godot/editor/plugins/abstract_polygon_2d_editor.cpp

609 lines
17 KiB
C++

/*************************************************************************/
/* abstract_polygon_2d_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "abstract_polygon_2d_editor.h"
#include "canvas_item_editor_plugin.h"
bool AbstractPolygon2DEditor::_is_empty() const {
if (!_get_node())
return true;
const int n = _get_polygon_count();
for (int i = 0; i < n; i++) {
Vector<Vector2> vertices = _get_polygon(i);
if (vertices.size() != 0)
return false;
}
return true;
}
int AbstractPolygon2DEditor::_get_polygon_count() const {
return 1;
}
Variant AbstractPolygon2DEditor::_get_polygon(int p_idx) const {
return _get_node()->get("polygon");
}
void AbstractPolygon2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
_get_node()->set("polygon", p_polygon);
}
void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
Node2D *node = _get_node();
undo_redo->add_do_method(node, "set_polygon", p_polygon);
undo_redo->add_undo_method(node, "set_polygon", p_previous);
}
Vector2 AbstractPolygon2DEditor::_get_offset(int p_idx) const {
return Vector2(0, 0);
}
void AbstractPolygon2DEditor::_commit_action() {
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->commit_action();
}
void AbstractPolygon2DEditor::_action_add_polygon(const Variant &p_polygon) {
_action_set_polygon(0, p_polygon);
}
void AbstractPolygon2DEditor::_action_remove_polygon(int p_idx) {
_action_set_polygon(p_idx, _get_polygon(p_idx), PoolVector<Vector2>());
}
void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_polygon) {
_action_set_polygon(p_idx, _get_polygon(p_idx), p_polygon);
}
bool AbstractPolygon2DEditor::_has_resource() const {
return true;
}
void AbstractPolygon2DEditor::_create_resource() {
}
void AbstractPolygon2DEditor::_menu_option(int p_option) {
switch (p_option) {
case MODE_CREATE: {
mode = MODE_CREATE;
button_create->set_pressed(true);
button_edit->set_pressed(false);
} break;
case MODE_EDIT: {
mode = MODE_EDIT;
button_create->set_pressed(false);
button_edit->set_pressed(true);
} break;
}
}
void AbstractPolygon2DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
button_create->set_icon(get_icon("Edit", "EditorIcons"));
button_edit->set_icon(get_icon("MovePoint", "EditorIcons"));
button_edit->set_pressed(true);
get_tree()->connect("node_removed", this, "_node_removed");
create_resource->connect("confirmed", this, "_create_resource");
} break;
case NOTIFICATION_PHYSICS_PROCESS: {
} break;
}
}
void AbstractPolygon2DEditor::_node_removed(Node *p_node) {
if (p_node == _get_node()) {
edit(NULL);
hide();
canvas_item_editor->get_viewport_control()->update();
}
}
void AbstractPolygon2DEditor::_wip_close() {
if (wip.size() >= 3) {
undo_redo->create_action(TTR("Create Poly"));
_action_add_polygon(wip);
_commit_action();
mode = MODE_EDIT;
button_edit->set_pressed(true);
button_create->set_pressed(false);
}
wip.clear();
wip_active = false;
edited_point = -1;
}
bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (!_get_node())
return false;
Ref<InputEventMouseButton> mb = p_event;
if (!_has_resource()) {
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
create_resource->set_text(String("No polygon resource on this node.\nCreate and assign one?"));
create_resource->popup_centered_minsize();
}
return (mb.is_valid() && mb->get_button_index() == 1);
}
if (mb.is_valid()) {
Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
Vector2 gpoint = mb->get_position();
Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
//first check if a point is to be added (segment split)
real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
if (mode == MODE_CREATE) {
if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
if (!wip_active) {
wip.clear();
wip.push_back(cpoint);
wip_active = true;
edited_point_pos = cpoint;
edited_polygon = -1;
edited_point = 1;
canvas_item_editor->get_viewport_control()->update();
return true;
} else {
if (wip.size() > 1 && xform.xform(wip[0]).distance_to(gpoint) < grab_threshold) {
//wip closed
_wip_close();
return true;
} else {
wip.push_back(cpoint);
edited_point = wip.size();
canvas_item_editor->get_viewport_control()->update();
return true;
//add wip point
}
}
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) {
_wip_close();
}
} else if (mode == MODE_EDIT) {
if (mb->get_button_index() == BUTTON_LEFT) {
if (mb->is_pressed()) {
if (mb->get_control()) {
const int n_polygons = _get_polygon_count();
if (n_polygons >= 1) {
Vector<Vector2> vertices = _get_polygon(n_polygons - 1);
if (vertices.size() < 3) {
vertices.push_back(cpoint);
undo_redo->create_action(TTR("Edit Poly"));
_action_set_polygon(n_polygons - 1, vertices);
_commit_action();
return true;
}
}
//search edges
int closest_poly = -1;
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
for (int j = 0; j < n_polygons; j++) {
PoolVector<Vector2> points = _get_polygon(j);
const Vector2 offset = _get_offset(j);
const int n_points = points.size();
for (int i = 0; i < n_points; i++) {
Vector2 p[2] = { xform.xform(points[i] + offset),
xform.xform(points[(i + 1) % n_points] + offset) };
Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint, p);
if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2)
continue; //not valid to reuse point
real_t d = cp.distance_to(gpoint);
if (d < closest_dist && d < grab_threshold) {
closest_poly = j;
closest_dist = d;
closest_pos = cp;
closest_idx = i;
}
}
}
if (closest_idx >= 0) {
Vector<Vector2> vertices = _get_polygon(closest_poly);
pre_move_edit = vertices;
vertices.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos));
edited_point = closest_idx + 1;
edited_polygon = closest_poly;
edited_point_pos = xform.affine_inverse().xform(closest_pos);
undo_redo->create_action(TTR("Insert Point"));
_action_set_polygon(closest_poly, vertices);
_commit_action();
return true;
}
} else {
//look for points to move
int closest_poly = -1;
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
const int n_polygons = _get_polygon_count();
for (int j = 0; j < n_polygons; j++) {
PoolVector<Vector2> points = _get_polygon(j);
const Vector2 offset = _get_offset(j);
const int n_points = points.size();
for (int i = 0; i < n_points; i++) {
Vector2 cp = xform.xform(points[i] + offset);
real_t d = cp.distance_to(gpoint);
if (d < closest_dist && d < grab_threshold) {
closest_poly = j;
closest_dist = d;
closest_pos = cp;
closest_idx = i;
}
}
}
if (closest_idx >= 0) {
pre_move_edit = _get_polygon(closest_poly);
edited_polygon = closest_poly;
edited_point = closest_idx;
edited_point_pos = xform.affine_inverse().xform(closest_pos);
canvas_item_editor->get_viewport_control()->update();
return true;
}
}
} else {
if (edited_point != -1) {
//apply
Vector<Vector2> vertices = _get_polygon(edited_polygon);
ERR_FAIL_INDEX_V(edited_point, vertices.size(), false);
vertices[edited_point] = edited_point_pos - _get_offset(edited_polygon);
undo_redo->create_action(TTR("Edit Poly"));
_action_set_polygon(edited_polygon, pre_move_edit, vertices);
_commit_action();
edited_point = -1;
return true;
}
}
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) {
int closest_poly = -1;
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
const int n_polygons = _get_polygon_count();
for (int j = 0; j < n_polygons; j++) {
PoolVector<Vector2> points = _get_polygon(j);
const int n_points = points.size();
const Vector2 offset = _get_offset(j);
for (int i = 0; i < n_points; i++) {
Vector2 cp = xform.xform(points[i] + offset);
real_t d = cp.distance_to(gpoint);
if (d < closest_dist && d < grab_threshold) {
closest_poly = j;
closest_dist = d;
closest_pos = cp;
closest_idx = i;
}
}
}
if (closest_idx >= 0) {
PoolVector<Vector2> vertices = _get_polygon(closest_poly);
if (vertices.size() > 3) {
vertices.remove(closest_idx);
undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
_action_set_polygon(closest_poly, vertices);
_commit_action();
} else {
undo_redo->create_action(TTR("Remove Poly And Point"));
_action_remove_polygon(closest_poly);
_commit_action();
}
if (_is_empty())
_menu_option(MODE_CREATE);
return true;
}
}
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
if (edited_point != -1 && (wip_active || (mm->get_button_mask() & BUTTON_MASK_LEFT))) {
Vector2 gpoint = mm->get_position();
Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position())));
edited_point_pos = cpoint;
if (!wip_active) {
Vector<Vector2> vertices = _get_polygon(edited_polygon);
ERR_FAIL_INDEX_V(edited_point, vertices.size(), false);
vertices[edited_point] = cpoint - _get_offset(edited_polygon);
_set_polygon(edited_polygon, vertices);
}
canvas_item_editor->get_viewport_control()->update();
}
}
return false;
}
void AbstractPolygon2DEditor::forward_draw_over_canvas(Control *p_canvas) {
if (!_get_node())
return;
Control *vpc = canvas_item_editor->get_viewport_control();
Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
const int n_polygons = _get_polygon_count();
for (int j = -1; j < n_polygons; j++) {
if (wip_active && wip_destructive && j != -1)
continue;
PoolVector<Vector2> points;
Vector2 offset;
if (wip_active && j == edited_polygon) {
points = Variant(wip);
offset = Vector2(0, 0);
} else {
if (j == -1)
continue;
points = _get_polygon(j);
offset = _get_offset(j);
}
if (!wip_active && j == edited_polygon && edited_point >= 0 && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
const Color col = Color(0.5, 0.5, 0.5); // FIXME polygon->get_outline_color();
const int n = pre_move_edit.size();
for (int i = 0; i < n; i++) {
Vector2 p, p2;
p = pre_move_edit[i] + offset;
p2 = pre_move_edit[(i + 1) % n] + offset;
Vector2 point = xform.xform(p);
Vector2 next_point = xform.xform(p2);
vpc->draw_line(point, next_point, col, 2);
}
}
const int n_points = points.size();
const Color col = Color(1, 0.3, 0.1, 0.8);
for (int i = 0; i < n_points; i++) {
Vector2 p, p2;
p = (j == edited_polygon && i == edited_point) ? edited_point_pos : (points[i] + offset);
if (j == edited_polygon && ((wip_active && i == n_points - 1) || (((i + 1) % n_points) == edited_point)))
p2 = edited_point_pos;
else
p2 = points[(i + 1) % n_points] + offset;
Vector2 point = xform.xform(p);
Vector2 next_point = xform.xform(p2);
vpc->draw_line(point, next_point, col, 2);
vpc->draw_texture(handle, point - handle->get_size() * 0.5);
}
}
}
void AbstractPolygon2DEditor::edit(Node *p_polygon) {
if (!canvas_item_editor) {
canvas_item_editor = CanvasItemEditor::get_singleton();
}
if (p_polygon) {
_set_node(p_polygon);
//Enable the pencil tool if the polygon is empty
if (_is_empty())
_menu_option(MODE_CREATE);
wip.clear();
wip_active = false;
edited_point = -1;
canvas_item_editor->get_viewport_control()->update();
} else {
_set_node(NULL);
}
}
void AbstractPolygon2DEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_node_removed"), &AbstractPolygon2DEditor::_node_removed);
ClassDB::bind_method(D_METHOD("_menu_option"), &AbstractPolygon2DEditor::_menu_option);
ClassDB::bind_method(D_METHOD("_create_resource"), &AbstractPolygon2DEditor::_create_resource);
}
AbstractPolygon2DEditor::AbstractPolygon2DEditor(EditorNode *p_editor, bool p_wip_destructive) {
canvas_item_editor = NULL;
editor = p_editor;
undo_redo = editor->get_undo_redo();
wip_active = false;
edited_polygon = -1;
wip_destructive = p_wip_destructive;
add_child(memnew(VSeparator));
button_create = memnew(ToolButton);
add_child(button_create);
button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));
button_create->set_toggle_mode(true);
button_create->set_tooltip(TTR("Create a new polygon from scratch."));
button_edit = memnew(ToolButton);
add_child(button_edit);
button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
button_edit->set_tooltip(TTR("Edit existing polygon:\nLMB: Move Point.\nCtrl+LMB: Split Segment.\nRMB: Erase Point."));
create_resource = memnew(ConfirmationDialog);
add_child(create_resource);
create_resource->get_ok()->set_text(TTR("Create"));
mode = MODE_EDIT;
}
void AbstractPolygon2DEditorPlugin::edit(Object *p_object) {
polygon_editor->edit(Object::cast_to<Node>(p_object));
}
bool AbstractPolygon2DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class(klass);
}
void AbstractPolygon2DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
polygon_editor->show();
} else {
polygon_editor->hide();
polygon_editor->edit(NULL);
}
}
AbstractPolygon2DEditorPlugin::AbstractPolygon2DEditorPlugin(EditorNode *p_node, AbstractPolygon2DEditor *p_polygon_editor, String p_class) {
editor = p_node;
polygon_editor = p_polygon_editor;
klass = p_class;
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(polygon_editor);
polygon_editor->hide();
}
AbstractPolygon2DEditorPlugin::~AbstractPolygon2DEditorPlugin() {
}