195 lines
5.5 KiB
C++
195 lines
5.5 KiB
C++
/**************************************************************************/
|
|
/* renderer_scene_occlusion_cull.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "renderer_scene_occlusion_cull.h"
|
|
|
|
RendererSceneOcclusionCull *RendererSceneOcclusionCull::singleton = nullptr;
|
|
|
|
const Vector3 RendererSceneOcclusionCull::HZBuffer::corners[8] = {
|
|
Vector3(0, 0, 0),
|
|
Vector3(0, 0, 1),
|
|
Vector3(0, 1, 0),
|
|
Vector3(0, 1, 1),
|
|
Vector3(1, 0, 0),
|
|
Vector3(1, 0, 1),
|
|
Vector3(1, 1, 0),
|
|
Vector3(1, 1, 1)
|
|
};
|
|
|
|
bool RendererSceneOcclusionCull::HZBuffer::is_empty() const {
|
|
return sizes.is_empty();
|
|
}
|
|
|
|
void RendererSceneOcclusionCull::HZBuffer::clear() {
|
|
if (sizes.is_empty()) {
|
|
return; // Already cleared
|
|
}
|
|
|
|
data.clear();
|
|
sizes.clear();
|
|
mips.clear();
|
|
|
|
debug_data.clear();
|
|
if (debug_image.is_valid()) {
|
|
debug_image.unref();
|
|
}
|
|
|
|
ERR_FAIL_NULL(RenderingServer::get_singleton());
|
|
RS::get_singleton()->free(debug_texture);
|
|
}
|
|
|
|
void RendererSceneOcclusionCull::HZBuffer::resize(const Size2i &p_size) {
|
|
if (p_size == Size2i()) {
|
|
clear();
|
|
return;
|
|
}
|
|
|
|
if (!sizes.is_empty() && p_size == sizes[0]) {
|
|
return; // Size didn't change
|
|
}
|
|
|
|
int mip_count = 0;
|
|
int data_size = 0;
|
|
int w = p_size.x;
|
|
int h = p_size.y;
|
|
|
|
while (true) {
|
|
data_size += h * w;
|
|
|
|
w = MAX(1, w >> 1);
|
|
h = MAX(1, h >> 1);
|
|
|
|
mip_count++;
|
|
|
|
if (w == 1U && h == 1U) {
|
|
data_size += 1U;
|
|
mip_count++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
data.resize(data_size);
|
|
mips.resize(mip_count);
|
|
sizes.resize(mip_count);
|
|
|
|
w = p_size.x;
|
|
h = p_size.y;
|
|
float *ptr = data.ptr();
|
|
|
|
for (int i = 0; i < mip_count; i++) {
|
|
sizes[i] = Size2i(w, h);
|
|
mips[i] = ptr;
|
|
|
|
ptr = &ptr[w * h];
|
|
w = MAX(1, w >> 1);
|
|
h = MAX(1, h >> 1);
|
|
}
|
|
|
|
for (int i = 0; i < data_size; i++) {
|
|
data[i] = FLT_MAX;
|
|
}
|
|
|
|
debug_data.resize(sizes[0].x * sizes[0].y);
|
|
if (debug_texture.is_valid()) {
|
|
RS::get_singleton()->free(debug_texture);
|
|
debug_texture = RID();
|
|
}
|
|
}
|
|
|
|
void RendererSceneOcclusionCull::HZBuffer::update_mips() {
|
|
if (sizes.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
for (uint32_t mip = 1; mip < mips.size(); mip++) {
|
|
for (int y = 0; y < sizes[mip].y; y++) {
|
|
for (int x = 0; x < sizes[mip].x; x++) {
|
|
int prev_x = x * 2;
|
|
int prev_y = y * 2;
|
|
|
|
int prev_w = sizes[mip - 1].width;
|
|
int prev_h = sizes[mip - 1].height;
|
|
|
|
bool odd_w = (prev_w % 2) != 0;
|
|
bool odd_h = (prev_h % 2) != 0;
|
|
|
|
#define CHECK_OFFSET(xx, yy) max_depth = MAX(max_depth, mips[mip - 1][MIN(prev_h - 1, prev_y + (yy)) * prev_w + MIN(prev_w - 1, prev_x + (xx))])
|
|
|
|
float max_depth = mips[mip - 1][prev_y * sizes[mip - 1].x + prev_x];
|
|
CHECK_OFFSET(0, 1);
|
|
CHECK_OFFSET(1, 0);
|
|
CHECK_OFFSET(1, 1);
|
|
|
|
if (odd_w) {
|
|
CHECK_OFFSET(2, 0);
|
|
CHECK_OFFSET(2, 1);
|
|
}
|
|
|
|
if (odd_h) {
|
|
CHECK_OFFSET(0, 2);
|
|
CHECK_OFFSET(1, 2);
|
|
}
|
|
|
|
if (odd_w && odd_h) {
|
|
CHECK_OFFSET(2, 2);
|
|
}
|
|
|
|
mips[mip][y * sizes[mip].x + x] = max_depth;
|
|
#undef CHECK_OFFSET
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
RID RendererSceneOcclusionCull::HZBuffer::get_debug_texture() {
|
|
if (sizes.is_empty() || sizes[0] == Size2i()) {
|
|
return RID();
|
|
}
|
|
|
|
if (debug_image.is_null()) {
|
|
debug_image.instantiate();
|
|
}
|
|
|
|
unsigned char *ptrw = debug_data.ptrw();
|
|
for (int i = 0; i < debug_data.size(); i++) {
|
|
ptrw[i] = MIN(mips[0][i] / debug_tex_range, 1.0) * 255;
|
|
}
|
|
|
|
debug_image->set_data(sizes[0].x, sizes[0].y, false, Image::FORMAT_L8, debug_data);
|
|
|
|
if (debug_texture.is_null()) {
|
|
debug_texture = RS::get_singleton()->texture_2d_create(debug_image);
|
|
} else {
|
|
RenderingServer::get_singleton()->texture_2d_update(debug_texture, debug_image);
|
|
}
|
|
|
|
return debug_texture;
|
|
}
|