godot/servers/rendering/renderer_rd/shaders/effects
clayjohn 2435c9426d
Use proper UV in cubemap downsampler raster
This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented

(cherry picked from commit fb77021559)
2023-05-12 12:07:01 +02:00
..
SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00
blur_raster.glsl Use raster versions of copy effects for 2D operations when using the mobile renderer 2022-11-10 12:47:26 -08:00
blur_raster_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
bokeh_dof.glsl Fix DoF artifacting at high blur amounts 2022-09-05 21:38:40 +03:00
bokeh_dof_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
bokeh_dof_raster.glsl Fix DoF artifacting at high blur amounts 2022-09-05 21:38:40 +03:00
copy.glsl Merge pull request #70009 from clayjohn/glow-hq 2022-12-13 23:32:15 +01:00
copy_to_fb.glsl Various fixes and documentation for CanvasGroup 2022-12-13 10:22:18 -08:00
cube_to_dp.glsl
cubemap_downsampler.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl Use proper UV in cubemap downsampler raster 2023-05-12 12:07:01 +02:00
cubemap_filter.glsl
cubemap_filter_raster.glsl
cubemap_roughness.glsl
cubemap_roughness_inc.glsl Properly remap roughness when reading from radiance map 2022-12-02 15:39:20 -08:00
cubemap_roughness_raster.glsl
fsr_upscale.glsl One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
luminance_reduce.glsl Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
luminance_reduce_raster.glsl Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
luminance_reduce_raster_inc.glsl Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
resolve.glsl
screen_space_reflection.glsl Fix the limit for interpolation of R0 with respect to metallic and SSR 2023-04-07 17:44:40 +02:00
screen_space_reflection_filter.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
screen_space_reflection_inc.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
screen_space_reflection_scale.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
specular_merge.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ss_effects_downsample.glsl Fix sampling bug when SSAO is using half size 2023-02-16 00:37:12 -08:00
ssao.glsl Increase SSAO and SSIL bias to account for variance in mipmap generation 2023-02-21 10:25:33 -08:00
ssao_blur.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssao_importance_map.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
ssao_interleave.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
ssil.glsl Increase SSAO and SSIL bias to account for variance in mipmap generation 2023-02-21 10:25:33 -08:00
ssil_blur.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
ssil_importance_map.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
ssil_interleave.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
subsurface_scattering.glsl Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
taa_resolve.glsl Ensure vulkan subgroups are disabled for MoltenVK 2022-10-26 20:12:06 +01:00
tonemap.glsl Merge pull request #66466 from clayjohn/FXAA-fix 2022-09-27 09:58:22 +02:00
vrs.glsl Fix VRS issues 2022-11-17 00:32:42 +11:00