godot/platform
Fredia Huya-Kouadio 250749fa79 Augment the InputEvent class with a CANCELED state
The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
2023-05-15 11:48:25 -07:00
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android Augment the InputEvent class with a CANCELED state 2023-05-15 11:48:25 -07:00
ios Merge pull request #76510 from bruvzg/ios_conv_lib_load 2023-04-27 23:56:36 +02:00
linuxbsd Redo how the remote filesystem works 2023-05-08 11:57:54 +02:00
macos Fix various typos with codespell 2023-04-26 13:57:09 +02:00
uwp Extract editor run toolbar into its own component 2023-04-19 17:12:28 +02:00
web Fix wait for thread not started 2023-04-27 20:28:22 +02:00
windows Fix building the Windows x86_32 target 2023-05-07 11:01:20 -03:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00