godot/editor/editor_about.cpp

261 lines
10 KiB
C++

/*************************************************************************/
/* editor_about.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_about.h"
#include "editor_node.h"
#include "core/authors.gen.h"
#include "core/donors.gen.h"
#include "core/license.gen.h"
#include "core/version.h"
#include "core/version_hash.gen.h"
void EditorAbout::_theme_changed() {
Control *base = EditorNode::get_singleton()->get_gui_base();
Ref<Font> font = base->get_theme_font("source", "EditorFonts");
_tpl_text->add_theme_font_override("normal_font", font);
_tpl_text->add_theme_constant_override("line_separation", 6 * EDSCALE);
_license_text->add_theme_font_override("normal_font", font);
_license_text->add_theme_constant_override("line_separation", 6 * EDSCALE);
_logo->set_texture(base->get_theme_icon("Logo", "EditorIcons"));
}
void EditorAbout::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
_theme_changed();
} break;
}
}
void EditorAbout::_license_tree_selected() {
TreeItem *selected = _tpl_tree->get_selected();
_tpl_text->scroll_to_line(0);
_tpl_text->set_text(selected->get_metadata(0));
}
void EditorAbout::_bind_methods() {
}
TextureRect *EditorAbout::get_logo() const {
return _logo;
}
ScrollContainer *EditorAbout::_populate_list(const String &p_name, const List<String> &p_sections, const char *const *const p_src[], const int p_flag_single_column) {
ScrollContainer *sc = memnew(ScrollContainer);
sc->set_name(p_name);
sc->set_v_size_flags(Control::SIZE_EXPAND);
VBoxContainer *vbc = memnew(VBoxContainer);
vbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
sc->add_child(vbc);
for (int i = 0; i < p_sections.size(); i++) {
bool single_column = p_flag_single_column & 1 << i;
const char *const *names_ptr = p_src[i];
if (*names_ptr) {
Label *lbl = memnew(Label);
lbl->set_text(p_sections[i]);
vbc->add_child(lbl);
ItemList *il = memnew(ItemList);
il->set_h_size_flags(Control::SIZE_EXPAND_FILL);
il->set_same_column_width(true);
il->set_auto_height(true);
il->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
il->add_theme_constant_override("hseparation", 16 * EDSCALE);
while (*names_ptr) {
il->add_item(String::utf8(*names_ptr++), nullptr, false);
}
il->set_max_columns(il->get_item_count() < 4 || single_column ? 1 : 16);
vbc->add_child(il);
HSeparator *hs = memnew(HSeparator);
hs->set_modulate(Color(0, 0, 0, 0));
vbc->add_child(hs);
}
}
return sc;
}
EditorAbout::EditorAbout() {
set_title(TTR("Thanks from the Godot community!"));
set_hide_on_ok(true);
VBoxContainer *vbc = memnew(VBoxContainer);
vbc->connect("theme_changed", callable_mp(this, &EditorAbout::_theme_changed));
HBoxContainer *hbc = memnew(HBoxContainer);
hbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hbc->set_alignment(BoxContainer::ALIGN_CENTER);
hbc->add_theme_constant_override("separation", 30 * EDSCALE);
add_child(vbc);
vbc->add_child(hbc);
_logo = memnew(TextureRect);
hbc->add_child(_logo);
String hash = String(VERSION_HASH);
if (hash.length() != 0) {
hash = "." + hash.left(9);
}
Label *about_text = memnew(Label);
about_text->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
about_text->set_text(VERSION_FULL_NAME + hash +
String::utf8("\n\xc2\xa9 2007-2020 Juan Linietsky, Ariel Manzur.\n\xc2\xa9 2014-2020 ") +
TTR("Godot Engine contributors") + "\n");
hbc->add_child(about_text);
TabContainer *tc = memnew(TabContainer);
tc->set_custom_minimum_size(Size2(950, 400) * EDSCALE);
tc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vbc->add_child(tc);
// Authors
List<String> dev_sections;
dev_sections.push_back(TTR("Project Founders"));
dev_sections.push_back(TTR("Lead Developer"));
// TRANSLATORS: This refers to a job title.
// The trailing space is used to distinguish with the project list application,
// you do not have to keep it in your translation.
dev_sections.push_back(TTR("Project Manager "));
dev_sections.push_back(TTR("Developers"));
const char *const *dev_src[] = { AUTHORS_FOUNDERS, AUTHORS_LEAD_DEVELOPERS,
AUTHORS_PROJECT_MANAGERS, AUTHORS_DEVELOPERS };
tc->add_child(_populate_list(TTR("Authors"), dev_sections, dev_src, 1));
// Donors
List<String> donor_sections;
donor_sections.push_back(TTR("Platinum Sponsors"));
donor_sections.push_back(TTR("Gold Sponsors"));
donor_sections.push_back(TTR("Silver Sponsors"));
donor_sections.push_back(TTR("Bronze Sponsors"));
donor_sections.push_back(TTR("Mini Sponsors"));
donor_sections.push_back(TTR("Gold Donors"));
donor_sections.push_back(TTR("Silver Donors"));
donor_sections.push_back(TTR("Bronze Donors"));
const char *const *donor_src[] = { DONORS_SPONSOR_PLATINUM, DONORS_SPONSOR_GOLD,
DONORS_SPONSOR_SILVER, DONORS_SPONSOR_BRONZE, DONORS_SPONSOR_MINI,
DONORS_GOLD, DONORS_SILVER, DONORS_BRONZE };
tc->add_child(_populate_list(TTR("Donors"), donor_sections, donor_src, 3));
// License
_license_text = memnew(RichTextLabel);
_license_text->set_name(TTR("License"));
_license_text->set_h_size_flags(Control::SIZE_EXPAND_FILL);
_license_text->set_v_size_flags(Control::SIZE_EXPAND_FILL);
_license_text->set_text(String::utf8(GODOT_LICENSE_TEXT));
tc->add_child(_license_text);
// Thirdparty License
VBoxContainer *license_thirdparty = memnew(VBoxContainer);
license_thirdparty->set_name(TTR("Third-party Licenses"));
license_thirdparty->set_h_size_flags(Control::SIZE_EXPAND_FILL);
tc->add_child(license_thirdparty);
Label *tpl_label = memnew(Label);
tpl_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
tpl_label->set_autowrap(true);
tpl_label->set_text(TTR("Godot Engine relies on a number of third-party free and open source libraries, all compatible with the terms of its MIT license. The following is an exhaustive list of all such third-party components with their respective copyright statements and license terms."));
tpl_label->set_size(Size2(630, 1) * EDSCALE);
license_thirdparty->add_child(tpl_label);
HSplitContainer *tpl_hbc = memnew(HSplitContainer);
tpl_hbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
tpl_hbc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tpl_hbc->set_split_offset(240 * EDSCALE);
license_thirdparty->add_child(tpl_hbc);
_tpl_tree = memnew(Tree);
_tpl_tree->set_hide_root(true);
TreeItem *root = _tpl_tree->create_item();
TreeItem *tpl_ti_all = _tpl_tree->create_item(root);
tpl_ti_all->set_text(0, TTR("All Components"));
TreeItem *tpl_ti_tp = _tpl_tree->create_item(root);
tpl_ti_tp->set_text(0, TTR("Components"));
tpl_ti_tp->set_selectable(0, false);
TreeItem *tpl_ti_lc = _tpl_tree->create_item(root);
tpl_ti_lc->set_text(0, TTR("Licenses"));
tpl_ti_lc->set_selectable(0, false);
String long_text = "";
for (int component_index = 0; component_index < COPYRIGHT_INFO_COUNT; component_index++) {
const ComponentCopyright &component = COPYRIGHT_INFO[component_index];
TreeItem *ti = _tpl_tree->create_item(tpl_ti_tp);
String component_name = component.name;
ti->set_text(0, component_name);
String text = component_name + "\n";
long_text += "- " + component_name + "\n";
for (int part_index = 0; part_index < component.part_count; part_index++) {
const ComponentCopyrightPart &part = component.parts[part_index];
text += "\n Files:";
for (int file_num = 0; file_num < part.file_count; file_num++) {
text += "\n " + String(part.files[file_num]);
}
String copyright;
for (int copyright_index = 0; copyright_index < part.copyright_count; copyright_index++) {
copyright += String::utf8("\n \xc2\xa9 ") + String::utf8(part.copyright_statements[copyright_index]);
}
text += copyright;
long_text += copyright;
String license = "\n License: " + String(part.license) + "\n";
text += license;
long_text += license + "\n";
}
ti->set_metadata(0, text);
}
for (int i = 0; i < LICENSE_COUNT; i++) {
TreeItem *ti = _tpl_tree->create_item(tpl_ti_lc);
String licensename = String(LICENSE_NAMES[i]);
ti->set_text(0, licensename);
long_text += "- " + licensename + "\n\n";
String licensebody = String(LICENSE_BODIES[i]);
ti->set_metadata(0, licensebody);
long_text += " " + licensebody.replace("\n", "\n ") + "\n\n";
}
tpl_ti_all->set_metadata(0, long_text);
tpl_hbc->add_child(_tpl_tree);
_tpl_text = memnew(RichTextLabel);
_tpl_text->set_h_size_flags(Control::SIZE_EXPAND_FILL);
_tpl_text->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tpl_hbc->add_child(_tpl_text);
_tpl_tree->connect("item_selected", callable_mp(this, &EditorAbout::_license_tree_selected));
tpl_ti_all->select(0);
_tpl_text->set_text(tpl_ti_all->get_metadata(0));
}
EditorAbout::~EditorAbout() {}