godot/platform/windows
Rémi Verschelde abfce31ba7
Merge pull request #93152 from RandomShaper/prebuilt_asan
Enable usage of asan-enabled versions of prebuilt libraries
2024-07-02 17:27:31 +02:00
..
doc_classes
export Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
README.md
SCsub SCons: Fix `RES` race condition 2024-05-24 12:44:44 -05:00
console_wrapper_windows.cpp
crash_handler_windows.h
crash_handler_windows_seh.cpp
crash_handler_windows_signal.cpp
detect.py Merge pull request #93152 from RandomShaper/prebuilt_asan 2024-07-02 17:27:31 +02:00
display_server_windows.cpp Improve handling of rendering startup errors 2024-06-28 19:31:50 +02:00
display_server_windows.h [Windows] Add Windows version and Wine checks for Windows 10+ dark mode API. 2024-06-13 14:28:14 +03:00
gl_manager_windows_angle.cpp
gl_manager_windows_angle.h
gl_manager_windows_native.cpp Tweak warning messages related to V-Sync on OpenGL 2024-06-16 21:22:10 +02:00
gl_manager_windows_native.h
godot.ico
godot.natvis
godot_console.ico
godot_res.rc
godot_res_wrap.rc
godot_windows.cpp
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
msvs.py
native_menu_windows.cpp Merge pull request #92826 from bruvzg/nat_icon_checks 2024-06-07 23:30:39 +02:00
native_menu_windows.h [macOS] Improve native menu open/close callbacks. 2024-06-05 20:22:41 +03:00
os_windows.cpp
os_windows.h
platform_config.h
platform_gl.h
platform_windows_builders.py
rendering_context_driver_vulkan_windows.cpp
rendering_context_driver_vulkan_windows.h
tts_windows.cpp
tts_windows.h
wgl_detect_version.cpp
wgl_detect_version.h
windows_terminal_logger.cpp
windows_terminal_logger.h
windows_utils.cpp Fix type-limits warning in windows_utils 2024-06-22 23:04:00 +02:00
windows_utils.h

README.md

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation