godot/platform/windows
Rémi Verschelde 35aee0e3ad
Merge pull request #87247 from bruvzg/win_remove_dxil_check
[Windows] Remove `dxc_path` check.
2024-01-16 15:07:44 +01:00
..
doc_classes
export Reorganize code related to editor theming 2024-01-16 11:57:45 +01:00
README.md
SCsub run Clean in Windows SCsub to clean up debug files 2023-12-14 00:00:56 +01:00
console_wrapper_windows.cpp
crash_handler_windows.cpp
crash_handler_windows.h
detect.py [Windows] Remove `dxc path` check. 2024-01-16 13:32:24 +02:00
display_server_windows.cpp Merge pull request #86446 from reduz/transient-to-focused 2024-01-15 13:25:00 +01:00
display_server_windows.h Implement a transient_to_focused mode 2024-01-14 18:51:44 +01:00
gl_manager_windows_angle.cpp
gl_manager_windows_angle.h
gl_manager_windows_native.cpp Codestyle: Fix some comment issues 2023-11-21 15:26:53 +01:00
gl_manager_windows_native.h
godot.ico
godot.natvis revamp godot.natvis 2024-01-10 09:57:28 -08:00
godot_console.ico
godot_res.rc
godot_res_wrap.rc
godot_windows.cpp
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
os_windows.cpp Merge pull request #86682 from Daylily-Zeleen/daylily-zeleen/distinguish_between_dynamic_libaray_not_found_and_can't_open 2024-01-02 18:06:17 +01:00
os_windows.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
platform_config.h
platform_gl.h
platform_windows_builders.py
tts_windows.cpp
tts_windows.h
vulkan_context_win.cpp Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
vulkan_context_win.h Fix Clang dev_mode build on Windows 2023-12-21 14:05:39 +02:00
wgl_detect_version.cpp
wgl_detect_version.h
windows_terminal_logger.cpp
windows_terminal_logger.h

README.md

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation