64 lines
2.0 KiB
Python
64 lines
2.0 KiB
Python
#!/usr/bin/env python
|
|
|
|
Import("env")
|
|
|
|
import os
|
|
from platform_methods import run_in_subprocess
|
|
import platform_windows_builders
|
|
|
|
common_win = [
|
|
"godot_windows.cpp",
|
|
"crash_handler_windows.cpp",
|
|
"os_windows.cpp",
|
|
"display_server_windows.cpp",
|
|
"key_mapping_windows.cpp",
|
|
"joypad_windows.cpp",
|
|
"tts_windows.cpp",
|
|
"windows_terminal_logger.cpp",
|
|
"vulkan_context_win.cpp",
|
|
"gl_manager_windows.cpp",
|
|
]
|
|
|
|
common_win_wrap = [
|
|
"console_wrapper_windows.cpp",
|
|
]
|
|
|
|
res_file = "godot_res.rc"
|
|
res_target = "godot_res" + env["OBJSUFFIX"]
|
|
res_obj = env.RES(res_target, res_file)
|
|
|
|
prog = env.add_program("#bin/godot", common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"])
|
|
|
|
# Build console wrapper app.
|
|
if env["windows_subsystem"] == "gui":
|
|
env_wrap = env.Clone()
|
|
res_wrap_file = "godot_res_wrap.rc"
|
|
res_wrap_target = "godot_res_wrap" + env["OBJSUFFIX"]
|
|
res_wrap_obj = env_wrap.RES(res_wrap_target, res_wrap_file)
|
|
|
|
if env.msvc:
|
|
env_wrap.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
|
|
env_wrap.Append(LINKFLAGS=["version.lib"])
|
|
else:
|
|
env_wrap.Append(LINKFLAGS=["-Wl,--subsystem,console"])
|
|
env_wrap.Append(LIBS=["version"])
|
|
|
|
prog_wrap = env_wrap.add_program("#bin/godot", common_win_wrap + res_wrap_obj, PROGSUFFIX=env["PROGSUFFIX_WRAP"])
|
|
env_wrap.Depends(prog_wrap, prog)
|
|
|
|
# Microsoft Visual Studio Project Generation
|
|
if env["vsproj"]:
|
|
env.vs_srcs += ["platform/windows/" + res_file]
|
|
env.vs_srcs += ["platform/windows/godot.natvis"]
|
|
for x in common_win:
|
|
env.vs_srcs += ["platform/windows/" + str(x)]
|
|
if env["windows_subsystem"] == "gui":
|
|
for x in common_win_wrap:
|
|
env.vs_srcs += ["platform/windows/" + str(x)]
|
|
|
|
if not os.getenv("VCINSTALLDIR"):
|
|
if env["debug_symbols"] and env["separate_debug_symbols"]:
|
|
env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))
|
|
if env["windows_subsystem"] == "gui":
|
|
env.AddPostAction(prog_wrap, run_in_subprocess(platform_windows_builders.make_debug_mingw))
|