godot/thirdparty/libwebp/dec/common_dec.h

55 lines
1.6 KiB
C++

// Copyright 2015 Google Inc. All Rights Reserved.
//
// Use of this source code is governed by a BSD-style license
// that can be found in the COPYING file in the root of the source
// tree. An additional intellectual property rights grant can be found
// in the file PATENTS. All contributing project authors may
// be found in the AUTHORS file in the root of the source tree.
// -----------------------------------------------------------------------------
//
// Definitions and macros common to encoding and decoding
//
// Author: Skal (pascal.massimino@gmail.com)
#ifndef WEBP_DEC_COMMON_H_
#define WEBP_DEC_COMMON_H_
// intra prediction modes
enum { B_DC_PRED = 0, // 4x4 modes
B_TM_PRED = 1,
B_VE_PRED = 2,
B_HE_PRED = 3,
B_RD_PRED = 4,
B_VR_PRED = 5,
B_LD_PRED = 6,
B_VL_PRED = 7,
B_HD_PRED = 8,
B_HU_PRED = 9,
NUM_BMODES = B_HU_PRED + 1 - B_DC_PRED, // = 10
// Luma16 or UV modes
DC_PRED = B_DC_PRED, V_PRED = B_VE_PRED,
H_PRED = B_HE_PRED, TM_PRED = B_TM_PRED,
B_PRED = NUM_BMODES, // refined I4x4 mode
NUM_PRED_MODES = 4,
// special modes
B_DC_PRED_NOTOP = 4,
B_DC_PRED_NOLEFT = 5,
B_DC_PRED_NOTOPLEFT = 6,
NUM_B_DC_MODES = 7 };
enum { MB_FEATURE_TREE_PROBS = 3,
NUM_MB_SEGMENTS = 4,
NUM_REF_LF_DELTAS = 4,
NUM_MODE_LF_DELTAS = 4, // I4x4, ZERO, *, SPLIT
MAX_NUM_PARTITIONS = 8,
// Probabilities
NUM_TYPES = 4, // 0: i16-AC, 1: i16-DC, 2:chroma-AC, 3:i4-AC
NUM_BANDS = 8,
NUM_CTX = 3,
NUM_PROBAS = 11
};
#endif // WEBP_DEC_COMMON_H_