godot/servers/physics_2d
Ricardo Buring 87446fd9b3 GodotCollisionSolver2D::solve_concave: fix culling in case of motion 2024-02-13 14:42:09 +01:00
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godot_area_2d.cpp Merge pull request #83003 from AThousandShips/null_check_extra 2023-10-09 15:37:14 +02:00
godot_area_2d.h Clear monitoring in `Area*` when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_area_pair_2d.cpp Fix body leaving area gravity influence 2023-12-21 16:10:02 +01:00
godot_area_pair_2d.h Fix body leaving area gravity influence 2023-12-21 16:10:02 +01:00
godot_body_2d.cpp Clear monitoring in `Area*` when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_body_2d.h PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position 2023-04-14 11:40:06 +02:00
godot_body_direct_state_2d.cpp PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position 2023-04-14 11:40:06 +02:00
godot_body_direct_state_2d.h PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position 2023-04-14 11:40:06 +02:00
godot_body_pair_2d.cpp Merge pull request #76138 from rburing/ccd_against_moving 2023-06-19 22:34:16 +02:00
godot_body_pair_2d.h Add get_contact_impulse method to PhysicsDirectBodyState2D 2023-01-10 23:28:02 +01:00
godot_broad_phase_2d.cpp
godot_broad_phase_2d.h
godot_broad_phase_2d_bvh.cpp [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-25 18:45:30 +02:00
godot_broad_phase_2d_bvh.h
godot_collision_object_2d.cpp Clear monitoring in `Area*` when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_collision_object_2d.h
godot_collision_solver_2d.cpp GodotCollisionSolver2D::solve_concave: fix culling in case of motion 2024-02-13 14:42:09 +01:00
godot_collision_solver_2d.h
godot_collision_solver_2d_sat.cpp [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-25 18:45:30 +02:00
godot_collision_solver_2d_sat.h
godot_constraint_2d.h
godot_joints_2d.cpp Merge pull request #82313 from AThousandShips/null_check_servers 2023-09-26 13:45:31 +02:00
godot_joints_2d.h Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
godot_physics_server_2d.cpp Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
godot_physics_server_2d.h Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
godot_shape_2d.cpp Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
godot_shape_2d.h Fix precision in physics supports generation 2023-04-29 12:12:10 +01:00
godot_space_2d.cpp [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-25 18:45:30 +02:00
godot_space_2d.h
godot_step_2d.cpp Move some worker_thread_pool.h includes out of header files 2023-02-13 14:02:01 -05:00
godot_step_2d.h Move some worker_thread_pool.h includes out of header files 2023-02-13 14:02:01 -05:00