godot/platform/android
Emmanouil Papadeas c36460060e
Further refactoring to AudioDriver implementations after #69120.
- Rename all instances of `capture_start()` and `capture_end()` to their new
  names. Fixes #72892.
- More internal renames to match what was started in #69120.
- Use `override` consistently so that such refactoring bugs can be caught.
- Harmonize the order of definition of the overridden virtual methods in each
  audio driver.
- Harmonize prototype for `set_output_device` and `set_input_device`.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-02-09 11:02:00 +01:00
..
api One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
export Merge pull request #72552 from m4gr3d/cleanup_custom_build_main 2023-02-06 22:50:22 +01:00
java Downgrade the vulkan abort logic to a warning 2023-02-07 16:16:58 -08:00
plugin One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vulkan One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
SCsub Fix the gradle build configuration for the Android platform following https://github.com/godotengine/godot/pull/66242 2022-10-05 08:41:48 -07:00
android_input_handler.cpp [Android] Fix virtual keyboard special keys. 2023-01-26 18:46:37 +02:00
android_input_handler.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
android_keys_utils.cpp Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
android_keys_utils.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
audio_driver_opensl.cpp Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
audio_driver_opensl.h Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
detect.py Updating the minimum Android target api for proper Vulkan support 2022-11-30 11:16:59 -08:00
dir_access_jandroid.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
dir_access_jandroid.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
display_server_android.cpp Update the logic to calculate the screen scale on Android 2023-01-22 10:58:01 -08:00
display_server_android.h Use BitField<> in core type masks 2023-01-08 22:17:40 +01:00
file_access_android.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
file_access_android.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
file_access_filesystem_jandroid.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
file_access_filesystem_jandroid.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
java_class_wrapper.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
java_godot_io_wrapper.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
java_godot_io_wrapper.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
java_godot_lib_jni.cpp Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
java_godot_lib_jni.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
java_godot_view_wrapper.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
java_godot_view_wrapper.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
java_godot_wrapper.cpp Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game 2023-01-26 02:59:39 -08:00
java_godot_wrapper.h Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game 2023-01-26 02:59:39 -08:00
jni_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
jni_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.svg [Export] Add one-click deploy over SSH for the desktop exports. 2022-12-29 09:42:00 +02:00
net_socket_android.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
net_socket_android.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
os_android.cpp Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game 2023-01-26 02:59:39 -08:00
os_android.h Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game 2023-01-26 02:59:39 -08:00
platform_config.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
run_icon.svg [Export] Add one-click deploy over SSH for the desktop exports. 2022-12-29 09:42:00 +02:00
string_android.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
thread_jandroid.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
thread_jandroid.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
tts_android.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
tts_android.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00

README.md

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.