32f8292679
This improves turnaround time on large PRs where compilation is successful but unit testing or similar fails, forcing recompilation of unchanged code
46 lines
1.2 KiB
YAML
46 lines
1.2 KiB
YAML
name: 🍏 iOS Builds
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on:
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workflow_call:
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# Global Settings
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-ios
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cancel-in-progress: true
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jobs:
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ios-template:
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runs-on: "macos-latest"
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name: Template (target=template_release)
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steps:
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- uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Restore Godot build cache
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uses: ./.github/actions/godot-cache-restore
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continue-on-error: true
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- name: Setup Python and SCons
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uses: ./.github/actions/godot-deps
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- name: Compilation (arm64)
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ env.SCONSFLAGS }}
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platform: ios
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target: template_release
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tests: false
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- name: Save Godot build cache
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uses: ./.github/actions/godot-cache-save
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continue-on-error: true
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- name: Upload artifact
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uses: ./.github/actions/upload-artifact
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