godot/modules/gdscript/tests
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
..
scripts Merge pull request #77351 from anvilfolk/super-discard 2023-06-15 10:39:59 +02:00
gdscript_test_runner_suite.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
gdscript_test_runner.cpp GDScript: Further restrict test error output for C++ errors 2023-06-14 13:28:52 +02:00
gdscript_test_runner.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
test_gdscript.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
test_gdscript.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00

GDScript integration tests

The scripts/ folder contains integration tests in the form of GDScript files and output files.

See the Integration tests for GDScript documentation for information about creating and running GDScript integration tests.