2111 lines
54 KiB
JavaScript
2111 lines
54 KiB
JavaScript
/**************************************************************************/
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/* library_godot_audio.js */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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/**
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* @typedef { "disabled" | "forward" | "backward" | "pingpong" } LoopMode
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*/
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/**
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* @typedef {{
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* id: string
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* audioBuffer: AudioBuffer
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* }} SampleParams
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* @typedef {{
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* numberOfChannels?: number
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* sampleRate?: number
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* loopMode?: LoopMode
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* loopBegin?: number
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* loopEnd?: number
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* }} SampleOptions
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*/
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/**
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* Represents a sample, memory-wise.
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* @class
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*/
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class Sample {
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/**
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* Returns a `Sample`.
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* @param {string} id Id of the `Sample` to get.
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* @returns {Sample}
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* @throws {ReferenceError} When no `Sample` is found
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*/
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static getSample(id) {
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if (!GodotAudio.samples.has(id)) {
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throw new ReferenceError(`Could not find sample "${id}"`);
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}
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return GodotAudio.samples.get(id);
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}
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/**
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* Returns a `Sample` or `null`, if it doesn't exist.
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* @param {string} id Id of the `Sample` to get.
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* @returns {Sample?}
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*/
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static getSampleOrNull(id) {
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return GodotAudio.samples.get(id) ?? null;
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}
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/**
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* Creates a `Sample` based on the params. Will register it to the
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* `GodotAudio.samples` registry.
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* @param {SampleParams} params Base params
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* @param {SampleOptions} [options={}] Optional params
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* @returns {Sample}
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*/
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static create(params, options = {}) {
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const sample = new GodotAudio.Sample(params, options);
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GodotAudio.samples.set(params.id, sample);
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return sample;
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}
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/**
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* Deletes a `Sample` based on the id.
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* @param {string} id `Sample` id to delete
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* @returns {void}
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*/
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static delete(id) {
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GodotAudio.samples.delete(id);
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}
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/**
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* `Sample` constructor.
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* @param {SampleParams} params Base params
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* @param {SampleOptions} [options={}] Optional params
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* @constructor
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*/
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constructor(params, options = {}) {
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/** @type {string} */
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this.id = params.id;
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/** @type {AudioBuffer} */
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this._audioBuffer = null;
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/** @type {number} */
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this.numberOfChannels = options.numberOfChannels ?? 2;
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/** @type {number} */
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this.sampleRate = options.sampleRate ?? 44100;
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/** @type {LoopMode} */
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this.loopMode = options.loopMode ?? 'disabled';
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/** @type {number} */
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this.loopBegin = options.loopBegin ?? 0;
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/** @type {number} */
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this.loopEnd = options.loopEnd ?? 0;
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this.setAudioBuffer(params.audioBuffer);
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}
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/**
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* Gets the audio buffer of the sample.
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* @returns {AudioBuffer}
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*/
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getAudioBuffer() {
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return this._duplicateAudioBuffer();
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}
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/**
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* Sets the audio buffer of the sample.
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* @param {AudioBuffer} val The audio buffer to set.
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* @returns {void}
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*/
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setAudioBuffer(val) {
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this._audioBuffer = val;
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}
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/**
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* Clears the current sample.
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* @returns {void}
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*/
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clear() {
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this.audioBuffer = null;
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GodotAudio.Sample.delete(this.id);
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}
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/**
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* Returns a duplicate of the stored audio buffer.
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* @returns {AudioBuffer}
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*/
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_duplicateAudioBuffer() {
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if (this._audioBuffer == null) {
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throw new Error('couldn\'t duplicate a null audioBuffer');
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}
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/** @type {Float32Array[]} */
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const channels = new Array(this._audioBuffer.numberOfChannels);
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for (let i = 0; i < this._audioBuffer.numberOfChannels; i++) {
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const channel = new Float32Array(this._audioBuffer.getChannelData(i));
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channels[i] = channel;
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}
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const buffer = GodotAudio.ctx.createBuffer(
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this.numberOfChannels,
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this._audioBuffer.length,
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this._audioBuffer.sampleRate
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);
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for (let i = 0; i < channels.length; i++) {
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buffer.copyToChannel(channels[i], i, 0);
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}
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return buffer;
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}
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}
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/**
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* Represents a `SampleNode` linked to a `Bus`.
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* @class
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*/
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class SampleNodeBus {
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/**
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* Creates a new `SampleNodeBus`.
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* @param {Bus} bus The bus related to the new `SampleNodeBus`.
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* @returns {SampleNodeBus}
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*/
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static create(bus) {
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return new GodotAudio.SampleNodeBus(bus);
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}
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/**
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* `SampleNodeBus` constructor.
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* @param {Bus} bus The bus related to the new `SampleNodeBus`.
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* @constructor
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*/
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constructor(bus) {
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const NUMBER_OF_WEB_CHANNELS = 6;
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/** @type {Bus} */
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this._bus = bus;
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/** @type {ChannelSplitterNode} */
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this._channelSplitter = GodotAudio.ctx.createChannelSplitter(NUMBER_OF_WEB_CHANNELS);
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/** @type {GainNode} */
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this._l = GodotAudio.ctx.createGain();
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/** @type {GainNode} */
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this._r = GodotAudio.ctx.createGain();
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/** @type {GainNode} */
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this._sl = GodotAudio.ctx.createGain();
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/** @type {GainNode} */
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this._sr = GodotAudio.ctx.createGain();
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/** @type {GainNode} */
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this._c = GodotAudio.ctx.createGain();
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/** @type {GainNode} */
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this._lfe = GodotAudio.ctx.createGain();
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/** @type {ChannelMergerNode} */
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this._channelMerger = GodotAudio.ctx.createChannelMerger(NUMBER_OF_WEB_CHANNELS);
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this._channelSplitter
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.connect(this._l, GodotAudio.WebChannel.CHANNEL_L)
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.connect(
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this._channelMerger,
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GodotAudio.WebChannel.CHANNEL_L,
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GodotAudio.WebChannel.CHANNEL_L
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);
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this._channelSplitter
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.connect(this._r, GodotAudio.WebChannel.CHANNEL_R)
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.connect(
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this._channelMerger,
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GodotAudio.WebChannel.CHANNEL_L,
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GodotAudio.WebChannel.CHANNEL_R
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);
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this._channelSplitter
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.connect(this._sl, GodotAudio.WebChannel.CHANNEL_SL)
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.connect(
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this._channelMerger,
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GodotAudio.WebChannel.CHANNEL_L,
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GodotAudio.WebChannel.CHANNEL_SL
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);
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this._channelSplitter
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.connect(this._sr, GodotAudio.WebChannel.CHANNEL_SR)
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.connect(
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this._channelMerger,
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GodotAudio.WebChannel.CHANNEL_L,
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GodotAudio.WebChannel.CHANNEL_SR
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);
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this._channelSplitter
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.connect(this._c, GodotAudio.WebChannel.CHANNEL_C)
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.connect(
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this._channelMerger,
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GodotAudio.WebChannel.CHANNEL_L,
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GodotAudio.WebChannel.CHANNEL_C
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);
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this._channelSplitter
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.connect(this._lfe, GodotAudio.WebChannel.CHANNEL_L)
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.connect(
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this._channelMerger,
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GodotAudio.WebChannel.CHANNEL_L,
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GodotAudio.WebChannel.CHANNEL_LFE
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);
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this._channelMerger.connect(this._bus.getInputNode());
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}
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/**
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* Returns the input node.
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* @returns {AudioNode}
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*/
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getInputNode() {
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return this._channelSplitter;
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}
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/**
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* Returns the output node.
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* @returns {AudioNode}
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*/
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getOutputNode() {
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return this._channelMerger;
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}
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/**
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* Sets the volume for each (split) channel.
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* @param {Float32Array} volume Volume array from the engine for each channel.
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* @returns {void}
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*/
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setVolume(volume) {
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if (volume.length !== GodotAudio.MAX_VOLUME_CHANNELS) {
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throw new Error(
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`Volume length isn't "${GodotAudio.MAX_VOLUME_CHANNELS}", is ${volume.length} instead`
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);
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}
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this._l.gain.value = volume[GodotAudio.GodotChannel.CHANNEL_L] ?? 0;
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this._r.gain.value = volume[GodotAudio.GodotChannel.CHANNEL_R] ?? 0;
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this._sl.gain.value = volume[GodotAudio.GodotChannel.CHANNEL_SL] ?? 0;
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this._sr.gain.value = volume[GodotAudio.GodotChannel.CHANNEL_SR] ?? 0;
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this._c.gain.value = volume[GodotAudio.GodotChannel.CHANNEL_C] ?? 0;
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this._lfe.gain.value = volume[GodotAudio.GodotChannel.CHANNEL_LFE] ?? 0;
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}
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/**
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* Clears the current `SampleNodeBus` instance.
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* @returns {void}
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*/
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clear() {
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this._bus = null;
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this._channelSplitter.disconnect();
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this._channelSplitter = null;
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this._l.disconnect();
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this._l = null;
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this._r.disconnect();
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this._r = null;
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this._sl.disconnect();
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this._sl = null;
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this._sr.disconnect();
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this._sr = null;
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this._c.disconnect();
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this._c = null;
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this._lfe.disconnect();
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this._lfe = null;
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this._channelMerger.disconnect();
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this._channelMerger = null;
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}
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}
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/**
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* @typedef {{
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* id: string
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* streamObjectId: string
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* busIndex: number
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* }} SampleNodeParams
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* @typedef {{
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* offset?: number
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* playbackRate?: number
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* startTime?: number
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* loopMode?: LoopMode
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* volume?: Float32Array
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* }} SampleNodeOptions
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*/
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/**
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* Represents an `AudioNode` of a `Sample`.
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* @class
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*/
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class SampleNode {
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/**
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* Returns a `SampleNode`.
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* @param {string} id Id of the `SampleNode`.
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* @returns {SampleNode}
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* @throws {ReferenceError} When no `SampleNode` is not found
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*/
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static getSampleNode(id) {
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if (!GodotAudio.sampleNodes.has(id)) {
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throw new ReferenceError(`Could not find sample node "${id}"`);
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}
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return GodotAudio.sampleNodes.get(id);
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}
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/**
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* Returns a `SampleNode`, returns null if not found.
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* @param {string} id Id of the SampleNode.
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* @returns {SampleNode?}
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*/
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static getSampleNodeOrNull(id) {
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return GodotAudio.sampleNodes.get(id) ?? null;
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}
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/**
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* Stops a `SampleNode` by id.
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* @param {string} id Id of the `SampleNode` to stop.
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* @returns {void}
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*/
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static stopSampleNode(id) {
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const sampleNode = GodotAudio.SampleNode.getSampleNodeOrNull(id);
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if (sampleNode == null) {
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return;
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}
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sampleNode.stop();
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}
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/**
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* Pauses the `SampleNode` by id.
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* @param {string} id Id of the `SampleNode` to pause.
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* @param {boolean} enable State of the pause
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* @returns {void}
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*/
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static pauseSampleNode(id, enable) {
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const sampleNode = GodotAudio.SampleNode.getSampleNodeOrNull(id);
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if (sampleNode == null) {
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return;
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}
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sampleNode.pause(enable);
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}
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/**
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* Creates a `SampleNode` based on the params. Will register the `SampleNode` to
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* the `GodotAudio.sampleNodes` regisery.
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* @param {SampleNodeParams} params Base params.
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* @param {SampleNodeOptions} options Optional params.
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* @returns {SampleNode}
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*/
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static create(params, options = {}) {
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const sampleNode = new GodotAudio.SampleNode(params, options);
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GodotAudio.sampleNodes.set(params.id, sampleNode);
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return sampleNode;
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}
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/**
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* Deletes a `SampleNode` based on the id.
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* @param {string} id Id of the `SampleNode` to delete.
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* @returns {void}
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*/
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static delete(id) {
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GodotAudio.sampleNodes.delete(id);
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}
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/**
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* @param {SampleNodeParams} params Base params
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* @param {SampleNodeOptions} [options={}] Optional params
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* @constructor
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*/
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constructor(params, options = {}) {
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/** @type {string} */
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this.id = params.id;
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/** @type {string} */
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this.streamObjectId = params.streamObjectId;
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/** @type {number} */
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this.offset = options.offset ?? 0;
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/** @type {number} */
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this.startTime = options.startTime ?? 0;
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/** @type {boolean} */
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this.isPaused = false;
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/** @type {number} */
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this.pauseTime = 0;
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/** @type {number} */
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this._playbackRate = 44100;
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/** @type {LoopMode} */
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this.loopMode = 'disabled';
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/** @type {number} */
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this._pitchScale = 1;
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/** @type {number} */
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this._sourceStartTime = 0;
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/** @type {Map<Bus, SampleNodeBus>} */
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this._sampleNodeBuses = new Map();
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/** @type {AudioBufferSourceNode | null} */
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this._source = GodotAudio.ctx.createBufferSource();
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/** @type {AudioBufferSourceNode["onended"]} */
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this._onended = null;
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this.setPlaybackRate(options.playbackRate ?? 44100);
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this.loopMode = options.loopMode ?? this.getSample().loopMode ?? 'disabled';
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this._source.buffer = this.getSample().getAudioBuffer();
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this._addEndedListener();
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const bus = GodotAudio.Bus.getBus(params.busIndex);
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const sampleNodeBus = this.getSampleNodeBus(bus);
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sampleNodeBus.setVolume(options.volume);
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}
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/**
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* Gets the playback rate.
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* @returns {number}
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*/
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getPlaybackRate() {
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return this._playbackRate;
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}
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/**
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* Sets the playback rate.
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* @param {number} val Value to set.
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* @returns {void}
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*/
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setPlaybackRate(val) {
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this._playbackRate = val;
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this._syncPlaybackRate();
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}
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/**
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* Gets the pitch scale.
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* @returns {number}
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*/
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getPitchScale() {
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return this._pitchScale;
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}
|
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|
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/**
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* Sets the pitch scale.
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* @param {number} val Value to set.
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* @returns {void}
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*/
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setPitchScale(val) {
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this._pitchScale = val;
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this._syncPlaybackRate();
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}
|
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|
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/**
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* Returns the linked `Sample`.
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* @returns {Sample}
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*/
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getSample() {
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return GodotAudio.Sample.getSample(this.streamObjectId);
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}
|
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|
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/**
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* Returns the output node.
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* @returns {AudioNode}
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*/
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getOutputNode() {
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return this._source;
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}
|
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|
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/**
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* Starts the `SampleNode`.
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* @returns {void}
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*/
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start() {
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this._resetSourceStartTime();
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this._source.start(this.startTime, this.offset);
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}
|
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|
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/**
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* Stops the `SampleNode`.
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* @returns {void}
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*/
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stop() {
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this.clear();
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}
|
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|
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/**
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* Restarts the `SampleNode`.
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*/
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restart() {
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this.isPaused = false;
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this.pauseTime = 0;
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this._resetSourceStartTime();
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this._restart();
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}
|
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|
|
/**
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* Pauses the `SampleNode`.
|
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* @param {boolean} [enable=true] State of the pause.
|
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* @returns {void}
|
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*/
|
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pause(enable = true) {
|
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if (enable) {
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this._pause();
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return;
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}
|
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this._unpause();
|
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}
|
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|
|
/**
|
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* Connects an AudioNode to the output node of this `SampleNode`.
|
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* @param {AudioNode} node AudioNode to connect.
|
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* @returns {void}
|
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*/
|
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connect(node) {
|
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return this.getOutputNode().connect(node);
|
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}
|
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|
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/**
|
|
* Sets the volumes of the `SampleNode` for each buses passed in parameters.
|
|
* @param {Bus[]} buses
|
|
* @param {Float32Array} volumes
|
|
*/
|
|
setVolumes(buses, volumes) {
|
|
for (let busIdx = 0; busIdx < buses.length; busIdx++) {
|
|
const sampleNodeBus = this.getSampleNodeBus(buses[busIdx]);
|
|
sampleNodeBus.setVolume(
|
|
volumes.slice(
|
|
busIdx * GodotAudio.MAX_VOLUME_CHANNELS,
|
|
(busIdx * GodotAudio.MAX_VOLUME_CHANNELS) + GodotAudio.MAX_VOLUME_CHANNELS
|
|
)
|
|
);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns the SampleNodeBus based on the bus in parameters.
|
|
* @param {Bus} bus Bus to get the SampleNodeBus from.
|
|
* @returns {SampleNodeBus}
|
|
*/
|
|
getSampleNodeBus(bus) {
|
|
if (!this._sampleNodeBuses.has(bus)) {
|
|
const sampleNodeBus = GodotAudio.SampleNodeBus.create(bus);
|
|
this._sampleNodeBuses.set(bus, sampleNodeBus);
|
|
this._source.connect(sampleNodeBus.getInputNode());
|
|
}
|
|
return this._sampleNodeBuses.get(bus);
|
|
}
|
|
|
|
/**
|
|
* Clears the `SampleNode`.
|
|
* @returns {void}
|
|
*/
|
|
clear() {
|
|
this.isPaused = false;
|
|
this.pauseTime = 0;
|
|
|
|
if (this._source != null) {
|
|
this._source.removeEventListener('ended', this._onended);
|
|
this._onended = null;
|
|
this._source.stop();
|
|
this._source.disconnect();
|
|
this._source = null;
|
|
}
|
|
|
|
for (const sampleNodeBus of this._sampleNodeBuses.values()) {
|
|
sampleNodeBus.clear();
|
|
}
|
|
this._sampleNodeBuses.clear();
|
|
|
|
GodotAudio.SampleNode.delete(this.id);
|
|
}
|
|
|
|
/**
|
|
* Resets the source start time
|
|
* @returns {void}
|
|
*/
|
|
_resetSourceStartTime() {
|
|
this._sourceStartTime = GodotAudio.ctx.currentTime;
|
|
}
|
|
|
|
/**
|
|
* Syncs the `AudioNode` playback rate based on the `SampleNode` playback rate and pitch scale.
|
|
* @returns {void}
|
|
*/
|
|
_syncPlaybackRate() {
|
|
this._source.playbackRate.value = this.getPlaybackRate() * this.getPitchScale();
|
|
}
|
|
|
|
/**
|
|
* Restarts the `SampleNode`.
|
|
* Honors `isPaused` and `pauseTime`.
|
|
* @returns {void}
|
|
*/
|
|
_restart() {
|
|
this._source.disconnect();
|
|
this._source = GodotAudio.ctx.createBufferSource();
|
|
this._source.buffer = this.getSample().getAudioBuffer();
|
|
|
|
// Make sure that we connect the new source to the sample node bus.
|
|
for (const sampleNodeBus of this._sampleNodeBuses.values()) {
|
|
this.connect(sampleNodeBus.getInputNode());
|
|
}
|
|
|
|
this._addEndedListener();
|
|
const pauseTime = this.isPaused
|
|
? this.pauseTime
|
|
: 0;
|
|
this._source.start(this.startTime, this.offset + pauseTime);
|
|
}
|
|
|
|
/**
|
|
* Pauses the `SampleNode`.
|
|
* @returns {void}
|
|
*/
|
|
_pause() {
|
|
this.isPaused = true;
|
|
this.pauseTime = (GodotAudio.ctx.currentTime - this._sourceStartTime) / this.getPlaybackRate();
|
|
this._source.stop();
|
|
}
|
|
|
|
/**
|
|
* Unpauses the `SampleNode`.
|
|
* @returns {void}
|
|
*/
|
|
_unpause() {
|
|
this._restart();
|
|
this.isPaused = false;
|
|
this.pauseTime = 0;
|
|
}
|
|
|
|
/**
|
|
* Adds an "ended" listener to the source node to repeat it if necessary.
|
|
* @returns {void}
|
|
*/
|
|
_addEndedListener() {
|
|
if (this._onended != null) {
|
|
this._source.removeEventListener('ended', this._onended);
|
|
}
|
|
|
|
/** @type {SampleNode} */
|
|
// eslint-disable-next-line consistent-this
|
|
const self = this;
|
|
this._onended = (_) => {
|
|
if (self.isPaused) {
|
|
return;
|
|
}
|
|
|
|
switch (self.getSample().loopMode) {
|
|
case 'disabled':
|
|
self.stop();
|
|
break;
|
|
case 'forward':
|
|
case 'backward':
|
|
self.restart();
|
|
break;
|
|
default:
|
|
// do nothing
|
|
}
|
|
};
|
|
this._source.addEventListener('ended', this._onended);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Collection of nodes to represents a Godot Engine audio bus.
|
|
* @class
|
|
*/
|
|
class Bus {
|
|
/**
|
|
* Returns the number of registered buses.
|
|
* @returns {number}
|
|
*/
|
|
static getCount() {
|
|
return GodotAudio.buses.length;
|
|
}
|
|
|
|
/**
|
|
* Sets the number of registered buses.
|
|
* Will delete buses if lower than the current number.
|
|
* @param {number} val Count of registered buses.
|
|
* @returns {void}
|
|
*/
|
|
static setCount(val) {
|
|
const buses = GodotAudio.buses;
|
|
if (val === buses.length) {
|
|
return;
|
|
}
|
|
|
|
if (val < buses.length) {
|
|
// TODO: what to do with nodes connected to the deleted buses?
|
|
const deletedBuses = buses.slice(val);
|
|
for (let i = 0; i < deletedBuses.length; i++) {
|
|
const deletedBus = deletedBuses[i];
|
|
deletedBus.clear();
|
|
}
|
|
GodotAudio.buses = buses.slice(0, val);
|
|
return;
|
|
}
|
|
|
|
for (let i = GodotAudio.buses.length; i < val; i++) {
|
|
GodotAudio.Bus.create();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns a `Bus` based on it's index number.
|
|
* @param {number} index
|
|
* @returns {Bus}
|
|
* @throws {ReferenceError} If the index value is outside the registry.
|
|
*/
|
|
static getBus(index) {
|
|
if (index < 0 || index >= GodotAudio.buses.length) {
|
|
throw new ReferenceError(`invalid bus index "${index}"`);
|
|
}
|
|
return GodotAudio.buses[index];
|
|
}
|
|
|
|
/**
|
|
* Returns a `Bus` based on it's index number. Returns null if it doesn't exist.
|
|
* @param {number} index
|
|
* @returns {Bus?}
|
|
*/
|
|
static getBusOrNull(index) {
|
|
if (index < 0 || index >= GodotAudio.buses.length) {
|
|
return null;
|
|
}
|
|
return GodotAudio.buses[index];
|
|
}
|
|
|
|
/**
|
|
* Move a bus from an index to another.
|
|
* @param {number} fromIndex From index
|
|
* @param {number} toIndex To index
|
|
* @returns {void}
|
|
*/
|
|
static move(fromIndex, toIndex) {
|
|
const movedBus = GodotAudio.Bus.getBus(fromIndex);
|
|
let buses = GodotAudio.buses;
|
|
buses = buses.filter((_, i) => i !== fromIndex);
|
|
// Inserts at index.
|
|
buses.splice(toIndex - 1, 0, movedBus);
|
|
GodotAudio.buses = buses;
|
|
}
|
|
|
|
/**
|
|
* Adds a new bus at the specified index.
|
|
* @param {number} index Index to add a new bus.
|
|
* @returns {void}
|
|
*/
|
|
static addAt(index) {
|
|
const newBus = GodotAudio.Bus.create();
|
|
if (index !== newBus.getId()) {
|
|
GodotAudio.Bus.move(newBus.getId(), index);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Creates a `Bus` and registers it.
|
|
* @returns {Bus}
|
|
*/
|
|
static create() {
|
|
const newBus = new GodotAudio.Bus();
|
|
const isFirstBus = GodotAudio.buses.length === 0;
|
|
GodotAudio.buses.push(newBus);
|
|
if (isFirstBus) {
|
|
newBus.setSend(null);
|
|
} else {
|
|
newBus.setSend(GodotAudio.Bus.getBus(0));
|
|
}
|
|
return newBus;
|
|
}
|
|
|
|
/**
|
|
* `Bus` constructor.
|
|
* @constructor
|
|
*/
|
|
constructor() {
|
|
/** @type {Set<SampleNode>} */
|
|
this._sampleNodes = new Set();
|
|
/** @type {boolean} */
|
|
this.isSolo = false;
|
|
/** @type {Bus?} */
|
|
this._send = null;
|
|
|
|
/** @type {GainNode} */
|
|
this._gainNode = GodotAudio.ctx.createGain();
|
|
/** @type {GainNode} */
|
|
this._soloNode = GodotAudio.ctx.createGain();
|
|
/** @type {GainNode} */
|
|
this._muteNode = GodotAudio.ctx.createGain();
|
|
|
|
this._gainNode
|
|
.connect(this._soloNode)
|
|
.connect(this._muteNode);
|
|
}
|
|
|
|
/**
|
|
* Returns the current id of the bus (its index).
|
|
* @returns {number}
|
|
*/
|
|
getId() {
|
|
return GodotAudio.buses.indexOf(this);
|
|
}
|
|
|
|
/**
|
|
* Returns the bus volume db value.
|
|
* @returns {number}
|
|
*/
|
|
getVolumeDb() {
|
|
return GodotAudio.linear_to_db(this._gainNode.gain.value);
|
|
}
|
|
|
|
/**
|
|
* Sets the bus volume db value.
|
|
* @param {number} val Value to set
|
|
* @returns {void}
|
|
*/
|
|
setVolumeDb(val) {
|
|
this._gainNode.gain.value = GodotAudio.db_to_linear(val);
|
|
}
|
|
|
|
/**
|
|
* Returns the "send" bus.
|
|
* If null, this bus sends its contents directly to the output.
|
|
* If not null, this bus sends its contents to another bus.
|
|
* @returns {Bus?}
|
|
*/
|
|
getSend() {
|
|
return this._send;
|
|
}
|
|
|
|
/**
|
|
* Sets the "send" bus.
|
|
* If null, this bus sends its contents directly to the output.
|
|
* If not null, this bus sends its contents to another bus.
|
|
*
|
|
* **Note:** if null, `getId()` must be equal to 0. Otherwise, it will throw.
|
|
* @param {Bus?} val
|
|
* @returns {void}
|
|
* @throws {Error} When val is `null` and `getId()` isn't equal to 0
|
|
*/
|
|
setSend(val) {
|
|
this._send = val;
|
|
if (val == null) {
|
|
if (this.getId() == 0) {
|
|
this.getOutputNode().connect(GodotAudio.ctx.destination);
|
|
return;
|
|
}
|
|
throw new Error(
|
|
`Cannot send to "${val}" without the bus being at index 0 (current index: ${this.getId()})`
|
|
);
|
|
}
|
|
this.connect(val);
|
|
}
|
|
|
|
/**
|
|
* Returns the input node of the bus.
|
|
* @returns {AudioNode}
|
|
*/
|
|
getInputNode() {
|
|
return this._gainNode;
|
|
}
|
|
|
|
/**
|
|
* Returns the output node of the bus.
|
|
* @returns {AudioNode}
|
|
*/
|
|
getOutputNode() {
|
|
return this._muteNode;
|
|
}
|
|
|
|
/**
|
|
* Sets the mute status of the bus.
|
|
* @param {boolean} enable
|
|
*/
|
|
mute(enable) {
|
|
this._muteNode.gain.value = enable ? 0 : 1;
|
|
}
|
|
|
|
/**
|
|
* Sets the solo status of the bus.
|
|
* @param {boolean} enable
|
|
*/
|
|
solo(enable) {
|
|
if (this.isSolo === enable) {
|
|
return;
|
|
}
|
|
|
|
if (enable) {
|
|
if (GodotAudio.busSolo != null && GodotAudio.busSolo !== this) {
|
|
GodotAudio.busSolo._disableSolo();
|
|
}
|
|
this._enableSolo();
|
|
return;
|
|
}
|
|
|
|
this._disableSolo();
|
|
}
|
|
|
|
/**
|
|
* Wrapper to simply add a sample node to the bus.
|
|
* @param {SampleNode} sampleNode `SampleNode` to remove
|
|
* @returns {void}
|
|
*/
|
|
addSampleNode(sampleNode) {
|
|
this._sampleNodes.add(sampleNode);
|
|
sampleNode.getOutputNode().connect(this.getInputNode());
|
|
}
|
|
|
|
/**
|
|
* Wrapper to simply remove a sample node from the bus.
|
|
* @param {SampleNode} sampleNode `SampleNode` to remove
|
|
* @returns {void}
|
|
*/
|
|
removeSampleNode(sampleNode) {
|
|
this._sampleNodes.delete(sampleNode);
|
|
sampleNode.getOutputNode().disconnect();
|
|
}
|
|
|
|
/**
|
|
* Wrapper to simply connect to another bus.
|
|
* @param {Bus} bus
|
|
* @returns {void}
|
|
*/
|
|
connect(bus) {
|
|
if (bus == null) {
|
|
throw new Error('cannot connect to null bus');
|
|
}
|
|
this.getOutputNode().disconnect();
|
|
this.getOutputNode().connect(bus.getInputNode());
|
|
return bus;
|
|
}
|
|
|
|
/**
|
|
* Clears the current bus.
|
|
* @returns {void}
|
|
*/
|
|
clear() {
|
|
GodotAudio.buses = GodotAudio.buses.filter((v) => v !== this);
|
|
}
|
|
|
|
/** @type {Bus["prototype"]["_syncSampleNodes"]} */
|
|
_syncSampleNodes() {
|
|
const sampleNodes = Array.from(this._sampleNodes);
|
|
for (let i = 0; i < sampleNodes.length; i++) {
|
|
const sampleNode = sampleNodes[i];
|
|
sampleNode.getOutputNode().disconnect();
|
|
sampleNode.getOutputNode().connect(this.getInputNode());
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Process to enable solo.
|
|
* @returns {void}
|
|
*/
|
|
_enableSolo() {
|
|
this.isSolo = true;
|
|
GodotAudio.busSolo = this;
|
|
this._soloNode.gain.value = 1;
|
|
const otherBuses = GodotAudio.buses.filter(
|
|
(otherBus) => otherBus !== this
|
|
);
|
|
for (let i = 0; i < otherBuses.length; i++) {
|
|
const otherBus = otherBuses[i];
|
|
otherBus._soloNode.gain.value = 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Process to disable solo.
|
|
* @returns {void}
|
|
*/
|
|
_disableSolo() {
|
|
this.isSolo = false;
|
|
GodotAudio.busSolo = null;
|
|
this._soloNode.gain.value = 1;
|
|
const otherBuses = GodotAudio.buses.filter(
|
|
(otherBus) => otherBus !== this
|
|
);
|
|
for (let i = 0; i < otherBuses.length; i++) {
|
|
const otherBus = otherBuses[i];
|
|
otherBus._soloNode.gain.value = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
const _GodotAudio = {
|
|
$GodotAudio__deps: ['$GodotRuntime', '$GodotOS'],
|
|
$GodotAudio: {
|
|
/**
|
|
* Max number of volume channels.
|
|
*/
|
|
MAX_VOLUME_CHANNELS: 8,
|
|
|
|
/**
|
|
* Represents the index of each sound channel relative to the engine.
|
|
*/
|
|
GodotChannel: Object.freeze({
|
|
CHANNEL_L: 0,
|
|
CHANNEL_R: 1,
|
|
CHANNEL_C: 3,
|
|
CHANNEL_LFE: 4,
|
|
CHANNEL_RL: 5,
|
|
CHANNEL_RR: 6,
|
|
CHANNEL_SL: 7,
|
|
CHANNEL_SR: 8,
|
|
}),
|
|
|
|
/**
|
|
* Represents the index of each sound channel relative to the Web Audio API.
|
|
*/
|
|
WebChannel: Object.freeze({
|
|
CHANNEL_L: 0,
|
|
CHANNEL_R: 1,
|
|
CHANNEL_SL: 2,
|
|
CHANNEL_SR: 3,
|
|
CHANNEL_C: 4,
|
|
CHANNEL_LFE: 5,
|
|
}),
|
|
|
|
// `Sample` class
|
|
/**
|
|
* Registry of `Sample`s.
|
|
* @type {Map<string, Sample>}
|
|
*/
|
|
samples: null,
|
|
Sample,
|
|
|
|
// `SampleNodeBus` class
|
|
SampleNodeBus,
|
|
|
|
// `SampleNode` class
|
|
/**
|
|
* Registry of `SampleNode`s.
|
|
* @type {Map<string, SampleNode>}
|
|
*/
|
|
sampleNodes: null,
|
|
SampleNode,
|
|
|
|
// `Bus` class
|
|
/**
|
|
* Registry of `Bus`es.
|
|
* @type {Bus[]}
|
|
*/
|
|
buses: null,
|
|
/**
|
|
* Reference to the current bus in solo mode.
|
|
* @type {Bus | null}
|
|
*/
|
|
busSolo: null,
|
|
Bus,
|
|
|
|
/** @type {AudioContext} */
|
|
ctx: null,
|
|
input: null,
|
|
driver: null,
|
|
interval: 0,
|
|
|
|
/**
|
|
* Converts linear volume to Db.
|
|
* @param {number} linear Linear value to convert.
|
|
* @returns {number}
|
|
*/
|
|
linear_to_db: function (linear) {
|
|
// eslint-disable-next-line no-loss-of-precision
|
|
return Math.log(linear) * 8.6858896380650365530225783783321;
|
|
},
|
|
/**
|
|
* Converts Db volume to linear.
|
|
* @param {number} db Db value to convert.
|
|
* @returns {number}
|
|
*/
|
|
db_to_linear: function (db) {
|
|
// eslint-disable-next-line no-loss-of-precision
|
|
return Math.exp(db * 0.11512925464970228420089957273422);
|
|
},
|
|
|
|
init: function (mix_rate, latency, onstatechange, onlatencyupdate) {
|
|
// Initialize classes static values.
|
|
GodotAudio.samples = new Map();
|
|
GodotAudio.sampleNodes = new Map();
|
|
GodotAudio.buses = [];
|
|
GodotAudio.busSolo = null;
|
|
|
|
const opts = {};
|
|
// If mix_rate is 0, let the browser choose.
|
|
if (mix_rate) {
|
|
GodotAudio.sampleRate = mix_rate;
|
|
opts['sampleRate'] = mix_rate;
|
|
}
|
|
// Do not specify, leave 'interactive' for good performance.
|
|
// opts['latencyHint'] = latency / 1000;
|
|
const ctx = new (window.AudioContext || window.webkitAudioContext)(opts);
|
|
GodotAudio.ctx = ctx;
|
|
ctx.onstatechange = function () {
|
|
let state = 0;
|
|
switch (ctx.state) {
|
|
case 'suspended':
|
|
state = 0;
|
|
break;
|
|
case 'running':
|
|
state = 1;
|
|
break;
|
|
case 'closed':
|
|
state = 2;
|
|
break;
|
|
default:
|
|
// Do nothing.
|
|
}
|
|
onstatechange(state);
|
|
};
|
|
ctx.onstatechange(); // Immediately notify state.
|
|
// Update computed latency
|
|
GodotAudio.interval = setInterval(function () {
|
|
let computed_latency = 0;
|
|
if (ctx.baseLatency) {
|
|
computed_latency += GodotAudio.ctx.baseLatency;
|
|
}
|
|
if (ctx.outputLatency) {
|
|
computed_latency += GodotAudio.ctx.outputLatency;
|
|
}
|
|
onlatencyupdate(computed_latency);
|
|
}, 1000);
|
|
GodotOS.atexit(GodotAudio.close_async);
|
|
return ctx.destination.channelCount;
|
|
},
|
|
|
|
create_input: function (callback) {
|
|
if (GodotAudio.input) {
|
|
return 0; // Already started.
|
|
}
|
|
function gotMediaInput(stream) {
|
|
try {
|
|
GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream);
|
|
callback(GodotAudio.input);
|
|
} catch (e) {
|
|
GodotRuntime.error('Failed creating input.', e);
|
|
}
|
|
}
|
|
if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
|
|
navigator.mediaDevices.getUserMedia({
|
|
'audio': true,
|
|
}).then(gotMediaInput, function (e) {
|
|
GodotRuntime.error('Error getting user media.', e);
|
|
});
|
|
} else {
|
|
if (!navigator.getUserMedia) {
|
|
navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
|
|
}
|
|
if (!navigator.getUserMedia) {
|
|
GodotRuntime.error('getUserMedia not available.');
|
|
return 1;
|
|
}
|
|
navigator.getUserMedia({
|
|
'audio': true,
|
|
}, gotMediaInput, function (e) {
|
|
GodotRuntime.print(e);
|
|
});
|
|
}
|
|
return 0;
|
|
},
|
|
|
|
close_async: function (resolve, reject) {
|
|
const ctx = GodotAudio.ctx;
|
|
GodotAudio.ctx = null;
|
|
// Audio was not initialized.
|
|
if (!ctx) {
|
|
resolve();
|
|
return;
|
|
}
|
|
// Remove latency callback
|
|
if (GodotAudio.interval) {
|
|
clearInterval(GodotAudio.interval);
|
|
GodotAudio.interval = 0;
|
|
}
|
|
// Disconnect input, if it was started.
|
|
if (GodotAudio.input) {
|
|
GodotAudio.input.disconnect();
|
|
GodotAudio.input = null;
|
|
}
|
|
// Disconnect output
|
|
let closed = Promise.resolve();
|
|
if (GodotAudio.driver) {
|
|
closed = GodotAudio.driver.close();
|
|
}
|
|
closed.then(function () {
|
|
return ctx.close();
|
|
}).then(function () {
|
|
ctx.onstatechange = null;
|
|
resolve();
|
|
}).catch(function (e) {
|
|
ctx.onstatechange = null;
|
|
GodotRuntime.error('Error closing AudioContext', e);
|
|
resolve();
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Triggered when a sample node needs to start.
|
|
* @param {string} playbackObjectId The unique id of the sample playback
|
|
* @param {string} streamObjectId The unique id of the stream
|
|
* @param {number} busIndex Index of the bus currently binded to the sample playback
|
|
* @param {SampleNodeOptions} startOptions Optional params
|
|
* @returns {void}
|
|
*/
|
|
start_sample: function (
|
|
playbackObjectId,
|
|
streamObjectId,
|
|
busIndex,
|
|
startOptions
|
|
) {
|
|
GodotAudio.SampleNode.stopSampleNode(playbackObjectId);
|
|
const sampleNode = GodotAudio.SampleNode.create(
|
|
{
|
|
busIndex,
|
|
id: playbackObjectId,
|
|
streamObjectId,
|
|
},
|
|
startOptions
|
|
);
|
|
sampleNode.start();
|
|
},
|
|
|
|
/**
|
|
* Triggered when a sample node needs to be stopped.
|
|
* @param {string} playbackObjectId Id of the sample playback
|
|
* @returns {void}
|
|
*/
|
|
stop_sample: function (playbackObjectId) {
|
|
GodotAudio.SampleNode.stopSampleNode(playbackObjectId);
|
|
},
|
|
|
|
/**
|
|
* Triggered when a sample node needs to be paused or unpaused.
|
|
* @param {string} playbackObjectId Id of the sample playback
|
|
* @param {boolean} pause State of the pause
|
|
* @returns {void}
|
|
*/
|
|
sample_set_pause: function (playbackObjectId, pause) {
|
|
GodotAudio.SampleNode.pauseSampleNode(playbackObjectId, pause);
|
|
},
|
|
|
|
/**
|
|
* Triggered when a sample node needs its pitch scale to be updated.
|
|
* @param {string} playbackObjectId Id of the sample playback
|
|
* @param {number} pitchScale Pitch scale of the sample playback
|
|
* @returns {void}
|
|
*/
|
|
update_sample_pitch_scale: function (playbackObjectId, pitchScale) {
|
|
const sampleNode = GodotAudio.SampleNode.getSampleNodeOrNull(playbackObjectId);
|
|
if (sampleNode == null) {
|
|
return;
|
|
}
|
|
sampleNode.setPitchScale(pitchScale);
|
|
},
|
|
|
|
/**
|
|
* Triggered when a sample node volumes need to be updated.
|
|
* @param {string} playbackObjectId Id of the sample playback
|
|
* @param {number[]} busIndexes Indexes of the buses that need to be updated
|
|
* @param {Float32Array} volumes Array of the volumes
|
|
* @returns {void}
|
|
*/
|
|
sample_set_volumes_linear: function (playbackObjectId, busIndexes, volumes) {
|
|
const sampleNode = GodotAudio.SampleNode.getSampleNodeOrNull(playbackObjectId);
|
|
if (sampleNode == null) {
|
|
return;
|
|
}
|
|
const buses = busIndexes.map((busIndex) => GodotAudio.Bus.getBus(busIndex));
|
|
sampleNode.setVolumes(buses, volumes);
|
|
},
|
|
|
|
/**
|
|
* Triggered when the bus count changes.
|
|
* @param {number} count Number of buses
|
|
* @returns {void}
|
|
*/
|
|
set_sample_bus_count: function (count) {
|
|
GodotAudio.Bus.setCount(count);
|
|
},
|
|
|
|
/**
|
|
* Triggered when a bus needs to be removed.
|
|
* @param {number} index Bus index
|
|
* @returns {void}
|
|
*/
|
|
remove_sample_bus: function (index) {
|
|
const bus = GodotAudio.Bus.getBus(index);
|
|
bus.clear();
|
|
},
|
|
|
|
/**
|
|
* Triggered when a bus needs to be at the desired position.
|
|
* @param {number} atPos Position to add the bus
|
|
* @returns {void}
|
|
*/
|
|
add_sample_bus: function (atPos) {
|
|
GodotAudio.Bus.addAt(atPos);
|
|
},
|
|
|
|
/**
|
|
* Triggered when a bus needs to be moved.
|
|
* @param {number} busIndex Index of the bus to move
|
|
* @param {number} toPos Index of the new position of the bus
|
|
* @returns {void}
|
|
*/
|
|
move_sample_bus: function (busIndex, toPos) {
|
|
GodotAudio.Bus.move(busIndex, toPos);
|
|
},
|
|
|
|
/**
|
|
* Triggered when the "send" value of a bus changes.
|
|
* @param {number} busIndex Index of the bus to update the "send" value
|
|
* @param {number} sendIndex Index of the bus that is the new "send"
|
|
* @returns {void}
|
|
*/
|
|
set_sample_bus_send: function (busIndex, sendIndex) {
|
|
const bus = GodotAudio.Bus.getBus(busIndex);
|
|
bus.setSend(GodotAudio.Bus.getBus(sendIndex));
|
|
},
|
|
|
|
/**
|
|
* Triggered when a bus needs its volume db to be updated.
|
|
* @param {number} busIndex Index of the bus to update its volume db
|
|
* @param {number} volumeDb Volume of the bus
|
|
* @returns {void}
|
|
*/
|
|
set_sample_bus_volume_db: function (busIndex, volumeDb) {
|
|
const bus = GodotAudio.Bus.getBus(busIndex);
|
|
bus.volumeDb = volumeDb;
|
|
},
|
|
|
|
/**
|
|
* Triggered when a bus needs to update its solo status
|
|
* @param {number} busIndex Index of the bus to update its solo status
|
|
* @param {boolean} enable Status of the solo
|
|
* @returns {void}
|
|
*/
|
|
set_sample_bus_solo: function (busIndex, enable) {
|
|
const bus = GodotAudio.Bus.getBus(busIndex);
|
|
bus.solo(enable);
|
|
},
|
|
|
|
/**
|
|
* Triggered when a bus needs to update its mute status
|
|
* @param {number} busIndex Index of the bus to update its mute status
|
|
* @param {boolean} enable Status of the mute
|
|
* @returns {void}
|
|
*/
|
|
set_sample_bus_mute: function (busIndex, enable) {
|
|
const bus = GodotAudio.Bus.getBus(busIndex);
|
|
bus.mute(enable);
|
|
},
|
|
},
|
|
|
|
godot_audio_is_available__sig: 'i',
|
|
godot_audio_is_available__proxy: 'sync',
|
|
godot_audio_is_available: function () {
|
|
if (!(window.AudioContext || window.webkitAudioContext)) {
|
|
return 0;
|
|
}
|
|
return 1;
|
|
},
|
|
|
|
godot_audio_has_worklet__proxy: 'sync',
|
|
godot_audio_has_worklet__sig: 'i',
|
|
godot_audio_has_worklet: function () {
|
|
return GodotAudio.ctx && GodotAudio.ctx.audioWorklet ? 1 : 0;
|
|
},
|
|
|
|
godot_audio_has_script_processor__proxy: 'sync',
|
|
godot_audio_has_script_processor__sig: 'i',
|
|
godot_audio_has_script_processor: function () {
|
|
return GodotAudio.ctx && GodotAudio.ctx.createScriptProcessor ? 1 : 0;
|
|
},
|
|
|
|
godot_audio_init__proxy: 'sync',
|
|
godot_audio_init__sig: 'iiiii',
|
|
godot_audio_init: function (
|
|
p_mix_rate,
|
|
p_latency,
|
|
p_state_change,
|
|
p_latency_update
|
|
) {
|
|
const statechange = GodotRuntime.get_func(p_state_change);
|
|
const latencyupdate = GodotRuntime.get_func(p_latency_update);
|
|
const mix_rate = GodotRuntime.getHeapValue(p_mix_rate, 'i32');
|
|
const channels = GodotAudio.init(
|
|
mix_rate,
|
|
p_latency,
|
|
statechange,
|
|
latencyupdate
|
|
);
|
|
GodotRuntime.setHeapValue(p_mix_rate, GodotAudio.ctx.sampleRate, 'i32');
|
|
return channels;
|
|
},
|
|
|
|
godot_audio_resume__proxy: 'sync',
|
|
godot_audio_resume__sig: 'v',
|
|
godot_audio_resume: function () {
|
|
if (GodotAudio.ctx && GodotAudio.ctx.state !== 'running') {
|
|
GodotAudio.ctx.resume();
|
|
}
|
|
},
|
|
|
|
godot_audio_input_start__proxy: 'sync',
|
|
godot_audio_input_start__sig: 'i',
|
|
godot_audio_input_start: function () {
|
|
return GodotAudio.create_input(function (input) {
|
|
input.connect(GodotAudio.driver.get_node());
|
|
});
|
|
},
|
|
|
|
godot_audio_input_stop__proxy: 'sync',
|
|
godot_audio_input_stop__sig: 'v',
|
|
godot_audio_input_stop: function () {
|
|
if (GodotAudio.input) {
|
|
const tracks = GodotAudio.input['mediaStream']['getTracks']();
|
|
for (let i = 0; i < tracks.length; i++) {
|
|
tracks[i]['stop']();
|
|
}
|
|
GodotAudio.input.disconnect();
|
|
GodotAudio.input = null;
|
|
}
|
|
},
|
|
|
|
godot_audio_sample_stream_is_registered__proxy: 'sync',
|
|
godot_audio_sample_stream_is_registered__sig: 'ii',
|
|
/**
|
|
* Returns if the sample stream is registered
|
|
* @param {number} streamObjectIdStrPtr Pointer of the streamObjectId
|
|
* @returns {number}
|
|
*/
|
|
godot_audio_sample_stream_is_registered: function (streamObjectIdStrPtr) {
|
|
const streamObjectId = GodotRuntime.parseString(streamObjectIdStrPtr);
|
|
return Number(GodotAudio.Sample.getSampleOrNull(streamObjectId) != null);
|
|
},
|
|
|
|
godot_audio_sample_register_stream__proxy: 'sync',
|
|
godot_audio_sample_register_stream__sig: 'viiiiiii',
|
|
/**
|
|
* Registers a stream.
|
|
* @param {number} streamObjectIdStrPtr StreamObjectId pointer
|
|
* @param {number} framesPtr Frames pointer
|
|
* @param {number} framesTotal Frames total value
|
|
* @param {number} loopModeStrPtr Loop mode pointer
|
|
* @param {number} loopBegin Loop begin value
|
|
* @param {number} loopEnd Loop end value
|
|
* @returns {void}
|
|
*/
|
|
godot_audio_sample_register_stream: function (
|
|
streamObjectIdStrPtr,
|
|
framesPtr,
|
|
framesTotal,
|
|
loopModeStrPtr,
|
|
loopBegin,
|
|
loopEnd
|
|
) {
|
|
const BYTES_PER_FLOAT32 = 4;
|
|
const streamObjectId = GodotRuntime.parseString(streamObjectIdStrPtr);
|
|
const loopMode = GodotRuntime.parseString(loopModeStrPtr);
|
|
const numberOfChannels = 2;
|
|
const sampleRate = GodotAudio.ctx.sampleRate;
|
|
|
|
/** @type {Float32Array} */
|
|
const subLeft = GodotRuntime.heapSub(HEAPF32, framesPtr, framesTotal);
|
|
/** @type {Float32Array} */
|
|
const subRight = GodotRuntime.heapSub(
|
|
HEAPF32,
|
|
framesPtr + framesTotal * BYTES_PER_FLOAT32,
|
|
framesTotal
|
|
);
|
|
|
|
const audioBuffer = GodotAudio.ctx.createBuffer(
|
|
numberOfChannels,
|
|
framesTotal,
|
|
sampleRate
|
|
);
|
|
audioBuffer.copyToChannel(new Float32Array(subLeft), 0, 0);
|
|
audioBuffer.copyToChannel(new Float32Array(subRight), 1, 0);
|
|
|
|
GodotAudio.Sample.create(
|
|
{
|
|
id: streamObjectId,
|
|
audioBuffer,
|
|
},
|
|
{
|
|
loopBegin,
|
|
loopEnd,
|
|
loopMode,
|
|
numberOfChannels,
|
|
sampleRate,
|
|
}
|
|
);
|
|
},
|
|
|
|
godot_audio_sample_unregister_stream__proxy: 'sync',
|
|
godot_audio_sample_unregister_stream__sig: 'vi',
|
|
/**
|
|
* Unregisters a stream.
|
|
* @param {number} streamObjectIdStrPtr StreamObjectId pointer
|
|
* @returns {void}
|
|
*/
|
|
godot_audio_sample_unregister_stream: function (streamObjectIdStrPtr) {
|
|
const streamObjectId = GodotRuntime.parseString(streamObjectIdStrPtr);
|
|
const sample = GodotAudio.Sample.getSampleOrNull(streamObjectId);
|
|
if (sample != null) {
|
|
sample.clear();
|
|
}
|
|
},
|
|
|
|
godot_audio_sample_start__proxy: 'sync',
|
|
godot_audio_sample_start__sig: 'viiiii',
|
|
/**
|
|
* Starts a sample.
|
|
* @param {number} playbackObjectIdStrPtr Playback object id pointer
|
|
* @param {number} streamObjectIdStrPtr Stream object id pointer
|
|
* @param {number} busIndex Bus index
|
|
* @param {number} offset Sample offset
|
|
* @param {number} volumePtr Volume pointer
|
|
* @returns {void}
|
|
*/
|
|
godot_audio_sample_start: function (
|
|
playbackObjectIdStrPtr,
|
|
streamObjectIdStrPtr,
|
|
busIndex,
|
|
offset,
|
|
volumePtr
|
|
) {
|
|
/** @type {string} */
|
|
const playbackObjectId = GodotRuntime.parseString(playbackObjectIdStrPtr);
|
|
/** @type {string} */
|
|
const streamObjectId = GodotRuntime.parseString(streamObjectIdStrPtr);
|
|
/** @type {Float32Array} */
|
|
const volume = GodotRuntime.heapSub(HEAPF32, volumePtr, 8);
|
|
/** @type {SampleNodeConstructorOptions} */
|
|
const startOptions = {
|
|
offset,
|
|
volume,
|
|
playbackRate: 1,
|
|
};
|
|
GodotAudio.start_sample(
|
|
playbackObjectId,
|
|
streamObjectId,
|
|
busIndex,
|
|
startOptions
|
|
);
|
|
},
|
|
|
|
godot_audio_sample_stop__proxy: 'sync',
|
|
godot_audio_sample_stop__sig: 'vi',
|
|
/**
|
|
* Stops a sample from playing.
|
|
* @param {number} playbackObjectIdStrPtr Playback object id pointer
|
|
* @returns {void}
|
|
*/
|
|
godot_audio_sample_stop: function (playbackObjectIdStrPtr) {
|
|
const playbackObjectId = GodotRuntime.parseString(playbackObjectIdStrPtr);
|
|
GodotAudio.stop_sample(playbackObjectId);
|
|
},
|
|
|
|
godot_audio_sample_set_pause__proxy: 'sync',
|
|
godot_audio_sample_set_pause__sig: 'vii',
|
|
/**
|
|
* Sets the pause state of a sample.
|
|
* @param {number} playbackObjectIdStrPtr Playback object id pointer
|
|
* @param {number} pause Pause state
|
|
*/
|
|
godot_audio_sample_set_pause: function (playbackObjectIdStrPtr, pause) {
|
|
const playbackObjectId = GodotRuntime.parseString(playbackObjectIdStrPtr);
|
|
GodotAudio.sample_set_pause(playbackObjectId, Boolean(pause));
|
|
},
|
|
|
|
godot_audio_sample_is_active__proxy: 'sync',
|
|
godot_audio_sample_is_active__sig: 'ii',
|
|
/**
|
|
* Returns if the sample is active.
|
|
* @param {number} playbackObjectIdStrPtr Playback object id pointer
|
|
* @returns {number}
|
|
*/
|
|
godot_audio_sample_is_active: function (playbackObjectIdStrPtr) {
|
|
const playbackObjectId = GodotRuntime.parseString(playbackObjectIdStrPtr);
|
|
return Number(GodotAudio.sampleNodes.has(playbackObjectId));
|
|
},
|
|
|
|
godot_audio_sample_update_pitch_scale__proxy: 'sync',
|
|
godot_audio_sample_update_pitch_scale__sig: 'vii',
|
|
/**
|
|
* Updates the pitch scale of a sample.
|
|
* @param {number} playbackObjectIdStrPtr Playback object id pointer
|
|
* @param {number} pitchScale Pitch scale value
|
|
* @returns {void}
|
|
*/
|
|
godot_audio_sample_update_pitch_scale: function (
|
|
playbackObjectIdStrPtr,
|
|
pitchScale
|
|
) {
|
|
const playbackObjectId = GodotRuntime.parseString(playbackObjectIdStrPtr);
|
|
GodotAudio.update_sample_pitch_scale(playbackObjectId, pitchScale);
|
|
},
|
|
|
|
godot_audio_sample_set_volumes_linear__proxy: 'sync',
|
|
godot_audio_sample_set_volumes_linear__sig: 'vii',
|
|
/**
|
|
* Sets the volumes linear of each mentioned bus for the sample.
|
|
* @param {number} playbackObjectIdStrPtr Playback object id pointer
|
|
* @param {number} busesPtr Buses array pointer
|
|
* @param {number} busesSize Buses array size
|
|
* @param {number} volumesPtr Volumes array pointer
|
|
* @param {number} volumesSize Volumes array size
|
|
* @returns {void}
|
|
*/
|
|
godot_audio_sample_set_volumes_linear: function (
|
|
playbackObjectIdStrPtr,
|
|
busesPtr,
|
|
busesSize,
|
|
volumesPtr,
|
|
volumesSize
|
|
) {
|
|
/** @type {string} */
|
|
const playbackObjectId = GodotRuntime.parseString(playbackObjectIdStrPtr);
|
|
|
|
/** @type {Uint32Array} */
|
|
const buses = GodotRuntime.heapSub(HEAP32, busesPtr, busesSize);
|
|
/** @type {Float32Array} */
|
|
const volumes = GodotRuntime.heapSub(HEAPF32, volumesPtr, volumesSize);
|
|
|
|
GodotAudio.sample_set_volumes_linear(
|
|
playbackObjectId,
|
|
Array.from(buses),
|
|
volumes
|
|
);
|
|
},
|
|
|
|
godot_audio_sample_bus_set_count__proxy: 'sync',
|
|
godot_audio_sample_bus_set_count__sig: 'vi',
|
|
/**
|
|
* Sets the bus count.
|
|
* @param {number} count Bus count
|
|
* @returns {void}
|
|
*/
|
|
godot_audio_sample_bus_set_count: function (count) {
|
|
GodotAudio.set_sample_bus_count(count);
|
|
},
|
|
|
|
godot_audio_sample_bus_remove__proxy: 'sync',
|
|
godot_audio_sample_bus_remove__sig: 'vi',
|
|
/**
|
|
* Removes a bus.
|
|
* @param {number} index Index of the bus to remove
|
|
* @returns {void}
|
|
*/
|
|
godot_audio_sample_bus_remove: function (index) {
|
|
GodotAudio.remove_sample_bus(index);
|
|
},
|
|
|
|
godot_audio_sample_bus_add__proxy: 'sync',
|
|
godot_audio_sample_bus_add__sig: 'vi',
|
|
/**
|
|
* Adds a bus at the defined position.
|
|
* @param {number} atPos Position to add the bus
|
|
* @returns {void}
|
|
*/
|
|
godot_audio_sample_bus_add: function (atPos) {
|
|
GodotAudio.add_sample_bus(atPos);
|
|
},
|
|
|
|
godot_audio_sample_bus_move__proxy: 'sync',
|
|
godot_audio_sample_bus_move__sig: 'vii',
|
|
/**
|
|
* Moves the bus from a position to another.
|
|
* @param {number} fromPos Position of the bus to move
|
|
* @param {number} toPos Final position of the bus
|
|
* @returns {void}
|
|
*/
|
|
godot_audio_sample_bus_move: function (fromPos, toPos) {
|
|
GodotAudio.move_sample_bus(fromPos, toPos);
|
|
},
|
|
|
|
godot_audio_sample_bus_set_send__proxy: 'sync',
|
|
godot_audio_sample_bus_set_send__sig: 'vii',
|
|
/**
|
|
* Sets the "send" of a bus.
|
|
* @param {number} bus Position of the bus to set the send
|
|
* @param {number} sendIndex Position of the "send" bus
|
|
* @returns {void}
|
|
*/
|
|
godot_audio_sample_bus_set_send: function (bus, sendIndex) {
|
|
GodotAudio.set_sample_bus_send(bus, sendIndex);
|
|
},
|
|
|
|
godot_audio_sample_bus_set_volume_db__proxy: 'sync',
|
|
godot_audio_sample_bus_set_volume_db__sig: 'vii',
|
|
/**
|
|
* Sets the volume db of a bus.
|
|
* @param {number} bus Position of the bus to set the volume db
|
|
* @param {number} volumeDb Volume db to set
|
|
* @returns {void}
|
|
*/
|
|
godot_audio_sample_bus_set_volume_db: function (bus, volumeDb) {
|
|
GodotAudio.set_sample_bus_volume_db(bus, volumeDb);
|
|
},
|
|
|
|
godot_audio_sample_bus_set_solo__proxy: 'sync',
|
|
godot_audio_sample_bus_set_solo__sig: 'vii',
|
|
/**
|
|
* Sets the state of solo for a bus
|
|
* @param {number} bus Position of the bus to set the solo state
|
|
* @param {number} enable State of the solo
|
|
* @returns {void}
|
|
*/
|
|
godot_audio_sample_bus_set_solo: function (bus, enable) {
|
|
GodotAudio.set_sample_bus_solo(bus, Boolean(enable));
|
|
},
|
|
|
|
godot_audio_sample_bus_set_mute__proxy: 'sync',
|
|
godot_audio_sample_bus_set_mute__sig: 'vii',
|
|
/**
|
|
* Sets the state of mute for a bus
|
|
* @param {number} bus Position of the bus to set the mute state
|
|
* @param {number} enable State of the mute
|
|
* @returns {void}
|
|
*/
|
|
godot_audio_sample_bus_set_mute: function (bus, enable) {
|
|
GodotAudio.set_sample_bus_mute(bus, Boolean(enable));
|
|
},
|
|
};
|
|
|
|
autoAddDeps(_GodotAudio, '$GodotAudio');
|
|
mergeInto(LibraryManager.library, _GodotAudio);
|
|
|
|
/**
|
|
* The AudioWorklet API driver, used when threads are available.
|
|
*/
|
|
const GodotAudioWorklet = {
|
|
$GodotAudioWorklet__deps: ['$GodotAudio', '$GodotConfig'],
|
|
$GodotAudioWorklet: {
|
|
promise: null,
|
|
worklet: null,
|
|
ring_buffer: null,
|
|
|
|
create: function (channels) {
|
|
const path = GodotConfig.locate_file('godot.audio.worklet.js');
|
|
GodotAudioWorklet.promise = GodotAudio.ctx.audioWorklet
|
|
.addModule(path)
|
|
.then(function () {
|
|
GodotAudioWorklet.worklet = new AudioWorkletNode(
|
|
GodotAudio.ctx,
|
|
'godot-processor',
|
|
{
|
|
outputChannelCount: [channels],
|
|
}
|
|
);
|
|
return Promise.resolve();
|
|
});
|
|
GodotAudio.driver = GodotAudioWorklet;
|
|
},
|
|
|
|
start: function (in_buf, out_buf, state) {
|
|
GodotAudioWorklet.promise.then(function () {
|
|
const node = GodotAudioWorklet.worklet;
|
|
node.connect(GodotAudio.ctx.destination);
|
|
node.port.postMessage({
|
|
'cmd': 'start',
|
|
'data': [state, in_buf, out_buf],
|
|
});
|
|
node.port.onmessage = function (event) {
|
|
GodotRuntime.error(event.data);
|
|
};
|
|
});
|
|
},
|
|
|
|
start_no_threads: function (
|
|
p_out_buf,
|
|
p_out_size,
|
|
out_callback,
|
|
p_in_buf,
|
|
p_in_size,
|
|
in_callback
|
|
) {
|
|
function RingBuffer() {
|
|
let wpos = 0;
|
|
let rpos = 0;
|
|
let pending_samples = 0;
|
|
const wbuf = new Float32Array(p_out_size);
|
|
|
|
function send(port) {
|
|
if (pending_samples === 0) {
|
|
return;
|
|
}
|
|
const buffer = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
|
|
const size = buffer.length;
|
|
const tot_sent = pending_samples;
|
|
out_callback(wpos, pending_samples);
|
|
if (wpos + pending_samples >= size) {
|
|
const high = size - wpos;
|
|
wbuf.set(buffer.subarray(wpos, size));
|
|
pending_samples -= high;
|
|
wpos = 0;
|
|
}
|
|
if (pending_samples > 0) {
|
|
wbuf.set(
|
|
buffer.subarray(wpos, wpos + pending_samples),
|
|
tot_sent - pending_samples
|
|
);
|
|
}
|
|
port.postMessage({ 'cmd': 'chunk', 'data': wbuf.subarray(0, tot_sent) });
|
|
wpos += pending_samples;
|
|
pending_samples = 0;
|
|
}
|
|
this.receive = function (recv_buf) {
|
|
const buffer = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
|
|
const from = rpos;
|
|
let to_write = recv_buf.length;
|
|
let high = 0;
|
|
if (rpos + to_write >= p_in_size) {
|
|
high = p_in_size - rpos;
|
|
buffer.set(recv_buf.subarray(0, high), rpos);
|
|
to_write -= high;
|
|
rpos = 0;
|
|
}
|
|
if (to_write) {
|
|
buffer.set(recv_buf.subarray(high, to_write), rpos);
|
|
}
|
|
in_callback(from, recv_buf.length);
|
|
rpos += to_write;
|
|
};
|
|
this.consumed = function (size, port) {
|
|
pending_samples += size;
|
|
send(port);
|
|
};
|
|
}
|
|
GodotAudioWorklet.ring_buffer = new RingBuffer();
|
|
GodotAudioWorklet.promise.then(function () {
|
|
const node = GodotAudioWorklet.worklet;
|
|
const buffer = GodotRuntime.heapSlice(HEAPF32, p_out_buf, p_out_size);
|
|
node.connect(GodotAudio.ctx.destination);
|
|
node.port.postMessage({
|
|
'cmd': 'start_nothreads',
|
|
'data': [buffer, p_in_size],
|
|
});
|
|
node.port.onmessage = function (event) {
|
|
if (!GodotAudioWorklet.worklet) {
|
|
return;
|
|
}
|
|
if (event.data['cmd'] === 'read') {
|
|
const read = event.data['data'];
|
|
GodotAudioWorklet.ring_buffer.consumed(
|
|
read,
|
|
GodotAudioWorklet.worklet.port
|
|
);
|
|
} else if (event.data['cmd'] === 'input') {
|
|
const buf = event.data['data'];
|
|
if (buf.length > p_in_size) {
|
|
GodotRuntime.error('Input chunk is too big');
|
|
return;
|
|
}
|
|
GodotAudioWorklet.ring_buffer.receive(buf);
|
|
} else {
|
|
GodotRuntime.error(event.data);
|
|
}
|
|
};
|
|
});
|
|
},
|
|
|
|
get_node: function () {
|
|
return GodotAudioWorklet.worklet;
|
|
},
|
|
|
|
close: function () {
|
|
return new Promise(function (resolve, reject) {
|
|
if (GodotAudioWorklet.promise === null) {
|
|
return;
|
|
}
|
|
const p = GodotAudioWorklet.promise;
|
|
p.then(function () {
|
|
GodotAudioWorklet.worklet.port.postMessage({
|
|
'cmd': 'stop',
|
|
'data': null,
|
|
});
|
|
GodotAudioWorklet.worklet.disconnect();
|
|
GodotAudioWorklet.worklet.port.onmessage = null;
|
|
GodotAudioWorklet.worklet = null;
|
|
GodotAudioWorklet.promise = null;
|
|
resolve();
|
|
}).catch(function (err) {
|
|
// Aborted?
|
|
GodotRuntime.error(err);
|
|
});
|
|
});
|
|
},
|
|
},
|
|
|
|
godot_audio_worklet_create__proxy: 'sync',
|
|
godot_audio_worklet_create__sig: 'ii',
|
|
godot_audio_worklet_create: function (channels) {
|
|
try {
|
|
GodotAudioWorklet.create(channels);
|
|
} catch (e) {
|
|
GodotRuntime.error('Error starting AudioDriverWorklet', e);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
},
|
|
|
|
godot_audio_worklet_start__proxy: 'sync',
|
|
godot_audio_worklet_start__sig: 'viiiii',
|
|
godot_audio_worklet_start: function (
|
|
p_in_buf,
|
|
p_in_size,
|
|
p_out_buf,
|
|
p_out_size,
|
|
p_state
|
|
) {
|
|
const out_buffer = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
|
|
const in_buffer = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
|
|
const state = GodotRuntime.heapSub(HEAP32, p_state, 4);
|
|
GodotAudioWorklet.start(in_buffer, out_buffer, state);
|
|
},
|
|
|
|
godot_audio_worklet_start_no_threads__proxy: 'sync',
|
|
godot_audio_worklet_start_no_threads__sig: 'viiiiii',
|
|
godot_audio_worklet_start_no_threads: function (
|
|
p_out_buf,
|
|
p_out_size,
|
|
p_out_callback,
|
|
p_in_buf,
|
|
p_in_size,
|
|
p_in_callback
|
|
) {
|
|
const out_callback = GodotRuntime.get_func(p_out_callback);
|
|
const in_callback = GodotRuntime.get_func(p_in_callback);
|
|
GodotAudioWorklet.start_no_threads(
|
|
p_out_buf,
|
|
p_out_size,
|
|
out_callback,
|
|
p_in_buf,
|
|
p_in_size,
|
|
in_callback
|
|
);
|
|
},
|
|
|
|
godot_audio_worklet_state_wait__sig: 'iiii',
|
|
godot_audio_worklet_state_wait: function (
|
|
p_state,
|
|
p_idx,
|
|
p_expected,
|
|
p_timeout
|
|
) {
|
|
Atomics.wait(HEAP32, (p_state >> 2) + p_idx, p_expected, p_timeout);
|
|
return Atomics.load(HEAP32, (p_state >> 2) + p_idx);
|
|
},
|
|
|
|
godot_audio_worklet_state_add__sig: 'iiii',
|
|
godot_audio_worklet_state_add: function (p_state, p_idx, p_value) {
|
|
return Atomics.add(HEAP32, (p_state >> 2) + p_idx, p_value);
|
|
},
|
|
|
|
godot_audio_worklet_state_get__sig: 'iii',
|
|
godot_audio_worklet_state_get: function (p_state, p_idx) {
|
|
return Atomics.load(HEAP32, (p_state >> 2) + p_idx);
|
|
},
|
|
};
|
|
|
|
autoAddDeps(GodotAudioWorklet, '$GodotAudioWorklet');
|
|
mergeInto(LibraryManager.library, GodotAudioWorklet);
|
|
|
|
/*
|
|
* The ScriptProcessorNode API, used when threads are disabled.
|
|
*/
|
|
const GodotAudioScript = {
|
|
$GodotAudioScript__deps: ['$GodotAudio'],
|
|
$GodotAudioScript: {
|
|
script: null,
|
|
|
|
create: function (buffer_length, channel_count) {
|
|
GodotAudioScript.script = GodotAudio.ctx.createScriptProcessor(
|
|
buffer_length,
|
|
2,
|
|
channel_count
|
|
);
|
|
GodotAudio.driver = GodotAudioScript;
|
|
return GodotAudioScript.script.bufferSize;
|
|
},
|
|
|
|
start: function (p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess) {
|
|
GodotAudioScript.script.onaudioprocess = function (event) {
|
|
// Read input
|
|
const inb = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
|
|
const input = event.inputBuffer;
|
|
if (GodotAudio.input) {
|
|
const inlen = input.getChannelData(0).length;
|
|
for (let ch = 0; ch < 2; ch++) {
|
|
const data = input.getChannelData(ch);
|
|
for (let s = 0; s < inlen; s++) {
|
|
inb[s * 2 + ch] = data[s];
|
|
}
|
|
}
|
|
}
|
|
|
|
// Let Godot process the input/output.
|
|
onprocess();
|
|
|
|
// Write the output.
|
|
const outb = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
|
|
const output = event.outputBuffer;
|
|
const channels = output.numberOfChannels;
|
|
for (let ch = 0; ch < channels; ch++) {
|
|
const data = output.getChannelData(ch);
|
|
// Loop through samples and assign computed values.
|
|
for (let sample = 0; sample < data.length; sample++) {
|
|
data[sample] = outb[sample * channels + ch];
|
|
}
|
|
}
|
|
};
|
|
GodotAudioScript.script.connect(GodotAudio.ctx.destination);
|
|
},
|
|
|
|
get_node: function () {
|
|
return GodotAudioScript.script;
|
|
},
|
|
|
|
close: function () {
|
|
return new Promise(function (resolve, reject) {
|
|
GodotAudioScript.script.disconnect();
|
|
GodotAudioScript.script.onaudioprocess = null;
|
|
GodotAudioScript.script = null;
|
|
resolve();
|
|
});
|
|
},
|
|
},
|
|
|
|
godot_audio_script_create__proxy: 'sync',
|
|
godot_audio_script_create__sig: 'iii',
|
|
godot_audio_script_create: function (buffer_length, channel_count) {
|
|
const buf_len = GodotRuntime.getHeapValue(buffer_length, 'i32');
|
|
try {
|
|
const out_len = GodotAudioScript.create(buf_len, channel_count);
|
|
GodotRuntime.setHeapValue(buffer_length, out_len, 'i32');
|
|
} catch (e) {
|
|
GodotRuntime.error('Error starting AudioDriverScriptProcessor', e);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
},
|
|
|
|
godot_audio_script_start__proxy: 'sync',
|
|
godot_audio_script_start__sig: 'viiiii',
|
|
godot_audio_script_start: function (
|
|
p_in_buf,
|
|
p_in_size,
|
|
p_out_buf,
|
|
p_out_size,
|
|
p_cb
|
|
) {
|
|
const onprocess = GodotRuntime.get_func(p_cb);
|
|
GodotAudioScript.start(
|
|
p_in_buf,
|
|
p_in_size,
|
|
p_out_buf,
|
|
p_out_size,
|
|
onprocess
|
|
);
|
|
},
|
|
};
|
|
|
|
autoAddDeps(GodotAudioScript, '$GodotAudioScript');
|
|
mergeInto(LibraryManager.library, GodotAudioScript);
|