godot/modules/gdscript/editor/gdscript_docgen.cpp
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00

274 lines
10 KiB
C++

/**************************************************************************/
/* gdscript_docgen.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gdscript_docgen.h"
#include "../gdscript.h"
using GDP = GDScriptParser;
using GDType = GDP::DataType;
static String _get_script_path(const String &p_path) {
return vformat(R"("%s")", p_path.get_slice("://", 1));
}
static String _get_class_name(const GDP::ClassNode &p_class) {
const GDP::ClassNode *curr_class = &p_class;
if (!curr_class->identifier) { // All inner classes have a identifier, so this is the outer class
return _get_script_path(curr_class->fqcn);
}
String full_name = curr_class->identifier->name;
while (curr_class->outer) {
curr_class = curr_class->outer;
if (!curr_class->identifier) { // All inner classes have a identifier, so this is the outer class
return vformat("%s.%s", _get_script_path(curr_class->fqcn), full_name);
}
full_name = vformat("%s.%s", curr_class->identifier->name, full_name);
}
return full_name;
}
static PropertyInfo _property_info_from_datatype(const GDType &p_type) {
PropertyInfo pi;
pi.type = p_type.builtin_type;
if (p_type.kind == GDType::CLASS) {
pi.class_name = _get_class_name(*p_type.class_type);
} else if (p_type.kind == GDType::ENUM && p_type.enum_type != StringName()) {
pi.type = Variant::INT; // Only int types are recognized as enums by the EditorHelp
pi.usage |= PROPERTY_USAGE_CLASS_IS_ENUM;
// Replace :: from enum's use of fully qualified class names with regular .
pi.class_name = String(p_type.native_type).replace("::", ".");
} else if (p_type.kind == GDType::NATIVE) {
pi.class_name = p_type.native_type;
}
return pi;
}
void GDScriptDocGen::generate_docs(GDScript *p_script, const GDP::ClassNode *p_class) {
p_script->_clear_doc();
DocData::ClassDoc &doc = p_script->doc;
doc.script_path = _get_script_path(p_script->get_script_path());
if (p_script->name.is_empty()) {
doc.name = doc.script_path;
} else {
doc.name = p_script->name;
}
if (p_script->_owner) {
doc.name = p_script->_owner->doc.name + "." + doc.name;
doc.script_path = doc.script_path + "." + doc.name;
}
doc.is_script_doc = true;
if (p_script->base.is_valid() && p_script->base->is_valid()) {
if (!p_script->base->doc.name.is_empty()) {
doc.inherits = p_script->base->doc.name;
} else {
doc.inherits = p_script->base->get_instance_base_type();
}
} else if (p_script->native.is_valid()) {
doc.inherits = p_script->native->get_name();
}
doc.brief_description = p_class->doc_brief_description;
doc.description = p_class->doc_description;
for (const Pair<String, String> &p : p_class->doc_tutorials) {
DocData::TutorialDoc td;
td.title = p.first;
td.link = p.second;
doc.tutorials.append(td);
}
for (const GDP::ClassNode::Member &member : p_class->members) {
switch (member.type) {
case GDP::ClassNode::Member::CLASS: {
const GDP::ClassNode *inner_class = member.m_class;
const StringName &class_name = inner_class->identifier->name;
p_script->member_lines[class_name] = inner_class->start_line;
// Recursively generate inner class docs
// Needs inner GDScripts to exist: previously generated in GDScriptCompiler::make_scripts()
GDScriptDocGen::generate_docs(*p_script->subclasses[class_name], inner_class);
} break;
case GDP::ClassNode::Member::CONSTANT: {
const GDP::ConstantNode *m_const = member.constant;
const StringName &const_name = member.constant->identifier->name;
p_script->member_lines[const_name] = m_const->start_line;
DocData::ConstantDoc const_doc;
DocData::constant_doc_from_variant(const_doc, const_name, m_const->initializer->reduced_value, m_const->doc_description);
doc.constants.push_back(const_doc);
} break;
case GDP::ClassNode::Member::FUNCTION: {
const GDP::FunctionNode *m_func = member.function;
const StringName &func_name = m_func->identifier->name;
p_script->member_lines[func_name] = m_func->start_line;
MethodInfo mi;
mi.name = func_name;
if (m_func->return_type) {
mi.return_val = _property_info_from_datatype(m_func->return_type->get_datatype());
}
for (const GDScriptParser::ParameterNode *p : m_func->parameters) {
PropertyInfo pi = _property_info_from_datatype(p->get_datatype());
pi.name = p->identifier->name;
mi.arguments.push_back(pi);
}
DocData::MethodDoc method_doc;
DocData::method_doc_from_methodinfo(method_doc, mi, m_func->doc_description);
doc.methods.push_back(method_doc);
} break;
case GDP::ClassNode::Member::SIGNAL: {
const GDP::SignalNode *m_signal = member.signal;
const StringName &signal_name = m_signal->identifier->name;
p_script->member_lines[signal_name] = m_signal->start_line;
MethodInfo mi;
mi.name = signal_name;
for (const GDScriptParser::ParameterNode *p : m_signal->parameters) {
PropertyInfo pi = _property_info_from_datatype(p->get_datatype());
pi.name = p->identifier->name;
mi.arguments.push_back(pi);
}
DocData::MethodDoc signal_doc;
DocData::signal_doc_from_methodinfo(signal_doc, mi, m_signal->doc_description);
doc.signals.push_back(signal_doc);
} break;
case GDP::ClassNode::Member::VARIABLE: {
const GDP::VariableNode *m_var = member.variable;
const StringName &var_name = m_var->identifier->name;
p_script->member_lines[var_name] = m_var->start_line;
DocData::PropertyDoc prop_doc;
prop_doc.name = var_name;
prop_doc.description = m_var->doc_description;
GDType dt = m_var->get_datatype();
switch (dt.kind) {
case GDType::CLASS:
prop_doc.type = _get_class_name(*dt.class_type);
break;
case GDType::VARIANT:
prop_doc.type = "Variant";
break;
case GDType::ENUM:
prop_doc.type = Variant::get_type_name(dt.builtin_type);
// Replace :: from enum's use of fully qualified class names with regular .
prop_doc.enumeration = String(dt.native_type).replace("::", ".");
break;
case GDType::NATIVE:;
prop_doc.type = dt.native_type;
break;
case GDType::BUILTIN:
prop_doc.type = Variant::get_type_name(dt.builtin_type);
break;
default:
// SCRIPT: can be preload()'d and perhaps used as types directly?
// RESOLVING & UNRESOLVED should never happen since docgen requires analyzing w/o errors
break;
}
if (m_var->property == GDP::VariableNode::PROP_SETGET) {
if (m_var->setter_pointer != nullptr) {
prop_doc.setter = m_var->setter_pointer->name;
}
if (m_var->getter_pointer != nullptr) {
prop_doc.getter = m_var->getter_pointer->name;
}
}
if (m_var->initializer && m_var->initializer->is_constant) {
prop_doc.default_value = m_var->initializer->reduced_value.get_construct_string().replace("\n", "");
}
prop_doc.overridden = false;
doc.properties.push_back(prop_doc);
} break;
case GDP::ClassNode::Member::ENUM: {
const GDP::EnumNode *m_enum = member.m_enum;
StringName name = m_enum->identifier->name;
p_script->member_lines[name] = m_enum->start_line;
for (const GDP::EnumNode::Value &val : m_enum->values) {
DocData::ConstantDoc const_doc;
const_doc.name = val.identifier->name;
const_doc.value = String(Variant(val.value));
const_doc.is_value_valid = true;
const_doc.description = val.doc_description;
const_doc.enumeration = name;
doc.enums[const_doc.name] = const_doc.description;
doc.constants.push_back(const_doc);
}
} break;
case GDP::ClassNode::Member::ENUM_VALUE: {
const GDP::EnumNode::Value &m_enum_val = member.enum_value;
const StringName &name = m_enum_val.identifier->name;
p_script->member_lines[name] = m_enum_val.identifier->start_line;
DocData::ConstantDoc constant_doc;
constant_doc.enumeration = "@unnamed_enums";
DocData::constant_doc_from_variant(constant_doc, name, m_enum_val.value, m_enum_val.doc_description);
doc.constants.push_back(constant_doc);
} break;
case GDP::ClassNode::Member::GROUP:
case GDP::ClassNode::Member::UNDEFINED:
default:
break;
}
}
// Add doc to the outer-most class.
p_script->_add_doc(doc);
}