35dafc9fa8
Splits monolithic physics class files.
135 lines
6.8 KiB
C++
135 lines
6.8 KiB
C++
/**************************************************************************/
|
|
/* kinematic_collision_3d.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "kinematic_collision_3d.h"
|
|
|
|
#include "scene/3d/physics/character_body_3d.h"
|
|
#include "scene/3d/physics/physics_body_3d.h"
|
|
|
|
Vector3 KinematicCollision3D::get_travel() const {
|
|
return result.travel;
|
|
}
|
|
|
|
Vector3 KinematicCollision3D::get_remainder() const {
|
|
return result.remainder;
|
|
}
|
|
|
|
int KinematicCollision3D::get_collision_count() const {
|
|
return result.collision_count;
|
|
}
|
|
|
|
real_t KinematicCollision3D::get_depth() const {
|
|
return result.collision_depth;
|
|
}
|
|
|
|
Vector3 KinematicCollision3D::get_position(int p_collision_index) const {
|
|
ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3());
|
|
return result.collisions[p_collision_index].position;
|
|
}
|
|
|
|
Vector3 KinematicCollision3D::get_normal(int p_collision_index) const {
|
|
ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3());
|
|
return result.collisions[p_collision_index].normal;
|
|
}
|
|
|
|
real_t KinematicCollision3D::get_angle(int p_collision_index, const Vector3 &p_up_direction) const {
|
|
ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0.0);
|
|
ERR_FAIL_COND_V(p_up_direction == Vector3(), 0);
|
|
return result.collisions[p_collision_index].get_angle(p_up_direction);
|
|
}
|
|
|
|
Object *KinematicCollision3D::get_local_shape(int p_collision_index) const {
|
|
ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, nullptr);
|
|
if (!owner) {
|
|
return nullptr;
|
|
}
|
|
uint32_t ownerid = owner->shape_find_owner(result.collisions[p_collision_index].local_shape);
|
|
return owner->shape_owner_get_owner(ownerid);
|
|
}
|
|
|
|
Object *KinematicCollision3D::get_collider(int p_collision_index) const {
|
|
ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, nullptr);
|
|
if (result.collisions[p_collision_index].collider_id.is_valid()) {
|
|
return ObjectDB::get_instance(result.collisions[p_collision_index].collider_id);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
ObjectID KinematicCollision3D::get_collider_id(int p_collision_index) const {
|
|
ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, ObjectID());
|
|
return result.collisions[p_collision_index].collider_id;
|
|
}
|
|
|
|
RID KinematicCollision3D::get_collider_rid(int p_collision_index) const {
|
|
ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, RID());
|
|
return result.collisions[p_collision_index].collider;
|
|
}
|
|
|
|
Object *KinematicCollision3D::get_collider_shape(int p_collision_index) const {
|
|
Object *collider = get_collider(p_collision_index);
|
|
if (collider) {
|
|
CollisionObject3D *obj2d = Object::cast_to<CollisionObject3D>(collider);
|
|
if (obj2d) {
|
|
uint32_t ownerid = obj2d->shape_find_owner(result.collisions[p_collision_index].collider_shape);
|
|
return obj2d->shape_owner_get_owner(ownerid);
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
int KinematicCollision3D::get_collider_shape_index(int p_collision_index) const {
|
|
ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0);
|
|
return result.collisions[p_collision_index].collider_shape;
|
|
}
|
|
|
|
Vector3 KinematicCollision3D::get_collider_velocity(int p_collision_index) const {
|
|
ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3());
|
|
return result.collisions[p_collision_index].collider_velocity;
|
|
}
|
|
|
|
void KinematicCollision3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision3D::get_travel);
|
|
ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision3D::get_remainder);
|
|
ClassDB::bind_method(D_METHOD("get_depth"), &KinematicCollision3D::get_depth);
|
|
ClassDB::bind_method(D_METHOD("get_collision_count"), &KinematicCollision3D::get_collision_count);
|
|
ClassDB::bind_method(D_METHOD("get_position", "collision_index"), &KinematicCollision3D::get_position, DEFVAL(0));
|
|
ClassDB::bind_method(D_METHOD("get_normal", "collision_index"), &KinematicCollision3D::get_normal, DEFVAL(0));
|
|
ClassDB::bind_method(D_METHOD("get_angle", "collision_index", "up_direction"), &KinematicCollision3D::get_angle, DEFVAL(0), DEFVAL(Vector3(0.0, 1.0, 0.0)));
|
|
ClassDB::bind_method(D_METHOD("get_local_shape", "collision_index"), &KinematicCollision3D::get_local_shape, DEFVAL(0));
|
|
ClassDB::bind_method(D_METHOD("get_collider", "collision_index"), &KinematicCollision3D::get_collider, DEFVAL(0));
|
|
ClassDB::bind_method(D_METHOD("get_collider_id", "collision_index"), &KinematicCollision3D::get_collider_id, DEFVAL(0));
|
|
ClassDB::bind_method(D_METHOD("get_collider_rid", "collision_index"), &KinematicCollision3D::get_collider_rid, DEFVAL(0));
|
|
ClassDB::bind_method(D_METHOD("get_collider_shape", "collision_index"), &KinematicCollision3D::get_collider_shape, DEFVAL(0));
|
|
ClassDB::bind_method(D_METHOD("get_collider_shape_index", "collision_index"), &KinematicCollision3D::get_collider_shape_index, DEFVAL(0));
|
|
ClassDB::bind_method(D_METHOD("get_collider_velocity", "collision_index"), &KinematicCollision3D::get_collider_velocity, DEFVAL(0));
|
|
}
|