31b7f02a29
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
119 lines
4.4 KiB
C++
119 lines
4.4 KiB
C++
/*************************************************************************/
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/* path_3d_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PATH_EDITOR_PLUGIN_H
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#define PATH_EDITOR_PLUGIN_H
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#include "editor/node_3d_editor_gizmos.h"
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#include "scene/3d/path_3d.h"
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class Path3DGizmo : public EditorNode3DGizmo {
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GDCLASS(Path3DGizmo, EditorNode3DGizmo);
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Path3D *path;
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mutable Vector3 original;
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mutable float orig_in_length;
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mutable float orig_out_length;
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public:
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virtual String get_handle_name(int p_idx) const;
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virtual Variant get_handle_value(int p_idx);
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virtual void set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_point);
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virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
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virtual void redraw();
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Path3DGizmo(Path3D *p_path = nullptr);
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};
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class Path3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Path3DGizmoPlugin, EditorNode3DGizmoPlugin);
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protected:
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Ref<EditorNode3DGizmo> create_gizmo(Node3D *p_spatial);
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public:
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String get_name() const;
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int get_priority() const;
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Path3DGizmoPlugin();
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};
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class Path3DEditorPlugin : public EditorPlugin {
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GDCLASS(Path3DEditorPlugin, EditorPlugin);
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Separator *sep;
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Button *curve_create;
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Button *curve_edit;
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Button *curve_del;
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Button *curve_close;
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MenuButton *handle_menu;
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EditorNode *editor;
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Path3D *path;
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void _mode_changed(int p_idx);
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void _close_curve();
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void _handle_option_pressed(int p_option);
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bool handle_clicked;
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bool mirror_handle_angle;
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bool mirror_handle_length;
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enum HandleOption {
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HANDLE_OPTION_ANGLE,
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HANDLE_OPTION_LENGTH
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};
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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Path3D *get_edited_path() { return path; }
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static Path3DEditorPlugin *singleton;
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virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event);
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virtual String get_name() const { return "Path3D"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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bool mirror_angle_enabled() { return mirror_handle_angle; }
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bool mirror_length_enabled() { return mirror_handle_length; }
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bool is_handle_clicked() { return handle_clicked; }
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void set_handle_clicked(bool clicked) { handle_clicked = clicked; }
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Path3DEditorPlugin(EditorNode *p_node);
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~Path3DEditorPlugin();
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};
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#endif // PATH_EDITOR_PLUGIN_H
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