1710 lines
50 KiB
C++
1710 lines
50 KiB
C++
/*************************************************************************/
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/* animation_player.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "animation_player.h"
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#include "core/engine.h"
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#include "core/message_queue.h"
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#include "scene/scene_string_names.h"
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#include "servers/audio/audio_stream.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_settings.h"
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#include "scene/2d/skeleton_2d.h"
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void AnimatedValuesBackup::update_skeletons() {
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for (int i = 0; i < entries.size(); i++) {
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if (entries[i].bone_idx != -1) {
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// 3D bone
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Object::cast_to<Skeleton>(entries[i].object)->notification(Skeleton::NOTIFICATION_UPDATE_SKELETON);
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} else {
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Bone2D *bone = Object::cast_to<Bone2D>(entries[i].object);
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if (bone && bone->skeleton) {
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// 2D bone
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bone->skeleton->_update_transform();
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}
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}
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}
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}
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#endif
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bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
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String name = p_name;
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if (name.begins_with("playback/play")) { // bw compatibility
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set_current_animation(p_value);
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} else if (name.begins_with("anims/")) {
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String which = name.get_slicec('/', 1);
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add_animation(which, p_value);
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} else if (name.begins_with("next/")) {
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String which = name.get_slicec('/', 1);
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animation_set_next(which, p_value);
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} else if (p_name == SceneStringNames::get_singleton()->blend_times) {
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Array array = p_value;
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int len = array.size();
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ERR_FAIL_COND_V(len % 3, false);
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for (int i = 0; i < len / 3; i++) {
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StringName from = array[i * 3 + 0];
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StringName to = array[i * 3 + 1];
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float time = array[i * 3 + 2];
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set_blend_time(from, to, time);
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}
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} else
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return false;
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return true;
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}
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bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
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String name = p_name;
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if (name == "playback/play") { // bw compatibility
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r_ret = get_current_animation();
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} else if (name.begins_with("anims/")) {
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String which = name.get_slicec('/', 1);
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r_ret = get_animation(which).get_ref_ptr();
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} else if (name.begins_with("next/")) {
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String which = name.get_slicec('/', 1);
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r_ret = animation_get_next(which);
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} else if (name == "blend_times") {
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Vector<BlendKey> keys;
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for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) {
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keys.ordered_insert(E->key());
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}
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Array array;
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for (int i = 0; i < keys.size(); i++) {
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array.push_back(keys[i].from);
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array.push_back(keys[i].to);
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array.push_back(blend_times[keys[i]]);
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}
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r_ret = array;
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} else
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return false;
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return true;
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}
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void AnimationPlayer::_validate_property(PropertyInfo &property) const {
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if (property.name == "current_animation") {
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List<String> names;
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for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
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names.push_back(E->key());
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}
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names.sort();
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names.push_front("[stop]");
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String hint;
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for (List<String>::Element *E = names.front(); E; E = E->next()) {
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if (E != names.front())
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hint += ",";
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hint += E->get();
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}
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property.hint_string = hint;
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}
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}
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void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
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List<PropertyInfo> anim_names;
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for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
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anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
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if (E->get().next != StringName())
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anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
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}
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anim_names.sort();
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for (List<PropertyInfo>::Element *E = anim_names.front(); E; E = E->next()) {
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p_list->push_back(E->get());
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}
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p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
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}
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void AnimationPlayer::advance(float p_time) {
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_animation_process(p_time);
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}
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void AnimationPlayer::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (!processing) {
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//make sure that a previous process state was not saved
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//only process if "processing" is set
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set_physics_process_internal(false);
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set_process_internal(false);
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}
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//_set_process(false);
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clear_caches();
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} break;
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case NOTIFICATION_READY: {
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if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) {
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play(autoplay);
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_animation_process(0);
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}
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} break;
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (animation_process_mode == ANIMATION_PROCESS_PHYSICS)
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break;
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if (processing)
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_animation_process(get_process_delta_time());
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (animation_process_mode == ANIMATION_PROCESS_IDLE)
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break;
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if (processing)
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_animation_process(get_physics_process_delta_time());
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} break;
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case NOTIFICATION_EXIT_TREE: {
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clear_caches();
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} break;
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}
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}
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void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
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// Already cached?
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if (p_anim->node_cache.size() == p_anim->animation->get_track_count())
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return;
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Node *parent = get_node(root);
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ERR_FAIL_COND(!parent);
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Animation *a = p_anim->animation.operator->();
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p_anim->node_cache.resize(a->get_track_count());
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for (int i = 0; i < a->get_track_count(); i++) {
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p_anim->node_cache.write[i] = NULL;
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RES resource;
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Vector<StringName> leftover_path;
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Node *child = parent->get_node_and_resource(a->track_get_path(i), resource, leftover_path);
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if (!child) {
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ERR_EXPLAIN("On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'");
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}
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ERR_CONTINUE(!child); // couldn't find the child node
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uint32_t id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id();
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int bone_idx = -1;
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if (a->track_get_path(i).get_subname_count() == 1 && Object::cast_to<Skeleton>(child)) {
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Skeleton *sk = Object::cast_to<Skeleton>(child);
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bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0));
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if (bone_idx == -1 || sk->is_bone_ignore_animation(bone_idx)) {
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continue;
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}
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}
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{
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if (!child->is_connected("tree_exiting", this, "_node_removed"))
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child->connect("tree_exiting", this, "_node_removed", make_binds(child), CONNECT_ONESHOT);
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}
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TrackNodeCacheKey key;
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key.id = id;
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key.bone_idx = bone_idx;
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if (!node_cache_map.has(key))
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node_cache_map[key] = TrackNodeCache();
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p_anim->node_cache.write[i] = &node_cache_map[key];
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p_anim->node_cache[i]->path = a->track_get_path(i);
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p_anim->node_cache[i]->node = child;
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p_anim->node_cache[i]->resource = resource;
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p_anim->node_cache[i]->node_2d = Object::cast_to<Node2D>(child);
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if (a->track_get_type(i) == Animation::TYPE_TRANSFORM) {
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// special cases and caches for transform tracks
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// cache spatial
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p_anim->node_cache[i]->spatial = Object::cast_to<Spatial>(child);
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// cache skeleton
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p_anim->node_cache[i]->skeleton = Object::cast_to<Skeleton>(child);
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if (p_anim->node_cache[i]->skeleton) {
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if (a->track_get_path(i).get_subname_count() == 1) {
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StringName bone_name = a->track_get_path(i).get_subname(0);
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p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name);
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if (p_anim->node_cache[i]->bone_idx < 0) {
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// broken track (nonexistent bone)
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p_anim->node_cache[i]->skeleton = NULL;
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p_anim->node_cache[i]->spatial = NULL;
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ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0);
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}
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} else {
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// no property, just use spatialnode
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p_anim->node_cache[i]->skeleton = NULL;
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}
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}
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}
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if (a->track_get_type(i) == Animation::TYPE_VALUE) {
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if (!p_anim->node_cache[i]->property_anim.has(a->track_get_path(i).get_concatenated_subnames())) {
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TrackNodeCache::PropertyAnim pa;
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pa.subpath = leftover_path;
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pa.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child;
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pa.special = SP_NONE;
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pa.owner = p_anim->node_cache[i];
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if (false && p_anim->node_cache[i]->node_2d) {
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if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_pos)
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pa.special = SP_NODE2D_POS;
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else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_rot)
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pa.special = SP_NODE2D_ROT;
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else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_scale)
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pa.special = SP_NODE2D_SCALE;
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}
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p_anim->node_cache[i]->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa;
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}
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}
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if (a->track_get_type(i) == Animation::TYPE_BEZIER && leftover_path.size()) {
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if (!p_anim->node_cache[i]->bezier_anim.has(a->track_get_path(i).get_concatenated_subnames())) {
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TrackNodeCache::BezierAnim ba;
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ba.bezier_property = leftover_path;
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ba.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child;
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ba.owner = p_anim->node_cache[i];
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p_anim->node_cache[i]->bezier_anim[a->track_get_path(i).get_concatenated_subnames()] = ba;
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}
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}
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}
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}
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void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started) {
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_ensure_node_caches(p_anim);
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ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
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Animation *a = p_anim->animation.operator->();
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bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
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for (int i = 0; i < a->get_track_count(); i++) {
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// If an animation changes this animation (or it animates itself)
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// we need to recreate our animation cache
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if (p_anim->node_cache.size() != a->get_track_count()) {
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_ensure_node_caches(p_anim);
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}
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TrackNodeCache *nc = p_anim->node_cache[i];
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if (!nc)
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continue; // no node cache for this track, skip it
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if (!a->track_is_enabled(i))
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continue; // do nothing if the track is disabled
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if (a->track_get_key_count(i) == 0)
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continue; // do nothing if track is empty
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switch (a->track_get_type(i)) {
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case Animation::TYPE_TRANSFORM: {
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if (!nc->spatial)
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continue;
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Vector3 loc;
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Quat rot;
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Vector3 scale;
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Error err = a->transform_track_interpolate(i, p_time, &loc, &rot, &scale);
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//ERR_CONTINUE(err!=OK); //used for testing, should be removed
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if (err != OK)
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continue;
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if (nc->accum_pass != accum_pass) {
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ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
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cache_update[cache_update_size++] = nc;
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nc->accum_pass = accum_pass;
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nc->loc_accum = loc;
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nc->rot_accum = rot;
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nc->scale_accum = scale;
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} else {
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nc->loc_accum = nc->loc_accum.linear_interpolate(loc, p_interp);
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nc->rot_accum = nc->rot_accum.slerp(rot, p_interp);
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nc->scale_accum = nc->scale_accum.linear_interpolate(scale, p_interp);
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}
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} break;
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case Animation::TYPE_VALUE: {
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if (!nc->node)
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continue;
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//StringName property=a->track_get_path(i).get_property();
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Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames());
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ERR_CONTINUE(!E); //should it continue, or create a new one?
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TrackNodeCache::PropertyAnim *pa = &E->get();
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Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
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if (update_mode == Animation::UPDATE_CAPTURE) {
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if (p_started) {
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pa->capture = pa->object->get_indexed(pa->subpath);
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}
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int key_count = a->track_get_key_count(i);
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if (key_count == 0)
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continue; //eeh not worth it
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float first_key_time = a->track_get_key_time(i, 0);
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float transition = 1.0;
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int first_key = 0;
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if (first_key_time == 0.0) {
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//ignore, use for transition
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if (key_count == 1)
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continue; //with one key we can't do anything
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transition = a->track_get_key_transition(i, 0);
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first_key_time = a->track_get_key_time(i, 1);
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first_key = 1;
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}
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if (p_time < first_key_time) {
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float c = Math::ease(p_time / first_key_time, transition);
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Variant first_value = a->track_get_key_value(i, first_key);
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Variant interp_value;
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Variant::interpolate(pa->capture, first_value, c, interp_value);
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if (pa->accum_pass != accum_pass) {
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ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
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cache_update_prop[cache_update_prop_size++] = pa;
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pa->value_accum = interp_value;
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pa->accum_pass = accum_pass;
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} else {
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Variant::interpolate(pa->value_accum, interp_value, p_interp, pa->value_accum);
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}
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continue; //handled
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}
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}
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if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE || (p_delta == 0 && update_mode == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
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Variant value = a->value_track_interpolate(i, p_time);
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if (value == Variant())
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continue;
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//thanks to trigger mode, this should be solved now..
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/*
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if (p_delta==0 && value.get_type()==Variant::STRING)
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continue; // doing this with strings is messy, should find another way
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*/
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if (pa->accum_pass != accum_pass) {
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ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
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cache_update_prop[cache_update_prop_size++] = pa;
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pa->value_accum = value;
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pa->accum_pass = accum_pass;
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} else {
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Variant::interpolate(pa->value_accum, value, p_interp, pa->value_accum);
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}
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} else if (p_is_current && p_delta != 0) {
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|
|
List<int> indices;
|
|
a->value_track_get_key_indices(i, p_time, p_delta, &indices);
|
|
|
|
for (List<int>::Element *F = indices.front(); F; F = F->next()) {
|
|
|
|
Variant value = a->track_get_key_value(i, F->get());
|
|
switch (pa->special) {
|
|
|
|
case SP_NONE: {
|
|
bool valid;
|
|
pa->object->set_indexed(pa->subpath, value, &valid); //you are not speshul
|
|
#ifdef DEBUG_ENABLED
|
|
if (!valid) {
|
|
ERR_PRINTS("Failed setting track value '" + String(pa->owner->path) + "'. Check if property exists or the type of key is valid. Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
|
|
}
|
|
#endif
|
|
|
|
} break;
|
|
case SP_NODE2D_POS: {
|
|
#ifdef DEBUG_ENABLED
|
|
if (value.get_type() != Variant::VECTOR2) {
|
|
ERR_PRINTS("Position key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2(). Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
|
|
}
|
|
#endif
|
|
static_cast<Node2D *>(pa->object)->set_position(value);
|
|
} break;
|
|
case SP_NODE2D_ROT: {
|
|
#ifdef DEBUG_ENABLED
|
|
if (value.is_num()) {
|
|
ERR_PRINTS("Rotation key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not numerical. Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
|
|
}
|
|
#endif
|
|
|
|
static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)value));
|
|
} break;
|
|
case SP_NODE2D_SCALE: {
|
|
#ifdef DEBUG_ENABLED
|
|
if (value.get_type() != Variant::VECTOR2) {
|
|
ERR_PRINTS("Scale key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2()." + a->get_name() + "' at node '" + get_path() + "'.");
|
|
}
|
|
#endif
|
|
|
|
static_cast<Node2D *>(pa->object)->set_scale(value);
|
|
} break;
|
|
}
|
|
}
|
|
}
|
|
|
|
} break;
|
|
case Animation::TYPE_METHOD: {
|
|
|
|
if (!nc->node)
|
|
continue;
|
|
if (p_delta == 0) {
|
|
continue;
|
|
}
|
|
if (!p_is_current)
|
|
break;
|
|
|
|
List<int> indices;
|
|
|
|
a->method_track_get_key_indices(i, p_time, p_delta, &indices);
|
|
|
|
for (List<int>::Element *E = indices.front(); E; E = E->next()) {
|
|
|
|
StringName method = a->method_track_get_name(i, E->get());
|
|
Vector<Variant> params = a->method_track_get_params(i, E->get());
|
|
|
|
int s = params.size();
|
|
|
|
ERR_CONTINUE(s > VARIANT_ARG_MAX);
|
|
#ifdef DEBUG_ENABLED
|
|
if (!nc->node->has_method(method)) {
|
|
ERR_PRINTS("Invalid method call '" + method + "'. '" + a->get_name() + "' at node '" + get_path() + "'.");
|
|
}
|
|
#endif
|
|
|
|
if (can_call) {
|
|
MessageQueue::get_singleton()->push_call(
|
|
nc->node,
|
|
method,
|
|
s >= 1 ? params[0] : Variant(),
|
|
s >= 2 ? params[1] : Variant(),
|
|
s >= 3 ? params[2] : Variant(),
|
|
s >= 4 ? params[3] : Variant(),
|
|
s >= 5 ? params[4] : Variant());
|
|
}
|
|
}
|
|
|
|
} break;
|
|
case Animation::TYPE_BEZIER: {
|
|
|
|
if (!nc->node)
|
|
continue;
|
|
|
|
Map<StringName, TrackNodeCache::BezierAnim>::Element *E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames());
|
|
ERR_CONTINUE(!E); //should it continue, or create a new one?
|
|
|
|
TrackNodeCache::BezierAnim *ba = &E->get();
|
|
|
|
float bezier = a->bezier_track_interpolate(i, p_time);
|
|
if (ba->accum_pass != accum_pass) {
|
|
ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX);
|
|
cache_update_bezier[cache_update_bezier_size++] = ba;
|
|
ba->bezier_accum = bezier;
|
|
ba->accum_pass = accum_pass;
|
|
} else {
|
|
ba->bezier_accum = Math::lerp(ba->bezier_accum, bezier, p_interp);
|
|
}
|
|
|
|
} break;
|
|
case Animation::TYPE_AUDIO: {
|
|
|
|
if (!nc->node)
|
|
continue;
|
|
if (p_delta == 0) {
|
|
continue;
|
|
}
|
|
|
|
if (p_seeked) {
|
|
//find whathever should be playing
|
|
int idx = a->track_find_key(i, p_time);
|
|
if (idx < 0)
|
|
continue;
|
|
|
|
Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
|
|
if (!stream.is_valid()) {
|
|
nc->node->call("stop");
|
|
nc->audio_playing = false;
|
|
playing_caches.erase(nc);
|
|
} else {
|
|
float start_ofs = a->audio_track_get_key_start_offset(i, idx);
|
|
start_ofs += p_time - a->track_get_key_time(i, idx);
|
|
float end_ofs = a->audio_track_get_key_end_offset(i, idx);
|
|
float len = stream->get_length();
|
|
|
|
if (start_ofs > len - end_ofs) {
|
|
nc->node->call("stop");
|
|
nc->audio_playing = false;
|
|
playing_caches.erase(nc);
|
|
continue;
|
|
}
|
|
|
|
nc->node->call("set_stream", stream);
|
|
nc->node->call("play", start_ofs);
|
|
|
|
nc->audio_playing = true;
|
|
playing_caches.insert(nc);
|
|
if (len && end_ofs > 0) { //force a end at a time
|
|
nc->audio_len = len - start_ofs - end_ofs;
|
|
} else {
|
|
nc->audio_len = 0;
|
|
}
|
|
|
|
nc->audio_start = p_time;
|
|
}
|
|
|
|
} else {
|
|
//find stuff to play
|
|
List<int> to_play;
|
|
a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play);
|
|
if (to_play.size()) {
|
|
int idx = to_play.back()->get();
|
|
|
|
Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
|
|
if (!stream.is_valid()) {
|
|
nc->node->call("stop");
|
|
nc->audio_playing = false;
|
|
playing_caches.erase(nc);
|
|
} else {
|
|
float start_ofs = a->audio_track_get_key_start_offset(i, idx);
|
|
float end_ofs = a->audio_track_get_key_end_offset(i, idx);
|
|
float len = stream->get_length();
|
|
|
|
nc->node->call("set_stream", stream);
|
|
nc->node->call("play", start_ofs);
|
|
|
|
nc->audio_playing = true;
|
|
playing_caches.insert(nc);
|
|
if (len && end_ofs > 0) { //force a end at a time
|
|
nc->audio_len = len - start_ofs - end_ofs;
|
|
} else {
|
|
nc->audio_len = 0;
|
|
}
|
|
|
|
nc->audio_start = p_time;
|
|
}
|
|
} else if (nc->audio_playing) {
|
|
|
|
bool loop = a->has_loop();
|
|
|
|
bool stop = false;
|
|
|
|
if (!loop && p_time < nc->audio_start) {
|
|
stop = true;
|
|
} else if (nc->audio_len > 0) {
|
|
float len = nc->audio_start > p_time ? (a->get_length() - nc->audio_start) + p_time : p_time - nc->audio_start;
|
|
|
|
if (len > nc->audio_len) {
|
|
stop = true;
|
|
}
|
|
}
|
|
|
|
if (stop) {
|
|
//time to stop
|
|
nc->node->call("stop");
|
|
nc->audio_playing = false;
|
|
playing_caches.erase(nc);
|
|
}
|
|
}
|
|
}
|
|
|
|
} break;
|
|
case Animation::TYPE_ANIMATION: {
|
|
|
|
AnimationPlayer *player = Object::cast_to<AnimationPlayer>(nc->node);
|
|
if (!player)
|
|
continue;
|
|
|
|
if (p_delta == 0 || p_seeked) {
|
|
//seek
|
|
int idx = a->track_find_key(i, p_time);
|
|
if (idx < 0)
|
|
continue;
|
|
|
|
float pos = a->track_get_key_time(i, idx);
|
|
|
|
StringName anim_name = a->animation_track_get_key_animation(i, idx);
|
|
if (String(anim_name) == "[stop]" || !player->has_animation(anim_name))
|
|
continue;
|
|
|
|
Ref<Animation> anim = player->get_animation(anim_name);
|
|
|
|
float at_anim_pos;
|
|
|
|
if (anim->has_loop()) {
|
|
at_anim_pos = Math::fposmod(p_time - pos, anim->get_length()); //seek to loop
|
|
} else {
|
|
at_anim_pos = MAX(anim->get_length(), p_time - pos); //seek to end
|
|
}
|
|
|
|
if (player->is_playing() || p_seeked) {
|
|
player->play(anim_name);
|
|
player->seek(at_anim_pos);
|
|
nc->animation_playing = true;
|
|
playing_caches.insert(nc);
|
|
} else {
|
|
player->set_assigned_animation(anim_name);
|
|
player->seek(at_anim_pos, true);
|
|
}
|
|
} else {
|
|
//find stuff to play
|
|
List<int> to_play;
|
|
a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play);
|
|
if (to_play.size()) {
|
|
int idx = to_play.back()->get();
|
|
|
|
StringName anim_name = a->animation_track_get_key_animation(i, idx);
|
|
if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) {
|
|
|
|
if (playing_caches.has(nc)) {
|
|
playing_caches.erase(nc);
|
|
player->stop();
|
|
nc->animation_playing = false;
|
|
}
|
|
} else {
|
|
player->play(anim_name);
|
|
nc->animation_playing = true;
|
|
playing_caches.insert(nc);
|
|
}
|
|
}
|
|
}
|
|
|
|
} break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started) {
|
|
|
|
float delta = p_delta * speed_scale * cd.speed_scale;
|
|
float next_pos = cd.pos + delta;
|
|
|
|
float len = cd.from->animation->get_length();
|
|
bool loop = cd.from->animation->has_loop();
|
|
|
|
if (!loop) {
|
|
|
|
if (next_pos < 0)
|
|
next_pos = 0;
|
|
else if (next_pos > len)
|
|
next_pos = len;
|
|
|
|
// fix delta
|
|
delta = next_pos - cd.pos;
|
|
|
|
if (&cd == &playback.current) {
|
|
|
|
bool backwards = delta < 0;
|
|
|
|
if (!backwards && cd.pos <= len && next_pos == len /*&& playback.blend.empty()*/) {
|
|
//playback finished
|
|
end_reached = true;
|
|
end_notify = cd.pos < len; // Notify only if not already at the end
|
|
}
|
|
|
|
if (backwards && cd.pos >= 0 && next_pos == 0 /*&& playback.blend.empty()*/) {
|
|
//playback finished
|
|
end_reached = true;
|
|
end_notify = cd.pos > 0; // Notify only if not already at the beginning
|
|
}
|
|
}
|
|
|
|
} else {
|
|
|
|
float looped_next_pos = Math::fposmod(next_pos, len);
|
|
if (looped_next_pos == 0 && next_pos != 0) {
|
|
// Loop multiples of the length to it, rather than 0
|
|
// so state at time=length is previewable in the editor
|
|
next_pos = len;
|
|
} else {
|
|
next_pos = looped_next_pos;
|
|
}
|
|
}
|
|
|
|
cd.pos = next_pos;
|
|
|
|
_animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started);
|
|
}
|
|
void AnimationPlayer::_animation_process2(float p_delta, bool p_started) {
|
|
|
|
Playback &c = playback;
|
|
|
|
accum_pass++;
|
|
|
|
_animation_process_data(c.current, p_delta, 1.0f, c.seeked && p_delta != 0, p_started);
|
|
if (p_delta != 0) {
|
|
c.seeked = false;
|
|
}
|
|
|
|
List<Blend>::Element *prev = NULL;
|
|
for (List<Blend>::Element *E = c.blend.back(); E; E = prev) {
|
|
|
|
Blend &b = E->get();
|
|
float blend = b.blend_left / b.blend_time;
|
|
_animation_process_data(b.data, p_delta, blend, false, false);
|
|
|
|
b.blend_left -= Math::absf(speed_scale * p_delta);
|
|
|
|
prev = E->prev();
|
|
if (b.blend_left < 0) {
|
|
|
|
c.blend.erase(E);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::_animation_update_transforms() {
|
|
{
|
|
Transform t;
|
|
for (int i = 0; i < cache_update_size; i++) {
|
|
|
|
TrackNodeCache *nc = cache_update[i];
|
|
|
|
ERR_CONTINUE(nc->accum_pass != accum_pass);
|
|
|
|
t.origin = nc->loc_accum;
|
|
t.basis.set_quat_scale(nc->rot_accum, nc->scale_accum);
|
|
if (nc->skeleton && nc->bone_idx >= 0) {
|
|
|
|
nc->skeleton->set_bone_pose(nc->bone_idx, t);
|
|
|
|
} else if (nc->spatial) {
|
|
|
|
nc->spatial->set_transform(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
cache_update_size = 0;
|
|
|
|
for (int i = 0; i < cache_update_prop_size; i++) {
|
|
|
|
TrackNodeCache::PropertyAnim *pa = cache_update_prop[i];
|
|
|
|
ERR_CONTINUE(pa->accum_pass != accum_pass);
|
|
|
|
switch (pa->special) {
|
|
|
|
case SP_NONE: {
|
|
bool valid;
|
|
pa->object->set_indexed(pa->subpath, pa->value_accum, &valid); //you are not speshul
|
|
#ifdef DEBUG_ENABLED
|
|
if (!valid) {
|
|
ERR_PRINTS("Failed setting key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "'. Check if property exists or the type of key is right for the property");
|
|
}
|
|
#endif
|
|
|
|
} break;
|
|
case SP_NODE2D_POS: {
|
|
#ifdef DEBUG_ENABLED
|
|
if (pa->value_accum.get_type() != Variant::VECTOR2) {
|
|
ERR_PRINTS("Position key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
|
|
}
|
|
#endif
|
|
static_cast<Node2D *>(pa->object)->set_position(pa->value_accum);
|
|
} break;
|
|
case SP_NODE2D_ROT: {
|
|
#ifdef DEBUG_ENABLED
|
|
if (pa->value_accum.is_num()) {
|
|
ERR_PRINTS("Rotation key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not numerical");
|
|
}
|
|
#endif
|
|
|
|
static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)pa->value_accum));
|
|
} break;
|
|
case SP_NODE2D_SCALE: {
|
|
#ifdef DEBUG_ENABLED
|
|
if (pa->value_accum.get_type() != Variant::VECTOR2) {
|
|
ERR_PRINTS("Scale key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
|
|
}
|
|
#endif
|
|
|
|
static_cast<Node2D *>(pa->object)->set_scale(pa->value_accum);
|
|
} break;
|
|
}
|
|
}
|
|
|
|
cache_update_prop_size = 0;
|
|
|
|
for (int i = 0; i < cache_update_bezier_size; i++) {
|
|
|
|
TrackNodeCache::BezierAnim *ba = cache_update_bezier[i];
|
|
|
|
ERR_CONTINUE(ba->accum_pass != accum_pass);
|
|
ba->object->set_indexed(ba->bezier_property, ba->bezier_accum);
|
|
}
|
|
|
|
cache_update_bezier_size = 0;
|
|
}
|
|
|
|
void AnimationPlayer::_animation_process(float p_delta) {
|
|
|
|
if (playback.current.from) {
|
|
|
|
end_reached = false;
|
|
end_notify = false;
|
|
_animation_process2(p_delta, playback.started);
|
|
|
|
if (playback.started) {
|
|
playback.started = false;
|
|
}
|
|
|
|
_animation_update_transforms();
|
|
if (end_reached) {
|
|
if (queued.size()) {
|
|
String old = playback.assigned;
|
|
play(queued.front()->get());
|
|
String new_name = playback.assigned;
|
|
queued.pop_front();
|
|
if (end_notify)
|
|
emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
|
|
} else {
|
|
//stop();
|
|
playing = false;
|
|
_set_process(false);
|
|
if (end_notify)
|
|
emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
|
|
}
|
|
end_reached = false;
|
|
}
|
|
|
|
} else {
|
|
_set_process(false);
|
|
}
|
|
}
|
|
|
|
Error AnimationPlayer::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) {
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
ERR_EXPLAIN("Invalid animation name: " + String(p_name));
|
|
ERR_FAIL_COND_V(String(p_name).find("/") != -1 || String(p_name).find(":") != -1 || String(p_name).find(",") != -1 || String(p_name).find("[") != -1, ERR_INVALID_PARAMETER);
|
|
#endif
|
|
|
|
ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER);
|
|
|
|
if (animation_set.has(p_name)) {
|
|
|
|
_unref_anim(animation_set[p_name].animation);
|
|
animation_set[p_name].animation = p_animation;
|
|
clear_caches();
|
|
} else {
|
|
|
|
AnimationData ad;
|
|
ad.animation = p_animation;
|
|
ad.name = p_name;
|
|
animation_set[p_name] = ad;
|
|
}
|
|
|
|
_ref_anim(p_animation);
|
|
_change_notify();
|
|
return OK;
|
|
}
|
|
|
|
void AnimationPlayer::remove_animation(const StringName &p_name) {
|
|
|
|
ERR_FAIL_COND(!animation_set.has(p_name));
|
|
|
|
stop();
|
|
_unref_anim(animation_set[p_name].animation);
|
|
animation_set.erase(p_name);
|
|
|
|
clear_caches();
|
|
_change_notify();
|
|
}
|
|
|
|
void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) {
|
|
|
|
Ref<Animation>(p_anim)->connect(SceneStringNames::get_singleton()->tracks_changed, this, "_animation_changed", varray(), CONNECT_REFERENCE_COUNTED);
|
|
}
|
|
|
|
void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) {
|
|
|
|
Ref<Animation>(p_anim)->disconnect(SceneStringNames::get_singleton()->tracks_changed, this, "_animation_changed");
|
|
}
|
|
|
|
void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) {
|
|
|
|
ERR_FAIL_COND(!animation_set.has(p_name));
|
|
ERR_FAIL_COND(String(p_new_name).find("/") != -1 || String(p_new_name).find(":") != -1);
|
|
ERR_FAIL_COND(animation_set.has(p_new_name));
|
|
|
|
stop();
|
|
AnimationData ad = animation_set[p_name];
|
|
ad.name = p_new_name;
|
|
animation_set.erase(p_name);
|
|
animation_set[p_new_name] = ad;
|
|
|
|
List<BlendKey> to_erase;
|
|
Map<BlendKey, float> to_insert;
|
|
for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) {
|
|
|
|
BlendKey bk = E->key();
|
|
BlendKey new_bk = bk;
|
|
bool erase = false;
|
|
if (bk.from == p_name) {
|
|
new_bk.from = p_new_name;
|
|
erase = true;
|
|
}
|
|
if (bk.to == p_name) {
|
|
new_bk.to = p_new_name;
|
|
erase = true;
|
|
}
|
|
|
|
if (erase) {
|
|
to_erase.push_back(bk);
|
|
to_insert[new_bk] = E->get();
|
|
}
|
|
}
|
|
|
|
while (to_erase.size()) {
|
|
|
|
blend_times.erase(to_erase.front()->get());
|
|
to_erase.pop_front();
|
|
}
|
|
|
|
while (to_insert.size()) {
|
|
blend_times[to_insert.front()->key()] = to_insert.front()->get();
|
|
to_insert.erase(to_insert.front());
|
|
}
|
|
|
|
if (autoplay == p_name)
|
|
autoplay = p_new_name;
|
|
|
|
clear_caches();
|
|
_change_notify();
|
|
}
|
|
|
|
bool AnimationPlayer::has_animation(const StringName &p_name) const {
|
|
|
|
return animation_set.has(p_name);
|
|
}
|
|
Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const {
|
|
|
|
ERR_FAIL_COND_V(!animation_set.has(p_name), Ref<Animation>());
|
|
|
|
const AnimationData &data = animation_set[p_name];
|
|
|
|
return data.animation;
|
|
}
|
|
void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const {
|
|
|
|
List<String> anims;
|
|
|
|
for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
|
|
|
|
anims.push_back(E->key());
|
|
}
|
|
|
|
anims.sort();
|
|
|
|
for (List<String>::Element *E = anims.front(); E; E = E->next()) {
|
|
|
|
p_animations->push_back(E->get());
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) {
|
|
|
|
ERR_FAIL_COND(p_time < 0);
|
|
|
|
BlendKey bk;
|
|
bk.from = p_animation1;
|
|
bk.to = p_animation2;
|
|
if (p_time == 0)
|
|
blend_times.erase(bk);
|
|
else
|
|
blend_times[bk] = p_time;
|
|
}
|
|
|
|
float AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const {
|
|
|
|
BlendKey bk;
|
|
bk.from = p_animation1;
|
|
bk.to = p_animation2;
|
|
|
|
if (blend_times.has(bk))
|
|
return blend_times[bk];
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
void AnimationPlayer::queue(const StringName &p_name) {
|
|
|
|
if (!is_playing())
|
|
play(p_name);
|
|
else
|
|
queued.push_back(p_name);
|
|
}
|
|
|
|
PoolVector<String> AnimationPlayer::get_queue() {
|
|
PoolVector<String> ret;
|
|
for (List<StringName>::Element *E = queued.front(); E; E = E->next()) {
|
|
ret.push_back(E->get());
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void AnimationPlayer::clear_queue() {
|
|
queued.clear();
|
|
}
|
|
|
|
void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_blend) {
|
|
|
|
play(p_name, p_custom_blend, -1, true);
|
|
}
|
|
|
|
void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) {
|
|
|
|
StringName name = p_name;
|
|
|
|
if (String(name) == "")
|
|
name = playback.assigned;
|
|
|
|
if (!animation_set.has(name)) {
|
|
ERR_EXPLAIN("Animation not found: " + name);
|
|
ERR_FAIL();
|
|
}
|
|
|
|
Playback &c = playback;
|
|
|
|
if (c.current.from) {
|
|
|
|
float blend_time = 0;
|
|
// find if it can blend
|
|
BlendKey bk;
|
|
bk.from = c.current.from->name;
|
|
bk.to = name;
|
|
|
|
if (p_custom_blend >= 0) {
|
|
blend_time = p_custom_blend;
|
|
} else if (blend_times.has(bk)) {
|
|
|
|
blend_time = blend_times[bk];
|
|
} else {
|
|
|
|
bk.from = "*";
|
|
if (blend_times.has(bk)) {
|
|
|
|
blend_time = blend_times[bk];
|
|
} else {
|
|
|
|
bk.from = c.current.from->name;
|
|
bk.to = "*";
|
|
|
|
if (blend_times.has(bk)) {
|
|
|
|
blend_time = blend_times[bk];
|
|
}
|
|
}
|
|
}
|
|
|
|
if (p_custom_blend < 0 && blend_time == 0 && default_blend_time)
|
|
blend_time = default_blend_time;
|
|
if (blend_time > 0) {
|
|
|
|
Blend b;
|
|
b.data = c.current;
|
|
b.blend_time = b.blend_left = blend_time;
|
|
c.blend.push_back(b);
|
|
}
|
|
}
|
|
|
|
_stop_playing_caches();
|
|
|
|
c.current.from = &animation_set[name];
|
|
|
|
if (c.assigned != name) { // reset
|
|
c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
|
|
} else {
|
|
if (p_from_end && c.current.pos == 0) {
|
|
// Animation reset BUT played backwards, set position to the end
|
|
c.current.pos = c.current.from->animation->get_length();
|
|
} else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) {
|
|
// Animation resumed but already ended, set position to the beginning
|
|
c.current.pos = 0;
|
|
}
|
|
}
|
|
|
|
c.current.speed_scale = p_custom_scale;
|
|
c.assigned = name;
|
|
c.seeked = false;
|
|
c.started = true;
|
|
|
|
if (!end_reached)
|
|
queued.clear();
|
|
_set_process(true); // always process when starting an animation
|
|
playing = true;
|
|
|
|
emit_signal(SceneStringNames::get_singleton()->animation_started, c.assigned);
|
|
|
|
if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
|
|
return; // no next in this case
|
|
|
|
StringName next = animation_get_next(p_name);
|
|
if (next != StringName() && animation_set.has(next)) {
|
|
queue(next);
|
|
}
|
|
}
|
|
|
|
bool AnimationPlayer::is_playing() const {
|
|
|
|
return playing;
|
|
/*
|
|
if (playback.current.from==NULL)
|
|
return false;
|
|
|
|
float len=playback.current.from->animation->get_length();
|
|
float pos = playback.current.pos;
|
|
bool loop=playback.current.from->animation->has_loop();
|
|
if (!loop && pos >= len) {
|
|
return false;
|
|
};
|
|
|
|
return true;
|
|
*/
|
|
}
|
|
|
|
void AnimationPlayer::set_current_animation(const String &p_anim) {
|
|
|
|
if (p_anim == "[stop]" || p_anim == "") {
|
|
stop();
|
|
} else if (!is_playing() || playback.assigned != p_anim) {
|
|
play(p_anim);
|
|
} else {
|
|
// Same animation, do not replay from start
|
|
}
|
|
}
|
|
|
|
String AnimationPlayer::get_current_animation() const {
|
|
|
|
return (is_playing() ? playback.assigned : "");
|
|
}
|
|
|
|
void AnimationPlayer::set_assigned_animation(const String &p_anim) {
|
|
|
|
if (is_playing()) {
|
|
play(p_anim);
|
|
} else {
|
|
ERR_FAIL_COND(!animation_set.has(p_anim));
|
|
playback.current.pos = 0;
|
|
playback.current.from = &animation_set[p_anim];
|
|
playback.assigned = p_anim;
|
|
}
|
|
}
|
|
|
|
String AnimationPlayer::get_assigned_animation() const {
|
|
|
|
return playback.assigned;
|
|
}
|
|
|
|
void AnimationPlayer::stop(bool p_reset) {
|
|
|
|
_stop_playing_caches();
|
|
Playback &c = playback;
|
|
c.blend.clear();
|
|
if (p_reset) {
|
|
c.current.from = NULL;
|
|
c.current.speed_scale = 1;
|
|
c.current.pos = 0;
|
|
}
|
|
_set_process(false);
|
|
queued.clear();
|
|
playing = false;
|
|
}
|
|
|
|
void AnimationPlayer::set_speed_scale(float p_speed) {
|
|
|
|
speed_scale = p_speed;
|
|
}
|
|
float AnimationPlayer::get_speed_scale() const {
|
|
|
|
return speed_scale;
|
|
}
|
|
float AnimationPlayer::get_playing_speed() const {
|
|
|
|
if (!playing) {
|
|
return 0;
|
|
}
|
|
return speed_scale * playback.current.speed_scale;
|
|
}
|
|
|
|
void AnimationPlayer::seek(float p_time, bool p_update) {
|
|
|
|
if (!playback.current.from) {
|
|
if (playback.assigned) {
|
|
ERR_FAIL_COND(!animation_set.has(playback.assigned));
|
|
playback.current.from = &animation_set[playback.assigned];
|
|
}
|
|
ERR_FAIL_COND(!playback.current.from);
|
|
}
|
|
|
|
playback.current.pos = p_time;
|
|
playback.seeked = true;
|
|
if (p_update) {
|
|
_animation_process(0);
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::seek_delta(float p_time, float p_delta) {
|
|
|
|
if (!playback.current.from) {
|
|
if (playback.assigned) {
|
|
ERR_FAIL_COND(!animation_set.has(playback.assigned));
|
|
playback.current.from = &animation_set[playback.assigned];
|
|
}
|
|
ERR_FAIL_COND(!playback.current.from);
|
|
}
|
|
|
|
playback.current.pos = p_time - p_delta;
|
|
if (speed_scale != 0.0)
|
|
p_delta /= speed_scale;
|
|
_animation_process(p_delta);
|
|
//playback.current.pos=p_time;
|
|
}
|
|
|
|
bool AnimationPlayer::is_valid() const {
|
|
|
|
return (playback.current.from);
|
|
}
|
|
|
|
float AnimationPlayer::get_current_animation_position() const {
|
|
|
|
ERR_FAIL_COND_V(!playback.current.from, 0);
|
|
return playback.current.pos;
|
|
}
|
|
|
|
float AnimationPlayer::get_current_animation_length() const {
|
|
|
|
ERR_FAIL_COND_V(!playback.current.from, 0);
|
|
return playback.current.from->animation->get_length();
|
|
}
|
|
|
|
void AnimationPlayer::_animation_changed() {
|
|
|
|
clear_caches();
|
|
emit_signal("caches_cleared");
|
|
if (is_playing()) {
|
|
playback.seeked = true; //need to restart stuff, like audio
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::_stop_playing_caches() {
|
|
|
|
for (Set<TrackNodeCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
|
|
|
|
if (E->get()->node && E->get()->audio_playing) {
|
|
E->get()->node->call("stop");
|
|
}
|
|
if (E->get()->node && E->get()->animation_playing) {
|
|
AnimationPlayer *player = Object::cast_to<AnimationPlayer>(E->get()->node);
|
|
if (!player)
|
|
continue;
|
|
player->stop();
|
|
}
|
|
}
|
|
|
|
playing_caches.clear();
|
|
}
|
|
|
|
void AnimationPlayer::_node_removed(Node *p_node) {
|
|
|
|
clear_caches(); // nodes contained here ar being removed, clear the caches
|
|
}
|
|
|
|
void AnimationPlayer::clear_caches() {
|
|
|
|
_stop_playing_caches();
|
|
|
|
node_cache_map.clear();
|
|
|
|
for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
|
|
|
|
E->get().node_cache.clear();
|
|
}
|
|
|
|
cache_update_size = 0;
|
|
cache_update_prop_size = 0;
|
|
cache_update_bezier_size = 0;
|
|
}
|
|
|
|
void AnimationPlayer::set_active(bool p_active) {
|
|
|
|
if (active == p_active)
|
|
return;
|
|
|
|
active = p_active;
|
|
_set_process(processing, true);
|
|
}
|
|
|
|
bool AnimationPlayer::is_active() const {
|
|
|
|
return active;
|
|
}
|
|
|
|
StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) const {
|
|
|
|
for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
|
|
|
|
if (E->get().animation == p_animation)
|
|
return E->key();
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
void AnimationPlayer::set_autoplay(const String &p_name) {
|
|
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
|
|
WARN_PRINT("Setting autoplay after the node has been added to the scene has no effect.");
|
|
|
|
autoplay = p_name;
|
|
}
|
|
|
|
String AnimationPlayer::get_autoplay() const {
|
|
|
|
return autoplay;
|
|
}
|
|
|
|
void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
|
|
|
|
if (animation_process_mode == p_mode)
|
|
return;
|
|
|
|
bool pr = processing;
|
|
if (pr)
|
|
_set_process(false);
|
|
animation_process_mode = p_mode;
|
|
if (pr)
|
|
_set_process(true);
|
|
}
|
|
|
|
AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const {
|
|
|
|
return animation_process_mode;
|
|
}
|
|
|
|
void AnimationPlayer::_set_process(bool p_process, bool p_force) {
|
|
|
|
if (processing == p_process && !p_force)
|
|
return;
|
|
|
|
switch (animation_process_mode) {
|
|
|
|
case ANIMATION_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break;
|
|
case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
|
|
case ANIMATION_PROCESS_MANUAL: break;
|
|
}
|
|
|
|
processing = p_process;
|
|
}
|
|
|
|
void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) {
|
|
|
|
ERR_FAIL_COND(!animation_set.has(p_animation));
|
|
animation_set[p_animation].next = p_next;
|
|
}
|
|
|
|
StringName AnimationPlayer::animation_get_next(const StringName &p_animation) const {
|
|
|
|
if (!animation_set.has(p_animation))
|
|
return StringName();
|
|
return animation_set[p_animation].next;
|
|
}
|
|
|
|
void AnimationPlayer::set_default_blend_time(float p_default) {
|
|
|
|
default_blend_time = p_default;
|
|
}
|
|
|
|
float AnimationPlayer::get_default_blend_time() const {
|
|
|
|
return default_blend_time;
|
|
}
|
|
|
|
void AnimationPlayer::set_root(const NodePath &p_root) {
|
|
|
|
root = p_root;
|
|
clear_caches();
|
|
}
|
|
|
|
NodePath AnimationPlayer::get_root() const {
|
|
|
|
return root;
|
|
}
|
|
|
|
void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
|
|
#else
|
|
const String quote_style = "\"";
|
|
#endif
|
|
|
|
String pf = p_function;
|
|
if (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") {
|
|
List<StringName> al;
|
|
get_animation_list(&al);
|
|
for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
|
|
|
|
r_options->push_back(quote_style + String(E->get()) + quote_style);
|
|
}
|
|
}
|
|
Node::get_argument_options(p_function, p_idx, r_options);
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
|
|
|
|
if (!playback.current.from)
|
|
return AnimatedValuesBackup();
|
|
|
|
_ensure_node_caches(playback.current.from);
|
|
|
|
AnimatedValuesBackup backup;
|
|
|
|
for (int i = 0; i < playback.current.from->node_cache.size(); i++) {
|
|
TrackNodeCache *nc = playback.current.from->node_cache[i];
|
|
if (!nc)
|
|
continue;
|
|
|
|
if (nc->skeleton) {
|
|
if (nc->bone_idx == -1)
|
|
continue;
|
|
|
|
AnimatedValuesBackup::Entry entry;
|
|
entry.object = nc->skeleton;
|
|
entry.bone_idx = nc->bone_idx;
|
|
entry.value = nc->skeleton->get_bone_pose(nc->bone_idx);
|
|
backup.entries.push_back(entry);
|
|
} else {
|
|
if (nc->spatial) {
|
|
AnimatedValuesBackup::Entry entry;
|
|
entry.object = nc->spatial;
|
|
entry.subpath.push_back("transform");
|
|
entry.value = nc->spatial->get_transform();
|
|
entry.bone_idx = -1;
|
|
backup.entries.push_back(entry);
|
|
} else {
|
|
for (Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.front(); E; E = E->next()) {
|
|
AnimatedValuesBackup::Entry entry;
|
|
entry.object = E->value().object;
|
|
entry.subpath = E->value().subpath;
|
|
bool valid;
|
|
entry.value = E->value().object->get_indexed(E->value().subpath, &valid);
|
|
entry.bone_idx = -1;
|
|
if (valid)
|
|
backup.entries.push_back(entry);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return backup;
|
|
}
|
|
|
|
void AnimationPlayer::restore_animated_values(const AnimatedValuesBackup &p_backup) {
|
|
|
|
for (int i = 0; i < p_backup.entries.size(); i++) {
|
|
|
|
const AnimatedValuesBackup::Entry *entry = &p_backup.entries[i];
|
|
if (entry->bone_idx == -1) {
|
|
entry->object->set_indexed(entry->subpath, entry->value);
|
|
} else {
|
|
Object::cast_to<Skeleton>(entry->object)->set_bone_pose(entry->bone_idx, entry->value);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void AnimationPlayer::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationPlayer::_node_removed);
|
|
ClassDB::bind_method(D_METHOD("_animation_changed"), &AnimationPlayer::_animation_changed);
|
|
|
|
ClassDB::bind_method(D_METHOD("add_animation", "name", "animation"), &AnimationPlayer::add_animation);
|
|
ClassDB::bind_method(D_METHOD("remove_animation", "name"), &AnimationPlayer::remove_animation);
|
|
ClassDB::bind_method(D_METHOD("rename_animation", "name", "newname"), &AnimationPlayer::rename_animation);
|
|
ClassDB::bind_method(D_METHOD("has_animation", "name"), &AnimationPlayer::has_animation);
|
|
ClassDB::bind_method(D_METHOD("get_animation", "name"), &AnimationPlayer::get_animation);
|
|
ClassDB::bind_method(D_METHOD("get_animation_list"), &AnimationPlayer::_get_animation_list);
|
|
|
|
ClassDB::bind_method(D_METHOD("animation_set_next", "anim_from", "anim_to"), &AnimationPlayer::animation_set_next);
|
|
ClassDB::bind_method(D_METHOD("animation_get_next", "anim_from"), &AnimationPlayer::animation_get_next);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_blend_time", "anim_from", "anim_to", "sec"), &AnimationPlayer::set_blend_time);
|
|
ClassDB::bind_method(D_METHOD("get_blend_time", "anim_from", "anim_to"), &AnimationPlayer::get_blend_time);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_default_blend_time", "sec"), &AnimationPlayer::set_default_blend_time);
|
|
ClassDB::bind_method(D_METHOD("get_default_blend_time"), &AnimationPlayer::get_default_blend_time);
|
|
|
|
ClassDB::bind_method(D_METHOD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::play, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("play_backwards", "name", "custom_blend"), &AnimationPlayer::play_backwards, DEFVAL(""), DEFVAL(-1));
|
|
ClassDB::bind_method(D_METHOD("stop", "reset"), &AnimationPlayer::stop, DEFVAL(true));
|
|
ClassDB::bind_method(D_METHOD("is_playing"), &AnimationPlayer::is_playing);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation);
|
|
ClassDB::bind_method(D_METHOD("get_current_animation"), &AnimationPlayer::get_current_animation);
|
|
ClassDB::bind_method(D_METHOD("set_assigned_animation", "anim"), &AnimationPlayer::set_assigned_animation);
|
|
ClassDB::bind_method(D_METHOD("get_assigned_animation"), &AnimationPlayer::get_assigned_animation);
|
|
ClassDB::bind_method(D_METHOD("queue", "name"), &AnimationPlayer::queue);
|
|
ClassDB::bind_method(D_METHOD("get_queue"), &AnimationPlayer::get_queue);
|
|
ClassDB::bind_method(D_METHOD("clear_queue"), &AnimationPlayer::clear_queue);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationPlayer::set_active);
|
|
ClassDB::bind_method(D_METHOD("is_active"), &AnimationPlayer::is_active);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &AnimationPlayer::set_speed_scale);
|
|
ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimationPlayer::get_speed_scale);
|
|
ClassDB::bind_method(D_METHOD("get_playing_speed"), &AnimationPlayer::get_playing_speed);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimationPlayer::set_autoplay);
|
|
ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimationPlayer::get_autoplay);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_root", "path"), &AnimationPlayer::set_root);
|
|
ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root);
|
|
|
|
ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation);
|
|
|
|
ClassDB::bind_method(D_METHOD("clear_caches"), &AnimationPlayer::clear_caches);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode);
|
|
ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position);
|
|
ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
|
|
|
|
ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER), "set_current_animation", "get_current_animation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "assigned_animation", PROPERTY_HINT_NONE, "", 0), "set_assigned_animation", "get_assigned_animation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_autoplay", "get_autoplay");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "current_animation_length", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_length");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "current_animation_position", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_position");
|
|
|
|
ADD_GROUP("Playback Options", "playback_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_animation_process_mode", "get_animation_process_mode");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", 0), "set_active", "is_active");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale");
|
|
|
|
ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "anim_name")));
|
|
ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
|
|
ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING, "anim_name")));
|
|
ADD_SIGNAL(MethodInfo("caches_cleared"));
|
|
|
|
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
|
|
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
|
|
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL);
|
|
}
|
|
|
|
AnimationPlayer::AnimationPlayer() {
|
|
|
|
accum_pass = 1;
|
|
cache_update_size = 0;
|
|
cache_update_prop_size = 0;
|
|
cache_update_bezier_size = 0;
|
|
speed_scale = 1;
|
|
end_reached = false;
|
|
end_notify = false;
|
|
animation_process_mode = ANIMATION_PROCESS_IDLE;
|
|
processing = false;
|
|
default_blend_time = 0;
|
|
root = SceneStringNames::get_singleton()->path_pp;
|
|
playing = false;
|
|
active = true;
|
|
playback.seeked = false;
|
|
playback.started = false;
|
|
}
|
|
|
|
AnimationPlayer::~AnimationPlayer() {
|
|
}
|