msgstr "Officieel"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Testing"
|
||
msgstr "Testen"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Loading..."
|
||
msgstr "Laden..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Assets ZIP File"
|
||
msgstr "Assets ZIP Bestand"
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Can't determine a save path for lightmap images.\n"
|
||
"Save your scene and try again."
|
||
msgstr ""
|
||
"Kan geen opslag pad voor de lichtmappen bepalen.\n"
|
||
"Sla jouw scène op (om lichtmappen op te slaan in dezelfde map) of kies een "
|
||
"opslag pad vanaf de BakedLightmap eigenschappen."
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid ""
|
||
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
|
||
"Light' flag is on."
|
||
msgstr ""
|
||
"Geen meshes om te bakken. Zorg ervoor dat ze een UV2 kanaal bevatten en dat "
|
||
"'Bake Light' vlag aan staat."
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid "Failed creating lightmap images, make sure path is writable."
|
||
msgstr ""
|
||
"Maken van lichtmap afbeeldingen mislukt, zorg ervoor dat het pad "
|
||
"beschrijfbaar is."
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid ""
|
||
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
|
||
"the [0.0,1.0] square region."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid ""
|
||
"Godot editor was built without ray tracing support; lightmaps can't be "
|
||
"baked.\n"
|
||
"If you are using an Apple Silicon-based Mac, try forcing Rosetta emulation "
|
||
"on Godot.app in the application settings\n"
|
||
"then restart the editor."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid ""
|
||
"Godot editor was built without ray tracing support; lightmaps can't be baked."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid "Bake Lightmaps"
|
||
msgstr "Bak Lichtmappen"
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid "Select lightmap bake file:"
|
||
msgstr "Selecteer lightmap bake-bestand"
|
||
|
||
#: editor/plugins/camera_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Preview"
|
||
msgstr "Voorbeeld"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Configure Snap"
|
||
msgstr "Kleven instellen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Grid Offset:"
|
||
msgstr "Raster Verplaatsing:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Grid Step:"
|
||
msgstr "Raster Stap:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Primary Line Every:"
|
||
msgstr "Primaire Lijn Elke:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "steps"
|
||
msgstr "stappen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation Offset:"
|
||
msgstr "Rotatie Verplaatsing:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation Step:"
|
||
msgstr "Rotatie Stap:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Scale Step:"
|
||
msgstr "Schaal stap:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move Vertical Guide"
|
||
msgstr "Verplaats verticale gids"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create Vertical Guide"
|
||
msgstr "Maak nieuwe verticale gids"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Remove Vertical Guide"
|
||
msgstr "Verwijder de verticale gids"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move Horizontal Guide"
|
||
msgstr "Verplaats de horizontale gids"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create Horizontal Guide"
|
||
msgstr "Maak nieuwe horizontale gids"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Remove Horizontal Guide"
|
||
msgstr "Verwijder de horizontale gids"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create Horizontal and Vertical Guides"
|
||
msgstr "Maak nieuwe horizontale en verticale gidsen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
|
||
msgstr "Draaipuntverschuiving van het CanvasItem „%s“ op (%d, %d) zetten"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotate %d CanvasItems"
|
||
msgstr "%d CanvasItems roteren"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotate CanvasItem \"%s\" to %d degrees"
|
||
msgstr "CanvasItem \"%s\" roteren tot %d graden"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move CanvasItem \"%s\" Anchor"
|
||
msgstr "Verplaats Anker van CanvasItem \"%s\""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Scale Node2D \"%s\" to (%s, %s)"
|
||
msgstr "Node2D \"%s\" verschalen naar (%s, %s)"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Resize Control \"%s\" to (%d, %d)"
|
||
msgstr "Control \"%s\" vergrootten tot (%d, %d)"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Scale %d CanvasItems"
|
||
msgstr "Schaal %d CanvasItems"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
|
||
msgstr "Schaal CanvasItem \"%s\" naar (%s, %s)"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move %d CanvasItems"
|
||
msgstr "Verplaats %d CanvasItems"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move CanvasItem \"%s\" to (%d, %d)"
|
||
msgstr "CanvasItem \"%s\" naar (%d, %d) verplaatsen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Children of containers have their anchors and margins values overridden by "
|
||
"their parent."
|
||
msgstr "De positie en grootte van de kinderen worden door hun ouder bepaald."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Presets for the anchors and margins values of a Control node."
|
||
msgstr "Ingebouwde ankerpunten en marges van een Control-knoop."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"When active, moving Control nodes changes their anchors instead of their "
|
||
"margins."
|
||
msgstr ""
|
||
"Als dit aan staat, verandert het verplaatsen van Control-knopen hun ankers "
|
||
"in plaats van hun marges."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Top Left"
|
||
msgstr "Linksboven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Top Right"
|
||
msgstr "Rechtsboves"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Bottom Right"
|
||
msgstr "Rechtsonder"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Bottom Left"
|
||
msgstr "Linksonder"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Left"
|
||
msgstr "Center links"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Top"
|
||
msgstr "Center boven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Right"
|
||
msgstr "Center rechts"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Bottom"
|
||
msgstr "Center onder"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center"
|
||
msgstr "Center"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Left Wide"
|
||
msgstr "Linkerbreedte"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Top Wide"
|
||
msgstr "Bovenbreedte"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Right Wide"
|
||
msgstr "Rechterbreedte"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Bottom Wide"
|
||
msgstr "Onderbreedte"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "VCenter Wide"
|
||
msgstr "VCentrum breedte"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "HCenter Wide"
|
||
msgstr "HCentrum breedte"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Full Rect"
|
||
msgstr "Volledige rechthoek"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Keep Ratio"
|
||
msgstr "Ratio Behouden"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Anchors only"
|
||
msgstr "Alleen Ankers"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change Anchors and Margins"
|
||
msgstr "Wijzig Ankers en Marges"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change Anchors"
|
||
msgstr "Wijzig Ankers"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Game Camera Override\n"
|
||
"Overrides game camera with editor viewport camera."
|
||
msgstr ""
|
||
"Spelcamera overschrijven\n"
|
||
"Overschrijft de spelcamera met beeldvenstercamera van de editor."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Game Camera Override\n"
|
||
"No game instance running."
|
||
msgstr ""
|
||
"Game Camera Overschrijven\n"
|
||
"Geen spelinstantie actief."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Lock Selected"
|
||
msgstr "Slot Geselecteerd"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Unlock Selected"
|
||
msgstr "Geselecteerde Verwijderen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Group Selected"
|
||
msgstr "Selectie Groeperen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Ungroup Selected"
|
||
msgstr "Selectie Degroeperen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Paste Pose"
|
||
msgstr "Plak Houding"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Guides"
|
||
msgstr "Wis hulplijnen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create Custom Bone(s) from Node(s)"
|
||
msgstr "Stel bot(ten) op uit knoop/knopen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Bones"
|
||
msgstr "Botten wissen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Make IK Chain"
|
||
msgstr "Maak IK Ketting"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear IK Chain"
|
||
msgstr "IK-Keten wissen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Warning: Children of a container get their position and size determined only "
|
||
"by their parent."
|
||
msgstr ""
|
||
"Waarschuwing: De positie en grootte van de kinderen van een houder worden "
|
||
"alleen door hun ouder bepaald."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
||
msgid "Zoom Reset"
|
||
msgstr "Zoom terugzetten"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Select Mode"
|
||
msgstr "Selecteermodus"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Drag: Rotate"
|
||
msgstr "Sleep: Roteer"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Alt+Drag: Move"
|
||
msgstr "Alt + Slepen : Verplaatsen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
|
||
msgstr ""
|
||
"Druk 'v' om het draaipunt aan te passen, 'Shift+v' om het draaipunt te "
|
||
"slepen (tijdens het bewegen)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Alt+RMB: Depth list selection"
|
||
msgstr "Alt + RMB: Diepte lijst selectie"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Move Mode"
|
||
msgstr "Verplaatsingsmodus"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate Mode"
|
||
msgstr "Rotatiemodus"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale Mode"
|
||
msgstr "Schaalmodus"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Show a list of all objects at the position clicked\n"
|
||
"(same as Alt+RMB in select mode)."
|
||
msgstr ""
|
||
"Toon alle knopen op de aangeklikte positie\n"
|
||
"(zelfde als Alt+RMK in de selecteermodus)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Click to change object's rotation pivot."
|
||
msgstr "Klik om het draaipunt van het object aan te passen."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Pan Mode"
|
||
msgstr "Verschuifmodus"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Ruler Mode"
|
||
msgstr "Meetlatmodus"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Toggle smart snapping."
|
||
msgstr "Slim Kleven omschakelen."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Smart Snap"
|
||
msgstr "Slim Kleven gebruiken"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Toggle grid snapping."
|
||
msgstr "'Kleven aan raster' omschakelen."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Grid Snap"
|
||
msgstr "Kleven aan raster"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snapping Options"
|
||
msgstr "Kleefinstellingen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Rotation Snap"
|
||
msgstr "In stappen draaien"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Scale Snap"
|
||
msgstr "In stappen verschalen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap Relative"
|
||
msgstr "Relatief kleven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Pixel Snap"
|
||
msgstr "Aan pixelraster kleven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Smart Snapping"
|
||
msgstr "Slim Kleven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Configure Snap..."
|
||
msgstr "Kleefinstellingen..."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Parent"
|
||
msgstr "Aan ouder kleven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Node Anchor"
|
||
msgstr "Aan knoopanker kleven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Node Sides"
|
||
msgstr "Aan knoopzijden kleven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Node Center"
|
||
msgstr "Aan knoopmiddelpunt kleven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Other Nodes"
|
||
msgstr "Aan andere knopen kleven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Guides"
|
||
msgstr "Aan gidslijnen kleven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Lock the selected object in place (can't be moved)."
|
||
msgstr ""
|
||
"Vergrendel het geselecteerde object op zijn plaats (kan niet verplaatst "
|
||
"worden)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Unlock the selected object (can be moved)."
|
||
msgstr "Ontgrendel het geselecteerde object (kan verplaatst worden)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Makes sure the object's children are not selectable."
|
||
msgstr ""
|
||
"Zorgt ervoor dat de kinderen van dit object niet geselecteerd kunnen worden."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Restores the object's children's ability to be selected."
|
||
msgstr ""
|
||
"Herstelt de mogelijkheid van selecteerbaarheid bij de kinderen van het "
|
||
"object."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Skeleton Options"
|
||
msgstr "Skeletinstellingen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Bones"
|
||
msgstr "Laat Botten Zien"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Make Custom Bone(s) from Node(s)"
|
||
msgstr "Stel bot(ten) op uit knoop/knopen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Custom Bones"
|
||
msgstr "Aangepaste Botten Wissen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View"
|
||
msgstr "Weergeven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Always Show Grid"
|
||
msgstr "Raster Altijd Weergeven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Helpers"
|
||
msgstr "Toon helpers"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Rulers"
|
||
msgstr "Toon linialen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Guides"
|
||
msgstr "Toon gidsen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Origin"
|
||
msgstr "Toon Oorsprongspunt"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Viewport"
|
||
msgstr "Toon beeldvenster"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Group And Lock Icons"
|
||
msgstr "Toon Groep en Slot Iconen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Selection"
|
||
msgstr "Centreer Selectie"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Frame Selection"
|
||
msgstr "Raam Selectie"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Preview Canvas Scale"
|
||
msgstr "Voorbeeld Canvas Schaal"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Translation mask for inserting keys."
|
||
msgstr "Translatiemasker voor sleutelinvoer."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation mask for inserting keys."
|
||
msgstr "Rotatiemasker voor sleutelinvoer."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Scale mask for inserting keys."
|
||
msgstr "Schaalmasker voor sleutelinvoer."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert keys (based on mask)."
|
||
msgstr "Sleutel invoegen (gebaseerd op masker)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Auto insert keys when objects are translated, rotated or scaled (based on "
|
||
"mask).\n"
|
||
"Keys are only added to existing tracks, no new tracks will be created.\n"
|
||
"Keys must be inserted manually for the first time."
|
||
msgstr ""
|
||
"Automatisch sleutels invoegen als objecten verschuift, geroteerd of "
|
||
"geschaald worden (op basis van masker).\n"
|
||
"Sleutels worden alleen toegevoegd aan bestaande sporen, er worden geen "
|
||
"nieuwe sporen aangemaakt.\n"
|
||
"De eerste keer moeten sleutels handmatig ingevoerd worden."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Auto Insert Key"
|
||
msgstr "Sleutel automatisch invoegen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Animation Key and Pose Options"
|
||
msgstr "Opties voor animatiesleutels en -poses"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert Key (Existing Tracks)"
|
||
msgstr "Sleutel invoegen (in bestaande sporen)"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Copy Pose"
|
||
msgstr "Kopieer Houding"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Pose"
|
||
msgstr "Houding wissen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Multiply grid step by 2"
|
||
msgstr "Vermenigvuldig rasterstap met 2"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Divide grid step by 2"
|
||
msgstr "Deel rasterstap door 2"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Pan View"
|
||
msgstr "Panweergave"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Add %s"
|
||
msgstr "Voeg %s Toe"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Adding %s..."
|
||
msgstr "%s aan het toevoegen..."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Cannot instantiate multiple nodes without root."
|
||
msgstr "Instantiëren van meerdere knopen onmogelijk zonder wortelknoop."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Create Node"
|
||
msgstr "Knoop maken"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Error instancing scene from %s"
|
||
msgstr "Fout bij het instantiëren van scène vanaf %s"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change Default Type"
|
||
msgstr "Wijzig standaard type"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag & drop + Shift : Add node as sibling\n"
|
||
"Drag & drop + Alt : Change node type"
|
||
msgstr ""
|
||
"Sleep & laat los + Shift : voeg knoop op gelijk niveau toe.\n"
|
||
"Sleep & laat los + Alt : verander knooptype"
|
||
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
msgid "Create Polygon3D"
|
||
msgstr "Creëer Polygon3D"
|
||
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
msgid "Edit Poly"
|
||
msgstr "Bewerk Poly"
|
||
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
msgid "Edit Poly (Remove Point)"
|
||
msgstr "Bewerk Poly (Verwijder punt)"
|
||
|
||
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
|
||
msgid "Set Handle"
|
||
msgstr "Stel Handgreep In"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Load Emission Mask"
|
||
msgstr "Emissiemasker laden"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Restart"
|
||
msgstr "Herstart"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Clear Emission Mask"
|
||
msgstr "Emissiemasker wissen"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Particles"
|
||
msgstr "Partikels"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generated Point Count:"
|
||
msgstr "Telling Gegenereerde Punten:"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Emission Mask"
|
||
msgstr "Emissiemasker"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Solid Pixels"
|
||
msgstr "Vaste pixels"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Border Pixels"
|
||
msgstr "Randpixels"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Directed Border Pixels"
|
||
msgstr "Gerichte randpixels"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Capture from Pixel"
|
||
msgstr "Neem uit Pixel"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Emission Colors"
|
||
msgstr "Emissiekleuren"
|
||
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
msgid "CPUParticles"
|
||
msgstr "CPUParticles"
|
||
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emission Points From Mesh"
|
||
msgstr "Produceer emissiepunten vanuit mesh"
|
||
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emission Points From Node"
|
||
msgstr "Produceer emissiepunt vanuit knoop"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Flat 0"
|
||
msgstr "Plat 0"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Flat 1"
|
||
msgstr "Plat 1"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Ease In"
|
||
msgstr "Invloei"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Ease Out"
|
||
msgstr "Uitvloei"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Smoothstep"
|
||
msgstr "Gelijke stap"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Modify Curve Point"
|
||
msgstr "Wijzig Curve Punt"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Modify Curve Tangent"
|
||
msgstr "Wijzig Curve Raaklijn"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Load Curve Preset"
|
||
msgstr "Curvevoorinstelling laden"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Add Point"
|
||
msgstr "Punt toevoegen"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Remove Point"
|
||
msgstr "Punt verwijderen"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Left Linear"
|
||
msgstr "Links Lineair"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Right Linear"
|
||
msgstr "Rechts Lineair"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Load Preset"
|
||
msgstr "Laad voorinstelling"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Remove Curve Point"
|
||
msgstr "Verwijder Curve Punt"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Toggle Curve Linear Tangent"
|
||
msgstr "Schakel Curve Lineaire Raaklijn"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Hold Shift to edit tangents individually"
|
||
msgstr "Houd Shift ingedrukt om de raaklijnen individueel te bewerken"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Right click to add point"
|
||
msgstr "Klik rechts om Punt toe te voegen"
|
||
|
||
#: editor/plugins/gi_probe_editor_plugin.cpp
|
||
msgid "Bake GI Probe"
|
||
msgstr "Maak een GI (Global Illumination) Probe"
|
||
|
||
#: editor/plugins/gradient_editor_plugin.cpp
|
||
msgid "Gradient Edited"
|
||
msgstr "Gradient aangepast"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Item %d"
|
||
msgstr "Item %d"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Items"
|
||
msgstr "Items"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Item List Editor"
|
||
msgstr "Item Lijst Editor"
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
msgid "Create Occluder Polygon"
|
||
msgstr "Creëer Occluder Polygon"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh is empty!"
|
||
msgstr "Mesh is leeg!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Couldn't create a Trimesh collision shape."
|
||
msgstr "Kan geen Trimesh-botsingsvorm maken."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Static Trimesh Body"
|
||
msgstr "Creëer een statisch tri-mesh lichaam"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "This doesn't work on scene root!"
|
||
msgstr "Dit werkt niet op de scènewortel!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Static Shape"
|
||
msgstr "Creëer Trimesh Static Shape"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Can't create a single convex collision shape for the scene root."
|
||
msgstr ""
|
||
"Uit de scènewortel kan geen enkele convexe botsingsvorm gemaakt worden."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Couldn't create a single convex collision shape."
|
||
msgstr "Kon geen enkelvoudige convexe botsingsvorm maken."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Single Convex Shape"
|
||
msgstr "Enkele convexe vorm maken"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||
msgstr ""
|
||
"Uit de scènewortel kunnen niet meerdere convexe botsingsvormen gemaakt "
|
||
"worden."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Couldn't create any collision shapes."
|
||
msgstr "Kon geen enkele botsingsvormen maken."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Multiple Convex Shapes"
|
||
msgstr "Meerdere convexe vormen maken"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Navigation Mesh"
|
||
msgstr "Creëer Navigation Mesh"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Contained Mesh is not of type ArrayMesh."
|
||
msgstr "Bevatte Mesh is niet van type ArrayMesh."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "UV Unwrap failed, mesh may not be manifold?"
|
||
msgstr "UV Uitpakken is gefaald, wellicht is de mesh niet manifold?"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "No mesh to debug."
|
||
msgstr "Geen mesh om te debuggen."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Model has no UV in this layer"
|
||
msgstr "Model heeft geen UV in deze laag"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "MeshInstance lacks a Mesh!"
|
||
msgstr "MeshInstance bevat geen Mesh!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh has not surface to create outlines from!"
|
||
msgstr "Mesh heeft geen oppervlakte om omlijning van te maken!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
|
||
msgstr "Mesh grondtype is niet PRIMITIVE_TRIANGLES!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Could not create outline!"
|
||
msgstr "Kon omlijning niet maken!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline"
|
||
msgstr "Creëer Omlijning"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh"
|
||
msgstr "Mesh"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Static Body"
|
||
msgstr "Creëer Trimesh Statisch Lichaam"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||
"automatically.\n"
|
||
"This is the most accurate (but slowest) option for collision detection."
|
||
msgstr ""
|
||
"Maakt een StaticBody en wijst automatisch een botsingsvorm toe op basis van "
|
||
"polygonen.\n"
|
||
"Dit is de meest preciese (maar langzaamste) optie voor botsingsberekeningen."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Collision Sibling"
|
||
msgstr "Creëer Trimesh Botsing Broer"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a polygon-based collision shape.\n"
|
||
"This is the most accurate (but slowest) option for collision detection."
|
||
msgstr ""
|
||
"Maakt een polygoon-gebaseerde botsingsvorm.\n"
|
||
"Dit is de meest preciese (maar langzaamste) optie voor botsingsberekeningen."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Single Convex Collision Sibling"
|
||
msgstr "Maak een enkel convex botsingselement als subelement"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a single convex collision shape.\n"
|
||
"This is the fastest (but least accurate) option for collision detection."
|
||
msgstr ""
|
||
"Maakt een enkele convexe botsingsvorm.\n"
|
||
"Dit is de snelste (maar minst precieze) optie voor botsingsberekeningen."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Multiple Convex Collision Siblings"
|
||
msgstr "Meerdere convexe botsingsonderelementen aanmaken"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a polygon-based collision shape.\n"
|
||
"This is a performance middle-ground between the two above options."
|
||
msgstr ""
|
||
"Maakt een polygoon-gebaseerde botsingsvorm.\n"
|
||
"Deze optie ligt qua prestaties tussen de twee opties hierboven."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline Mesh..."
|
||
msgstr "Creëer Outline Mesh..."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||
"flipped automatically.\n"
|
||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||
"that property isn't possible."
|
||
msgstr ""
|
||
"Maakt een statische omlijningsmesh. De normaalvectoren van de omlijningsmesh "
|
||
"worden automatisch omgekeerd.\n"
|
||
"Dit kan gebruikt worden wanneer de Grow eigenschap van SpatialMaterial niet "
|
||
"beschikbaar is."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "View UV1"
|
||
msgstr "Geef UV1 Weer"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "View UV2"
|
||
msgstr "Geef UV2 Weer"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Unwrap UV2 for Lightmap/AO"
|
||
msgstr "Pak UV2 uit voor Lichtmap/AO"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline Mesh"
|
||
msgstr "Creëer een contour mesh"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Outline Size:"
|
||
msgstr "Omlijningsgrootte:"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "UV Channel Debug"
|
||
msgstr "UV-kanaal debug"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Remove item %d?"
|
||
msgstr "Element %d verwijderen?"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid ""
|
||
"Update from existing scene?:\n"
|
||
"%s"
|
||
msgstr ""
|
||
"Bijwerken vanuit bestaande scène?:\n"
|
||
"%s"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Mesh Library"
|
||
msgstr "Mesh Bibilotheek"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Item"
|
||
msgstr "Element toevoegen"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Remove Selected Item"
|
||
msgstr "Geselecteerd element verwijderen"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Import from Scene"
|
||
msgstr "Vanuit scène importeren"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Update from Scene"
|
||
msgstr "Bijwerken vanuit scène"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No mesh source specified (and no MultiMesh set in node)."
|
||
msgstr "Geen mesh bron aangegeven (en geen MultiMesh ingesteld in knoop)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
|
||
msgstr "Geen mesh bron aangegeven (en MultiMesh bevat geen Mesh)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (invalid path)."
|
||
msgstr "Mesh bron is ongeldig (ongeldig pad)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (not a MeshInstance)."
|
||
msgstr "Mesh bron is ongeldig (geen MeshInstance)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (contains no Mesh resource)."
|
||
msgstr "Meshbron is ongeldig (bevat geen Mesh)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No surface source specified."
|
||
msgstr "Geen oppervlakte bron aangegeven."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (invalid path)."
|
||
msgstr "Oppervlakte bron is ongeldig (ongeldig pad)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (no geometry)."
|
||
msgstr "Oppervlakte bron is ongeldig (geen geometrie)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (no faces)."
|
||
msgstr "Oppervlakte bron is ongeldig (geen vlakken)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Select a Source Mesh:"
|
||
msgstr "Selecteer een Bron Mesh:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Select a Target Surface:"
|
||
msgstr "Selecteer een Doel Oppervlakte:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate Surface"
|
||
msgstr "Bevolk Oppervlakte"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate MultiMesh"
|
||
msgstr "Vul MultiMesh"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Target Surface:"
|
||
msgstr "Doel Oppervlakte:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Source Mesh:"
|
||
msgstr "Bron Mesh:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "X-Axis"
|
||
msgstr "X-As"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Y-Axis"
|
||
msgstr "Y-As"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Z-Axis"
|
||
msgstr "Z-As"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh Up Axis:"
|
||
msgstr "Mesh Boven As:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Rotation:"
|
||
msgstr "Willekeurige Rotatie:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Tilt:"
|
||
msgstr "Willekeurige Tilt:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Scale:"
|
||
msgstr "Willekeurige Schaal:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate"
|
||
msgstr "Bevolken"
|
||
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create Navigation Polygon"
|
||
msgstr "Creëer Navigatie Polygoon"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Convert to CPUParticles"
|
||
msgstr "Zet om in CPUParticles"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generating Visibility Rect"
|
||
msgstr "Genereer Visibility Rect"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generate Visibility Rect"
|
||
msgstr "Genereer Zichtbaarheid Rechthoek"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Can only set point into a ParticlesMaterial process material"
|
||
msgstr "Kan punt alleen plaatsen in een PartikelsMateriaal proces materiaal"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Convert to CPUParticles2D"
|
||
msgstr "Omzetten naar CPUParticles2D"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generation Time (sec):"
|
||
msgstr "Genereer Tijd (sec):"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "The geometry's faces don't contain any area."
|
||
msgstr "De vlakken van de geometrie bevatten geen enkel gebied."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "The geometry doesn't contain any faces."
|
||
msgstr "De geometrie bevat geen vlakken."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "\"%s\" doesn't inherit from Spatial."
|
||
msgstr "\"%s\" erft niet van Spatial."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "\"%s\" doesn't contain geometry."
|
||
msgstr "\"%s\" bevat geen geometrie."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "\"%s\" doesn't contain face geometry."
|
||
msgstr "\"%s\" bevat geen vlak geometrie."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emitter"
|
||
msgstr "Creëer Emitter"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Emission Points:"
|
||
msgstr "Emissiepunten:"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Surface Points"
|
||
msgstr "Oppervlakte Punten"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Surface Points+Normal (Directed)"
|
||
msgstr "Oppervlakte Punten+Normaal (Gericht)"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Volume"
|
||
msgstr "Volume"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Emission Source: "
|
||
msgstr "Emissiebron: "
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "A processor material of type 'ParticlesMaterial' is required."
|
||
msgstr "Een processor materiaal of type 'PartikelMateriaal' is nodig."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generating AABB"
|
||
msgstr "AABB Genereren"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generate Visibility AABB"
|
||
msgstr "Genereer Zichtbaarheid AABB"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove Point from Curve"
|
||
msgstr "Verwijder Punt van Curve"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove Out-Control from Curve"
|
||
msgstr "Verwijder Uit-Control van Curve"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove In-Control from Curve"
|
||
msgstr "Verwijder In-Controle van Curve"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Add Point to Curve"
|
||
msgstr "Voeg Punt toe aan Curve"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Split Curve"
|
||
msgstr "Split Curve"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move Point in Curve"
|
||
msgstr "Verplaats Punt in Curve"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move In-Control in Curve"
|
||
msgstr "Verplaats In-Control in Curve"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move Out-Control in Curve"
|
||
msgstr "Verplaats Uit-Controle in Curve"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Select Points"
|
||
msgstr "Selecteer Punten"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Shift+Drag: Select Control Points"
|
||
msgstr "Shift+Slepen: selecteer controlepunten"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Click: Add Point"
|
||
msgstr "Klik: Voeg Punt Toe"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Left Click: Split Segment (in curve)"
|
||
msgstr "Linker Klik: Splits Segment (in kromme)"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Right Click: Delete Point"
|
||
msgstr "Rechter Klik: Verwijder Punt"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Select Control Points (Shift+Drag)"
|
||
msgstr "Selecteer controlepunten (Shift+Slepen)"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Add Point (in empty space)"
|
||
msgstr "Voeg Punt Toe (in lege ruimte)"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Delete Point"
|
||
msgstr "Verwijder Punt"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Close Curve"
|
||
msgstr "Sluit Curve"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
|
||
msgid "Options"
|
||
msgstr "Opties"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Mirror Handle Angles"
|
||
msgstr "Spiegel Hoekhendels"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Mirror Handle Lengths"
|
||
msgstr "Spiegel Lengtehendels"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Curve Point #"
|
||
msgstr "Curve Punt #"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve Point Position"
|
||
msgstr "Zet Curve Punt Positie"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve In Position"
|
||
msgstr "Zet Curve In Positie"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve Out Position"
|
||
msgstr "Set Curve Uit Positie"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Split Path"
|
||
msgstr "Splits Pad"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove Path Point"
|
||
msgstr "Verwijder Pad Punt"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove Out-Control Point"
|
||
msgstr "Verwijder Uit-Controle Punt"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove In-Control Point"
|
||
msgstr "Verwijder In-Controle Punt"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Split Segment (in curve)"
|
||
msgstr "Splits Segment (in curve)"
|
||
|
||
#: editor/plugins/physical_bone_plugin.cpp
|
||
msgid "Move Joint"
|
||
msgstr "Beweeg Punt"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
|
||
msgstr ""
|
||
"De eigenschap \"Skeleton\" van de Polygon2D wijst niet naar een Skeleton2D-"
|
||
"knoop"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Sync Bones"
|
||
msgstr "Synchroniseer Botten"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"No texture in this polygon.\n"
|
||
"Set a texture to be able to edit UV."
|
||
msgstr ""
|
||
"Deze polygoon bevat geen textuur.\n"
|
||
"Stel een textuur in om de UV aan te kunnen passen."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create UV Map"
|
||
msgstr "Maak UV-Map"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"Polygon 2D has internal vertices, so it can no longer be edited in the "
|
||
"viewport."
|
||
msgstr ""
|
||
"Polygon2D heeft interne hoekpunten, het kan niet meer bewerkt worden via het "
|
||
"beeldvenster."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create Polygon & UV"
|
||
msgstr "Creëer Polygon & UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create Internal Vertex"
|
||
msgstr "Creëren Internal Vertex"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Remove Internal Vertex"
|
||
msgstr "Verwijder Internal Vertex"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Invalid Polygon (need 3 different vertices)"
|
||
msgstr "Ongeldige Polygoon (heeft minimaal 3 verschillende hoekpunten nodig)"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Add Custom Polygon"
|
||
msgstr "Voeg eigen Polygon toe"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Remove Custom Polygon"
|
||
msgstr "Verwijder Custom Polygon"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Transform UV Map"
|
||
msgstr "Transformeer UV-Map"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Transform Polygon"
|
||
msgstr "Transformeer Polygon"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Paint Bone Weights"
|
||
msgstr "Teken Botgewichten"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Open Polygon 2D UV editor."
|
||
msgstr "Open Polygon 2D UV Editor."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Polygon 2D UV Editor"
|
||
msgstr "Polygon 2D UV Editor"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "UV"
|
||
msgstr "UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Points"
|
||
msgstr "Punten"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Polygons"
|
||
msgstr "Polygonen"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Bones"
|
||
msgstr "Botten"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Move Points"
|
||
msgstr "Beweeg Punten"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Command: Rotate"
|
||
msgstr "Ctrl: Roteer"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift: Move All"
|
||
msgstr "Shift: Beweeg alles"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Shift+Command: Scale"
|
||
msgstr "Shift+Ctrl: Schaal"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Ctrl: Rotate"
|
||
msgstr "Ctrl: Roteer"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift+Ctrl: Scale"
|
||
msgstr "Shift+Ctrl: Schaal"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Move Polygon"
|
||
msgstr "Beweeg Polygon"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Rotate Polygon"
|
||
msgstr "Roteer Polygon"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Scale Polygon"
|
||
msgstr "Schaal Polygon"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create a custom polygon. Enables custom polygon rendering."
|
||
msgstr ""
|
||
"Creëer een op maat gemaakte polygoon. Schakelt het renderen van op maat "
|
||
"gemaakte polygonen in."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"Remove a custom polygon. If none remain, custom polygon rendering is "
|
||
"disabled."
|
||
msgstr ""
|
||
"Verwijder een op maat gemaakte polygoon. Als er geen overblijven zal het "
|
||
"renderen van op maat gemaakte polygonen worden uitgeschakeld."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Paint weights with specified intensity."
|
||
msgstr "Teken gewichten met gespecificeerde intensiteit."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Unpaint weights with specified intensity."
|
||
msgstr "Wis gewichten met gespecificeerde intensiteit."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Radius:"
|
||
msgstr "Radius:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Copy Polygon to UV"
|
||
msgstr "Kopieer Polygon naar UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Copy UV to Polygon"
|
||
msgstr "Kopieer UV naar Polygon2D"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Clear UV"
|
||
msgstr "UV wissen"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Settings"
|
||
msgstr "Raster Instellingen"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Snap"
|
||
msgstr "Uitlijnen"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Enable Snap"
|
||
msgstr "Aan raster kleven"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid"
|
||
msgstr "Raster"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Show Grid"
|
||
msgstr "Raster Weergeven"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Configure Grid:"
|
||
msgstr "Configureer Raster:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Offset X:"
|
||
msgstr "Raster Verplaatsing X:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Offset Y:"
|
||
msgstr "Raster Verplaatsing Y:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Step X:"
|
||
msgstr "Raster Stap X:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Step Y:"
|
||
msgstr "Raster Stap Y:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Sync Bones to Polygon"
|
||
msgstr "Synchroniseer Botten aan Polygoon"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load resource!"
|
||
msgstr "FOUT: Laden van bron mislukt!"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Add Resource"
|
||
msgstr "Bron toevoegen"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Rename Resource"
|
||
msgstr "Bronnaam wijzigen"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Delete Resource"
|
||
msgstr "Bron verwijderen"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Resource clipboard is empty!"
|
||
msgstr "Bronklembord is leeg!"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Paste Resource"
|
||
msgstr "Bron plakken"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Instance:"
|
||
msgstr "Instantie:"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
|
||
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Type:"
|
||
msgstr "Type:"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
|
||
msgid "Open in Editor"
|
||
msgstr "Openen in Editor"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Load Resource"
|
||
msgstr "Bron laden"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "ResourcePreloader"
|
||
msgstr "Bronnen-voorlader"
|
||
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid "AnimationTree has no path set to an AnimationPlayer"
|
||
msgstr "AnimationTree heeft geen ingesteld pad naar een AnimationPlayer"
|
||
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid "Path to AnimationPlayer is invalid"
|
||
msgstr "Pad naar AnimationPlayer is ongeldig"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Clear Recent Files"
|
||
msgstr "'Recente Bestanden' wissen"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close and save changes?"
|
||
msgstr "Wijzigingen oplaan en sluiten?"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error writing TextFile:"
|
||
msgstr "Error schrijven TextFile:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Could not load file at:"
|
||
msgstr "Kan bestand niet laden uit:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error saving file!"
|
||
msgstr "Error bij het opslaan van bestand!"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error while saving theme."
|
||
msgstr "Fout bij het opslaan van het thema."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error Saving"
|
||
msgstr "Fout bij het opslaan"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error importing theme."
|
||
msgstr "Fout bij import van thema."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error Importing"
|
||
msgstr "Fout bij importeren"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "New Text File..."
|
||
msgstr "Nieuw tekstbestand..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open File"
|
||
msgstr "Open een Bestand"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save File As..."
|
||
msgstr "Opslaan Als..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Can't obtain the script for running."
|
||
msgstr "Kan het uit te voeren script niet verkrijgen."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Script failed reloading, check console for errors."
|
||
msgstr "Script herladen mislukt, zie de console voor foutmeldingen."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Script is not in tool mode, will not be able to run."
|
||
msgstr "Script is niet in 'tool'-modus en kan niet uitgevoerd worden."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid ""
|
||
"To run this script, it must inherit EditorScript and be set to tool mode."
|
||
msgstr ""
|
||
"Om dit script uit te voeren moet het erven van EditorScript en in 'tool'-"
|
||
"modus gezet worden."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Import Theme"
|
||
msgstr "Thema importeren"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error while saving theme"
|
||
msgstr "Fout bij het opslaan van het thema"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error saving"
|
||
msgstr "Fout bij het opslaan"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme As..."
|
||
msgstr "Thema Opslaan Als..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "%s Class Reference"
|
||
msgstr "%s Klassereferentie"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find Next"
|
||
msgstr "Vind Volgende"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find Previous"
|
||
msgstr "Vind Vorige"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Filter scripts"
|
||
msgstr "Filter scripts"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Toggle alphabetical sorting of the method list."
|
||
msgstr "Alfabetisch sorteren van de methodelijst omschakelen."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Filter methods"
|
||
msgstr "Filter methoden"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Sort"
|
||
msgstr "Sorteren"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Move Up"
|
||
msgstr "Plaats Omhoog"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Move Down"
|
||
msgstr "Plaats Omlaag"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Next script"
|
||
msgstr "Volgend script"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Previous script"
|
||
msgstr "Vorig script"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "File"
|
||
msgstr "Bestand"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open..."
|
||
msgstr "Openen..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Reopen Closed Script"
|
||
msgstr "Heropen gesloten script"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save All"
|
||
msgstr "Alles Opslaan"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Soft Reload Script"
|
||
msgstr "Script zachtjes herladen"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Copy Script Path"
|
||
msgstr "Kopieer Script Pad"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "History Previous"
|
||
msgstr "Geschiedenis Vorige"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "History Next"
|
||
msgstr "Geschiedenis Volgende"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Theme"
|
||
msgstr "Thema"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Import Theme..."
|
||
msgstr "Thema importeren..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Reload Theme"
|
||
msgstr "Thema herladen"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme"
|
||
msgstr "Thema Opslaan"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close All"
|
||
msgstr "Sluit Alles"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close Docs"
|
||
msgstr "Sluit Docs"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
|
||
msgid "Run"
|
||
msgstr "Uitvoeren"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "Search"
|
||
msgstr "Zoeken"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Step Into"
|
||
msgstr "Stap In"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Step Over"
|
||
msgstr "Stap Over"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Break"
|
||
msgstr "Onderbreken"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Continue"
|
||
msgstr "Vervolg"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Keep Debugger Open"
|
||
msgstr "Houd Debugger Open"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Debug with External Editor"
|
||
msgstr "Debug met Externe Editor"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open Godot online documentation."
|
||
msgstr "Open Godot online documentatie."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search the reference documentation."
|
||
msgstr "Zoek in de referentie documentatie."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Go to previous edited document."
|
||
msgstr "Ga naar voorgaand bewerkte document."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Go to next edited document."
|
||
msgstr "Ga naar volgend bewerkte document."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Discard"
|
||
msgstr "Verwerp"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid ""
|
||
"The following files are newer on disk.\n"
|
||
"What action should be taken?:"
|
||
msgstr ""
|
||
"De volgende bestanden zijn nieuwer op de schijf.\n"
|
||
"Welke aktie moet worden genomen?:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Debugger"
|
||
msgstr "Debugger"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search Results"
|
||
msgstr "Zoek Resultaten"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Clear Recent Scripts"
|
||
msgstr "'Recente Scripts' wissen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Connections to method:"
|
||
msgstr "Verbindingen aan methode:"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
|
||
msgid "Source"
|
||
msgstr "Bron"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Target"
|
||
msgstr "Doel"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid ""
|
||
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
|
||
msgstr "Ontbrekende verbonden methode '%s' voor signaal '%s' naar knoop '%s'."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "[Ignore]"
|
||
msgstr "[Negeren]"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Line"
|
||
msgstr "Regel"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Function"
|
||
msgstr "Ga Naar Functie"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Only resources from filesystem can be dropped."
|
||
msgstr "Alleen bronnen uit bestandssysteem kunnen gedropt worden."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't drop nodes because script '%s' is not used in this scene."
|
||
msgstr ""
|
||
"Kan knopen niet plaatsen, script '%s' wordt niet in deze scène gebruikt."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Lookup Symbol"
|
||
msgstr "Symbool opzoeken"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Pick Color"
|
||
msgstr "Kies Kleur"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Convert Case"
|
||
msgstr "Letters omzetten"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Uppercase"
|
||
msgstr "Hoofdletters"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Lowercase"
|
||
msgstr "Kleine letters"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Capitalize"
|
||
msgstr "Elk Woord Met Hoofdletter"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Syntax Highlighter"
|
||
msgstr "Syntax Markeren"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
msgid "Bookmarks"
|
||
msgstr "Favorieten"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Breakpoints"
|
||
msgstr "Breekpunten"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
msgid "Go To"
|
||
msgstr "Ga Naar"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Cut"
|
||
msgstr "Knippen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Select All"
|
||
msgstr "Alles selecteren"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Delete Line"
|
||
msgstr "Verwijder Regel"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Indent Left"
|
||
msgstr "Links Inspringen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Indent Right"
|
||
msgstr "Rechts Inspringen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Toggle Comment"
|
||
msgstr "Commentaar Aan/Uit"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Fold/Unfold Line"
|
||
msgstr "Vouw/Ontvouw Regel"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Fold All Lines"
|
||
msgstr "Vouw Alle Regels"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Unfold All Lines"
|
||
msgstr "Ontvouw Alle Regels"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Clone Down"
|
||
msgstr "Kloon Omlaag"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Complete Symbol"
|
||
msgstr "Voltooi Symbool"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Evaluate Selection"
|
||
msgstr "Evalueer selectie"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Trim Trailing Whitespace"
|
||
msgstr "Trim Navolgende Spaties"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Convert Indent to Spaces"
|
||
msgstr "Insprong in spaties omzetten"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Convert Indent to Tabs"
|
||
msgstr "Insprong in Tabs omzetten"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Auto Indent"
|
||
msgstr "Automatisch inspringen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find in Files..."
|
||
msgstr "Zoeken in bestanden..."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Contextual Help"
|
||
msgstr "Contextuele Hulp"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Toggle Bookmark"
|
||
msgstr "Toggle Favoriet"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Next Bookmark"
|
||
msgstr "Ga naar volgende Favoriet"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Previous Bookmark"
|
||
msgstr "Ga Naar Vorige Favoriet"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Remove All Bookmarks"
|
||
msgstr "Verwijder alle Favorieten"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Function..."
|
||
msgstr "Ga Naar Functie..."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Line..."
|
||
msgstr "Ga Naar Regel..."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Toggle Breakpoint"
|
||
msgstr "Breekpunt instellen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Remove All Breakpoints"
|
||
msgstr "Alle breekpunten verwijderen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Next Breakpoint"
|
||
msgstr "Ga Naar Volgende Favoriet"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Previous Breakpoint"
|
||
msgstr "Ga Naar Vorige Favoriet"
|
||
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid ""
|
||
"This shader has been modified on on disk.\n"
|
||
"What action should be taken?"
|
||
msgstr ""
|
||
"Deze shader is aangepast op de schijf.\n"
|
||
"Welke actie moet worden genomen?"
|
||
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Shader"
|
||
msgstr "Shader"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "This skeleton has no bones, create some children Bone2D nodes."
|
||
msgstr "Dit skelet heeft geen botten, maak een aantal Bone2D-knopen als kind."
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Create Rest Pose from Bones"
|
||
msgstr "CreëerRest Pose vanuit botten"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Set Rest Pose to Bones"
|
||
msgstr "Botten in rusthouding zetten"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Skeleton2D"
|
||
msgstr "Skeleton2D"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Make Rest Pose (From Bones)"
|
||
msgstr "Maak Rustpose (van Botten)"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Set Bones to Rest Pose"
|
||
msgstr "Botten in rusthouding zetten"
|
||
|
||
#: editor/plugins/skeleton_editor_plugin.cpp
|
||
msgid "Create physical bones"
|
||
msgstr "Creëer fysieke botten"
|
||
|
||
#: editor/plugins/skeleton_editor_plugin.cpp
|
||
msgid "Skeleton"
|
||
msgstr "Skelet"
|
||
|
||
#: editor/plugins/skeleton_editor_plugin.cpp
|
||
msgid "Create physical skeleton"
|
||
msgstr "Creëer fysiek Skelet"
|
||
|
||
#: editor/plugins/skeleton_ik_editor_plugin.cpp
|
||
msgid "Play IK"
|
||
msgstr "Speel IK"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Orthogonal"
|
||
msgstr "Orthogonaal"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Perspective"
|
||
msgstr "Perspectief"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Aborted."
|
||
msgstr "Transformatie Afgebroken."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "X-Axis Transform."
|
||
msgstr "X-As Transformatie."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Y-Axis Transform."
|
||
msgstr "Y-As Transformatie."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Z-Axis Transform."
|
||
msgstr "Z-As Transformatie."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Plane Transform."
|
||
msgstr "Bekijk Vlak Transformatie."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scaling: "
|
||
msgstr "Schaling: "
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translating: "
|
||
msgstr "Transitie: "
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotating %s degrees."
|
||
msgstr "Roteren %s graden."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Keying is disabled (no key inserted)."
|
||
msgstr "Sleutelinvoer is uitgeschakeld (geen sleutel ingevoegd)."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Animation Key Inserted."
|
||
msgstr "Animatiesleutel Ingevoegd."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Pitch"
|
||
msgstr "Pitch"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Yaw"
|
||
msgstr "Yaw"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Size"
|
||
msgstr "Grootte: "
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Objects Drawn"
|
||
msgstr "Objecten Getekend"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Material Changes"
|
||
msgstr "Materiaal Wijzigingen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Shader Changes"
|
||
msgstr "Shader Wijzigingen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Surface Changes"
|
||
msgstr "Oppervlakte Wijzigingen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Draw Calls"
|
||
msgstr "Teken Aanroepingen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Vertices"
|
||
msgstr "Hoekpunten"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top View."
|
||
msgstr "Bovenaanzicht."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom View."
|
||
msgstr "Onderaanzicht."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom"
|
||
msgstr "Onder"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left View."
|
||
msgstr "Linkeraanzicht."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left"
|
||
msgstr "Links"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right View."
|
||
msgstr "Rechteraanzicht."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right"
|
||
msgstr "Rechts"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front View."
|
||
msgstr "Vooraanzicht."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front"
|
||
msgstr "Voor"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear View."
|
||
msgstr "Achteraanzicht."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear"
|
||
msgstr "Achter"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Align Transform with View"
|
||
msgstr "Uitlijnen Transform met aanzicht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Align Rotation with View"
|
||
msgstr "Arrangeer Rotatie naar Aanzicht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "No parent to instance a child at."
|
||
msgstr "Geen ouder om kind aan te instantiëren."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "This operation requires a single selected node."
|
||
msgstr "Deze bewerking vereist één geselecteerde knoop."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Auto Orthogonal Enabled"
|
||
msgstr "Auto-orthogonaal ingeschakeld"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Lock View Rotation"
|
||
msgstr "Beeldrotatie vergrendelen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Normal"
|
||
msgstr "Weergave Normaalvector"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Wireframe"
|
||
msgstr "Weergave Wireframe"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Overdraw"
|
||
msgstr "Weergave Overdraw"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Unshaded"
|
||
msgstr "Weergave Zonder Shading"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Environment"
|
||
msgstr "Bekijk Omgeving"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Gizmos"
|
||
msgstr "Toon Gizmos"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Information"
|
||
msgstr "Bekijk Informatie"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View FPS"
|
||
msgstr "Beeldsnelheid bekijken"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Half Resolution"
|
||
msgstr "Halve Resolutie"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Audio Listener"
|
||
msgstr "Audio Luisteraar"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Enable Doppler"
|
||
msgstr "Activeer Doppler"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Cinematic Preview"
|
||
msgstr "Bioscoop Preview"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Not available when using the GLES2 renderer."
|
||
msgstr "Niet beschikbaar bij gebruik van de GLES2 renderer."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Left"
|
||
msgstr "Vrijekijk Links"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Right"
|
||
msgstr "Vrijekijk Rechts"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Forward"
|
||
msgstr "Vrijekijk Vooruit"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Backwards"
|
||
msgstr "Vrijekijk Achteruit"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Up"
|
||
msgstr "Vrijekijk Omhoog"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Down"
|
||
msgstr "Vrijekijk Omlaag"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Speed Modifier"
|
||
msgstr "Vrijekijk Snelheid Modificator"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Slow Modifier"
|
||
msgstr "Vrijekijk Snelheid Modificator"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Rotation Locked"
|
||
msgstr "Beeldrotatie vergrendeld"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"To zoom further, change the camera's clipping planes (View -> Settings...)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Note: The FPS value displayed is the editor's framerate.\n"
|
||
"It cannot be used as a reliable indication of in-game performance."
|
||
msgstr ""
|
||
"Opmerking: De weergegeven FPS waarde is de verversingssnelheid van de "
|
||
"editor.\n"
|
||
"Het is geen betrouwbare indicatie voor werkelijke spelprestaties."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "XForm Dialog"
|
||
msgstr "XForm Dialoog"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Click to toggle between visibility states.\n"
|
||
"\n"
|
||
"Open eye: Gizmo is visible.\n"
|
||
"Closed eye: Gizmo is hidden.\n"
|
||
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
|
||
msgstr ""
|
||
"Klik om te wisselen tussen zichtbaarheidsweergaven.\n"
|
||
"\n"
|
||
"Open oog: Gizmo is zichtbaar.\n"
|
||
"Gesloten oog: Gizmo is verborgen.\n"
|
||
"Half open oog: Gizmo is ook zichtbaar door ondoorzichtige oppervlaktes."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Nodes To Floor"
|
||
msgstr "Knopen aan vloer kleven"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Couldn't find a solid floor to snap the selection to."
|
||
msgstr "Geen solide vloer gevonden om selectie aan te kleven."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag: Rotate\n"
|
||
"Alt+Drag: Move\n"
|
||
"Alt+RMB: Depth list selection"
|
||
msgstr ""
|
||
"Slepen: Roteren\n"
|
||
"Atl+Slepen: Verplaatsen\n"
|
||
"Alt+RMB: Diepte selectie"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Use Local Space"
|
||
msgstr "Gebruik Lokale Ruimtemodus"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Use Snap"
|
||
msgstr "Kleven gebruiken"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom View"
|
||
msgstr "Onderaanzicht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top View"
|
||
msgstr "Bovenaanzicht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear View"
|
||
msgstr "Achteraanzicht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front View"
|
||
msgstr "Vooraanzicht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left View"
|
||
msgstr "Linker Zijaanzicht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right View"
|
||
msgstr "Rechter Zijaanzicht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Switch Perspective/Orthogonal View"
|
||
msgstr "Schakel Perspectief/Orthogonaal Zicht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Insert Animation Key"
|
||
msgstr "Animatiesleutel invoegen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Focus Origin"
|
||
msgstr "Focus op Oorsprongspunt"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Focus Selection"
|
||
msgstr "Focus Selectie"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Toggle Freelook"
|
||
msgstr "Toggle Freelook"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Transform"
|
||
msgstr "Transformatie"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Object to Floor"
|
||
msgstr "Object aan vloer kleven"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Dialog..."
|
||
msgstr "Transformatie Dialoog..."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "1 Viewport"
|
||
msgstr "1 beeldvenster"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "2 Viewports"
|
||
msgstr "2 beeldvensters"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "2 Viewports (Alt)"
|
||
msgstr "2 beeldvensters (alt)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "3 Viewports"
|
||
msgstr "3 beeldvensters"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "3 Viewports (Alt)"
|
||
msgstr "3 beeldvensters (alt)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "4 Viewports"
|
||
msgstr "4 beeldvensters"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Gizmos"
|
||
msgstr "Gizmos"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Origin"
|
||
msgstr "Bekijk Oorsprongspunt"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Grid"
|
||
msgstr "Bekijk Raster"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Settings..."
|
||
msgstr "Instellingen..."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Settings"
|
||
msgstr "Kleefinstellingen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translate Snap:"
|
||
msgstr "Kleefafstand:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate Snap (deg.):"
|
||
msgstr "Draaihoek (graden):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale Snap (%):"
|
||
msgstr "Schaal-stapgrootte (%):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Viewport Settings"
|
||
msgstr "Beeldvensterinstellingen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Perspective FOV (deg.):"
|
||
msgstr "Gezichtsveld (graden):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Z-Near:"
|
||
msgstr "Bekijk Z-Near:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Z-Far:"
|
||
msgstr "Bekijk Z-Far:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Change"
|
||
msgstr "Transformatie Verandering"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translate:"
|
||
msgstr "Verplaats:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate (deg.):"
|
||
msgstr "Rotatie (graden):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale (ratio):"
|
||
msgstr "Verschalen (ratio):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Type"
|
||
msgstr "Transformatie Type"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Pre"
|
||
msgstr "Pre"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Post"
|
||
msgstr "Post"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Nameless gizmo"
|
||
msgstr "Naamloze gizmo"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create Mesh2D"
|
||
msgstr "Creëer Mesh2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Mesh2D Preview"
|
||
msgstr "Mesh2D Voorbeeldweergave"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create Polygon2D"
|
||
msgstr "Creëer Polygon2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Polygon2D Preview"
|
||
msgstr "Polygon2D Voorbeeldweergave"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create CollisionPolygon2D"
|
||
msgstr "CollisionPolygon2D aanmaken"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "CollisionPolygon2D Preview"
|
||
msgstr "CollisionPolygon2D Voorbeeldweergave"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create LightOccluder2D"
|
||
msgstr "Creëer LightOccluder2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "LightOccluder2D Preview"
|
||
msgstr "LightOccluder2D Voorbeeldweergave"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Sprite is empty!"
|
||
msgstr "Sprite is leeg!"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Can't convert a sprite using animation frames to mesh."
|
||
msgstr ""
|
||
"Een sprite die animatiebeelden gebruikt kan niet naar een Mesh omgezet "
|
||
"worden."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't replace by mesh."
|
||
msgstr "Ongeldige geometrie, kan niet worden vervangen door Mesh."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Convert to Mesh2D"
|
||
msgstr "Converteren naar Mesh2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't create polygon."
|
||
msgstr "Ongeldige geometrie, kan geen polygon creëren."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Convert to Polygon2D"
|
||
msgstr "Naar Polygon2D omzetten"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't create collision polygon."
|
||
msgstr "Ongeldige geometrie, kan geen botsingspolygoon aanmaken."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create CollisionPolygon2D Sibling"
|
||
msgstr "CollisionPolygon2D aanmaken"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't create light occluder."
|
||
msgstr "Ongeldige geometrie, kan geen light occluder creëren."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create LightOccluder2D Sibling"
|
||
msgstr "Creëer LightOccluder2D Sibling"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Sprite"
|
||
msgstr "Sprite"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Simplification: "
|
||
msgstr "Simplificatie: "
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Shrink (Pixels): "
|
||
msgstr "Krimpen (Pixels): "
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Grow (Pixels): "
|
||
msgstr "Vergroot (Pixels): "
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Update Preview"
|
||
msgstr "Voorbeeld bijwerken"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Settings:"
|
||
msgstr "Instellingen:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "No Frames Selected"
|
||
msgstr "Geen frames geselecteerd"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add %d Frame(s)"
|
||
msgstr "Voeg %d Frame(s) toe"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Frame"
|
||
msgstr "Voeg Frame toe"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Unable to load images"
|
||
msgstr "Afbeeldingen laden mislukt"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load frame resource!"
|
||
msgstr "FOUT: Kan framebron niet laden!"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Resource clipboard is empty or not a texture!"
|
||
msgstr "Klembord voor bronnen is leeg of bevat geen textuur!"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Paste Frame"
|
||
msgstr "Frame Plakken"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Empty"
|
||
msgstr "Lege Toevoegen"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Change Animation FPS"
|
||
msgstr "Animatiesnelheid veranderen"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "(empty)"
|
||
msgstr "(leeg)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Move Frame"
|
||
msgstr "Verplaats Frame"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Animations:"
|
||
msgstr "Animaties:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "New Animation"
|
||
msgstr "Niewe animatie"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Speed:"
|
||
msgstr "Snelheid:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Loop"
|
||
msgstr "Lus"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Animation Frames:"
|
||
msgstr "Animatiebeelden:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add a Texture from File"
|
||
msgstr "Voeg Texture van Bestand toe"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Frames from a Sprite Sheet"
|
||
msgstr "Frames toevoegen aan Sprite Sheet"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Insert Empty (Before)"
|
||
msgstr "Lege Toevoegen (Hiervoor)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Insert Empty (After)"
|
||
msgstr "Lege Toevoegen (Hierna)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Move (Before)"
|
||
msgstr "Verplaats (Hiervoor)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Move (After)"
|
||
msgstr "Verplaats (Hierna)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Select Frames"
|
||
msgstr "Frames selecteren"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Horizontal:"
|
||
msgstr "Horizontaal:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Vertical:"
|
||
msgstr "Verticaal:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Select/Clear All Frames"
|
||
msgstr "Alle frames selecteren/wissen"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Create Frames from Sprite Sheet"
|
||
msgstr "Frames toevoegen uit spritesheet"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "SpriteFrames"
|
||
msgstr "Spritebeelden"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Set Region Rect"
|
||
msgstr "Stel een rechthoekig oppervlak in"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Set Margin"
|
||
msgstr "Stel Marge In"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Snap Mode:"
|
||
msgstr "Kleefmodus:"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: scene/resources/visual_shader.cpp
|
||
msgid "None"
|
||
msgstr "Geen"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Pixel Snap"
|
||
msgstr "Aan pixels kleven"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Grid Snap"
|
||
msgstr "Aan raster kleven"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Auto Slice"
|
||
msgstr "Automatisch Snijden"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Offset:"
|
||
msgstr "Afstand:"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Step:"
|
||
msgstr "Stap:"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Sep.:"
|
||
msgstr "Scheiding:"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "TextureRegion"
|
||
msgstr "TextureRegion"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add All Items"
|
||
msgstr "Alle Items Toevoegen"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add All"
|
||
msgstr "Allen Toevoegen"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove All Items"
|
||
msgstr "Verwijder Alle Items"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
|
||
msgid "Remove All"
|
||
msgstr "Verwijder Alles"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Edit Theme"
|
||
msgstr "Bewerk Thema"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Theme editing menu."
|
||
msgstr "Thema Bewerkingsmenu."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Class Items"
|
||
msgstr "Class Items Toevoegen"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove Class Items"
|
||
msgstr "Class Items Verwijderen"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create Empty Template"
|
||
msgstr "Creëer Leeg Sjabloon"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create Empty Editor Template"
|
||
msgstr "Creëer Lege Sjabloon Editor"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create From Current Editor Theme"
|
||
msgstr "Creëer Derivatie Huidig Editor Thema"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Toggle Button"
|
||
msgstr "Toggel Knop"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Disabled Button"
|
||
msgstr "Knop Uitschakelen"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Item"
|
||
msgstr "Item"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Disabled Item"
|
||
msgstr "Item Uitschakelen"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Check Item"
|
||
msgstr "Item Aanvinken"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Checked Item"
|
||
msgstr "Item Aangevinkt"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Radio Item"
|
||
msgstr "Radio Item"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Checked Radio Item"
|
||
msgstr "Radio Item Aangevinkt"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Named Sep."
|
||
msgstr "Genoemde Sep."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Submenu"
|
||
msgstr "Submenu"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Subitem 1"
|
||
msgstr "Subitem 1"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Subitem 2"
|
||
msgstr "Subitem 2"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Has"
|
||
msgstr "Heeft"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Many"
|
||
msgstr "Veel"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Disabled LineEdit"
|
||
msgstr "LineEdit Uitgeschakeld"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 1"
|
||
msgstr "Tabblad 1"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 2"
|
||
msgstr "Tabblad 2"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 3"
|
||
msgstr "Tabblad 3"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Editable Item"
|
||
msgstr "Bewerkbaar Item"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Subtree"
|
||
msgstr "Subtree"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Has,Many,Options"
|
||
msgstr "Heeft,Veel,Opties"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Data Type:"
|
||
msgstr "Data Type:"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Icon"
|
||
msgstr "Icoon"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
|
||
msgid "Style"
|
||
msgstr "Stijl"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Font"
|
||
msgstr "Lettertype"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Color"
|
||
msgstr "Kleur"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Theme File"
|
||
msgstr "Theme Bestand"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Erase Selection"
|
||
msgstr "Selectie Verwijderen"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Fix Invalid Tiles"
|
||
msgstr "Repareer ongeldige tegels"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cut Selection"
|
||
msgstr "Knip Selectie"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Paint TileMap"
|
||
msgstr "Teken TileMap"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Line Draw"
|
||
msgstr "Teken Lijn"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rectangle Paint"
|
||
msgstr "Teken Driehoek"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Bucket Fill"
|
||
msgstr "Opvullen"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Erase TileMap"
|
||
msgstr "Wis TileMap"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Find Tile"
|
||
msgstr "Tegel vinden"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Transpose"
|
||
msgstr "Transponeren"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Disable Autotile"
|
||
msgstr "Autotile uitschakelen"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Enable Priority"
|
||
msgstr "Prioriteit Inschakelen"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Filter tiles"
|
||
msgstr "Filter tegels"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Give a TileSet resource to this TileMap to use its tiles."
|
||
msgstr "Geef een TileSet-bron aan deze TileMap om de tegels te gebruiken."
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Paint Tile"
|
||
msgstr "Teken Tegel"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid ""
|
||
"Shift+LMB: Line Draw\n"
|
||
"Shift+Command+LMB: Rectangle Paint"
|
||
msgstr ""
|
||
"Shift+LMB: Lijn tekenen\n"
|
||
"Shift+Ctrl+LMB: Vierkant tekenen"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid ""
|
||
"Shift+LMB: Line Draw\n"
|
||
"Shift+Ctrl+LMB: Rectangle Paint"
|
||
msgstr ""
|
||
"Shift+LMB: Lijn Tekenen\n"
|
||
"Shift+Ctrl+LMB: Vierkant Tekenen"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Pick Tile"
|
||
msgstr "Kies Tegel"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate Left"
|
||
msgstr "Naar links draaien"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate Right"
|
||
msgstr "Naar rechts draaien"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Flip Horizontally"
|
||
msgstr "Horizontaal omdraaien"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Flip Vertically"
|
||
msgstr "Verticaal omdraaien"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Clear Transform"
|
||
msgstr "Transform wissen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Add Texture(s) to TileSet."
|
||
msgstr "Texture(n) aan TileSet toevoegen."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove selected Texture from TileSet."
|
||
msgstr "Geselecteerde Texture uit TileSet verwijderen."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create from Scene"
|
||
msgstr "Vanuit scène maken"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Merge from Scene"
|
||
msgstr "Vanuit scène samenvoegen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "New Single Tile"
|
||
msgstr "Nieuwe enkele tegel"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "New Autotile"
|
||
msgstr "Nieuwe Autotegel"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "New Atlas"
|
||
msgstr "Nieuwe atlas"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Next Coordinate"
|
||
msgstr "Volgend Coördinaat"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Select the next shape, subtile, or Tile."
|
||
msgstr "Selecteer de volgende shape, sub-tegel of Tegel."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Previous Coordinate"
|
||
msgstr "Vorig Coördinaat"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Select the previous shape, subtile, or Tile."
|
||
msgstr "Selecteer de vorige shape, subtegel of Tegel."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Region"
|
||
msgstr "Gebied"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Collision"
|
||
msgstr "Botsing"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Occlusion"
|
||
msgstr "Occlusie"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Navigation"
|
||
msgstr "Navigatie"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Bitmask"
|
||
msgstr "Bitmasker"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Priority"
|
||
msgstr "Prioriteit"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Z Index"
|
||
msgstr "Z Index"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Region Mode"
|
||
msgstr "Gebiedmodus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Collision Mode"
|
||
msgstr "Botsingsmodus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Occlusion Mode"
|
||
msgstr "Occlusiemodus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Navigation Mode"
|
||
msgstr "Navigatiemodus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Bitmask Mode"
|
||
msgstr "Bitmaskermodus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Priority Mode"
|
||
msgstr "Prioriteitmodus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Icon Mode"
|
||
msgstr "Icoonmodus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Z Index Mode"
|
||
msgstr "Z-Indexmodus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Copy bitmask."
|
||
msgstr "Bitmasker kopiëren."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Paste bitmask."
|
||
msgstr "Bitmasker plakken."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Erase bitmask."
|
||
msgstr "Bitmasker wissen."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create a new rectangle."
|
||
msgstr "Creëer nieuwe driehoek."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "New Rectangle"
|
||
msgstr "Nieuwe rechthoek"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create a new polygon."
|
||
msgstr "Nieuwe veelhoek aanmaken."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "New Polygon"
|
||
msgstr "Nieuwe veelhoek"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Delete Selected Shape"
|
||
msgstr "Geselecteerde vormen verwijderen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Keep polygon inside region Rect."
|
||
msgstr "Houd de veelhoek binnen het rechthoekige gebied."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Enable snap and show grid (configurable via the Inspector)."
|
||
msgstr "Kleven inschakelen en raster weergeven (instellen in Inspecteur)."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Display Tile Names (Hold Alt Key)"
|
||
msgstr "Tegelnamen tonen (Alt-toets ingedrukt houden)"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Add or select a texture on the left panel to edit the tiles bound to it."
|
||
msgstr ""
|
||
"Voeg een textuur toe aan het linkerpaneel of selecteer deze om de tegels te "
|
||
"bewerken."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove selected texture? This will remove all tiles which use it."
|
||
msgstr ""
|
||
"Geselecteerde Texture verwijderen? Alle tegels die ervan gebruikmaakten "
|
||
"zullen verwijderd worden."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "You haven't selected a texture to remove."
|
||
msgstr "Geen Texture geselecteerd om te verwijderen."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create from scene? This will overwrite all current tiles."
|
||
msgstr "Vanuit scène maken? Alle huidige tegels zullen worden overschreven."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Merge from scene?"
|
||
msgstr "Vanuit scène samenvoegen?"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Texture"
|
||
msgstr "Verwijder Textuur"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "%s file(s) were not added because was already on the list."
|
||
msgstr "%s bestand(en) niet toegevoegd omdat deze al op de lijst staan."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag handles to edit Rect.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Sleep de hendels om de rechthoek aan te passen.\n"
|
||
"Klik op een andere Tegel om die te bewerken."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Delete selected Rect."
|
||
msgstr "Verwijder geselecteerde Rect."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Select current edited sub-tile.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Selecteer huidige sub-tile om te bewerken.\n"
|
||
"Klik op een andere Tile om deze te bewerken."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Delete polygon."
|
||
msgstr "Verwijder polygoon."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"LMB: Set bit on.\n"
|
||
"RMB: Set bit off.\n"
|
||
"Shift+LMB: Set wildcard bit.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"LMB: Zet bit aan.\n"
|
||
"RMB: Zet bit uit.\n"
|
||
"Shift+LMB: Zet wildcard bit.\n"
|
||
"Klik op een andere Tile om deze te bewerken."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Select sub-tile to use as icon, this will be also used on invalid autotile "
|
||
"bindings.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Selecteer subtegel om te gebruiken als icoon, wordt ook gebruikt op "
|
||
"ongeldige autotegel bindingen.\n"
|
||
"Klik op een andere Tegel om deze aan te passen."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Select sub-tile to change its priority.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Selecteer een sub-tile om zijn prioriteit aan te passen.\n"
|
||
"Klik op een andere Tile om deze te bewerken."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Select sub-tile to change its z index.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Selecteer een sub-tile om de z index aan te passen.\n"
|
||
"Klik op een andere Tile om deze te bewerken."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Set Tile Region"
|
||
msgstr "Stel Tile Region in"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create Tile"
|
||
msgstr "Maak tegel"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Set Tile Icon"
|
||
msgstr "Stel Tile Icon in"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Tile Bitmask"
|
||
msgstr "Tegelbitmasker bewerken"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Collision Polygon"
|
||
msgstr "Botsingspolygoon aanpassen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Occlusion Polygon"
|
||
msgstr "Bewerk Occlusion Polygon"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Navigation Polygon"
|
||
msgstr "Bewerk Navigation Polygon"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Paste Tile Bitmask"
|
||
msgstr "Tegelbitmasker plakken"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Clear Tile Bitmask"
|
||
msgstr "Bitmasker wissen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Make Polygon Concave"
|
||
msgstr "Creëer Polygon Concave"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Make Polygon Convex"
|
||
msgstr "Creëer Polygon Convex"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Tile"
|
||
msgstr "Verwijder Tile"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Collision Polygon"
|
||
msgstr "Botsingsvorm verwijderen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Occlusion Polygon"
|
||
msgstr "Verwijder Occlusion Polygon"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Navigation Polygon"
|
||
msgstr "Verwijder Navigation Polygon"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Tile Priority"
|
||
msgstr "Bewerk Tile Priority"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Tile Z Index"
|
||
msgstr "Bewerk Tile Z Index"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Make Convex"
|
||
msgstr "Maak convex"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Make Concave"
|
||
msgstr "Maak concaaf"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create Collision Polygon"
|
||
msgstr "Botsingsvorm aanmaken"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create Occlusion Polygon"
|
||
msgstr "Creëer Occlusion Polygon"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "This property can't be changed."
|
||
msgstr "Deze eigenschap kan niet worden veranderd."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "TileSet"
|
||
msgstr "TileSet"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "No VCS addons are available."
|
||
msgstr "Geen VCS addons beschikbaar."
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Error"
|
||
msgstr "Fout"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "No files added to stage"
|
||
msgstr "Geen bestanden toegevoegd aan stage"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Commit"
|
||
msgstr "Commit"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "VCS Addon is not initialized"
|
||
msgstr "VCS Addon is niet geïnitialiseerd"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Version Control System"
|
||
msgstr "Versiebeheersysteem"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Initialize"
|
||
msgstr "Initialiseren"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Staging area"
|
||
msgstr "staging gebied"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Detect new changes"
|
||
msgstr "Detecteer nieuwe veranderingen"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Changes"
|
||
msgstr "Wijzigingen"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Modified"
|
||
msgstr "Bewerkt"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Renamed"
|
||
msgstr "Hernoemd"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Deleted"
|
||
msgstr "Verwijderd"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Typechange"
|
||
msgstr "Typewijziging"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Stage Selected"
|
||
msgstr "Stage Geselecteerd"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Stage All"
|
||
msgstr "Stage Alles"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Commit Changes"
|
||
msgstr "Commit veranderingen"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Status"
|
||
msgstr "Status"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "View file diffs before committing them to the latest version"
|
||
msgstr ""
|
||
"Bekijk de veranderde bestanden voordat ze gebruikt worden in de nieuwste "
|
||
"versie"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "No file diff is active"
|
||
msgstr "Geen bestands veranderingen actief"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Detect changes in file diff"
|
||
msgstr "Detecteer verandering in bestanden"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "(GLES3 only)"
|
||
msgstr "(Alleen GLES3)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add Output"
|
||
msgstr "Uitvoer toevoegen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar"
|
||
msgstr "Scalair"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector"
|
||
msgstr "Vector"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Boolean"
|
||
msgstr "Boolean"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Sampler"
|
||
msgstr "Sampler"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add input port"
|
||
msgstr "Voer input poort toe"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add output port"
|
||
msgstr "Uitvoerpoort toevoegen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Change input port type"
|
||
msgstr "Verander input port type"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Change output port type"
|
||
msgstr "Uitvoerpoorttype veranderen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Change input port name"
|
||
msgstr "Verander input poort naam"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Change output port name"
|
||
msgstr "Uitvoerpoortnaam veranderen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Remove input port"
|
||
msgstr "Verwijder input poort"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Remove output port"
|
||
msgstr "Uitvoerpoort verwijderen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Set expression"
|
||
msgstr "Stel expressie in"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Resize VisualShader node"
|
||
msgstr "Verander de grote van de VisualShader knoop"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Set Uniform Name"
|
||
msgstr "Uniforme naam instellen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Set Input Default Port"
|
||
msgstr "Stel standaard invoer poort in"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add Node to Visual Shader"
|
||
msgstr "VisualShader-knoop toevoegen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Node(s) Moved"
|
||
msgstr "Knoop/knopen verplaatst"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Duplicate Nodes"
|
||
msgstr "Knopen dupliceren"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Paste Nodes"
|
||
msgstr "Knopen plakken"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Delete Nodes"
|
||
msgstr "VisualShader-knoop/knopen verwijderen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Visual Shader Input Type Changed"
|
||
msgstr "Visuele Shader Invoertype Gewijzigd"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "UniformRef Name Changed"
|
||
msgstr "UniformRef naam veranderd"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vertex"
|
||
msgstr "Vertex"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Fragment"
|
||
msgstr "Fragment"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Light"
|
||
msgstr "Licht"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Show resulted shader code."
|
||
msgstr "Laat shader resultaat zien."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Create Shader Node"
|
||
msgstr "Shader-knoop maken"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Color function."
|
||
msgstr "Kleur functie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Color operator."
|
||
msgstr "Color operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Grayscale function."
|
||
msgstr "Grijsschaal functie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts HSV vector to RGB equivalent."
|
||
msgstr "Converteer HSV vector naar RGB equivalent."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts RGB vector to HSV equivalent."
|
||
msgstr "Converteer RGB vector naar HSV equivalent."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Sepia function."
|
||
msgstr "Sepia functie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Burn operator."
|
||
msgstr "Burn operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Darken operator."
|
||
msgstr "Verdonker operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Difference operator."
|
||
msgstr "Verschil operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Dodge operator."
|
||
msgstr "Ontwijk operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "HardLight operator."
|
||
msgstr "Verander Scalair Operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Lighten operator."
|
||
msgstr "Lichter maken operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Overlay operator."
|
||
msgstr "Overlap operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Screen operator."
|
||
msgstr "Scherm operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "SoftLight operator."
|
||
msgstr "SoftLight operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Color constant."
|
||
msgstr "Kleur Constante."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Color uniform."
|
||
msgstr "Kleur uniform."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the boolean result of the %s comparison between two parameters."
|
||
msgstr ""
|
||
"Geeft het booleaanse resultaat van de %s-vergelijking tussen twee parameters."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Equal (==)"
|
||
msgstr "Gelijk aan (==)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Greater Than (>)"
|
||
msgstr "Groter Dan (>)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Greater Than or Equal (>=)"
|
||
msgstr "Groter Dan of Gelijk aan (>=)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated vector if the provided scalars are equal, greater or "
|
||
"less."
|
||
msgstr ""
|
||
"Geeft een geassocieerde vector als de gegeven scalars gelijk, groter of "
|
||
"kleiner zijn."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the boolean result of the comparison between INF and a scalar "
|
||
"parameter."
|
||
msgstr ""
|
||
"Geeft het booleaanse resultaat van de vergelijking tussen INF en een scalar "
|
||
"parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the boolean result of the comparison between NaN and a scalar "
|
||
"parameter."
|
||
msgstr ""
|
||
"Geeft het booleaanse resultaat van de vergelijking tussen NaN en een scalar "
|
||
"parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Less Than (<)"
|
||
msgstr "Kleiner Dan (<)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Less Than or Equal (<=)"
|
||
msgstr "Kleiner Dan of Gelijk aan (<=)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Not Equal (!=)"
|
||
msgstr "Niet Gelijk aan (!=)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated vector if the provided boolean value is true or false."
|
||
msgstr ""
|
||
"Geeft een geassocieerde vector als de gegeven booleaanse waarde waar of "
|
||
"onwaar is."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated scalar if the provided boolean value is true or false."
|
||
msgstr ""
|
||
"Geeft een geassocieerde scalar als de gegeven booleaanse waarde waar of "
|
||
"onwaar is."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the boolean result of the comparison between two parameters."
|
||
msgstr ""
|
||
"Resulteert het boolean resultaat van de vergelijking tussen twee parameters."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the boolean result of the comparison between INF (or NaN) and a "
|
||
"scalar parameter."
|
||
msgstr ""
|
||
"Geeft het booleaanse resultaat van een vergelijking tussen INF (of NaN) en "
|
||
"een scalar parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Boolean constant."
|
||
msgstr "Boolean Constante."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Boolean uniform."
|
||
msgstr "Uniforme Boolean."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for all shader modes."
|
||
msgstr "'%s' invoer parameter voor alle shadermodi."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Input parameter."
|
||
msgstr "Input parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for vertex and fragment shader modes."
|
||
msgstr "'%s' invoerparameter voor vertex en fragment shadermodi."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for fragment and light shader modes."
|
||
msgstr "'%s' invoerparameter voor fragment en light shadermodi."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for fragment shader mode."
|
||
msgstr "'%s' invoerparameter voor fragment-shadermodus."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for light shader mode."
|
||
msgstr "'%s' invoerparameter voor light-shader modus."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for vertex shader mode."
|
||
msgstr "'%s' invoer parameter voor vertex-shadermodus."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for vertex and fragment shader mode."
|
||
msgstr "'%s' invoerparameter voor vertex en fragment shadermodus."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar function."
|
||
msgstr "Scalar functie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar operator."
|
||
msgstr "Scalar operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "E constant (2.718282). Represents the base of the natural logarithm."
|
||
msgstr ""
|
||
"E-constante (2.718282). Vertegenwoordigt de basis van het natuurlijke "
|
||
"logaritme."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
|
||
msgstr "Epsilon-constante (0.00001). Kleinst mogelijk scalar waarde."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Phi constant (1.618034). Golden ratio."
|
||
msgstr "Phi-constante (1.618034). Golden ratio."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Pi/4 constant (0.785398) or 45 degrees."
|
||
msgstr "Pi/4-constante (0.785398) of 45 graden."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Pi/2 constant (1.570796) or 90 degrees."
|
||
msgstr "Pi/2-constante (1.570796) of 90 graden."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Pi constant (3.141593) or 180 degrees."
|
||
msgstr "Pi-constante (3.141593) of 180 graden."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Tau constant (6.283185) or 360 degrees."
|
||
msgstr "Tau-constante (6.283185) of 360 graden."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Sqrt2 constant (1.414214). Square root of 2."
|
||
msgstr "Sqrt2-constante (1.414214). Wortel van 2."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the absolute value of the parameter."
|
||
msgstr "Geeft de absolute waarde van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-cosine of the parameter."
|
||
msgstr "Geeft de arc-cosinus van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse hyperbolic cosine of the parameter."
|
||
msgstr "Geeft de omgekeerde cosinus hyperbolicus van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-sine of the parameter."
|
||
msgstr "Geeft de arcsinus van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse hyperbolic sine of the parameter."
|
||
msgstr "Geeft de inverse sinus hyperbolicus van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-tangent of the parameter."
|
||
msgstr "Geeft de arctangens van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-tangent of the parameters."
|
||
msgstr "Geeft de arctangens van de parameters."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse hyperbolic tangent of the parameter."
|
||
msgstr "Geeft de inverse tangens hyperbolicus van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Finds the nearest integer that is greater than or equal to the parameter."
|
||
msgstr ""
|
||
"Zoekt het dichtstbijzijnde gehele getal dat groter is dan of gelijk is aan "
|
||
"de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Constrains a value to lie between two further values."
|
||
msgstr "Beperkt een waarde tussen twee andere waarden."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the cosine of the parameter."
|
||
msgstr "Geeft de cosinus van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the hyperbolic cosine of the parameter."
|
||
msgstr "Geeft de cosinus hyperbolicus van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts a quantity in radians to degrees."
|
||
msgstr "Converteert een kwantiteit in radialen naar graden."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Base-e Exponential."
|
||
msgstr "Base-e Exponentieel."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Base-2 Exponential."
|
||
msgstr "Base-2 Exponentieel."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the nearest integer less than or equal to the parameter."
|
||
msgstr ""
|
||
"Zoekt het dichtstbijzijnde gehele getal kleiner dan of gelijk aan de "
|
||
"parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Computes the fractional part of the argument."
|
||
msgstr "Berekent het fractionele deel van het argument."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse of the square root of the parameter."
|
||
msgstr "Geeft de inverse van de wortel van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Natural logarithm."
|
||
msgstr "Natuurlijk logaritme."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Base-2 logarithm."
|
||
msgstr "Base-2 logaritme."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the greater of two values."
|
||
msgstr "Geeft de grootste van twee waardes."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the lesser of two values."
|
||
msgstr "Geeft de kleinste van twee waardes."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Linear interpolation between two scalars."
|
||
msgstr "Lineaire interpolatie tussen twee scalars."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the opposite value of the parameter."
|
||
msgstr "Geeft de omgekeerde waarde van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 - scalar"
|
||
msgstr "1.0 - scalar"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the value of the first parameter raised to the power of the second."
|
||
msgstr ""
|
||
"Geeft de waarde van de eerste parameter verhoogd tot de macht van de tweede."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts a quantity in degrees to radians."
|
||
msgstr "Converteert kwantiteit in graden naar radialen."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 / scalar"
|
||
msgstr "1.0 / scalar"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the nearest integer to the parameter."
|
||
msgstr "Vindt het dichtstbijzijnde gehele getal bij de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the nearest even integer to the parameter."
|
||
msgstr "Vindt het dichtstbijzijnde even gehele getal bij de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Clamps the value between 0.0 and 1.0."
|
||
msgstr "Klemt de waarde tussen 0.0 en 1.0."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Extracts the sign of the parameter."
|
||
msgstr "Extraheert het signum van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the sine of the parameter."
|
||
msgstr "Geeft de sinus van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the hyperbolic sine of the parameter."
|
||
msgstr "Geeft de sinus hyperbolicus van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the square root of the parameter."
|
||
msgstr "Geeft de vierkantswortel van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
|
||
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
||
"using Hermite polynomials."
|
||
msgstr ""
|
||
"SmoothStep functie( scalar(zijde0), scalar(zijde1), scalar(x) ).\n"
|
||
"\n"
|
||
"Geeft 0.0 als 'x' kleiner dan 'zijde0' en 1.0 als x groter dan 'zijde1'. "
|
||
"Anders wordt de waarde geïnterpoleerd tussen 0.0 en 1.0 middels Hermite-"
|
||
"polynomen."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Step function( scalar(edge), scalar(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
||
msgstr ""
|
||
"Stapfunctie( scalar(zijde), scalar(x) ).\n"
|
||
"\n"
|
||
"Geeft 0.0 als 'x' kleiner dan 'zijde' anders 1.0."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the tangent of the parameter."
|
||
msgstr "Geeft de tangens van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the hyperbolic tangent of the parameter."
|
||
msgstr "Geeft de tangens hyperbolicus van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the truncated value of the parameter."
|
||
msgstr "Zoekt de afgeronde waarde van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Adds scalar to scalar."
|
||
msgstr "Voegt scalar aan scalar toe."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Divides scalar by scalar."
|
||
msgstr "Deelt scalar met scalar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies scalar by scalar."
|
||
msgstr "Vermenigvuldigd scalar met scalar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the remainder of the two scalars."
|
||
msgstr "Geeft de rest van twee scalars."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Subtracts scalar from scalar."
|
||
msgstr "Trekt scalar van scalar af."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar constant."
|
||
msgstr "Scalar constante."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar uniform."
|
||
msgstr "Scalar uniforme."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Perform the cubic texture lookup."
|
||
msgstr "Voer cubic texture lookup uit."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Perform the texture lookup."
|
||
msgstr "Voer texture lookup uit."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Cubic texture uniform lookup."
|
||
msgstr "Cubic texture uniform lookup."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "2D texture uniform lookup."
|
||
msgstr "2D texture uniform lookup."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "2D texture uniform lookup with triplanar."
|
||
msgstr "2D texture uniform lookup met triplanar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Transform function."
|
||
msgstr "Transformatie functie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Calculate the outer product of a pair of vectors.\n"
|
||
"\n"
|
||
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
|
||
"one column) and the second parameter 'r' as a row vector (matrix with one "
|
||
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
|
||
"whose number of rows is the number of components in 'c' and whose number of "
|
||
"columns is the number of components in 'r'."
|
||
msgstr ""
|
||
"Bereken het uitproduct van een paar vectoren.\n"
|
||
"\n"
|
||
"OuterProduct behandelt de eerste parameter 'c' als een kolomvector (matrix "
|
||
"met één kolom) en de tweede parameter 'r' als een rijvector (matrix met één "
|
||
"rij) en vermenigvuldigt een lineaire algebraïsche matrix 'c * r', waardoor "
|
||
"een matrix waarvan het aantal rijen het aantal componenten in 'c' is en "
|
||
"waarvan het aantal kolommen het aantal componenten in 'r' is."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Composes transform from four vectors."
|
||
msgstr "Componeert transformatie van vier vectoren."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Decomposes transform to four vectors."
|
||
msgstr "Ontleedt transformatie van vier vectoren."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the determinant of a transform."
|
||
msgstr "Berekent de determinant van een transformatie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the inverse of a transform."
|
||
msgstr "Berekent de inverse van een transformatie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the transpose of a transform."
|
||
msgstr "Berekent de transpositie van een transformatie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies transform by transform."
|
||
msgstr "Vermenigvuldigt een transformatie met een transformatie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies vector by transform."
|
||
msgstr "Vermenigvuldigt vector met transformatie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Transform constant."
|
||
msgstr "Transformeer constante."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Transform uniform."
|
||
msgstr "Transformeer uniforme."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector function."
|
||
msgstr "Vector functie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector operator."
|
||
msgstr "Vector operatie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Composes vector from three scalars."
|
||
msgstr "Composteert vector van drie scalars."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Decomposes vector to three scalars."
|
||
msgstr "Ontbindt vector naar drie scalars."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the cross product of two vectors."
|
||
msgstr "Berekent het kruisproduct van twee vectoren."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the distance between two points."
|
||
msgstr "Geeft de afstand tussen twee punten."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the dot product of two vectors."
|
||
msgstr "Berekent het puntproduct van twee vectoren."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the vector that points in the same direction as a reference vector. "
|
||
"The function has three vector parameters : N, the vector to orient, I, the "
|
||
"incident vector, and Nref, the reference vector. If the dot product of I and "
|
||
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
|
||
msgstr ""
|
||
"Geeft de vector met dezelfde richting als de referentievector. De functie "
|
||
"bevat drie vectorparameters: N, de oriëntatievector, I, de incidentvector en "
|
||
"Nref, de referentievector. Als het inproduct van I en Nref kleiner dan nul "
|
||
"is, is de terugkeerwaarde N, anders -N."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the length of a vector."
|
||
msgstr "Berekent de lengte van een vector."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Linear interpolation between two vectors."
|
||
msgstr "Lineaire interpolatie tussen twee vectoren."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Linear interpolation between two vectors using scalar."
|
||
msgstr "Lineaire interpolatie tussen twee vectoren met behulp van een scalar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the normalize product of vector."
|
||
msgstr "Berekent genormaliseerd product van vector."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 - vector"
|
||
msgstr "1.0 - vector"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 / vector"
|
||
msgstr "1.0 / vector"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the vector that points in the direction of reflection ( a : incident "
|
||
"vector, b : normal vector )."
|
||
msgstr "Geeft de reflectievector (a: invalshoek vector, b : normaalvector)."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the vector that points in the direction of refraction."
|
||
msgstr ""
|
||
"Geeft de vector met dezelfde richting als de referentievector. De functie "
|
||
"bevat drie vectorparameters: N, de oriëntatievector, I, de invalsvector en "
|
||
"Nref, de referentie vector. Als het inproduct van I en Nref kleiner dan nul "
|
||
"is, resulteert waarde N. Anders wordt -N geresulteerd."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
|
||
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
||
"using Hermite polynomials."
|
||
msgstr ""
|
||
"Gladde stapfunctie ( vector(zijde0), vector(zijde1), vector(x) ).\n"
|
||
"\n"
|
||
"Geeft 0.0 als 'x' kleiner dan 'zijde0' en 1.0 als 'x' groter dan 'zijde1'. "
|
||
"Anders word de waarde geïnterpoleerd tussen 0.0 en 1.0 met behulp van "
|
||
"Hermite polynomen."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
|
||
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
||
"using Hermite polynomials."
|
||
msgstr ""
|
||
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
|
||
"\n"
|
||
"Resulteert 0.0 als 'x' kleiner dan 'edge0' is en resulteert 1.0 als 'x' "
|
||
"groter dan 'edge1' is. Anders word de waarde geïnterpoleerd tusse 0.0 en 1.0 "
|
||
"met behulp van Hermite polynomials."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Step function( vector(edge), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
||
msgstr ""
|
||
"Step function( vector(edge), vector(x) ).\n"
|
||
"\n"
|
||
"Resulteert 0.0 als 'x' kleiner dan 'edge' anders 1.0."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Step function( scalar(edge), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
||
msgstr ""
|
||
"Step function( scalar(edge), vector(x) ).\n"
|
||
"\n"
|
||
"Resulteert 0.0 als 'x' kleiner dan 'edge' anders 1.0."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Adds vector to vector."
|
||
msgstr "Voegs vector aan vector toe."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Divides vector by vector."
|
||
msgstr "Trekt vector van vector af."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies vector by vector."
|
||
msgstr "Vermenigvuldigd vector met vector."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the remainder of the two vectors."
|
||
msgstr "Geeft de rest van twee vectoren."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Subtracts vector from vector."
|
||
msgstr "Trekt vector van vector af."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector constant."
|
||
msgstr "Vector constante."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector uniform."
|
||
msgstr "Uniforme vector."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Custom Godot Shader Language expression, with custom amount of input and "
|
||
"output ports. This is a direct injection of code into the vertex/fragment/"
|
||
"light function, do not use it to write the function declarations inside."
|
||
msgstr ""
|
||
"Aangepaste Godot Shader Language expressie, met aangepast aantal in- en "
|
||
"uitvoerpoorten. Dit is een directe injectie van code in de vertex/fragment/"
|
||
"light functie, niet gebruiken om functie declaraties in te schrijven."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns falloff based on the dot product of surface normal and view "
|
||
"direction of camera (pass associated inputs to it)."
|
||
msgstr ""
|
||
"Geeft de verminderingswaarde gebaseerd op het inproduct van de normaalvector "
|
||
"van het oppervlak en de kijkrichting van de camera (bijbehorende invoer moet "
|
||
"doorgeven worden)."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Custom Godot Shader Language expression, which is placed on top of the "
|
||
"resulted shader. You can place various function definitions inside and call "
|
||
"it later in the Expressions. You can also declare varyings, uniforms and "
|
||
"constants."
|
||
msgstr ""
|
||
"Aangepaste Godot Shader Language expressie die wordt geplaatst bovenop het "
|
||
"resultaat van de shader. Je kunt hierin meerdere functies plaatsen en later "
|
||
"aanroepen in de expressies. Je kunt hierin ook varyings, uniformen en "
|
||
"constanten declareren."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "A reference to an existing uniform."
|
||
msgstr "Een verwijzing naar een bestaande uniform."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "(Fragment/Light mode only) Scalar derivative function."
|
||
msgstr "(Alleen voor fragment/light-modus) Scalaire afgeleide functie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "(Fragment/Light mode only) Vector derivative function."
|
||
msgstr "(Alleen voor fragment/lightmodus) Vector afgeleide functie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
"(Alleen Fragment/Light modus) (Vector) Afgeleide in 'x' met behulp van "
|
||
"lokale differentiatie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
"(Alleen Fragment/Light modus) (Scalar) Afgeleide in 'x' met behulp van "
|
||
"lokale differentiatie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
"(Alleen Fragment/Light modus) (Vector) Afgeleide in 'Y' met behulp van "
|
||
"lokale differentiatie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
"(Alleen Fragment/Light modus) (Scalar) Afgeleide in 'Y' met behulp van "
|
||
"lokale differentiatie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
|
||
"'y'."
|
||
msgstr ""
|
||
"(Alleen Fragment/Light modus) (Vector) Som van absolute differentiatie in "
|
||
"'x' en 'y''."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
|
||
"'y'."
|
||
msgstr ""
|
||
"(Alleen Fragment/Light modus) (Scalar) Som van absolute differentiatie in "
|
||
"'x' en 'y''."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "VisualShader"
|
||
msgstr "VisualShader"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Edit Visual Property"
|
||
msgstr "Bewerk visuele eigenschap"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Visual Shader Mode Changed"
|
||
msgstr "VisualShader-modus aangepast"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Runnable"
|
||
msgstr "Uitvoerbaar"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Delete preset '%s'?"
|
||
msgstr "Verwijder voorinstelling '%s'?"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Failed to export the project for platform '%s'.\n"
|
||
"Export templates seem to be missing or invalid."
|
||
msgstr ""
|
||
"Exporteren van project voor platform '%s' is mislukt.\n"
|
||
"Exportsjablonen zijn mogelijk niet aanwezig of ongeldig."
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Failed to export the project for platform '%s'.\n"
|
||
"This might be due to a configuration issue in the export preset or your "
|
||
"export settings."
|
||
msgstr ""
|
||
"Exporteren van project voor platform '%s' is mislukt.\n"
|
||
"Dit probleem wordt mogelijk veroorzaakt door een foutieve instelling in de "
|
||
"vooraf ingestelde exportinstellingen of uw eigen exportinstellingen."
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Release"
|
||
msgstr "Release"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Exporting All"
|
||
msgstr "Exporteer alles"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "The given export path doesn't exist:"
|
||
msgstr "Het gegeven exportpad bestaat niet:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export templates for this platform are missing/corrupted:"
|
||
msgstr "Exportsjablonen voor dit platform zijn niet aanwezig of corrupt:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Presets"
|
||
msgstr "Voorinstelling"
|
||
|
||
#: editor/project_export.cpp editor/project_settings_editor.cpp
|
||
msgid "Add..."
|
||
msgstr "Toevoegen..."
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"If checked, the preset will be available for use in one-click deploy.\n"
|
||
"Only one preset per platform may be marked as runnable."
|
||
msgstr ""
|
||
"Indien aangevinkt, zal deze preset beschikbaar zijn voor one-click deploy.\n"
|
||
"Per platform kan maar een preset als runnable gekozen worden."
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export Path"
|
||
msgstr "Export Pad"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Resources"
|
||
msgstr "Bronnen"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export all resources in the project"
|
||
msgstr "Exporteer alle bronnen in het project"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export selected scenes (and dependencies)"
|
||
msgstr "Exporteer geselecteerde scènes (en afhankelijkheden)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export selected resources (and dependencies)"
|
||
msgstr "Exporteer geselecteerde bronnen (en afhankelijkheden)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export Mode:"
|
||
msgstr "Exporteermodus:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Resources to export:"
|
||
msgstr "Bronnen om te exporteren:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Filters to export non-resource files/folders\n"
|
||
"(comma-separated, e.g: *.json, *.txt, docs/*)"
|
||
msgstr ""
|
||
"Filters om bestanden en mappen die geen hulpbron zijn te exporteren\n"
|
||
"(door komma's gescheiden, bijv.: *.json, *.txt, docs/*)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Filters to exclude files/folders from project\n"
|
||
"(comma-separated, e.g: *.json, *.txt, docs/*)"
|
||
msgstr ""
|
||
"Filters om bestanden uit te sluiten van het project\n"
|
||
"(scheiden met een komma, bijv.: *.json, *.txt, docs/*)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Features"
|
||
msgstr "Functionaliteiten"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Custom (comma-separated):"
|
||
msgstr "Aangepast (kommagescheiden):"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Feature List:"
|
||
msgstr "Kenmerkenlijst:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Script"
|
||
msgstr "Script"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Script Export Mode:"
|
||
msgstr "Script-exporteermodus:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Text"
|
||
msgstr "Tekst"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Compiled"
|
||
msgstr "Gecompileerd"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Encrypted (Provide Key Below)"
|
||
msgstr "Versleuteld (verstrek hieronder de sleutel)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Invalid Encryption Key (must be 64 characters long)"
|
||
msgstr "Ongeldige encryptiesleutel (moet 64 tekens lang zijn)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Script Encryption Key (256-bits as hex):"
|
||
msgstr "Script encryptiesleutel (256-bits als hexadecimaal):"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export PCK/Zip"
|
||
msgstr "Exporteer PCK/Zip"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export Project"
|
||
msgstr "Project Exporteren"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export mode?"
|
||
msgstr "Exporteermodus?"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export All"
|
||
msgstr "Exporteer alles"
|
||
|
||
#: editor/project_export.cpp editor/project_manager.cpp
|
||
msgid "ZIP File"
|
||
msgstr "Zip-bestand"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Godot Game Pack"
|
||
msgstr "Godot Game Pack"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export templates for this platform are missing:"
|
||
msgstr "Vermiste Exportsjablonen voor dit platform:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Manage Export Templates"
|
||
msgstr "Beheer Export Templates"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export With Debug"
|
||
msgstr "Exporteer Met Debug"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "The path specified doesn't exist."
|
||
msgstr "Dit pad bestaat niet."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Error opening package file (it's not in ZIP format)."
|
||
msgstr "Fout bij het openen van het pakketbestand, geen zip-formaat."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||
msgstr "Ongeldig '.zip' projectbestand, bevat geen 'project.godot' bestand."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Please choose an empty folder."
|
||
msgstr "Kies alstublieft een lege map."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||
msgstr "Kies alstublieft een \"project.godot\" of \".zip\" bestand."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "This directory already contains a Godot project."
|
||
msgstr "In deze map staat al een Godot project."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "New Game Project"
|
||
msgstr "Nieuw spelproject"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Imported Project"
|
||
msgstr "Geïmporteerd project"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Invalid Project Name."
|
||
msgstr "Ongeldige projectnaam."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Couldn't create folder."
|
||
msgstr "Kon map niet aanmaken."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "There is already a folder in this path with the specified name."
|
||
msgstr "Er is al een map in dit pad met dezelfde naam."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "It would be a good idea to name your project."
|
||
msgstr "Het zou een goed idee zijn om uw project een naam te geven."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Invalid project path (changed anything?)."
|
||
msgstr "Ongeldig projectpad (iets veranderd?)."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Couldn't load project.godot in project path (error %d). It may be missing or "
|
||
"corrupted."
|
||
msgstr ""
|
||
"Kan project.godot in project pad niet laden (error %d). Mogelijk is het "
|
||
"bestand niet aanwezig of corrupt."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Couldn't edit project.godot in project path."
|
||
msgstr "Kan project.godot niet bewerken in projectpad."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Couldn't create project.godot in project path."
|
||
msgstr "Kan project.godot niet in projectpad maken."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Rename Project"
|
||
msgstr "Project hernoemen"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Import Existing Project"
|
||
msgstr "Bestaand project importeren"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Import & Edit"
|
||
msgstr "Importeer & Bewerk"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Create New Project"
|
||
msgstr "Creëer Nieuw Project"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Create & Edit"
|
||
msgstr "Creëer en bewerk"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Install Project:"
|
||
msgstr "Installeer project:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Install & Edit"
|
||
msgstr "Installeer & Bewerk"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Name:"
|
||
msgstr "Projectnaam:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Path:"
|
||
msgstr "Projectpad:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Installation Path:"
|
||
msgstr "Project Installatie Path:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Renderer:"
|
||
msgstr "Renderer:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "OpenGL ES 3.0"
|
||
msgstr "OpenGL ES 3.0"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Not supported by your GPU drivers."
|
||
msgstr "Niet ondersteund door de GPU drivers op dit systeem."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Higher visual quality\n"
|
||
"All features available\n"
|
||
"Incompatible with older hardware\n"
|
||
"Not recommended for web games"
|
||
msgstr ""
|
||
"Hogere beeldkwaliteit\n"
|
||
"Alle functionaliteiten beschikbaar\n"
|
||
"Incompatibel met verouderde hardware\n"
|
||
"Niet aanbevolen voor webgebaseerde spellen"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "OpenGL ES 2.0"
|
||
msgstr "OpenGL ES 2.0"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Lower visual quality\n"
|
||
"Some features not available\n"
|
||
"Works on most hardware\n"
|
||
"Recommended for web games"
|
||
msgstr ""
|
||
"Lagere beeldkwaliteit\n"
|
||
"Sommige functionaliteiten zijn niet beschikbaar\n"
|
||
"Werkt op bijna alle hardware\n"
|
||
"Aanbevolen voor webgebaseerde spellen"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Renderer can be changed later, but scenes may need to be adjusted."
|
||
msgstr ""
|
||
"Renderer kan later worden gewijzigd, scènes moeten dan mogelijk worden "
|
||
"bijgesteld."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Unnamed Project"
|
||
msgstr "Naamloos Project"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Missing Project"
|
||
msgstr "Bestanden ontbreken"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Error: Project is missing on the filesystem."
|
||
msgstr "Error: Project ontbreekt in het bestandssysteem."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Can't open project at '%s'."
|
||
msgstr "Kan project niet openen op '%s'."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Are you sure to open more than one project?"
|
||
msgstr "Weet je zeker dat je meer dan één project wilt openen?"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"The following project settings file does not specify the version of Godot "
|
||
"through which it was created.\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"If you proceed with opening it, it will be converted to Godot's current "
|
||
"configuration file format.\n"
|
||
"Warning: You won't be able to open the project with previous versions of the "
|
||
"engine anymore."
|
||
msgstr ""
|
||
"Het volgende project-configuratiebestand specificeert niet door welke versie "
|
||
"van Godot deze gemaakt is.\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"Als je doorgaat met het openen van dit bestand, zal het worden omgezet naar "
|
||
"Godot's huidige formaat voor project-configuratiebestanden.\n"
|
||
"Waarschuwing: Hierna kan het project niet meer worden geopend door oudere "
|
||
"versies van Godot Engine."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"The following project settings file was generated by an older engine "
|
||
"version, and needs to be converted for this version:\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"Do you want to convert it?\n"
|
||
"Warning: You won't be able to open the project with previous versions of the "
|
||
"engine anymore."
|
||
msgstr ""
|
||
"Het volgende project-configuratiebestand was gegenereerd door een oudere "
|
||
"versie van Godot Engine, en moet worden geconverteerd voor deze versie:\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"Wil je dit project-configuratiebestand converteren?\n"
|
||
"Waarschuwing: Hierna kan het project niet meer worden geopend door oudere "
|
||
"versies van Godot Engine."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"The project settings were created by a newer engine version, whose settings "
|
||
"are not compatible with this version."
|
||
msgstr ""
|
||
"Het project-configuratiebestand is gemaakt door een nieuwere versie van "
|
||
"Godot Engine, en is incompatibel met de huidige versie."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Can't run project: no main scene defined.\n"
|
||
"Please edit the project and set the main scene in the Project Settings under "
|
||
"the \"Application\" category."
|
||
msgstr ""
|
||
"Kan project niet uitvoeren: geen startscène gedefinieerd.\n"
|
||
"Bewerk het project en stel de startscène in "
|
||
"Project→Projectinstellingen→Application."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Can't run project: Assets need to be imported.\n"
|
||
"Please edit the project to trigger the initial import."
|
||
msgstr ""
|
||
"Kan project niet starten: Assets moeten worden geïmporteerd.\n"
|
||
"Wijzig het project om de initiële import te starten."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Are you sure to run %d projects at once?"
|
||
msgstr "Weet je zeker dat je %d projecten wilt uitvoeren?"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Remove %d projects from the list?\n"
|
||
"The project folders' contents won't be modified."
|
||
msgstr ""
|
||
"%d projecten uit de lijst verwijderen?\n"
|
||
"De inhoud van de projectmappen wordt niet gewijzigd."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Remove this project from the list?\n"
|
||
"The project folder's contents won't be modified."
|
||
msgstr ""
|
||
"Project uit de lijst verwijderen?\n"
|
||
"De inhoud van de projectmap wordt niet gewijzigd."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Remove all missing projects from the list?\n"
|
||
"The project folders' contents won't be modified."
|
||
msgstr ""
|
||
"Alle ontbrekende projecten uit de lijst verwijderen?\n"
|
||
"De inhoud van de projectmap wordt niet veranderd."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Language changed.\n"
|
||
"The interface will update after restarting the editor or project manager."
|
||
msgstr ""
|
||
"De taal is veranderd. \n"
|
||
"De gebruikersomgeving wordt bij het herstarten van de editor of "
|
||
"projectbeheer bijgewerkt."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Are you sure to scan %s folders for existing Godot projects?\n"
|
||
"This could take a while."
|
||
msgstr ""
|
||
"Wil je %s mappen doorzoeken naar bestaande Godot projecten?\n"
|
||
"Dit kan een tijdje duren."
|
||
|
||
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Manager"
|
||
msgstr "Projectbeheer"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Projects"
|
||
msgstr "Projecten"
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Loading, please wait..."
|
||
msgstr "Mirrors ophalen, even wachten a.u.b..."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Last Modified"
|
||
msgstr "Laatst bewerkt"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Scan"
|
||
msgstr "Inlezen"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Select a Folder to Scan"
|
||
msgstr "Selecteer een map om te doorzoeken"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "New Project"
|
||
msgstr "Nieuw Project"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Remove Missing"
|
||
msgstr "Lijst opruimen"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Templates"
|
||
msgstr "Sjablonen"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Restart Now"
|
||
msgstr "Nu herstarten"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Can't run project"
|
||
msgstr "Kan project niet uitvoeren"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"You currently don't have any projects.\n"
|
||
"Would you like to explore official example projects in the Asset Library?"
|
||
msgstr ""
|
||
"U heeft momenteel geen projecten.\n"
|
||
"Wilt u officiële voorbeeldprojecten verkennen in de Materiaalbibliotheek?"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"The search box filters projects by name and last path component.\n"
|
||
"To filter projects by name and full path, the query must contain at least "
|
||
"one `/` character."
|
||
msgstr ""
|
||
"De zoekbalk filtert projecten op naam en naam van de map waarin het project "
|
||
"staat.\n"
|
||
"Om ook op het volledige pad te filteren, moet de zoekopdracht tenminste één "
|
||
"`/` karakter bevatten."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Key "
|
||
msgstr "Toets "
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joy Button"
|
||
msgstr "Controllerknop"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joy Axis"
|
||
msgstr "Controller-as"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Mouse Button"
|
||
msgstr "Muis Knop"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid ""
|
||
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
|
||
"'\"'"
|
||
msgstr ""
|
||
"Ongeldige actienaam. Kan niet leeg zijn en mag niet '/', ':', '=', '\\' of "
|
||
"'\"' bevatten"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "An action with the name '%s' already exists."
|
||
msgstr "Action '%s' bestaat al."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Rename Input Action Event"
|
||
msgstr "Hernoem Input Action Event"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Change Action deadzone"
|
||
msgstr "Wijzig Action Deadzone"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Input Action Event"
|
||
msgstr "Toevoegen Input Action Event"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "All Devices"
|
||
msgstr "Alle Apparaten"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Device"
|
||
msgstr "Apparaat"
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "Press a Key..."
|
||
msgstr "Druk op een toets..."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Mouse Button Index:"
|
||
msgstr "Muis Knop Index:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Left Button"
|
||
msgstr "Links Knop"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Right Button"
|
||
msgstr "Rechts Knop"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Middle Button"
|
||
msgstr "Middelste Knop"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Up Button"
|
||
msgstr "Muiswiel Omhoog Knop"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Down Button"
|
||
msgstr "Muiswiel Omlaag Knop"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Left Button"
|
||
msgstr "Linker muiswielknop"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Right Button"
|
||
msgstr "Rechter muiswielknop"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "X Button 1"
|
||
msgstr "X Knop 1"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "X Button 2"
|
||
msgstr "X Knop 2"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joypad Axis Index:"
|
||
msgstr "Controller-as index:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Axis"
|
||
msgstr "As"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joypad Button Index:"
|
||
msgstr "Controllerknop index:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Erase Input Action"
|
||
msgstr "Verwijder Input Actie"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Erase Input Action Event"
|
||
msgstr "Wis Input Action Event"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Event"
|
||
msgstr "Event Toevoegen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Button"
|
||
msgstr "Button (Knop)"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Left Button."
|
||
msgstr "Linker Knop."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Right Button."
|
||
msgstr "Rechter Knop."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Middle Button."
|
||
msgstr "Middelste Knop."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Up."
|
||
msgstr "Scrollwiel Omhoog."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Down."
|
||
msgstr "Scrollwiel Omlaag."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Global Property"
|
||
msgstr "Globale eigenschap toevoegen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Select a setting item first!"
|
||
msgstr "Selecteer eerst een instellingsitem!"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "No property '%s' exists."
|
||
msgstr "Eigenschap '%s' bestaat niet."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Setting '%s' is internal, and it can't be deleted."
|
||
msgstr "Instelling '%s' is intern, en kan niet worden verwijderd."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Delete Item"
|
||
msgstr "Verwijder Voorwerp"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid ""
|
||
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
|
||
"'\"'."
|
||
msgstr ""
|
||
"Ongeldige actienaam. Kan niet leeg zijn en mag niet '/', ':', '=', '\\' of "
|
||
"'\"' bevatten."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Input Action"
|
||
msgstr "Toevoegen Input Action"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Error saving settings."
|
||
msgstr "Fout bij opslaan instellingen."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Settings saved OK."
|
||
msgstr "Instellingen succesvol opgeslagen."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Moved Input Action Event"
|
||
msgstr "Input Action Event verplaatst"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Override for Feature"
|
||
msgstr "Override voor Feature"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Translation"
|
||
msgstr "Voeg vertaling toe"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove Translation"
|
||
msgstr "Verwijder vertaling"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Remapped Path"
|
||
msgstr "Bronpadomleiding toevoegen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Resource Remap Add Remap"
|
||
msgstr "Bronomleiding toevoegen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Change Resource Remap Language"
|
||
msgstr "Taal van bronomleiding wijzigen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove Resource Remap"
|
||
msgstr "Bronomleiding verwijderen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove Resource Remap Option"
|
||
msgstr "Bronomleidingsoptie verwijderen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Changed Locale Filter"
|
||
msgstr "Lokale Filter Gewijzigd"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Changed Locale Filter Mode"
|
||
msgstr "Taalfiltermodus gewijzigd"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Project Settings (project.godot)"
|
||
msgstr "Projectinstellingen (project.godot)"
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "General"
|
||
msgstr "Algemeen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Override For..."
|
||
msgstr "Override Voor..."
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "The editor must be restarted for changes to take effect."
|
||
msgstr "Editor moet worden herstart voordat de wijzigingen worden toegepast."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Input Map"
|
||
msgstr "Invoertoewijzing"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Action:"
|
||
msgstr "Action:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Action"
|
||
msgstr "Actie"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Deadzone"
|
||
msgstr "Dode zone"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Device:"
|
||
msgstr "Apparaat:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Index:"
|
||
msgstr "Index:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Localization"
|
||
msgstr "Lokalisatie"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Translations"
|
||
msgstr "Vertalingen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Translations:"
|
||
msgstr "Vertalingen:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remaps"
|
||
msgstr "Omleidingen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Resources:"
|
||
msgstr "Bronnen:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remaps by Locale:"
|
||
msgstr "Omleidingen per lokalisatie:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Locale"
|
||
msgstr "Localisatie"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Locales Filter"
|
||
msgstr "Lokalisatie filter"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Show All Locales"
|
||
msgstr "Laat alle lokalen zien"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Show Selected Locales Only"
|
||
msgstr "Alleen geselecteerde talen tonen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Filter mode:"
|
||
msgstr "Filtermodus:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Locales:"
|
||
msgstr "Lokalen:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "AutoLoad"
|
||
msgstr "Automatisch Laden"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Plugins"
|
||
msgstr "Plugins"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
#, fuzzy
|
||
msgid "Import Defaults"
|
||
msgstr "Laad standaard"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Preset..."
|
||
msgstr "Voorinstelling..."
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Zero"
|
||
msgstr "Nul"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Easing In-Out"
|
||
msgstr "In-uit vloeien"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Easing Out-In"
|
||
msgstr "Uit-In vloeien"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "File..."
|
||
msgstr "Bestand..."
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Dir..."
|
||
msgstr "Pad..."
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Assign"
|
||
msgstr "Toewijzen"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Select Node"
|
||
msgstr "Knoop selecteren"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Error loading file: Not a resource!"
|
||
msgstr "Fout bij laden bestand: Niet een bron!"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Pick a Node"
|
||
msgstr "Knoop kiezen"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Bit %d, val %d."
|
||
msgstr "Bit %d, waarde %d."
|
||
|
||
#: editor/property_selector.cpp
|
||
msgid "Select Property"
|
||
msgstr "Selecteer Eigenschap"
|
||
|
||
#: editor/property_selector.cpp
|
||
msgid "Select Virtual Method"
|
||
msgstr "Selecteer Virtuele Method"
|
||
|
||
#: editor/property_selector.cpp
|
||
msgid "Select Method"
|
||
msgstr "Selecteer Method"
|
||
|
||
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
|
||
msgid "Batch Rename"
|
||
msgstr "Bulk hernoemen"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Replace:"
|
||
msgstr "Vervangen:"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Prefix:"
|
||
msgstr "Voorvoegsel:"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Suffix:"
|
||
msgstr "Achtervoegsel:"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Use Regular Expressions"
|
||
msgstr "Reguliere expressies gebruiken"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Advanced Options"
|
||
msgstr "Geavanceerde opties"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Substitute"
|
||
msgstr "Plaatsvervanger"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Node name"
|
||
msgstr "Knoopnaam"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Node's parent name, if available"
|
||
msgstr "Naam van bovenliggende knoop, indien beschikbaar"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Node type"
|
||
msgstr "Knooptype"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Current scene name"
|
||
msgstr "Naam huidige scène"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Root node name"
|
||
msgstr "Wortelknoopnaam"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid ""
|
||
"Sequential integer counter.\n"
|
||
"Compare counter options."
|
||
msgstr ""
|
||
"Sequentiële integer teller.\n"
|
||
"Vergelijk tellersopties."
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Per-level Counter"
|
||
msgstr "Per niveau teller"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "If set, the counter restarts for each group of child nodes."
|
||
msgstr ""
|
||
"Indien ingesteld, zal de teller voor iedere groep van onderliggende knopen "
|
||
"opnieuw starten."
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Initial value for the counter"
|
||
msgstr "Initiële waarde van teller"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Step"
|
||
msgstr "Stap"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Amount by which counter is incremented for each node"
|
||
msgstr "Hoeveelheid waarmee de teller voor iedere knoop opgehoogd wordt"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Padding"
|
||
msgstr "Vulling"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid ""
|
||
"Minimum number of digits for the counter.\n"
|
||
"Missing digits are padded with leading zeros."
|
||
msgstr ""
|
||
"Minimum aantal nummers voor de teller.\n"
|
||
"Missende cijfers worden met voorloopnullen opgevuld."
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Post-Process"
|
||
msgstr "Post-Process"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Keep"
|
||
msgstr "Houd"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "PascalCase to snake_case"
|
||
msgstr "PascalCase naar onder_streep"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "snake_case to PascalCase"
|
||
msgstr "onder_streep naar PascalCase"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Case"
|
||
msgstr "Kapitalisatie"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "To Lowercase"
|
||
msgstr "Naar kleine letters"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "To Uppercase"
|
||
msgstr "Naar hoofdletters"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Reset"
|
||
msgstr "Resetten"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Regular Expression Error:"
|
||
msgstr "Fout in reguliere expressie:"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "At character %s"
|
||
msgstr "Bij teken %s"
|
||
|
||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||
msgid "Reparent Node"
|
||
msgstr "Knoopouder wijzigen"
|
||
|
||
#: editor/reparent_dialog.cpp
|
||
msgid "Reparent Location (Select new Parent):"
|
||
msgstr "Plaats instellen (selecteer nieuwe ouder):"
|
||
|
||
#: editor/reparent_dialog.cpp
|
||
msgid "Keep Global Transform"
|
||
msgstr "Houd Globale Transformatie"
|
||
|
||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||
msgid "Reparent"
|
||
msgstr "Ouder veranderen"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Run Mode:"
|
||
msgstr "Uitvoermodus:"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Current Scene"
|
||
msgstr "Huidige scène"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Main Scene"
|
||
msgstr "Startscène"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Main Scene Arguments:"
|
||
msgstr "Startscène argumenten:"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Scene Run Settings"
|
||
msgstr "Scène uitvoerinstellingen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "No parent to instance the scenes at."
|
||
msgstr "Geen ouder om scènes mee te instantiëren."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error loading scene from %s"
|
||
msgstr "Fout bij het laden van scène uit %s"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Cannot instance the scene '%s' because the current scene exists within one "
|
||
"of its nodes."
|
||
msgstr ""
|
||
"Kan scène '%s' niet instantiëren omdat de huidige scène in één van zijn "
|
||
"knopen bestaat."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instance Scene(s)"
|
||
msgstr "Scène(s) instantiëren"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Replace with Branch Scene"
|
||
msgstr "Vervangen met vertakte scène"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instance Child Scene"
|
||
msgstr "Scène instantiëren"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Can't paste root node into the same scene."
|
||
msgstr "Kan deze operatie niet uitvoeren op knopen uit een vreemde scène!"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Paste Node(s)"
|
||
msgstr "Knopen plakken"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Detach Script"
|
||
msgstr "Script losmaken"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done on the tree root."
|
||
msgstr "Deze bewerking kan niet op de wortelknoop worden uitgevoerd."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Move Node In Parent"
|
||
msgstr "Knoop in ouder verplaatsen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Move Nodes In Parent"
|
||
msgstr "Knopen in ouder verplaatsen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Duplicate Node(s)"
|
||
msgstr "Dupliceer knoop/knopen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
|
||
msgstr ""
|
||
"Kan ouderschap van knopen in geërfde scènes niet aanpassen, volgorde van "
|
||
"knopen kan niet veranderen."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Node must belong to the edited scene to become root."
|
||
msgstr "Knoop moet bij de bewerkte scène horen om wortelknoop te worden."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instantiated scenes can't become root"
|
||
msgstr "Geïnstantieerde scène kan geen wortel worden"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Make node as Root"
|
||
msgstr "Knoop tot wortelknoop maken"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete %d nodes and any children?"
|
||
msgstr "%d knopen en hun (eventuele) kinderen verwijderen?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete %d nodes?"
|
||
msgstr "Verwijder %d knopen?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete the root node \"%s\"?"
|
||
msgstr "Verwijder de wortel knoop \"%s\"?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete node \"%s\" and its children?"
|
||
msgstr "Verwijder knoop \"%s\" en zijn kinderen?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete node \"%s\"?"
|
||
msgstr "Verwijder knoop \"%s\"?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can not perform with the root node."
|
||
msgstr "Kan deze operatie niet uitvoeren met de wortelknoop."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done on instanced scenes."
|
||
msgstr "Deze operatie kan niet worden uitgevoerd op geïnstantieerde scènes."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Save New Scene As..."
|
||
msgstr "Nieuwe scène opslaan als..."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Disabling \"editable_instance\" will cause all properties of the node to be "
|
||
"reverted to their default."
|
||
msgstr ""
|
||
"Het uitzetten van \"editable_instance\" zal ervoor zorgen dat alle "
|
||
"eigenschappen van deze knoop naar hun standaardwaarde worden teruggezet."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
|
||
"cause all properties of the node to be reverted to their default."
|
||
msgstr ""
|
||
"Het aanzetten van \"Als plaatsvervanger laden\" zal \"Bewerkbare kinderen\" "
|
||
"uitzetten en ervoor zorgen dat alle eigenschappen van deze knoop naar hun "
|
||
"standaardwaarde worden teruggezet."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Make Local"
|
||
msgstr "Maak locaal"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "New Scene Root"
|
||
msgstr "Nieuwe scènewortel"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Create Root Node:"
|
||
msgstr "Maak de wortelknoop:"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "2D Scene"
|
||
msgstr "2D Scène"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "3D Scene"
|
||
msgstr "3D Scène"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "User Interface"
|
||
msgstr "Gebruikersomgeving"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Other Node"
|
||
msgstr "Andere knoop"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't operate on nodes from a foreign scene!"
|
||
msgstr "Kan deze operatie niet uitvoeren op knopen uit een vreemde scène!"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't operate on nodes the current scene inherits from!"
|
||
msgstr "Kan niet werken aan knopen waar de huidige scène van erft!"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Attach Script"
|
||
msgstr "Script toevoegen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Cut Node(s)"
|
||
msgstr "Knopen knippen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Remove Node(s)"
|
||
msgstr "Verwijder knoop/knopen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Change type of node(s)"
|
||
msgstr "Knooptypes veranderen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
|
||
"satisfied."
|
||
msgstr ""
|
||
"Kon nieuwe scène niet opslaan. Waarschijnlijk konden "
|
||
"(instantie-)afhankelijkheden niet voldaan worden."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error saving scene."
|
||
msgstr "Fout bij het opslaan van de scène."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error duplicating scene to save it."
|
||
msgstr "Fout bij het opslaan van een gekopieerde scène."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Sub-Resources"
|
||
msgstr "Sub-Resource"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear Inheritance"
|
||
msgstr "Erfenis wissen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Editable Children"
|
||
msgstr "Bewerkbare kinderen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Load As Placeholder"
|
||
msgstr "Laden als"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Open Documentation"
|
||
msgstr "Open Godot online documentatie"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Cannot attach a script: there are no languages registered.\n"
|
||
"This is probably because this editor was built with all language modules "
|
||
"disabled."
|
||
msgstr ""
|
||
"Script kon niet aangebracht worden: er zijn geen talen ingesteld.\n"
|
||
"Dit is waarschijnlijk omdat deze editor zonder taalmodules was gecompileerd."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Add Child Node"
|
||
msgstr "Knoop hieronder toevoegen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Expand/Collapse All"
|
||
msgstr "Alles in-/uitklappen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Change Type"
|
||
msgstr "Type veranderen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Reparent to New Node"
|
||
msgstr "Onder nieuwe knoop hangen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Make Scene Root"
|
||
msgstr "Als scènewortel instellen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Merge From Scene"
|
||
msgstr "Samenvoegen uit scène"
|
||
|
||
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
|
||
msgid "Save Branch as Scene"
|
||
msgstr "Tak opslaan als scène"
|
||
|
||
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
|
||
msgid "Copy Node Path"
|
||
msgstr "Knooppad kopiëren"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete (No Confirm)"
|
||
msgstr "Verwijder (Geen bevestiging)"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Add/Create a New Node."
|
||
msgstr "Nieuwe knoop maken/toevoegen."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Instance a scene file as a Node. Creates an inherited scene if no root node "
|
||
"exists."
|
||
msgstr ""
|
||
"Instantieer scènebestand als knoop. Maakt een overgeërfde scène als geen "
|
||
"wortelknoop bestaat."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Attach a new or existing script to the selected node."
|
||
msgstr "Een nieuw of bestaand script verbinden aan de geselecteerde knoop."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Detach the script from the selected node."
|
||
msgstr "Script van geselecteerde knoop losmaken."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Remote"
|
||
msgstr "Remote"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"If selected, the Remote scene tree dock will cause the project to stutter "
|
||
"every time it updates.\n"
|
||
"Switch back to the Local scene tree dock to improve performance."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Local"
|
||
msgstr "Lokaal"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear Inheritance? (No Undo!)"
|
||
msgstr "Erfenis wissen? (Kan niet ongedaan worden gemaakt!)"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Toggle Visible"
|
||
msgstr "Toggle Zichtbaarheid"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Unlock Node"
|
||
msgstr "Knoop ontgrendelen"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Button Group"
|
||
msgstr "Knoppen Groep"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "(Connecting From)"
|
||
msgstr "(Verbonden vanaf)"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Node configuration warning:"
|
||
msgstr "Waarschuwing over knoopconfiguratie:"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node has %s connection(s) and %s group(s).\n"
|
||
"Click to show signals dock."
|
||
msgstr ""
|
||
"Knoop heeft %s verbinding(en) en %s groep(en).\n"
|
||
"Klik hier om signaalbeheer te tonen."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node has %s connection(s).\n"
|
||
"Click to show signals dock."
|
||
msgstr ""
|
||
"Knoop heeft %s verbinding(en).\n"
|
||
"Klik hier om signaalbeheer te tonen."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node is in %s group(s).\n"
|
||
"Click to show groups dock."
|
||
msgstr ""
|
||
"Knoop zit in %s groep(en).\n"
|
||
"Klik om groepenbeheer weer te geven."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Open Script:"
|
||
msgstr "Open Script:"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node is locked.\n"
|
||
"Click to unlock it."
|
||
msgstr ""
|
||
"Knoop is vergrendeld.\n"
|
||
"Klik om te ontgrendelen."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Children are not selectable.\n"
|
||
"Click to make selectable."
|
||
msgstr ""
|
||
"Kinderen zijn niet selecteerbaar.\n"
|
||
"Klik hier om selecteerbaar te maken."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Toggle Visibility"
|
||
msgstr "Toggle Zichtbaarheid"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"AnimationPlayer is pinned.\n"
|
||
"Click to unpin."
|
||
msgstr ""
|
||
"AnimationPlayer is vastgezet.\n"
|
||
"Klik om los te maken."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Invalid node name, the following characters are not allowed:"
|
||
msgstr "Ongeldige knoopnaam, deze karakters zijn niet toegestaan:"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Rename Node"
|
||
msgstr "Knoop hernoemen"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Scene Tree (Nodes):"
|
||
msgstr "Scèneboom (knopen):"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Node Configuration Warning!"
|
||
msgstr "Knoop configuratie waarschuwing!"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Select a Node"
|
||
msgstr "Knoop uitkiezen"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Path is empty."
|
||
msgstr "Pad is leeg."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Filename is empty."
|
||
msgstr "Bestandsnaam is leeg."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Path is not local."
|
||
msgstr "Pad is niet lokaal."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid base path."
|
||
msgstr "Ongeldig basis Pad."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "A directory with the same name exists."
|
||
msgstr "Een map met dezelfde naam bestaat al."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "File does not exist."
|
||
msgstr "Bestand bestaat niet."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid extension."
|
||
msgstr "Ongeldige extentie."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Wrong extension chosen."
|
||
msgstr "Verkeerde extensie gekozen."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Error loading template '%s'"
|
||
msgstr "Error bij het laden van sjabloon '%s'"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Error - Could not create script in filesystem."
|
||
msgstr "Fout - Kon geen script aanmaken in bestandssysteem."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Error loading script from %s"
|
||
msgstr "Fout bij het laden script van %s"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Overrides"
|
||
msgstr "Overschrijvers"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "N/A"
|
||
msgstr "Niet van toepassing"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Open Script / Choose Location"
|
||
msgstr "Open Script / Kies Locatie"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Open Script"
|
||
msgstr "Open Script"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "File exists, it will be reused."
|
||
msgstr "Bestand Bestaat, zal hergebruikt worden."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid path."
|
||
msgstr "Ongeldig pad."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid class name."
|
||
msgstr "Ongeldige klassenaam."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid inherited parent name or path."
|
||
msgstr "Ongeldige overgenomen oudernaam of pad."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Script path/name is valid."
|
||
msgstr "Scriptpad/-naam is geldig."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
|
||
msgstr "Toegestaan: a-z, A-Z, 0-9 en ."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Built-in script (into scene file)."
|
||
msgstr "Ingebouwd script (in scènebestand)."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Will create a new script file."
|
||
msgstr "Maak nieuw script bestand."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Will load an existing script file."
|
||
msgstr "Laad bestaand script."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Script file already exists."
|
||
msgstr "Scriptbestand bestaat al."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid ""
|
||
"Note: Built-in scripts have some limitations and can't be edited using an "
|
||
"external editor."
|
||
msgstr ""
|
||
"Merk op: Ingebouwde scripten zijn onderhevig aan bepaalde beperkingen en "
|
||
"kunnen niet in een externe editor bewerkt worden."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Class Name:"
|
||
msgstr "Klasse Naam:"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Template:"
|
||
msgstr "Template:"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Built-in Script:"
|
||
msgstr "Ingebouwd script:"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Attach Node Script"
|
||
msgstr "Verbind knoopscript"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Remote "
|
||
msgstr "Remote "
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Bytes:"
|
||
msgstr "Bytes:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Warning:"
|
||
msgstr "Waarschuwing:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Error:"
|
||
msgstr "Fout:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "C++ Error"
|
||
msgstr "C++ Fout"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "C++ Error:"
|
||
msgstr "C++ Fout:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "C++ Source"
|
||
msgstr "C++ Bron"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Source:"
|
||
msgstr "Bron:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "C++ Source:"
|
||
msgstr "C++ Bron:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Stack Trace"
|
||
msgstr "Stack Trace"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Errors"
|
||
msgstr "Fouten"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Child process connected."
|
||
msgstr "Kind proces verbonden."
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Copy Error"
|
||
msgstr "Kopieer Fout"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Video RAM"
|
||
msgstr "Videogeheugen"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Skip Breakpoints"
|
||
msgstr "Breakpoint overslaan"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Inspect Previous Instance"
|
||
msgstr "Inspecteer vorige instantie"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Inspect Next Instance"
|
||
msgstr "Inspecteer Volgende Instantie"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Stack Frames"
|
||
msgstr "Stack Frames"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Profiler"
|
||
msgstr "Profiler"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Network Profiler"
|
||
msgstr "Netwerk Profiler"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Monitor"
|
||
msgstr "Monitor"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Value"
|
||
msgstr "Waarde"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Monitors"
|
||
msgstr "Monitors"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Pick one or more items from the list to display the graph."
|
||
msgstr "Kies één of meer elementen van de lijst om de grafiek weer te geven."
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "List of Video Memory Usage by Resource:"
|
||
msgstr "Lijst van videogeheugengebruik per bron:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Total:"
|
||
msgstr "Totaal:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Export list to a CSV file"
|
||
msgstr "Exporteer lijst naar een csv-bestand"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Resource Path"
|
||
msgstr "Bronpad"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Type"
|
||
msgstr "Type"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Format"
|
||
msgstr "Formaat"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Usage"
|
||
msgstr "Gebruik"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Misc"
|
||
msgstr "Overig"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Clicked Control:"
|
||
msgstr "Control-knoop aangeklikt:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Clicked Control Type:"
|
||
msgstr "Controltype aangeklikt:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Live Edit Root:"
|
||
msgstr "Live bewerking wortel:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Set From Tree"
|
||
msgstr "Stel in vanuit boom"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Export measures as CSV"
|
||
msgstr "Exporteer metingen als CSV"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Erase Shortcut"
|
||
msgstr "Verwijder sneltoets"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Restore Shortcut"
|
||
msgstr "Herstel sneltoets"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Change Shortcut"
|
||
msgstr "Wijzig Sneltoets"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Editor Settings"
|
||
msgstr "Editor Instellingen"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Shortcuts"
|
||
msgstr "Snelkoppelingen"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Binding"
|
||
msgstr "Binding"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Light Radius"
|
||
msgstr "Verander Licht radius"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change AudioStreamPlayer3D Emission Angle"
|
||
msgstr "Uitvoerhoek AudioStreamPlayer3D veranderen"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Camera FOV"
|
||
msgstr "Wijzig Camera FOV"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Camera Size"
|
||
msgstr "Verander Camera grootte"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Notifier AABB"
|
||
msgstr "Verander Notifier AABB"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Particles AABB"
|
||
msgstr "Verander Particles AABB"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Probe Extents"
|
||
msgstr "Verander Probe Extents"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
||
msgid "Change Sphere Shape Radius"
|
||
msgstr "Wijzig Sphere Vorm Straal"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
||
msgid "Change Box Shape Extents"
|
||
msgstr "Wijzig Box Vorm Extents"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Capsule Shape Radius"
|
||
msgstr "Wijzig Capsule Vorm Straal"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Capsule Shape Height"
|
||
msgstr "Wijzig Capsule Vorm Hoogte"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Cylinder Shape Radius"
|
||
msgstr "Wijzig Cylinder Vorm Radius"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Cylinder Shape Height"
|
||
msgstr "Wijzig Cylinder Vorm Hoogte"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Ray Shape Length"
|
||
msgstr "Wijzig Ray Vorm Lengte"
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "Change Cylinder Radius"
|
||
msgstr "Wijzig Cylinder Straal"
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "Change Cylinder Height"
|
||
msgstr "Wijzig Cylinder Hoogte"
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "Change Torus Inner Radius"
|
||
msgstr "Wijzig Torus Binnenste Straal"
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "Change Torus Outer Radius"
|
||
msgstr "Wijzig Torus Buitenste Straal"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Select the dynamic library for this entry"
|
||
msgstr "Selecteer de dynamische bibliotheek voor deze ingave"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Select dependencies of the library for this entry"
|
||
msgstr "Selecteer afhankelijkheden van de bibliotheek voor deze ingave"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Remove current entry"
|
||
msgstr "Verwijder huidige ingave"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Double click to create a new entry"
|
||
msgstr "Dubbelklikken om een nieuwe ingave te creëren"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Platform:"
|
||
msgstr "Platform:"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Platform"
|
||
msgstr "Platform"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Dynamic Library"
|
||
msgstr "Dynamische Bibliotheek"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Add an architecture entry"
|
||
msgstr "Voeg een architectuur invoer toe"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "GDNativeLibrary"
|
||
msgstr "GDNativeBibliotheek"
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Enabled GDNative Singleton"
|
||
msgstr "Schakel GDNative Singleton in"
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Disabled GDNative Singleton"
|
||
msgstr "Schakel GDNative Singleton uit"
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Library"
|
||
msgstr "Bibliotheek"
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Libraries: "
|
||
msgstr "Bibliotheken: "
|
||
|
||
#: modules/gdnative/register_types.cpp
|
||
msgid "GDNative"
|
||
msgstr "GDNative"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Step argument is zero!"
|
||
msgstr "Stap argument is nul!"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Not a script with an instance"
|
||
msgstr "Niet een script met een instantie"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Not based on a script"
|
||
msgstr "Niet gebaseerd op een script"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Not based on a resource file"
|
||
msgstr "Niet gebaseerd op een resource bestand"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary format (missing @path)"
|
||
msgstr "Ongeldig dictionary formaat van instantie (mist @path)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary format (can't load script at @path)"
|
||
msgstr ""
|
||
"Ongeldig dictionary formaat van instantie (kan script niet laden uit @path)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary format (invalid script at @path)"
|
||
msgstr "Ongeldig dictionary formaat van instantie (ongeldig script op @path)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary (invalid subclasses)"
|
||
msgstr "Ongeldige dictionary van instantie (ongeldige subklassen)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Object can't provide a length."
|
||
msgstr "Object kan geen lengte geven."
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Next Plane"
|
||
msgstr "Volgend Blad"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Previous Plane"
|
||
msgstr "Vorig blad"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Plane:"
|
||
msgstr "Blad:"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Next Floor"
|
||
msgstr "Volgende verdieping"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Previous Floor"
|
||
msgstr "Vorig Verdieping"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Floor:"
|
||
msgstr "Verdieping:"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Delete Selection"
|
||
msgstr "GridMap-selectie verwijderen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Fill Selection"
|
||
msgstr "GridMap-selectie vullen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Paste Selection"
|
||
msgstr "GridMap-selectie plakken"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Paint"
|
||
msgstr "GridMap tekenen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Grid Map"
|
||
msgstr "Grid Map"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Snap View"
|
||
msgstr "Beeld uitlijnen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clip Disabled"
|
||
msgstr "Clippen Uitgeschakeld"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clip Above"
|
||
msgstr "Clip Boven"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clip Below"
|
||
msgstr "Clip Onder"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Edit X Axis"
|
||
msgstr "Bewerk X As"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Edit Y Axis"
|
||
msgstr "Bewerk Y As"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Edit Z Axis"
|
||
msgstr "Bewerk Z As"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate X"
|
||
msgstr "Cursor Roteer X"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate Y"
|
||
msgstr "Cursor Roteer Y"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate Z"
|
||
msgstr "Cursor Roteer Z"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Back Rotate X"
|
||
msgstr "Cursor Achter Roteer X"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Back Rotate Y"
|
||
msgstr "Cursor Achter Roteer Y"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Back Rotate Z"
|
||
msgstr "Cursor Achter Roteer Z"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Clear Rotation"
|
||
msgstr "Cursorrotatie wissen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Paste Selects"
|
||
msgstr "Plakken Selecteren"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clear Selection"
|
||
msgstr "Selectie wissen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Fill Selection"
|
||
msgstr "Vul selectie"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Settings"
|
||
msgstr "GridMap Instellingen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Pick Distance:"
|
||
msgstr "Selecteerafstand:"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Filter meshes"
|
||
msgstr "Filter Meshes"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
|
||
msgstr "Voeg een MeshLibrary aan deze GridMap toe om meshes te gebruiken."
|
||
|
||
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
||
msgid "Begin Bake"
|
||
msgstr "Begin lichtberekening"
|
||
|
||
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
||
msgid "Preparing data structures"
|
||
msgstr "Datastructuren worden voorbereid"
|
||
|
||
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
||
msgid "Generate buffers"
|
||
msgstr "Genereer buffers"
|
||
|
||
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
||
msgid "Direct lighting"
|
||
msgstr "Directe verlichting"
|
||
|
||
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
||
msgid "Indirect lighting"
|
||
msgstr "Indirecte verlichting"
|
||
|
||
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
||
msgid "Post processing"
|
||
msgstr "Nabewerking"
|
||
|
||
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
||
msgid "Plotting lightmaps"
|
||
msgstr "Lightmaps plotten"
|
||
|
||
#: modules/mono/csharp_script.cpp
|
||
msgid "Class name can't be a reserved keyword"
|
||
msgstr "Klassennaam kan geen gereserveerd sleutelwoord zijn"
|
||
|
||
#: modules/mono/mono_gd/gd_mono_utils.cpp
|
||
msgid "End of inner exception stack trace"
|
||
msgstr "Einde van innerlijke exception stack trace"
|
||
|
||
#: modules/recast/navigation_mesh_editor_plugin.cpp
|
||
msgid "Bake NavMesh"
|
||
msgstr "Bak NavMesh"
|
||
|
||
#: modules/recast/navigation_mesh_editor_plugin.cpp
|
||
msgid "Clear the navigation mesh."
|
||
msgstr "Navigatiemesh wissen."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Setting up Configuration..."
|
||
msgstr "Configuratie aan het instellen..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Calculating grid size..."
|
||
msgstr "Raster groote uitrekenen..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Creating heightfield..."
|
||
msgstr "Hoogteveld aan het creëeren..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Marking walkable triangles..."
|
||
msgstr "begaanbaare driehoeken markeren..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Constructing compact heightfield..."
|
||
msgstr "Bezig met opbouw van compact hoogteveld..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Eroding walkable area..."
|
||
msgstr "Wandelbaar gebied aan het eroderen..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Partitioning..."
|
||
msgstr "Partitioneren..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Creating contours..."
|
||
msgstr "Contouren aan het creëeren..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Creating polymesh..."
|
||
msgstr "Polymesh aan het creëeren..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Converting to native navigation mesh..."
|
||
msgstr "Naar navigatie mesh aan het converteren..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Navigation Mesh Generator Setup:"
|
||
msgstr "Navigatie Mesh Generator Setup:"
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Parsing Geometry..."
|
||
msgstr "Geometrie aan het ontleden..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Done!"
|
||
msgstr "Klaar!"
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"A node yielded without working memory, please read the docs on how to yield "
|
||
"properly!"
|
||
msgstr ""
|
||
"Een knoop werd overhandigd zonder werkend geheugen, de documentatie "
|
||
"beschrijft correct overhandigen (yield)!"
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"Node yielded, but did not return a function state in the first working "
|
||
"memory."
|
||
msgstr ""
|
||
"Knoop werd overhandigd, maar gaf geen functietoestand terug in het eerste "
|
||
"werkgeheugen."
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"Return value must be assigned to first element of node working memory! Fix "
|
||
"your node please."
|
||
msgstr ""
|
||
"Een returnwaarde moet toegekend worden aan het eerste element van een knoop "
|
||
"zijn werkgeheugen! Repareer de knoop."
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid "Node returned an invalid sequence output: "
|
||
msgstr "Knoop gaf een ongeldige sequentie uitvoer: "
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid "Found sequence bit but not the node in the stack, report bug!"
|
||
msgstr ""
|
||
"Een sequentie bit was gevonden, maar de knoop niet in de stack, rapporteer "
|
||
"een bug!"
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid "Stack overflow with stack depth: "
|
||
msgstr "Stapeloverloop met stapeldiepte: "
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Signal Arguments"
|
||
msgstr "Bewerken Signaal Argumenten"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Argument Type"
|
||
msgstr "Wijzig Argument type"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Argument name"
|
||
msgstr "Wijzig Argument naam"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Set Variable Default Value"
|
||
msgstr "Stel standaard Variable waarde in"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Set Variable Type"
|
||
msgstr "Zet variabele type"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Input Port"
|
||
msgstr "Voeg invoerpoort toe"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Output Port"
|
||
msgstr "Uitvoerpoort toevoegen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Override an existing built-in function."
|
||
msgstr "Een bestaande ingebouwde functie overschrijven."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Create a new function."
|
||
msgstr "Maak een nieuwe functie."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Variables:"
|
||
msgstr "Variabelen:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Create a new variable."
|
||
msgstr "Creëer een nieuwe variabele."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Signals:"
|
||
msgstr "Signalen:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Create a new signal."
|
||
msgstr "Creëer een nieuw signaal."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Name is not a valid identifier:"
|
||
msgstr "Naam is geen geldige identifier:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Name already in use by another func/var/signal:"
|
||
msgstr "Naam wordt al gebruikt door een andere functie, variabele of signaal:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Rename Function"
|
||
msgstr "Hernoem Functie"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Rename Variable"
|
||
msgstr "Hernoem Variabele"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Rename Signal"
|
||
msgstr "Hernoem Signaal"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Function"
|
||
msgstr "Functie Toevoegen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Delete input port"
|
||
msgstr "Verwijder invoer poort"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Variable"
|
||
msgstr "Variabele Toevoegen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Signal"
|
||
msgstr "Signaal Toevoegen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Input Port"
|
||
msgstr "Verwijder Invoerpoort"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Output Port"
|
||
msgstr "Uitvoerpoort verwijderen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Expression"
|
||
msgstr "Verander Expressie"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove VisualScript Nodes"
|
||
msgstr "VisualScript-knopen verwijderen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Duplicate VisualScript Nodes"
|
||
msgstr "VisualScript-knoop dupliceren"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
|
||
msgstr ""
|
||
"%s ingedrukt houden om een Getter te plaatsen. Houd de Shift-toets ingedrukt "
|
||
"om een generieke signatuur te plaatsen."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
|
||
msgstr ""
|
||
"Houdt Ctrl ingedrukt om een Getter te plaatsen. Houdt Shift ingedrukt om een "
|
||
"generiek signatuur te plaatsen."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold %s to drop a simple reference to the node."
|
||
msgstr "Houd %s ingedrukt om een simpele referentie naar de knoop te plaatsen."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a simple reference to the node."
|
||
msgstr ""
|
||
"Houdt de Ctrl-toets ingedrukt om een simpele referentie naar de knoop te "
|
||
"plaatsen."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold %s to drop a Variable Setter."
|
||
msgstr "Houdt %s ingedrukt om een Variable Setter te plaatsen."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a Variable Setter."
|
||
msgstr "Houdt Ctrl ingedrukt om een Variable Setter te plaatsen."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Preload Node"
|
||
msgstr "Preload-knoop toevoegen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Node(s) From Tree"
|
||
msgstr "Knoop/knopen uit de scèneboom toevoegen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid ""
|
||
"Can't drop properties because script '%s' is not used in this scene.\n"
|
||
"Drop holding 'Shift' to just copy the signature."
|
||
msgstr ""
|
||
"Kan eigenschappen niet plaatsen omdat script '%s' niet gebruikt wordt in "
|
||
"deze scène.\n"
|
||
"Plaats met 'Shift'-toets ingedrukt om allen de signatuur te kopiëren."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Getter Property"
|
||
msgstr "Getter Property Toevoegen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Setter Property"
|
||
msgstr "Setter Property Toevoegen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Base Type"
|
||
msgstr "Verander basis type"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Move Node(s)"
|
||
msgstr "Verplaats knoop(en)"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove VisualScript Node"
|
||
msgstr "Verwijder VisualScript Knoop"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Connect Nodes"
|
||
msgstr "Verbind Knopen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Disconnect Nodes"
|
||
msgstr "Knopen loskoppelen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Connect Node Data"
|
||
msgstr "Verbind Knoop gegevens"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Connect Node Sequence"
|
||
msgstr "Knoopsequentie verbinden"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Script already has function '%s'"
|
||
msgstr "Script heeft al de functie '%s'"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Input Value"
|
||
msgstr "Wijzig Invoer Waarde"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Resize Comment"
|
||
msgstr "Formaat wijzigen van commentaar"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't copy the function node."
|
||
msgstr "Kan het functieknoop niet kopiëren."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Clipboard is empty!"
|
||
msgstr "Plakbord is leeg!"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Paste VisualScript Nodes"
|
||
msgstr "Plak VisualScipt knoopen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't create function with a function node."
|
||
msgstr "Kan geen functie maken met een functie-knoop."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't create function of nodes from nodes of multiple functions."
|
||
msgstr "Kan geen knoopfunctie maken van knoop met meerdere functies."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Select at least one node with sequence port."
|
||
msgstr "Selecteer ten minste één knoop met een Sequence poort."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Try to only have one sequence input in selection."
|
||
msgstr "Slechts één sequence invoer kan geselecteerd worden."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Create Function"
|
||
msgstr "Creëer functie"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Function"
|
||
msgstr "Verwijder Functie"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Variable"
|
||
msgstr "Verwijder Variabele"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Editing Variable:"
|
||
msgstr "Variabele Bewerken:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Signal"
|
||
msgstr "Verwijder Signaal"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Editing Signal:"
|
||
msgstr "Signaal Bewerken:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Make Tool:"
|
||
msgstr "Maak hulpmiddel:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Members:"
|
||
msgstr "Leden:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Base Type:"
|
||
msgstr "Verander basis type:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Nodes..."
|
||
msgstr "Voeg knooppunten toe..."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Function..."
|
||
msgstr "Functie Toevoegen..."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "function_name"
|
||
msgstr "functie_naam"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Select or create a function to edit its graph."
|
||
msgstr "Selecteer of maak een functie om het diagram te bewerken."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Delete Selected"
|
||
msgstr "Geselecteerde Verwijderen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Find Node Type"
|
||
msgstr "Knooptype vinden"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Copy Nodes"
|
||
msgstr "Knopen kopiëren"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Cut Nodes"
|
||
msgstr "Knopen knippen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Make Function"
|
||
msgstr "Creëer Functie"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Refresh Graph"
|
||
msgstr "Diagram vernieuwen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Edit Member"
|
||
msgstr "Lid bewerken"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Input type not iterable: "
|
||
msgstr "Invoer type is niet iterabel: "
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Iterator became invalid"
|
||
msgstr "Iterator werd ongeldig"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Iterator became invalid: "
|
||
msgstr "Iterator werd ongeldig: "
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Invalid index property name."
|
||
msgstr "Ongeldige index eigenschap naam."
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Base object is not a Node!"
|
||
msgstr "Basisobject is geen knoop!"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Path does not lead Node!"
|
||
msgstr "Pad leidt niet naar een knoop!"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Invalid index property name '%s' in node %s."
|
||
msgstr "Ongeldige eigenschapnaam '%s' in knoop %s."
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid ": Invalid argument of type: "
|
||
msgstr ": Ongeldig argument van type: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid ": Invalid arguments: "
|
||
msgstr ": Ongeldige argumenten: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "VariableGet not found in script: "
|
||
msgstr "VariableGet niet gevonden in script: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "VariableSet not found in script: "
|
||
msgstr "VariableSet niet gevonden in script: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Custom node has no _step() method, can't process graph."
|
||
msgstr ""
|
||
"Zelfgemaakte knoop heeft geen _step() methode, kan diagram niet verwerken."
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid ""
|
||
"Invalid return value from _step(), must be integer (seq out), or string "
|
||
"(error)."
|
||
msgstr ""
|
||
"Ongeldige terugkeerwaarde van _step(), moet een geheel getal (sequentie "
|
||
"uitvoer) of string (fout) zijn."
|
||
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Search VisualScript"
|
||
msgstr "Zoek VisualScript"
|
||
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Get %s"
|
||
msgstr "Krijg %s"
|
||
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Set %s"
|
||
msgstr "Zet %s"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Package name is missing."
|
||
msgstr "Package naam ontbreekt."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Package segments must be of non-zero length."
|
||
msgstr "Pakketsegmenten moeten een lengte ongelijk aan nul hebben."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "The character '%s' is not allowed in Android application package names."
|
||
msgstr ""
|
||
"Het karakter '%s' is niet toegestaan in Android application pakketnamen."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "A digit cannot be the first character in a package segment."
|
||
msgstr "Een getal kan niet het eerste teken zijn in een pakket segment."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "The character '%s' cannot be the first character in a package segment."
|
||
msgstr ""
|
||
"Het karakter '%s' kan niet het eerste teken zijn in een pakket segment."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "The package must have at least one '.' separator."
|
||
msgstr "De pakketnaam moet ten minste een '.' bevatten."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Select device from the list"
|
||
msgstr "Selecteer apparaat uit de lijst"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Unable to find the 'apksigner' tool."
|
||
msgstr "Het hulpmiddel 'apksigner' kon niet gevonden worden."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Android build template not installed in the project. Install it from the "
|
||
"Project menu."
|
||
msgstr ""
|
||
"Geen Android bouwsjabloon geïnstalleerd in dit project. Vanuit het "
|
||
"projectmenu kan het geïnstalleerd worden."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
|
||
msgstr "Debug Keystore is niet ingesteld of aanwezig in de Editor Settings."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Release keystore incorrectly configured in the export preset."
|
||
msgstr "Release-Keystore is verkeerd ingesteld in de exportinstelingen."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "A valid Android SDK path is required in Editor Settings."
|
||
msgstr ""
|
||
"Een geldig Android SDK-pad moet in de Editorinstellingen ingesteld zijn."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Invalid Android SDK path in Editor Settings."
|
||
msgstr "Ongeldig Android SDK-pad in Editorinstellingen."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Missing 'platform-tools' directory!"
|
||
msgstr "'platform-tools' map ontbreekt!"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Unable to find Android SDK platform-tools' adb command."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Please check in the Android SDK directory specified in Editor Settings."
|
||
msgstr "Ongeldig Android SDK pad voor custom build in Editor Settings."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Missing 'build-tools' directory!"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Unable to find Android SDK build-tools' apksigner command."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Invalid public key for APK expansion."
|
||
msgstr "Ongeldige publieke sleutel voor APK -uitbreiding."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Invalid package name:"
|
||
msgstr "Ongeldige pakketnaam:"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
|
||
"project setting (changed in Godot 3.2.2).\n"
|
||
msgstr ""
|
||
"Ongeldige \"GodotPaymentV3\" module ingesloten in de projectinstelling "
|
||
"\"android/modules\" (veranderd in Godot 3.2.2).\n"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "\"Use Custom Build\" must be enabled to use the plugins."
|
||
msgstr "\"Use Custom Build\" moet geactiveerd zijn om plugins te gebruiken."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
|
||
"\"."
|
||
msgstr ""
|
||
"\"Degrees Of Freedom\" is alleen geldig als \"Xr Mode\" op \"Oculus Mobile VR"
|
||
"\" staat."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
|
||
msgstr ""
|
||
"\"Hand Tracking\" is alleen geldig als \"Xr Mode\" op \"Oculus Mobile VR\" "
|
||
"staat."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
|
||
msgstr ""
|
||
"\"Focus Awareness\" is alleen geldig als \"Xr Mode\" op \"Oculus Mobile VR\" "
|
||
"staat."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "APK Expansion not compatible with Android App Bundle."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Invalid filename! Android APK requires the *.apk extension."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Trying to build from a custom built template, but no version info for it "
|
||
"exists. Please reinstall from the 'Project' menu."
|
||
msgstr ""
|
||
"Geprobeerd met een eigen bouwsjabloon te bouwen, maar versie info ontbreekt. "
|
||
"Installeer alstublieft opnieuw vanuit het 'Project' menu."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Android build version mismatch:\n"
|
||
" Template installed: %s\n"
|
||
" Godot Version: %s\n"
|
||
"Please reinstall Android build template from 'Project' menu."
|
||
msgstr ""
|
||
"Android buildversie onverenigbaar:\n"
|
||
" Template geïnstalleerd: %s\n"
|
||
" Godot versie: %s\n"
|
||
"Herinstalleer Android build template vanuit het 'Project' menu."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Building Android Project (gradle)"
|
||
msgstr "Bouwen van Android Project (gradle)"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Building of Android project failed, check output for the error.\n"
|
||
"Alternatively visit docs.godotengine.org for Android build documentation."
|
||
msgstr ""
|
||
"Bouwen van Androidproject mislukt, bekijk de foutmelding in de uitvoer.\n"
|
||
"Zie anders Android bouwdocumentatie op docs.godotengine.org."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Moving output"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Unable to copy and rename export file, check gradle project directory for "
|
||
"outputs."
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Identifier is missing."
|
||
msgstr "Identifier ontbreekt."
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "The character '%s' is not allowed in Identifier."
|
||
msgstr "Het karakter '%s' is geen geldige identifier."
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "App Store Team ID not specified - cannot configure the project."
|
||
msgstr ""
|
||
"App Store Team ID niet gespecificeerd - kan het project niet configureren."
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Invalid Identifier:"
|
||
msgstr "Ongeldige identifier:"
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Required icon is not specified in the preset."
|
||
msgstr "Vereist icoon is niet gespecificeerd in de preset."
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Stop HTTP Server"
|
||
msgstr "Stop HTTP Server"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Run in Browser"
|
||
msgstr "Uitvoeren in Browser"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Run exported HTML in the system's default browser."
|
||
msgstr ""
|
||
"Voer de geëxporteerde HTML uit in de standaard browser van het systeem."
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Could not write file:"
|
||
msgstr "Kon bestand niet schrijven:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Could not open template for export:"
|
||
msgstr "Kon template niet openen voor export:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Invalid export template:"
|
||
msgstr "Ongeldige export template:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Could not read custom HTML shell:"
|
||
msgstr "Kon de custom HTML shell niet lezen:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Could not read boot splash image file:"
|
||
msgstr "Kon de opstartafbeelding niet lezen:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Using default boot splash image."
|
||
msgstr "Gebruik de standaard opstartafbeelding."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid package short name."
|
||
msgstr "Ongeldige pakket korte naam."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid package unique name."
|
||
msgstr "Ongeldige pakket unieke naam."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid package publisher display name."
|
||
msgstr "Ongeldige pakket uitgevernaam."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid product GUID."
|
||
msgstr "Ongeldig product GUID."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid publisher GUID."
|
||
msgstr "Ongeldige uitgever GUID."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid background color."
|
||
msgstr "Ongeldige achtergrondkleur."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid Store Logo image dimensions (should be 50x50)."
|
||
msgstr "Ongeldige afmetingen voor Store Logo afbeelding (moet 50×50 zijn)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
|
||
msgstr ""
|
||
"Ongeldige afmetingen van vierkante 44×44 logo afbeelding (moet 44×44 zijn)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
|
||
msgstr ""
|
||
"Ongeldige afmetingen van vierkante 71×71 logo afbeelding (moet 71×71 zijn)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
|
||
msgstr ""
|
||
"Ongeldige afmetingen van vierkante 150×150 logo afbeelding (moet 150×150 "
|
||
"zijn)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
|
||
msgstr ""
|
||
"Ongeldige afmetingen van vierkante 310×310 logo afbeelding (moet 310×310 "
|
||
"zijn)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
|
||
msgstr ""
|
||
"Ongeldige afmetingen van brede 310×150 logo afbeelding (moet 310×150 zijn)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid splash screen image dimensions (should be 620x300)."
|
||
msgstr "Ongeldige afmetingen van splash screen afbeelding (moet 620×300 zijn)."
|
||
|
||
#: scene/2d/animated_sprite.cpp
|
||
msgid ""
|
||
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
|
||
"order for AnimatedSprite to display frames."
|
||
msgstr ""
|
||
"Een SpriteFrames resource moet gemaakt of gekozen worden in de 'Frames' "
|
||
"eigenschap om AnimatedSprite frames te laten tonen."
|
||
|
||
#: scene/2d/canvas_modulate.cpp
|
||
msgid ""
|
||
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
|
||
"scenes). The first created one will work, while the rest will be ignored."
|
||
msgstr ""
|
||
"Maar één zichtbare CanvasModulate is toegestaan per scene (of set van "
|
||
"geïnstantieerde scènes). De eerst gemaakte zal werken, terwijl de rest "
|
||
"genegeerd wordt."
|
||
|
||
#: scene/2d/collision_object_2d.cpp
|
||
msgid ""
|
||
"This node has no shape, so it can't collide or interact with other objects.\n"
|
||
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
|
||
"define its shape."
|
||
msgstr ""
|
||
"Deze knoop heeft geen botsingsvorm als onderliggende knoop en kan dus niet "
|
||
"met andere objecten botsen of interageren.\n"
|
||
"Plaats hieronder een knoop als CollisionShape2D of CollisionPolygon2D om "
|
||
"deze vorm vast te leggen."
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid ""
|
||
"CollisionPolygon2D only serves to provide a collision shape to a "
|
||
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
||
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
"Een knooppunt van het type CollisionPolygon2D kan alleen een botsingsvorm "
|
||
"keveren aan knopen die zijn afgeleid van CollisionObject2D. Plaats het dus "
|
||
"alleen onder een knoop als Area2D, StaticBody2D, RigidBody2D of "
|
||
"KinematicBody2D."
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid "An empty CollisionPolygon2D has no effect on collision."
|
||
msgstr "Lege CollisionPolygon2D hebben geen botsingsfunctie."
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
|
||
msgstr ""
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
|
||
msgstr ""
|
||
|
||
#: scene/2d/collision_shape_2d.cpp
|
||
msgid ""
|
||
"CollisionShape2D only serves to provide a collision shape to a "
|
||
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
||
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
"Een knooppunt van het type CollisionShape2D kan alleen een botsingsvorm "
|
||
"keveren aan knopen die zijn afgeleid van CollisionObject2D. Plaats het dus "
|
||
"alleen onder een knoop als Area2D, StaticBody2D, RigidBody2D of "
|
||
"KinematicBody2D."
|
||
|
||
#: scene/2d/collision_shape_2d.cpp
|
||
msgid ""
|
||
"A shape must be provided for CollisionShape2D to function. Please create a "
|
||
"shape resource for it!"
|
||
msgstr "Een CollisionShape2D heeft een vorm nodig."
|
||
|
||
#: scene/2d/collision_shape_2d.cpp
|
||
msgid ""
|
||
"Polygon-based shapes are not meant be used nor edited directly through the "
|
||
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
|
||
msgstr ""
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp
|
||
msgid ""
|
||
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
|
||
"\"Particles Animation\" enabled."
|
||
msgstr ""
|
||
"CPUParticles2D vereist een CanvasItemMaterial met \"Particles Animation\" "
|
||
"ingeschakeld."
|
||
|
||
#: scene/2d/joints_2d.cpp
|
||
msgid "Node A and Node B must be PhysicsBody2Ds"
|
||
msgstr ""
|
||
|
||
#: scene/2d/joints_2d.cpp
|
||
msgid "Node A must be a PhysicsBody2D"
|
||
msgstr ""
|
||
|
||
#: scene/2d/joints_2d.cpp
|
||
msgid "Node B must be a PhysicsBody2D"
|
||
msgstr ""
|
||
|
||
#: scene/2d/joints_2d.cpp
|
||
msgid "Joint is not connected to two PhysicsBody2Ds"
|
||
msgstr ""
|
||
|
||
#: scene/2d/joints_2d.cpp
|
||
msgid "Node A and Node B must be different PhysicsBody2Ds"
|
||
msgstr ""
|
||
|
||
#: scene/2d/light_2d.cpp
|
||
msgid ""
|
||
"A texture with the shape of the light must be supplied to the \"Texture\" "
|
||
"property."
|
||
msgstr ""
|
||
"Een textuur met de vorm van het licht moet in de 'Texture' eigenschap worden "
|
||
"aangegeven."
|
||
|
||
#: scene/2d/light_occluder_2d.cpp
|
||
msgid ""
|
||
"An occluder polygon must be set (or drawn) for this occluder to take effect."
|
||
msgstr ""
|
||
"Een occluder polygon moet gegeven (of getekend) worden om deze occluder te "
|
||
"laten werken."
|
||
|
||
#: scene/2d/light_occluder_2d.cpp
|
||
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
|
||
msgstr ""
|
||
"De occluder-polygoon van deze occluder is leeg. Teken alstublieft een "
|
||
"polygoon."
|
||
|
||
#: scene/2d/navigation_polygon.cpp
|
||
msgid ""
|
||
"A NavigationPolygon resource must be set or created for this node to work. "
|
||
"Please set a property or draw a polygon."
|
||
msgstr ""
|
||
"Een NavigationPolygon-bron is nodig om deze knoop te laten werken. Voer een "
|
||
"bron in de geschikte eigenschap in of teken een polygoon."
|
||
|
||
#: scene/2d/navigation_polygon.cpp
|
||
msgid ""
|
||
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
|
||
"node. It only provides navigation data."
|
||
msgstr ""
|
||
"NavigationPolygonInstance moet een (klein)kind zijn van een Navigation2D-"
|
||
"knoop om navigatiegegevens door te geven."
|
||
|
||
#: scene/2d/parallax_layer.cpp
|
||
msgid ""
|
||
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
|
||
msgstr ""
|
||
"ParallaxLayer-knoop werkt alleen als kind van een ParallaxBackground-knoop."
|
||
|
||
#: scene/2d/particles_2d.cpp
|
||
msgid ""
|
||
"GPU-based particles are not supported by the GLES2 video driver.\n"
|
||
"Use the CPUParticles2D node instead. You can use the \"Convert to "
|
||
"CPUParticles\" option for this purpose."
|
||
msgstr ""
|
||
"GPU-gebaseerde particles worden niet ondersteund door de GLES2-"
|
||
"stuurprogramma.\n"
|
||
"Gebruik in plaats daarvan een CPUParticles2D knoop. De \"Zet om in "
|
||
"CPUParticles\" optie kan hiervoor gebruikt worden."
|
||
|
||
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
|
||
msgid ""
|
||
"A material to process the particles is not assigned, so no behavior is "
|
||
"imprinted."
|
||
msgstr ""
|
||
"Een materiaal om de particles te verwerken is niet aangegeven, dus geen "
|
||
"gedrag is gedefinieerd."
|
||
|
||
#: scene/2d/particles_2d.cpp
|
||
msgid ""
|
||
"Particles2D animation requires the usage of a CanvasItemMaterial with "
|
||
"\"Particles Animation\" enabled."
|
||
msgstr ""
|
||
"Particles2D animatie heeft een CanvasItemMaterial nodig met \"Particles "
|
||
"Animation\" aan."
|
||
|
||
#: scene/2d/path_2d.cpp
|
||
msgid "PathFollow2D only works when set as a child of a Path2D node."
|
||
msgstr "PathFollow2D werkt alleen als kind van een Path2D-knoop."
|
||
|
||
#: scene/2d/physics_body_2d.cpp
|
||
msgid ""
|
||
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
|
||
"by the physics engine when running.\n"
|
||
"Change the size in children collision shapes instead."
|
||
msgstr ""
|
||
"De grootte van een RigidBody2D (in Character- of Rigidmodus) wordt "
|
||
"overschreven wanneer het spel start.\n"
|
||
"Verander in plaats daarvan de grootte van de onderliggende botsingsvormen."
|
||
|
||
#: scene/2d/remote_transform_2d.cpp
|
||
msgid "Path property must point to a valid Node2D node to work."
|
||
msgstr ""
|
||
"De eigenschap \"RemotePath\" moet naar een geldige Node2D-knoop verwijzen."
|
||
|
||
#: scene/2d/skeleton_2d.cpp
|
||
msgid "This Bone2D chain should end at a Skeleton2D node."
|
||
msgstr "Deze Bone2D-keten moet eindigen op een Skeleton2D-knoop."
|
||
|
||
#: scene/2d/skeleton_2d.cpp
|
||
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
|
||
msgstr ""
|
||
"Een Bone2D werkt alleen met een Skeleton2D of een andere Bone2D als ouder."
|
||
|
||
#: scene/2d/skeleton_2d.cpp
|
||
msgid ""
|
||
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
|
||
msgstr ""
|
||
"Dit bot heeft geen correcte REST pose. Deze kan in een Skeleton2D knoop "
|
||
"gezet worden."
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
msgid ""
|
||
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
|
||
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
|
||
"KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
"Een TileMap met de optie \"Use Parent\" ingeschakeld moet knoop afgeleid van "
|
||
"CollisionObject2D (Area2D, StaticBody2D, RigidBody2D of KinematicBody2D) als "
|
||
"ouder hebben."
|
||
|
||
#: scene/2d/visibility_notifier_2d.cpp
|
||
msgid ""
|
||
"VisibilityEnabler2D works best when used with the edited scene root directly "
|
||
"as parent."
|
||
msgstr ""
|
||
"VisibilityEnable2D werkt het beste wanneer het gebruikt wordt met de wortel "
|
||
"van de aangepaste scène als directe ouder."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVRCamera must have an ARVROrigin node as its parent."
|
||
msgstr "ARVRCamera moet een ARVROrigin knoop als ouder hebben."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVRController must have an ARVROrigin node as its parent."
|
||
msgstr "ARVRController moet een ARVROrigin knoop als ouder hebben."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid ""
|
||
"The controller ID must not be 0 or this controller won't be bound to an "
|
||
"actual controller."
|
||
msgstr ""
|
||
"Het controller ID moet ongelijk aan 0 zijn, anders zal deze controller niet "
|
||
"verbonden worden met een werkelijke controller."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
|
||
msgstr "ARVRAnchor moet een ARVROrigin knoop als ouder hebben."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid ""
|
||
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
|
||
"anchor."
|
||
msgstr ""
|
||
"Het anker ID moet ongelijk 0 zijn, anders zal dit anker niet verbonden "
|
||
"worden met een werkelijk anker."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVROrigin requires an ARVRCamera child node."
|
||
msgstr "ARVROrigin heeft een ARVRCamera nodig als kind."
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Finding meshes and lights"
|
||
msgstr ""
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
#, fuzzy
|
||
msgid "Preparing geometry (%d/%d)"
|
||
msgstr "Geometrie aan het ontleden..."
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
#, fuzzy
|
||
msgid "Preparing environment"
|
||
msgstr "Bekijk Omgeving"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
#, fuzzy
|
||
msgid "Generating capture"
|
||
msgstr "Bouw Lightmappen"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
#, fuzzy
|
||
msgid "Saving lightmaps"
|
||
msgstr "Bouw Lightmappen"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
#, fuzzy
|
||
msgid "Done"
|
||
msgstr "Klaar!"
|
||
|
||
#: scene/3d/collision_object.cpp
|
||
msgid ""
|
||
"This node has no shape, so it can't collide or interact with other objects.\n"
|
||
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
|
||
"its shape."
|
||
msgstr ""
|
||
"Deze knoop heeft geen botsingsvorm als onderliggende knoop en kan dus niet "
|
||
"met andere objecten botsen of interageren.\n"
|
||
"Plaats hieronder een knoop als CollisionShape of CollisionPolygon om deze "
|
||
"vorm vast te leggen."
|
||
|
||
#: scene/3d/collision_polygon.cpp
|
||
msgid ""
|
||
"CollisionPolygon only serves to provide a collision shape to a "
|
||
"CollisionObject derived node. Please only use it as a child of Area, "
|
||
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
|
||
msgstr ""
|
||
"Een knooppunt van het type CollisionPolygon kan alleen een botsingsvorm "
|
||
"keveren aan knopen die zijn afgeleid van CollisionObject. Plaats het dus "
|
||
"alleen onder een knoop als Area, StaticBody, RigidBody of KinematicBody."
|
||
|
||
#: scene/3d/collision_polygon.cpp
|
||
msgid "An empty CollisionPolygon has no effect on collision."
|
||
msgstr "Lege CollisionPolygon hebben geen botsingsfunctie."
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
msgid ""
|
||
"CollisionShape only serves to provide a collision shape to a CollisionObject "
|
||
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
|
||
"KinematicBody, etc. to give them a shape."
|
||
msgstr ""
|
||
"Een knooppunt van het type CollisionShape kan alleen een botsingsvorm "
|
||
"keveren aan knopen die zijn afgeleid van CollisionObject2D. Plaats het dus "
|
||
"alleen onder een knoop als Area, StaticBody, RigidBody of KinematicBody."
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
msgid ""
|
||
"A shape must be provided for CollisionShape to function. Please create a "
|
||
"shape resource for it."
|
||
msgstr "Een CollisionShape heeft een vorm nodig."
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
msgid ""
|
||
"Plane shapes don't work well and will be removed in future versions. Please "
|
||
"don't use them."
|
||
msgstr ""
|
||
"Een vlak als vorm werkt niet goed en zal verwijderd worden in toekomstige "
|
||
"versies. Gebruik wordt afgeraden."
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
msgid ""
|
||
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
|
||
msgstr "ConcavePolygonShape ondersteunt RigidBody alleen in statische modus."
|
||
|
||
#: scene/3d/cpu_particles.cpp
|
||
msgid "Nothing is visible because no mesh has been assigned."
|
||
msgstr "Niets is zichtbaar want geen mesh is toegewezen."
|
||
|
||
#: scene/3d/cpu_particles.cpp
|
||
msgid ""
|
||
"CPUParticles animation requires the usage of a SpatialMaterial whose "
|
||
"Billboard Mode is set to \"Particle Billboard\"."
|
||
msgstr ""
|
||
"CPUParticles animatie heeft een SpatialMaterial nodig met \"BillBoard Mode\" "
|
||
"op de waarde \"Particle Billboard\"."
|
||
|
||
#: scene/3d/gi_probe.cpp
|
||
msgid "Plotting Meshes"
|
||
msgstr "Plotten van Meshes"
|
||
|
||
#: scene/3d/gi_probe.cpp
|
||
msgid "Finishing Plot"
|
||
msgstr "Plotten Voltooid"
|
||
|
||
#: scene/3d/gi_probe.cpp
|
||
msgid ""
|
||
"GIProbes are not supported by the GLES2 video driver.\n"
|
||
"Use a BakedLightmap instead."
|
||
msgstr ""
|
||
"GIProbes worden niet ondersteund door het GLES2 grafische stuurprogramma.\n"
|
||
"Gebruik in plaats daarvan een BakedLightmap."
|
||
|
||
#: scene/3d/light.cpp
|
||
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
|
||
msgstr ""
|
||
"Een SpotLight met een hoek breder dan 90 graden kan geen schaduwen werpen."
|
||
|
||
#: scene/3d/navigation_mesh.cpp
|
||
msgid "A NavigationMesh resource must be set or created for this node to work."
|
||
msgstr "Een NavigationMesh-bron is nodig om deze knoop te laten werken."
|
||
|
||
#: scene/3d/navigation_mesh.cpp
|
||
msgid ""
|
||
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
|
||
"It only provides navigation data."
|
||
msgstr ""
|
||
"NavigationMeshInstance moet een (klein)kind zijn van een Navigation-knoop om "
|
||
"navigatiegevens door te geven."
|
||
|
||
#: scene/3d/particles.cpp
|
||
msgid ""
|
||
"GPU-based particles are not supported by the GLES2 video driver.\n"
|
||
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
|
||
"\" option for this purpose."
|
||
msgstr ""
|
||
"Op GPU-gebaseerde particles worden niet ondersteund door het GLES2 grafische "
|
||
"stuurprogramma.\n"
|
||
"Gebruik in plaats daarvan een CPUParticles knoop. De optie \"Zet om in "
|
||
"CPUParticles\" kan hiervoor gebruikt worden."
|
||
|
||
#: scene/3d/particles.cpp
|
||
msgid ""
|
||
"Nothing is visible because meshes have not been assigned to draw passes."
|
||
msgstr ""
|
||
"Niets is zichtbaar want meshes zijn niet toegewezen aan de tekendoorlopen "
|
||
"(draw passes)."
|
||
|
||
#: scene/3d/particles.cpp
|
||
msgid ""
|
||
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
|
||
"Mode is set to \"Particle Billboard\"."
|
||
msgstr ""
|
||
"Particles animatie heeft een SpatialMaterial nodig met \"BillBoard Mode\" op "
|
||
"de waarde \"Particle Billboard\"."
|
||
|
||
#: scene/3d/path.cpp
|
||
msgid "PathFollow only works when set as a child of a Path node."
|
||
msgstr "PathFollow werkt alleen wanneer het een kind van een Path knoop is."
|
||
|
||
#: scene/3d/path.cpp
|
||
msgid ""
|
||
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
|
||
"parent Path's Curve resource."
|
||
msgstr ""
|
||
"Een PathFollow met \"Rotation Mode\" op \"ROTATION_ORIENTED\" vereist dat de "
|
||
"\"Up Vector\" van de Curve bron in de ouder Path aan staat."
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
msgid ""
|
||
"Size changes to RigidBody (in character or rigid modes) will be overridden "
|
||
"by the physics engine when running.\n"
|
||
"Change the size in children collision shapes instead."
|
||
msgstr ""
|
||
"De grootte van een RigidBody (in Character- of Rigidmodus) wordt "
|
||
"overschreven wanneer het spel start.\n"
|
||
"Verander in plaats daarvan de grootte van de onderliggende botsingsvormen."
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Node A and Node B must be PhysicsBodies"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Node A must be a PhysicsBody"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Node B must be a PhysicsBody"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Joint is not connected to any PhysicsBodies"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Node A and Node B must be different PhysicsBodies"
|
||
msgstr ""
|
||
|
||
#: scene/3d/remote_transform.cpp
|
||
msgid ""
|
||
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
|
||
"derived node to work."
|
||
msgstr ""
|
||
"De \"Remote Path\" eigenschap moet wijzen naar een geldige Spatial (of van "
|
||
"Spatial afgeleide) knoop om te werken."
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
msgid "This body will be ignored until you set a mesh."
|
||
msgstr "Dit lichaam zal worden genegeerd totdat je een mesh instelt."
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
msgid ""
|
||
"Size changes to SoftBody will be overridden by the physics engine when "
|
||
"running.\n"
|
||
"Change the size in children collision shapes instead."
|
||
msgstr ""
|
||
"De grootte van een SoftBody wordt overschreven wanneer het spel start.\n"
|
||
"Verander in plaats daarvan de grootte van de onderliggende botsingsvormen."
|
||
|
||
#: scene/3d/sprite_3d.cpp
|
||
msgid ""
|
||
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
|
||
"order for AnimatedSprite3D to display frames."
|
||
msgstr ""
|
||
"Een SpriteFrames bron moet in de 'Frames' eigenschap gemaakt of gegeven "
|
||
"worden om AnimatedSprite3D frames te laten tonen."
|
||
|
||
#: scene/3d/vehicle_body.cpp
|
||
msgid ""
|
||
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
|
||
"it as a child of a VehicleBody."
|
||
msgstr ""
|
||
"VehicleWheel dient ervoor een VehicleBody met een wielsysteem te voorzien. "
|
||
"Gebruik het als kind van een VehicleBody."
|
||
|
||
#: scene/3d/world_environment.cpp
|
||
msgid ""
|
||
"WorldEnvironment requires its \"Environment\" property to contain an "
|
||
"Environment to have a visible effect."
|
||
msgstr ""
|
||
"WorldEnvironment vereist dat de \"Environment\" eigenschap een Environment "
|
||
"heeft om een zichtbaar effect te hebben."
|
||
|
||
#: scene/3d/world_environment.cpp
|
||
msgid ""
|
||
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
|
||
msgstr ""
|
||
"Slechts één WorldEnvironment is toegestaan per scène (of verzameling van "
|
||
"geïnstantieerde scènes)."
|
||
|
||
#: scene/3d/world_environment.cpp
|
||
msgid ""
|
||
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
|
||
"this environment's Background Mode to Canvas (for 2D scenes)."
|
||
msgstr ""
|
||
"Deze WorldEnvironment wordt genegeerd. Voeg een Camera (voor 3D scènes) toe "
|
||
"of zet de \"Background Mode\" naar Canvas (voor 2D scènes)."
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
msgid "On BlendTree node '%s', animation not found: '%s'"
|
||
msgstr "In BlendTree knoop '%s', animatie niet gevonden: '%s'"
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
msgid "Animation not found: '%s'"
|
||
msgstr "Animatie niet gevonden: '%s'"
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "In node '%s', invalid animation: '%s'."
|
||
msgstr "In knoop '%s', ongeldige animatie: '%s'."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "Invalid animation: '%s'."
|
||
msgstr "Ongeldige animatie: '%s'."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "Nothing connected to input '%s' of node '%s'."
|
||
msgstr "Niets verbonden met invoer '%s' van knoop '%s'."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "No root AnimationNode for the graph is set."
|
||
msgstr "Er is geen AnimationNode-wortelknoop voor dit diagram aangegeven."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "Path to an AnimationPlayer node containing animations is not set."
|
||
msgstr "Geen pad naar een AnimationPlayer-knoop opgegeven."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
|
||
msgstr ""
|
||
"Het pad naar de AnimationPlayer leidt niet naar een AnimationPlayer knoop."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "The AnimationPlayer root node is not a valid node."
|
||
msgstr "De AnimationPlayer wortel is een ongeldig knoop."
|
||
|
||
#: scene/animation/animation_tree_player.cpp
|
||
msgid "This node has been deprecated. Use AnimationTree instead."
|
||
msgstr "Deze knoop is verouderd. Gebruik in plaats daarvan AnimationTree."
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid ""
|
||
"Color: #%s\n"
|
||
"LMB: Set color\n"
|
||
"RMB: Remove preset"
|
||
msgstr ""
|
||
"Kleur: #%s\n"
|
||
"LMK: Kleur instellen\n"
|
||
"RMK: Voorinstelling verwijderen"
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Pick a color from the editor window."
|
||
msgstr "Kies een kleur uit het editorvenster."
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "HSV"
|
||
msgstr "HSV"
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Raw"
|
||
msgstr "Rauw"
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Switch between hexadecimal and code values."
|
||
msgstr "Wissel tussen hexadecimaal en codewaarden."
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Add current color as a preset."
|
||
msgstr "Huidige kleur als voorkeuze toevoegen."
|
||
|
||
#: scene/gui/container.cpp
|
||
msgid ""
|
||
"Container by itself serves no purpose unless a script configures its "
|
||
"children placement behavior.\n"
|
||
"If you don't intend to add a script, use a plain Control node instead."
|
||
msgstr ""
|
||
"Container op zich dient geen doel, tenzij een script de plaatsing van de "
|
||
"kinderen bepaalt.\n"
|
||
"Als je niet van plan bent om een script toe te voegen, gebruik dan een "
|
||
"gewone Control knoop."
|
||
|
||
#: scene/gui/control.cpp
|
||
msgid ""
|
||
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
|
||
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
|
||
msgstr ""
|
||
"De Hint Tooltip zal niet worden getoond omdat Mouse Filter van deze knoop op "
|
||
"\"Ignore\" staat. Zet Mouse Filter op \"Stop\" of \"Pass\" om dit op te "
|
||
"lossen."
|
||
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "Alert!"
|
||
msgstr "Alarm!"
|
||
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "Please Confirm..."
|
||
msgstr "Bevestig alstublieft..."
|
||
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Must use a valid extension."
|
||
msgstr "Een geldige extensie moet gebruikt worden."
|
||
|
||
#: scene/gui/graph_edit.cpp
|
||
msgid "Enable grid minimap."
|
||
msgstr "Rasteroverzicht inschakelen."
|
||
|
||
#: scene/gui/popup.cpp
|
||
msgid ""
|
||
"Popups will hide by default unless you call popup() or any of the popup*() "
|
||
"functions. Making them visible for editing is fine, but they will hide upon "
|
||
"running."
|
||
msgstr ""
|
||
"Standaard worden pop-ups verborgen, tenzij je popup() aanroept of één van de "
|
||
"popup*() methoden. Ze zichtbaar maken om te bewerken is prima, maar ze "
|
||
"zullen zich verbergen bij het draaien van het spel."
|
||
|
||
#: scene/gui/range.cpp
|
||
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
|
||
msgstr "Als \"Exp Edit\" aanstaat, moet \"Min Value\" groter zijn dan nul."
|
||
|
||
#: scene/gui/scroll_container.cpp
|
||
msgid ""
|
||
"ScrollContainer is intended to work with a single child control.\n"
|
||
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
|
||
"minimum size manually."
|
||
msgstr ""
|
||
"ScrollContainer hoort te werken met een enkel Control kind.\n"
|
||
"Gebruik een houder (VBox, Hbox, enz.) of een Control als kind en zet de "
|
||
"minimale grootte handmatig."
|
||
|
||
#: scene/gui/tree.cpp
|
||
msgid "(Other)"
|
||
msgstr "(Andere)"
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
msgid ""
|
||
"Default Environment as specified in Project Settings (Rendering -> "
|
||
"Environment -> Default Environment) could not be loaded."
|
||
msgstr ""
|
||
"De standaard Environment zoals aangegeven in Projectinstellingen "
|
||
"(Rendering→Environment→Default Environment) kon niet worden geladen."
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid ""
|
||
"This viewport is not set as render target. If you intend for it to display "
|
||
"its contents directly to the screen, make it a child of a Control so it can "
|
||
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
|
||
"texture to some node for display."
|
||
msgstr ""
|
||
"Dit beeldvenster is niet ingesteld als renderdoelwit. Als de inhoud op het "
|
||
"scherm getoond moet worden, moet je het een kind van een Control knoop "
|
||
"maken, zodat het een grootte kan ontvangen. Anders, maak er een RenderTarget "
|
||
"van en wijs zijn interne textuur toe aan een knoop om te tonen."
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid "Viewport size must be greater than 0 to render anything."
|
||
msgstr ""
|
||
"De grootte van een Viewport moet groter zijn dan 0 om iets weer te geven."
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid ""
|
||
"The sampler port is connected but not used. Consider changing the source to "
|
||
"'SamplerPort'."
|
||
msgstr ""
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Invalid source for preview."
|
||
msgstr "Ongeldige bron voor voorvertoning."
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Invalid source for shader."
|
||
msgstr "Ongeldige bron voor shader."
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Invalid comparison function for that type."
|
||
msgstr "Ongeldige vergelijkingsfunctie voor dat type."
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Assignment to function."
|
||
msgstr "Toewijzing aan functie."
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Assignment to uniform."
|
||
msgstr "Toewijzing aan uniform."
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Varyings can only be assigned in vertex function."
|
||
msgstr "Varyings kunnen alleen worden toegewezenin vertex functies."
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Constants cannot be modified."
|
||
msgstr "Constanten kunnen niet worden aangepast."
|
||
|
||
#~ msgid "No"
|
||
#~ msgstr "Nee"
|
||
|
||
#~ msgid "This scene has never been saved. Save before running?"
|
||
#~ msgstr "Deze scene is nooit opgeslagen. Sla op voor het uitvoeren?"
|
||
|
||
#~ msgid "ADB executable not configured in the Editor Settings."
|
||
#~ msgstr "ADB niet ingesteld in Editor Settings."
|
||
|
||
#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
|
||
#~ msgstr "OpenJDK niet ingesteld in Editor Settings."
|
||
|
||
#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
|
||
#~ msgstr ""
|
||
#~ "Eigen build vereist een geldige Android SDK pad in de Editorinstellingen."
|
||
|
||
#~ msgid "%d%%"
|
||
#~ msgstr "%d%%"
|
||
|
||
#~ msgid "(Time Left: %d:%02d s)"
|
||
#~ msgstr "(Tijd resterend: %d:%02d s)"
|
||
|
||
#~ msgid "Plotting Meshes: "
|
||
#~ msgstr "Plotten Meshes: "
|
||
|
||
#~ msgid "Lighting Meshes: "
|
||
#~ msgstr "Light Meshes: "
|
||
|
||
#~ msgid "Search complete"
|
||
#~ msgstr "Zoek Compleet"
|
||
|
||
#~ msgid "No commit message was provided"
|
||
#~ msgstr "Geen commitbericht was gegeven"
|
||
|
||
#~ msgid "Add a commit message"
|
||
#~ msgstr "Voeg een vastleggingsbericht toe"
|
||
|
||
#~ msgid "There is already file or folder with the same name in this location."
|
||
#~ msgstr "Er is al een bestand of map met dezelfde naam op dit pad."
|
||
|
||
#~ msgid "Error trying to save layout!"
|
||
#~ msgstr "Fout bij het opslaan van indeling!"
|
||
|
||
#~ msgid "Default editor layout overridden."
|
||
#~ msgstr "Standaardeditorindeling overschreven."
|
||
|
||
#~ msgid "Move pivot"
|
||
#~ msgstr "Draaipunt verplaatsen"
|
||
|
||
#~ msgid "Move anchor"
|
||
#~ msgstr "Anker verplaatsen"
|
||
|
||
#~ msgid "Resize CanvasItem"
|
||
#~ msgstr "Formaat van CanvasItem wijzigen"
|
||
|
||
#~ msgid "Polygon->UV"
|
||
#~ msgstr "Polygon→UV"
|
||
|
||
#~ msgid "UV->Polygon"
|
||
#~ msgstr "UV→Polygon"
|
||
|
||
#~ msgid "Add initial export..."
|
||
#~ msgstr "Voer initiële export toe..."
|
||
|
||
#~ msgid "Add previous patches..."
|
||
#~ msgstr "Voeg vorige patches toe..."
|
||
|
||
#~ msgid "Delete patch '%s' from list?"
|
||
#~ msgstr "Verwijder patch '%s' van lijst?"
|
||
|
||
#~ msgid "Patches"
|
||
#~ msgstr "Patches"
|
||
|
||
#~ msgid "Make Patch"
|
||
#~ msgstr "Maak Patch"
|
||
|
||
#~ msgid "Pack File"
|
||
#~ msgstr "Pakket Bestand"
|
||
|
||
#~ msgid "No build apk generated at: "
|
||
#~ msgstr "Geen build APK gegeneerd op: "
|
||
|
||
#~ msgid "FileSystem and Import Docks"
|
||
#~ msgstr "Bestandssysteem- en Importtablad"
|
||
|
||
#~ msgid ""
|
||
#~ "When exporting or deploying, the resulting executable will attempt to "
|
||
#~ "connect to the IP of this computer in order to be debugged."
|
||
#~ msgstr ""
|
||
#~ "Na het exporteren of opstarten van het programma zal het proberen "
|
||
#~ "verbinding maken met het IP-adres van deze computer zodat het gedebugd "
|
||
#~ "kan worden."
|
||
|
||
#~ msgid "Current scene was never saved, please save it prior to running."
|
||
#~ msgstr ""
|
||
#~ "De huidige scène is nooit opgeslagen, sla het op voor het uitvoeren."
|
||
|
||
#~ msgid "Not in resource path."
|
||
#~ msgstr "Niet in bronpad."
|
||
|
||
#~ msgid "Revert"
|
||
#~ msgstr "Herstellen"
|
||
|
||
#~ msgid "This action cannot be undone. Revert anyway?"
|
||
#~ msgstr ""
|
||
#~ "Deze actie kan niet ongedaan gemaakt worden. WIlt u desondanks "
|
||
#~ "terugzetten?"
|
||
|
||
#~ msgid "Revert Scene"
|
||
#~ msgstr "Scène terugzetten"
|
||
|
||
#~ msgid "Clear Script"
|
||
#~ msgstr "Script wissen"
|
||
|
||
#~ msgid "Issue Tracker"
|
||
#~ msgstr "Issue Tracker"
|
||
|
||
#~ msgid "Request Docs"
|
||
#~ msgstr "Verzoek documentatie"
|
||
|
||
#~ msgid "Help improve the Godot documentation by giving feedback."
|
||
#~ msgstr "Help de Godot-documentatie te verbeteren door feedback te geven."
|
||
|
||
#~ msgid "Replaced %d occurrence(s)."
|
||
#~ msgstr "%d voorgekomen waarde(s) vervangen."
|
||
|
||
#~ msgid "Create Static Convex Body"
|
||
#~ msgstr "Creëer een statisch convex lichaam"
|
||
|
||
#~ msgid "Failed creating shapes!"
|
||
#~ msgstr "Shapes maken mislukt!"
|
||
|
||
#~ msgid ""
|
||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
|
||
#~ "$url2]request one[/url][/color]."
|
||
#~ msgstr ""
|
||
#~ "Er is momenteel geen handleiding voor deze methode. Help ons alsjeblieft "
|
||
#~ "door [color=$color][url=$url]een toe te voegen[/url][/color] of [color="
|
||
#~ "$color][url=$url2]een aan te vragen[/url][/color]."
|
||
|
||
#~ msgid "enum "
|
||
#~ msgstr "enum "
|
||
|
||
#~ msgid "Brief Description"
|
||
#~ msgstr "Korte Omschrijving"
|
||
|
||
#~ msgid "Class Description"
|
||
#~ msgstr "Klassebeschrijving"
|
||
|
||
#~ msgid "Project export failed with error code %d."
|
||
#~ msgstr "Project exporteren faalt door foutcode %d."
|
||
|
||
#~ msgid "Password:"
|
||
#~ msgstr "Wachtwoord:"
|
||
|
||
#~ msgid "Pause the scene"
|
||
#~ msgstr "Pauzeer de scene"
|
||
|
||
#~ msgid "Shift+"
|
||
#~ msgstr "Shift+"
|
||
|
||
#~ msgid "Alt+"
|
||
#~ msgstr "Alt+"
|
||
|
||
#~ msgid "Control+"
|
||
#~ msgstr "Control+"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Snap to Grid"
|
||
#~ msgstr "Uitlijnen op raster"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Add input +"
|
||
#~ msgstr "Voeg invoer toe"
|
||
|
||
#~ msgid "Language"
|
||
#~ msgstr "Taal"
|
||
|
||
#~ msgid "Inherits"
|
||
#~ msgstr "Erft"
|
||
|
||
#~ msgid "Base Type:"
|
||
#~ msgstr "Basis Type:"
|
||
|
||
#~ msgid "Available Nodes:"
|
||
#~ msgstr "Beschikbare Nodes:"
|
||
|
||
#~ msgid "Input"
|
||
#~ msgstr "Invoer"
|
||
|
||
#~ msgid "Properties:"
|
||
#~ msgstr "Eigenschappen:"
|
||
|
||
#~ msgid "Methods:"
|
||
#~ msgstr "Methodes:"
|
||
|
||
#~ msgid "Theme Properties:"
|
||
#~ msgstr "Thema Eigenschappen:"
|
||
|
||
#~ msgid "Enumerations:"
|
||
#~ msgstr "Enumeraties:"
|
||
|
||
#~ msgid "Constants:"
|
||
#~ msgstr "Constanten:"
|
||
|
||
#~ msgid "Class Description:"
|
||
#~ msgstr "Klassebeschrijving:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Property Descriptions:"
|
||
#~ msgstr "Eigenschap Beschrijving:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Method Descriptions:"
|
||
#~ msgstr "Methode Beschrijving:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Reverse sorting."
|
||
#~ msgstr "Opvragen..."
|
||
|
||
#~ msgid "Delete Node(s)?"
|
||
#~ msgstr "Verwijder knooppunt(en)?"
|
||
|
||
#~ msgid "No Matches"
|
||
#~ msgstr "Geen Overeenkomsten"
|
||
|
||
#~ msgid ""
|
||
#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
|
||
#~ msgstr ""
|
||
#~ "Kan niet schrijven in file_type_cache.cch, de bestandstype cache wordt "
|
||
#~ "niet bewaard!"
|
||
|
||
#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
|
||
#~ msgstr ""
|
||
#~ "Kan niet naar '%s' navigeren omdat het niet in het bestandssysteem "
|
||
#~ "gevonden is!"
|
||
|
||
#~ msgid "Error loading image:"
|
||
#~ msgstr "Error bij het laden van afbeelding:"
|
||
|
||
#~ msgid "No pixels with transparency > 128 in image..."
|
||
#~ msgstr "Geen pixels met transparantie > 128 in afbeelding..."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Parent has no solid faces to populate."
|
||
#~ msgstr "Ouder heeft geen vaste vlakken om te bevolken."
|
||
|
||
#~ msgid "Couldn't map area."
|
||
#~ msgstr "Kon het gebied niet mappen."
|
||
|
||
#~ msgid "Faces contain no area!"
|
||
#~ msgstr "Vlakken bevatten geen gebied!"
|
||
|
||
#~ msgid "No faces!"
|
||
#~ msgstr "Geen vlakken!"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Error: could not load file."
|
||
#~ msgstr "Map kon niet gemaakt worden."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Error could not load file."
|
||
#~ msgstr "Map kon niet gemaakt worden."
|
||
|
||
#~ msgid "Doppler Enable"
|
||
#~ msgstr "Inschakelen Doppler"
|
||
|
||
#~ msgid "Select Mode (Q)"
|
||
#~ msgstr "Selectiestand (Q)"
|
||
|
||
#~ msgid "Move Mode (W)"
|
||
#~ msgstr "Beweegstand (W)"
|
||
|
||
#~ msgid "Rotate Mode (E)"
|
||
#~ msgstr "Rotatiestand (E)"
|
||
|
||
#~ msgid "Scale Mode (R)"
|
||
#~ msgstr "Schaalstand (R)"
|
||
|
||
#~ msgid "Local Coords"
|
||
#~ msgstr "Lokale Coördinaten"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Snap Mode (%s)"
|
||
#~ msgstr "Op hulplijnen uitlijnen"
|
||
|
||
#~ msgid "Tool Select"
|
||
#~ msgstr "Gereedschappen"
|
||
|
||
#~ msgid "Tool Move"
|
||
#~ msgstr "Beweeg Gereedschap"
|
||
|
||
#~ msgid "Tool Rotate"
|
||
#~ msgstr "Roteer Gereedschap"
|
||
|
||
#~ msgid "Tool Scale"
|
||
#~ msgstr "Verschalen Gereedschap"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Remove all missing projects from the list? (Folders contents will not be "
|
||
#~ "modified)"
|
||
#~ msgstr ""
|
||
#~ "Project uit de lijst verwijderen? (Inhoud van map wordt niet gewijzigd)"
|
||
|
||
#~ msgid "Project List"
|
||
#~ msgstr "Projectlijst"
|
||
|
||
#~ msgid "Exit"
|
||
#~ msgstr "Sluiten"
|
||
|
||
#~ msgid "Could not execute PVRTC tool:"
|
||
#~ msgstr "Kan PVRTC tool niet uitvoeren:"
|
||
|
||
#~ msgid "Can't load back converted image using PVRTC tool:"
|
||
#~ msgstr "Kan geconverteerd beeld niet laden met de PVRTC tool:"
|
||
|
||
#~ msgid "Error initializing FreeType."
|
||
#~ msgstr "Error bij het initialiseren van FreeType."
|
||
|
||
#~ msgid "Unknown font format."
|
||
#~ msgstr "Onbekende lettertype formaat."
|
||
|
||
#~ msgid "Error loading font."
|
||
#~ msgstr "Fout bij het laden van lettertype."
|
||
|
||
#~ msgid "Invalid font size."
|
||
#~ msgstr "Ongeldige lettertype grootte."
|
||
|
||
#~ msgid "Previous Folder"
|
||
#~ msgstr "Vorige Folder"
|
||
|
||
#~ msgid "Next Folder"
|
||
#~ msgstr "Volgende Folder"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Open in an external image editor."
|
||
#~ msgstr "Open de volgende Editor"
|
||
|
||
#~ msgid "Reverse"
|
||
#~ msgstr "Omkeren"
|
||
|
||
#~ msgid "Mirror X"
|
||
#~ msgstr "Spiegel X"
|
||
|
||
#~ msgid "Mirror Y"
|
||
#~ msgstr "Spiegel Y"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Failed to create solution."
|
||
#~ msgstr "Mislukt om resource te laden."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Failed to save solution."
|
||
#~ msgstr "Mislukt om resource te laden."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Failed to create C# project."
|
||
#~ msgstr "Mislukt om resource te laden."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Create C# solution"
|
||
#~ msgstr "Subscriptie Maken"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Build Project"
|
||
#~ msgstr "Project"
|
||
|
||
#, fuzzy
|
||
#~ msgid "View log"
|
||
#~ msgstr "Bekijk Bestanden"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Enabled Classes"
|
||
#~ msgstr "Zoek Klasses"
|
||
|
||
#~ msgid "Update Always"
|
||
#~ msgstr "Altijd Updaten"
|
||
|
||
#~ msgid "Raw Mode"
|
||
#~ msgstr "Raw-modus"
|
||
|
||
#~ msgid "Path to Node:"
|
||
#~ msgstr "Pad naar Node:"
|
||
|
||
#~ msgid "Delete selected files?"
|
||
#~ msgstr "Verwijder geselecteerde bestanden?"
|
||
|
||
#~ msgid "There is no 'res://default_bus_layout.tres' file."
|
||
#~ msgstr "Er is geen 'res://default_bus_layout.tres' bestand."
|
||
|
||
#~ msgid "Go to parent folder"
|
||
#~ msgstr "Ga naar bovenliggende folder"
|
||
|
||
#~ msgid "Open Scene(s)"
|
||
#~ msgstr "Scene(s) Openen"
|
||
|
||
#~ msgid "Previous Directory"
|
||
#~ msgstr "Vorige Map"
|
||
|
||
#~ msgid "Next Directory"
|
||
#~ msgstr "Volgende Map"
|
||
|
||
#~ msgid "Ease in"
|
||
#~ msgstr "Rustig Aanzetten"
|
||
|
||
#~ msgid "Ease out"
|
||
#~ msgstr "Rustig Afzetten"
|
||
|
||
#~ msgid "Create Convex Static Body"
|
||
#~ msgstr "Creëer Convex Statisch Lichaam"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Create folder"
|
||
#~ msgstr "Map Maken"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Custom Node"
|
||
#~ msgstr "Knip Nodes"
|
||
|
||
#~ msgid "Invalid Path"
|
||
#~ msgstr "Ongeldig Path"
|
||
|
||
#, fuzzy
|
||
#~ msgid "GridMap Duplicate Selection"
|
||
#~ msgstr "Dupliceer Selectie"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Create Area"
|
||
#~ msgstr "Nieuwe Maken"
|
||
|
||
#~ msgid "Edit Signal Arguments:"
|
||
#~ msgstr "Signaal Argumenten Bewerken:"
|
||
|
||
#~ msgid "Edit Variable:"
|
||
#~ msgstr "Variabele Bewerken:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Snap (s): "
|
||
#~ msgstr "Stap(pen):"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Insert keys."
|
||
#~ msgstr "Voer Sleutels In"
|
||
|
||
#~ msgid "Instance the selected scene(s) as child of the selected node."
|
||
#~ msgstr ""
|
||
#~ "Maak een nieuwe kopie van de geselecteerde scene(s) als kind van de "
|
||
#~ "geselecteerde knoop."
|
||
|
||
#~ msgid "Font Size:"
|
||
#~ msgstr "Lettertypegrootte:"
|
||
|
||
#~ msgid "Line:"
|
||
#~ msgstr "Regel:"
|
||
|
||
#~ msgid "Col:"
|
||
#~ msgstr "Kolom:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
|
||
#~ msgstr ""
|
||
#~ "PathFollow2D werkt alleen wanneer het een kind van een Path2D node is."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Add Split"
|
||
#~ msgstr "Punt toevoegen"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Invalid Split: "
|
||
#~ msgstr "Ongeldig Pad."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Remove Split"
|
||
#~ msgstr "Punt verwijderen"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Poly"
|
||
#~ msgstr "Bewerk Poly"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Splits"
|
||
#~ msgstr "Splits Pad"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Select a split to erase it."
|
||
#~ msgstr "Selecteer een map om te scannen"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Add Node.."
|
||
#~ msgstr "Node Toevoegen"
|
||
|
||
#~ msgid "Create from scene?"
|
||
#~ msgstr "Creëer vanuit scene?"
|
||
|
||
#~ msgid "Create Poly"
|
||
#~ msgstr "Creëer Poly"
|
||
|
||
#~ msgid "Create a new polygon from scratch"
|
||
#~ msgstr "Begin een nieuwe polygoon"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Zoom out"
|
||
#~ msgstr "Uitzoomen"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Zoom in"
|
||
#~ msgstr "Inzoomen"
|
||
|
||
#~ msgid "Create Poly3D"
|
||
#~ msgstr "Maak Poly3D"
|
||
|
||
#~ msgid ""
|
||
#~ "No OccluderPolygon2D resource on this node.\n"
|
||
#~ "Create and assign one?"
|
||
#~ msgstr ""
|
||
#~ "Geen OccluderPolygon2D resource op deze node.\n"
|
||
#~ "Creëer en wijs één toe?"
|
||
|
||
#~ msgid "LMB: Move Point."
|
||
#~ msgstr "LMB: Verplaats Punt."
|
||
|
||
#~ msgid "Ctrl+LMB: Split Segment."
|
||
#~ msgstr "Ctrl+LMB: Splits Segment."
|
||
|
||
#~ msgid "RMB: Erase Point."
|
||
#~ msgstr "RMB: Verwijder Punt."
|
||
|
||
#, fuzzy
|
||
#~ msgid "New TextFile"
|
||
#~ msgstr "Bekijk Bestanden"
|
||
|
||
#~ msgid "Save Theme As"
|
||
#~ msgstr "Thema Opslaan Als"
|
||
|
||
#~ msgid "<None>"
|
||
#~ msgstr "<Geen>"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Zoom:"
|
||
#~ msgstr "Inzoomen"
|
||
|
||
#~ msgid "Class List:"
|
||
#~ msgstr "Klasse Lijst:"
|
||
|
||
#~ msgid "Public Methods"
|
||
#~ msgstr "Publieke Methodes"
|
||
|
||
#~ msgid "Public Methods:"
|
||
#~ msgstr "Publieke Methodes:"
|
||
|
||
#~ msgid "GUI Theme Items"
|
||
#~ msgstr "GUI Thema Items"
|
||
|
||
#~ msgid "GUI Theme Items:"
|
||
#~ msgstr "GUI Thema Items:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Property: "
|
||
#~ msgstr "Eigenschappen:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Toggle folder status as Favorite."
|
||
#~ msgstr "Schakel folder status als Favoriet"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Show current scene file."
|
||
#~ msgstr "Selecteer zojuist bewerkte sub-tegel."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Whole words"
|
||
#~ msgstr "Hele Woorden"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Match case"
|
||
#~ msgstr "Hoofdlettergevoelig"
|
||
|
||
#~ msgid "Ok"
|
||
#~ msgstr "Oké"
|
||
|
||
#~ msgid "Search the class hierarchy."
|
||
#~ msgstr "Zoek in de klasse hiërarchie."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Search in files"
|
||
#~ msgstr "Zoek Klasses"
|
||
|
||
#~ msgid ""
|
||
#~ "Built-in scripts can only be edited when the scene they belong to is "
|
||
#~ "loaded"
|
||
#~ msgstr ""
|
||
#~ "Ingebouwde scripts kunnen alleen ge-edit worden wanneer de bijbehorende "
|
||
#~ "scène geladen is"
|
||
|
||
#~ msgid "Convert To Uppercase"
|
||
#~ msgstr "Converteer Naar Hoofdletters"
|
||
|
||
#~ msgid "Convert To Lowercase"
|
||
#~ msgstr "Converteer Naar Kleine Letters"
|
||
|
||
#~ msgid "Rotate 0 degrees"
|
||
#~ msgstr "0 Graden Roteren"
|
||
|
||
#~ msgid "Rotate 90 degrees"
|
||
#~ msgstr "90 Graden Roteren"
|
||
|
||
#~ msgid "Rotate 180 degrees"
|
||
#~ msgstr "180 Graden Roteren"
|
||
|
||
#~ msgid "Rotate 270 degrees"
|
||
#~ msgstr "270 Graden Roteren"
|
||
|
||
#~ msgid "Bake!"
|
||
#~ msgstr "Bakken!"
|
||
|
||
#~ msgid "Bake the navigation mesh."
|
||
#~ msgstr "Bak de navigatie mesh."
|
||
|
||
#~ msgid "Get"
|
||
#~ msgstr "Krijg"
|
||
|
||
#~ msgid "Change RGB Constant"
|
||
#~ msgstr "Verander RGB Constante"
|
||
|
||
#~ msgid "Change Vec Scalar Operator"
|
||
#~ msgstr "Verander Vec Scalar Operator"
|
||
|
||
#~ msgid "Change RGB Operator"
|
||
#~ msgstr "Verander RGB Operator"
|
||
|
||
#~ msgid "Toggle Rot Only"
|
||
#~ msgstr "Aan/Uit Alleen Rot"
|
||
|
||
#~ msgid "Change Vec Function"
|
||
#~ msgstr "Verander Vec Functie"
|
||
|
||
#~ msgid "Change RGB Uniform"
|
||
#~ msgstr "Verander RGB Uniform"
|
||
|
||
#~ msgid "Change Default Value"
|
||
#~ msgstr "Verander Standaardwaarde"
|
||
|
||
#~ msgid "Change XForm Uniform"
|
||
#~ msgstr "Verander XForm Uniform"
|
||
|
||
#~ msgid "Change Cubemap Uniform"
|
||
#~ msgstr "Verander Cubemap Uniform"
|
||
|
||
#~ msgid "Change Comment"
|
||
#~ msgstr "Verander Commentaar"
|
||
|
||
#~ msgid "Add/Remove to Color Ramp"
|
||
#~ msgstr "Voeg Toe/Verwijder van Kleur Helling"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Modify Color Ramp"
|
||
#~ msgstr "Wijzig Kleuren Helling"
|
||
|
||
#~ msgid "Add/Remove to Curve Map"
|
||
#~ msgstr "Voeg Toe/Verwijder van Curve Map"
|
||
|
||
#~ msgid "Modify Curve Map"
|
||
#~ msgstr "Wijzig Curve Map"
|
||
|
||
#~ msgid "Connect Graph Nodes"
|
||
#~ msgstr "Verbind Graaf Knooppunten"
|
||
|
||
#~ msgid "Remove Shader Graph Node"
|
||
#~ msgstr "Verwijder Shader Graaf Knooppunten"
|
||
|
||
#~ msgid "Move Shader Graph Node"
|
||
#~ msgstr "Verplaats Shader Graaf Knooppunten"
|
||
|
||
#~ msgid "Error: Cyclic Connection Link"
|
||
#~ msgstr "Fout: Cyclische Connectie Link"
|
||
|
||
#~ msgid "Error: Missing Input Connections"
|
||
#~ msgstr "Fout: Ontbrekende Input Connecties"
|
||
|
||
#~ msgid "Add Shader Graph Node"
|
||
#~ msgstr "Voeg Shader Graaf Knooppunt Toe"
|
||
|
||
#~ msgid "Move Anim Track Up"
|
||
#~ msgstr "Verplaats Anim Track Omhoog"
|
||
|
||
#~ msgid "Move Anim Track Down"
|
||
#~ msgstr "Verplaats Anim Track Omlaag"
|
||
|
||
#~ msgid "Set Transitions to:"
|
||
#~ msgstr "Zet Overgangen Naar:"
|
||
|
||
#~ msgid "Anim Track Rename"
|
||
#~ msgstr "Anim Track Hernoemen"
|
||
|
||
#~ msgid "Anim Track Change Interpolation"
|
||
#~ msgstr "Anim Track Wijzig Interpolatie"
|
||
|
||
#~ msgid "Anim Track Change Value Mode"
|
||
#~ msgstr "Anim Track Wijzig Waarde Modus"
|
||
|
||
#~ msgid "Anim Track Change Wrap Mode"
|
||
#~ msgstr "Anim Track Wijzig Wikkel Modus"
|
||
|
||
#~ msgid "Edit Node Curve"
|
||
#~ msgstr "Wijzig Node Curve"
|
||
|
||
#~ msgid "Edit Selection Curve"
|
||
#~ msgstr "Wijzig Selectie Curve"
|
||
|
||
#~ msgid "Anim Add Key"
|
||
#~ msgstr "Anim Key Toevoegen"
|
||
|
||
#~ msgid "In"
|
||
#~ msgstr "In"
|
||
|
||
#~ msgid "Out"
|
||
#~ msgstr "Uit"
|
||
|
||
#~ msgid "In-Out"
|
||
#~ msgstr "In-Uit"
|
||
|
||
#~ msgid "Out-In"
|
||
#~ msgstr "Uit-In"
|
||
|
||
#~ msgid "Change Anim Loop"
|
||
#~ msgstr "Wijzig Anim Lus"
|
||
|
||
#~ msgid "Anim Create Typed Value Key"
|
||
#~ msgstr "Anim Getypeerd Waarde Key Aanmaken"
|
||
|
||
#~ msgid "Anim Add Call Track"
|
||
#~ msgstr "Anim Aanroep Track Toevoegen"
|
||
|
||
#~ msgid "Length (s):"
|
||
#~ msgstr "Lengte(s):"
|
||
|
||
#~ msgid "Cursor step snap (in seconds)."
|
||
#~ msgstr "Cursor stap snap (in seconden)."
|
||
|
||
#~ msgid "Enable/Disable looping in animation."
|
||
#~ msgstr "In- en uitschakelen van loopen in animatie."
|
||
|
||
#~ msgid "Add new tracks."
|
||
#~ msgstr "Nieuwe tracks toevoegen."
|
||
|
||
#~ msgid "Move current track up."
|
||
#~ msgstr "Verplaats huidige track naar boven."
|
||
|
||
#~ msgid "Move current track down."
|
||
#~ msgstr "Verplaats huidige track naar beneden."
|
||
|
||
#~ msgid "Track tools"
|
||
#~ msgstr "Spoorgereedschappen"
|
||
|
||
#~ msgid "Enable editing of individual keys by clicking them."
|
||
#~ msgstr ""
|
||
#~ "Schakel het individueel aanpassen van keys in door op ze te klikken."
|
||
|
||
#~ msgid "Key"
|
||
#~ msgstr "Sleutel"
|
||
|
||
#~ msgid "Call Functions in Which Node?"
|
||
#~ msgstr "Roep Functies Aan in Welke Node?"
|
||
|
||
#~ msgid "Thanks!"
|
||
#~ msgstr "Bedankt!"
|
||
|
||
#~ msgid "I see..."
|
||
#~ msgstr "Ik snap het..."
|
||
|
||
#~ msgid "Can't open '%s'."
|
||
#~ msgstr "Kan '%s' niet openen."
|
||
|
||
#~ msgid "Ugh"
|
||
#~ msgstr "Oeps"
|
||
|
||
#~ msgid "Stop Profiling"
|
||
#~ msgstr "Stop Profilering"
|
||
|
||
#~ msgid "Start Profiling"
|
||
#~ msgstr "Start Profilering"
|
||
|
||
#~ msgid "Default (Same as Editor)"
|
||
#~ msgstr "Standaard (Dezelfde als Editor)"
|
||
|
||
#~ msgid "Create new animation in player."
|
||
#~ msgstr "Maak een nieuwe animatie in speler."
|
||
|
||
#~ msgid "Load animation from disk."
|
||
#~ msgstr "Laad animatie vanuit schijf."
|
||
|
||
#~ msgid "Load an animation from disk."
|
||
#~ msgstr "Laad een animatie vanuit schijf."
|
||
|
||
#~ msgid "Save the current animation"
|
||
#~ msgstr "Sla de huidige animatie op"
|
||
|
||
#~ msgid "Edit Target Blend Times"
|
||
#~ msgstr "Bewerk Doel Mengtijden"
|
||
|
||
#~ msgid "Copy Animation"
|
||
#~ msgstr "Kopieer Animatie"
|
||
|
||
#~ msgid "Fetching:"
|
||
#~ msgstr "Ophalen:"
|
||
|
||
#~ msgid "prev"
|
||
#~ msgstr "vorige"
|
||
|
||
#~ msgid "next"
|
||
#~ msgstr "volgende"
|
||
|
||
#~ msgid "last"
|
||
#~ msgstr "laatste"
|
||
|
||
#~ msgid "Edit IK Chain"
|
||
#~ msgstr "Bewerk IK Ketting"
|
||
|
||
#~ msgid "Drag pivot from mouse position"
|
||
#~ msgstr "Versleep draaipunt vanaf muispositie"
|
||
|
||
#~ msgid "Set pivot at mouse position"
|
||
#~ msgstr "Plaats pivot bij muispositie"
|
||
|
||
#~ msgid "Add/Remove Color Ramp Point"
|
||
#~ msgstr "Voeg Toe/Verwijder Kleur Hellingspunt"
|
||
|
||
#~ msgid "OK :("
|
||
#~ msgstr "OK :("
|
||
|
||
#~ msgid "Separation:"
|
||
#~ msgstr "Afzondering:"
|
||
|
||
#~ msgid "Texture Region Editor"
|
||
#~ msgstr "Textuur Regio Editor"
|
||
|
||
#~ msgid "Erase selection"
|
||
#~ msgstr "Verwijder Selectie"
|
||
|
||
#~ msgid "Item name or ID:"
|
||
#~ msgstr "Item naam of identificatiecode:"
|
||
|
||
#~ msgid "Export templates for this platform are missing/corrupted: "
|
||
#~ msgstr "Exportsjablonen voor dit platform zijn vermist/corrupt: "
|
||
|
||
#~ msgid "Condition"
|
||
#~ msgstr "Conditie"
|
||
|
||
#~ msgid "Sequence"
|
||
#~ msgstr "Sequentie"
|
||
|
||
#~ msgid "Iterator"
|
||
#~ msgstr "Iterator"
|
||
|
||
#~ msgid "While"
|
||
#~ msgstr "Terwijl"
|
||
|
||
#~ msgid "Return"
|
||
#~ msgstr "Teruggave"
|
||
|
||
#~ msgid "Call"
|
||
#~ msgstr "Aanroep"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Edit Signal"
|
||
#~ msgstr "Signaal Bewerken:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Can't contain '/' or ':'"
|
||
#~ msgstr "Kan niet verbinden met host:"
|
||
|
||
#~ msgid ""
|
||
#~ "Invalid version.txt format inside templates. Revision is not a valid "
|
||
#~ "identifier."
|
||
#~ msgstr ""
|
||
#~ "Ongeldig version.txt formaat in sjablonen. Revisie is geen geldig "
|
||
#~ "identificatienummer."
|
||
|
||
#~ msgid "Can't write file."
|
||
#~ msgstr "Kan niet naar bestand schrijven."
|
||
|
||
#~ msgid "Not found!"
|
||
#~ msgstr "Niet gevonden!"
|
||
|
||
#~ msgid "Replace By"
|
||
#~ msgstr "Vervangen Door"
|
||
|
||
#~ msgid "Backwards"
|
||
#~ msgstr "Achterwaarts"
|
||
|
||
#~ msgid "Prompt On Replace"
|
||
#~ msgstr "Vragen Bij Vervangen"
|
||
|
||
#~ msgid "Skip"
|
||
#~ msgstr "Overslaan"
|
||
|
||
#, fuzzy
|
||
#~ msgid "preview"
|
||
#~ msgstr "Preview:"
|
||
|
||
#~ msgid "Move Add Key"
|
||
#~ msgstr "Verplaats Key Toevoegen"
|
||
|
||
#~ msgid "List:"
|
||
#~ msgstr "Lijst:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Add Point to Line2D"
|
||
#~ msgstr "Ga naar Regel"
|
||
|
||
#~ msgid "Meta+"
|
||
#~ msgstr "Meta+"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Setting '"
|
||
#~ msgstr "Aan Het Opzetten..."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Selection -> Duplicate"
|
||
#~ msgstr "Alleen Selectie"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Selection -> Clear"
|
||
#~ msgstr "Alleen Selectie"
|
||
|
||
#~ msgid ""
|
||
#~ "Path property must point to a valid Viewport node to work. Such Viewport "
|
||
#~ "must be set to 'render target' mode."
|
||
#~ msgstr ""
|
||
#~ "Path eigenschap moet verwijzen naar een geldige Viewport node om te "
|
||
#~ "werken. Zo een Viewport moet in 'render target' modus gezet worden."
|
||
|
||
#~ msgid ""
|
||
#~ "The Viewport set in the path property must be set as 'render target' in "
|
||
#~ "order for this sprite to work."
|
||
#~ msgstr ""
|
||
#~ "De Viewport gegeven in de pad eigenschap moet als 'render target' "
|
||
#~ "ingesteld zijn om deze sprite te laten werken."
|
||
|
||
#~ msgid "' parsing of config failed."
|
||
#~ msgstr "' te activeren. Het configuratiebestand kon niet gelezen worden."
|
||
|
||
#~ msgid "Method List For '%s':"
|
||
#~ msgstr "Methodelijst voor '%s':"
|
||
|
||
#~ msgid "Return:"
|
||
#~ msgstr "Teruggave:"
|
||
|
||
#~ msgid "Added:"
|
||
#~ msgstr "Toegevoegd:"
|
||
|
||
#~ msgid "Could not save atlas subtexture:"
|
||
#~ msgstr "Kon atlas subtexture niet opslaan:"
|
||
|
||
#~ msgid "Setting Up..."
|
||
#~ msgstr "Aan Het Opzetten..."
|
||
|
||
#~ msgid "Re-Importing"
|
||
#~ msgstr "Aan Het Herimporteren"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Tiles"
|
||
#~ msgstr "Bestand:"
|
||
|
||
#~ msgid "Ctrl+"
|
||
#~ msgstr "Ctrl+"
|
||
|
||
#~ msgid "just pressed"
|
||
#~ msgstr "reeds ingedrukt"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Couldn't read the certificate file. Are the path and password both "
|
||
#~ "correct?"
|
||
#~ msgstr ""
|
||
#~ "Kon het certificaat bestand niet lezen. Zijn het pad en wachtwoord beide "
|
||
#~ "correct?"
|
||
|
||
#~ msgid "Error creating the package signature."
|
||
#~ msgstr "Error bij het maken van het pakket signatuur."
|
||
|
||
#~ msgid "Node From Scene"
|
||
#~ msgstr "Node Uit Scene"
|
||
|
||
#~ msgid "Path property must point to a valid Particles2D node to work."
|
||
#~ msgstr ""
|
||
#~ "Path eigenschap moet verwijzen naar een geldige Particles2D node om te "
|
||
#~ "werken."
|
||
|
||
#~ msgid ""
|
||
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
|
||
#~ "in order for SamplePlayer to play sound."
|
||
#~ msgstr ""
|
||
#~ "Een SampleLibrary resource moet gemaakt of gegeven worden in de 'samples' "
|
||
#~ "eigenschap om SamplePlayer geluid af te laten spelen."
|
||
|
||
#~ msgid ""
|
||
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
|
||
#~ "in order for SpatialSamplePlayer to play sound."
|
||
#~ msgstr ""
|
||
#~ "Een SampleLibrary resource moet gemaakt of gegeven worden in de 'samples' "
|
||
#~ "eigenschap om SpatialSamplePlayer geluid te laten afspelen."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Replaced %d Ocurrence(s)."
|
||
#~ msgstr "%d Voorgekomen Waarde(s) Vervangen."
|