29 lines
1.9 KiB
C++
29 lines
1.9 KiB
C++
|
|
#pragma once
|
|
|
|
#include "Vector2.hpp"
|
|
#include "Projection.h"
|
|
#include "Shape.h"
|
|
#include "BitmapRef.hpp"
|
|
#include "generator-config.h"
|
|
|
|
namespace msdfgen {
|
|
|
|
/// Predicts potential artifacts caused by the interpolation of the MSDF and corrects them by converting nearby texels to single-channel.
|
|
void msdfErrorCorrection(const BitmapRef<float, 3> &sdf, const Shape &shape, const Projection &projection, double range, const MSDFGeneratorConfig &config = MSDFGeneratorConfig());
|
|
void msdfErrorCorrection(const BitmapRef<float, 4> &sdf, const Shape &shape, const Projection &projection, double range, const MSDFGeneratorConfig &config = MSDFGeneratorConfig());
|
|
|
|
/// Applies the simplified error correction to all discontiunous distances (INDISCRIMINATE mode). Does not need shape or translation.
|
|
void msdfFastDistanceErrorCorrection(const BitmapRef<float, 3> &sdf, const Projection &projection, double range, double minDeviationRatio = ErrorCorrectionConfig::defaultMinDeviationRatio);
|
|
void msdfFastDistanceErrorCorrection(const BitmapRef<float, 4> &sdf, const Projection &projection, double range, double minDeviationRatio = ErrorCorrectionConfig::defaultMinDeviationRatio);
|
|
|
|
/// Applies the simplified error correction to edges only (EDGE_ONLY mode). Does not need shape or translation.
|
|
void msdfFastEdgeErrorCorrection(const BitmapRef<float, 3> &sdf, const Projection &projection, double range, double minDeviationRatio = ErrorCorrectionConfig::defaultMinDeviationRatio);
|
|
void msdfFastEdgeErrorCorrection(const BitmapRef<float, 4> &sdf, const Projection &projection, double range, double minDeviationRatio = ErrorCorrectionConfig::defaultMinDeviationRatio);
|
|
|
|
/// The original version of the error correction algorithm.
|
|
void msdfErrorCorrection_legacy(const BitmapRef<float, 3> &output, const Vector2 &threshold);
|
|
void msdfErrorCorrection_legacy(const BitmapRef<float, 4> &output, const Vector2 &threshold);
|
|
|
|
}
|