godot/drivers
Omar El Sheikh 8a43b222c7 Fix Vertex Attribute Specification Octahedral
For octahedral compressed normals/tangents, we use vec4 in the shader
regardless of whether a normal/tangent does/doesn't exist

For the case where we only have a normal vector, we need to specify that
there are only two components being used when calling glVertexAttrib

Before we would always specify that there were 4 components, and used
offsets to determine where in the vertex buffer to read data from but
this doesn't work on all platforms
2021-11-08 12:11:48 -05:00
..
alsa Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
alsamidi Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
coreaudio Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
coremidi Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
dummy Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x 2021-10-08 07:47:07 +02:00
gl_context SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
gles2 Fix Vertex Attribute Specification Octahedral 2021-11-08 12:11:48 -05:00
gles3 Fix Vertex Attribute Specification Octahedral 2021-11-08 12:11:48 -05:00
gles_common clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 14:50:32 +02:00
png Merge pull request #47854 from mortarroad/3.x-lossless-webp 2021-06-11 19:35:47 +02:00
pulseaudio Save all 64 bits of get_ticks_msec() in more cases 2021-10-26 18:23:31 +02:00
unix Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
wasapi Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
windows Merge pull request #52964 from Pineapple/WIN32_LEAN_AND_MEAN 2021-10-05 12:03:52 +02:00
winmidi Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
xaudio2 Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
SCsub
register_driver_types.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
register_driver_types.h