godot/modules/gdscript/tests/scripts/runtime
George Marques 0ba6048ad3
Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.

If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
2023-04-27 09:51:44 -03:00
..
errors GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
features Add support for static variables in GDScript 2023-04-27 09:51:44 -03:00
assign_to_read_only_property_with_variable_index.gd GDScript: Improve usability of setter chains 2023-02-02 10:20:35 -03:00
assign_to_read_only_property_with_variable_index.out GDScript: Improve usability of setter chains 2023-02-02 10:20:35 -03:00
assign_to_read_only_property.gd GDScript: Improve usability of setter chains 2023-02-02 10:20:35 -03:00
assign_to_read_only_property.out GDScript: Improve usability of setter chains 2023-02-02 10:20:35 -03:00