godot/scene/resources/2d
2024-08-27 20:12:10 +02:00
..
skeleton Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
capsule_shape_2d.cpp
capsule_shape_2d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
navigation_mesh_source_geometry_data_2d.cpp Add bounds function to NavigationMeshSourceGeometryData 2024-08-19 00:12:37 +02:00
navigation_mesh_source_geometry_data_2d.h Add bounds function to NavigationMeshSourceGeometryData 2024-08-19 00:12:37 +02:00
navigation_polygon.cpp Merge pull request #92560 from smix8/navmesh2d_bake_partition 2024-08-19 16:04:49 +02:00
navigation_polygon.h Extract navigation-related defaults to separate header 2024-08-27 20:12:10 +02:00
polygon_path_finder.cpp
polygon_path_finder.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
shape_2d.cpp Make physics debug respect outline setting inside editor 2024-04-01 19:52:57 +02:00
shape_2d.h
tile_set.compat.inc
tile_set.cpp NavigationPolygon: Implement get/set_polygon fast paths. 2024-08-17 00:31:58 +02:00
tile_set.h Fix TileAtlasView bounds checks for transposed tiles 2024-08-09 19:26:02 +02:00
world_boundary_shape_2d.cpp
world_boundary_shape_2d.h